He want's Forza's model to work. He wants $60+$10+$8+$12+$7+$seasonpass+$5+$3
Originally Posted by Hellsing321
Hes basically saying hes all for the Forza 5 model. Whats awesome about that?
Yep. He's basically saying he wants the next GTA to have forza's model.
Gee, that's odd. Call me crazy, but I think he is talking about the GTA V model not the Forza model. You know . . . the game that TTWO itself actually made, not a game that Microsoft made.I know i was like wtf am I reading. Dude is just advocating more of the Forza 5 and GT6 bs.
There is the AAA industry in one sentences, as long as we can get paid and make a profit doing it, we're happy to contemplate it.
fucking gross
Also what Jim jam said
While GTA SP is not touched with f2p stuff, GTAO is full of it. I wonder how their precious GTAO is doing on those card sells after everyone pushed back on their constant honest money making farms nerfs with the Los Santos Customs glitches. The funny thing is that the glitch wouldn't even work without the ingame store to buy shark cards.Originally Posted by speculawyer
Gee, that's odd. Call me crazy, but I think he is talking about the GTA V model not the Forza model. You know . . . the game that TTWO itself actually made, not a game that Microsoft made.
I'm guessing GTA VI will have a ton of grinds and cash cards in the SP.
So long as the game balance doesn't get fucked with to prod those 3% to pay out the arse I sincerely don't have a problem with this.Originally Posted by jim-jam bongs
Ah paymium, where 100% of players pay and 3% pay out the arse.
When you break your games to chase whales, that's when I won't give you the time of day. Or a single cent.
It will be interesting to see how these companies come to gouge customers even more in the future.
But game balance does get screwed with. We see it especially in Forza and it's not going to be limited to just Microsoft. Forza took away many of the ways to make money in that game.So long as the game balance doesn't get fucked with to prod those 3% to pay out the arse I sincerely don't have a problem with this.
When you break your games to chase whales, that's when I won't give you the time of day. Or a single cent.
They did this on the 2nd or 3rd patch. Made it harder to replay missons and lowered the cash payout on certain missions.I have to admit that I'm not really in the know since I haven't gotten GTA V/Online yet. If future patches ever wind up reducing cash payouts for normal gameplay, though, you should get a pretty good idea of where things are heading.
I'm not sure what they've done since but that patch was a big wall to money making, Imho, done to promote their microtransactions.
See, now you've gone over the top in the other direction. There's a happy medium. Retail + micro is fine with me, as long as the game is good without buying the micro stuff. I'm having a great time with Assassin's Creed 4, and knowing that Ubi would give me the upgrade plans if I gave them a couple of dollars doesn't reduce my enjoyment one whit. I'm not going to pay them, but I don't begrudge them offering.The hell is with the positive reaction to this in the first couple of posts? I've liked Zelnick from his interviews in the past but this is straight up bullshit. So because the free-to-play model doesn't work well enough, we're going to charge everyone and then put in the free-to-play model on top of it... I hope games that do this crash and burn, and the executives that support this crap along with them.
Would much rather pay my 60 bucks for a AAA game and then pass on the 100+ dollar car.
I'll never understand the attitude that it's a full on attack when most of the pay to compete shit is essentially stuff you don't HAVE to pay for if you just... fucking play the game.
I've yet to run into a game where I was at a point and could go no further unless I forked out 15 bucks or whatever. When I DO play that game.. that'll be the point where i stop playing. But i'll hold in my knee jerk fight the power reaction until that time comes.
I know right, he's a legend. Here's my personal favourite;Originally Posted by MercuryLS
T2 CEO is awesome. He's had a lot of great quotes in the past.
"I think you'll continue to sell those high-end products as the entry point, and then you'll have in-game monetization for certain sold items..."
-_-
Microtransactions don't need to be mandatory to be exploitative. What if CoD 2014 had microtransactions to unlock new guns, and unlocking them took 50% longer than previous games if you didn't pay? Twice as long? Three, four, five times?Originally Posted by Eppy Thatcher
When micro transaction bs becomes a mandatory feature to enjoy the game at all.. then i'll give a shit.
