Originally Posted by Rhindle
Still makes no sense to sign an exclusive with Sony.
By doing so, you've reduced your option set to 1 - launch exclusively on one and wait out Sony's exclusivity period.
How is that better than signing up for development on both platforms, and retaining the option to launch on one platform (XB1) or both concurrently? Unless you're getting some finanical support or other benefits from Sony for signing an exclusive, you're just shooting yourself in the foot.
Because, the 1 month of exclusivity is not necessarily how long it takes to port the game. Maybe it will come out 2 months after it ends, maybe a year, but because they have a contract with Sony already, they are exempt from the rule.
Originally Posted by Wereroku
Currently there is no other announced way to be an indie developer with Microsoft so they may not ever change this clause because it is helpful to them and most indies will not want to miss out on the revenue of the XBO.
Also Robert does this mean that the pc/ps4 versions of Cosmic Star will be delayed from the kickstarter estimates?
See, that's what I'm wondering. What happens if a dev makes way more than enough money on the PS4 and PC? Then they have to balance out for the next game whether to even bother with an XB1 port. Is the audience there? Will it sell enough to compensate for the time and energy? Will it hamper the game? All dumb and unnecessary questions that only arise because of the parity clause.
Unless the port of the XB1 was already factored into that time, then yes. Then again, I'm not him and I can't say when the game was going to come out anyway. Any additional things add time to the game.