Would much rather pay my 60 bucks for a AAA game and then pass on the 100+ dollar car.
I'll never understand the attitude that it's a full on attack when most of the pay to compete shit is essentially stuff you don't HAVE to pay for if you just... fucking play the game.
I've yet to run into a game where I was at a point and could go no further unless I forked out 15 bucks or whatever. When I DO play that game.. that'll be the point where i stop playing. But i'll hold in my knee jerk fight the power reaction until that time comes.
This isn't a fantasy scenario and everyone should get ready for this kind of thing to start showing up.
So if you didn't have microtransactions and it took you a month to unlock everything would that be a bad thing? The fact that you can, through playing/enjoying the game, unlock the same stuff as some guy who decides to pay 20 bucks on top of the 60 dollar game... well more power to them. I consider that guy a fool and go about my gaming ways.Microtransactions don't need to be mandatory to be exploitative. What if CoD 2014 had microtransactions to unlock new guns, and unlocking them took 50% longer than previous games if you didn't pay? Twice as long? Three, four, five times?
This isn't a fantasy scenario and everyone should get ready for this kind of thing to start showing up.
PS2 level hardware/graphics does not equal a cheap game. Just because games have better graphics now does not mean they cost more. Shenmue, a game with Dreamcast graphics, cost Sega $60 - $70 Million. With the tools game developers have today, making a game in scope & graphics similar to Shenmue would probably cost about a quarter of that. And that doesn't even account for putting it on something cheap like UDK or Unity.Originally Posted by noobasuar
Can we please go back to ps2 level hardware where games didn't need to sell 10 million copies to break even and publishers didn't have to think of a million different ways to fuck the customers over?
Pretty please.
It's not the advancement of technology that is the problem. Such advancements make game development easier. They are doing this because they believe they can get away with it. Simple as that.
I'm not talking about the addition of shortcuts while keeping everything else the same, I'm talking about developers deliberately designing the game to be a pain in the ass if you don't pay.Originally Posted by Eppy Thatcher
So if you didn't have microtransactions and it took you a month to unlock everything would that be a bad thing? The fact that you can, through playing/enjoying the game, unlock the same stuff as some guy who decides to pay 20 bucks on top of the 60 dollar game... well more power to them. I consider that guy a fool and go about my gaming ways.
Let's throw out some arbitrary figures. These numbers are made up.
CoD Ghosts: 80 hours to unlock all weapons, gadgets, etc.
CoD 2014: 240 hours to unlock the same amount of content, or you can pay $30 to unlock it all instantly.
Would you be okay with that? Would you be okay with that on top of the $50 of multiplayer DLC they try to sell you every year?
They reduced cash payout for all missions now. First time you play the mission you may get standard cash, but after that you get a huge cash cut, I think it's reduced to at the most 3k for every kind of mission.Originally Posted by Lord of Castamere
They did this on the 2nd or 3rd patch. Made it harder to replay missons and lowered the cash payout on certain missions.
I'm not sure what they've done since but that patch was a big wall to money making, Imho, done to promote their microtransactions.
Disappointing.
1.60+ dlc
2.60+ online pass
3.60 + microtransactions
4. 60 (annual franchises with not much new)
the one thing they will not do is increase the entry price, that would result in potential loss of the more casual market that can barley even afford 2 or 3 $60 games a year. Better buckle up, if one method does not work they will just find more sneaky ways to get more money out of you for that $60 game.
People are willing to spend more than the average retail price if your premium content is good enough
Sounds more like a dinosaur in the new world order
Fuck Video Games.
This. Man I know I cant be the only one that sees this will blow up badly in publisher's faces.Originally Posted by UltraGunner
Man.
Fuck Video Games.
If the hardcore like us are not willing to be nickle and dimed after already paying $60 the casuals sure as hell wont.
Cannot wait for paymium to fail and fail hard.
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