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Kyoufu
(Yesterday, 10:56 PM)
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The first page of this thread... did people even read what he said? Why would anyone want microtransactions in a $60 game?
Crakatak187
F'n LOVES Jonas Brothers
(Yesterday, 10:57 PM)
A billion dollars is not good enough for you?
kurbaan
Member
(Yesterday, 11:01 PM)
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Originally Posted by Nirolak

I never knew people would be so excited for full price games with microtransactions on top.

I know i was like wtf am I reading. Dude is just advocating more of the Forza 5 and GT6 bs.
Ploid 3.0
Member
(Yesterday, 11:02 PM)
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As long as their fee to pay to play games have a Los Santos Custom glitch like GTA Online, cool. The game will still be boring most likely, full of bad behavior crap, grinds, and nerfing rewards when people play them over and over for so so cash.

Last edited by Ploid 3.0; Yesterday at 11:05 PM.
speculawyer
clairvoyancy is no excuse for trollin'
(Yesterday, 11:07 PM)
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Originally Posted by Nakor

He want's Forza's model to work. He wants $60+$10+$8+$12+$7+$seasonpass+$5+$3

Originally Posted by Hellsing321

Hes basically saying hes all for the Forza 5 model. Whats awesome about that?

Originally Posted by Feorax

Yep. He's basically saying he wants the next GTA to have forza's model.

Originally Posted by kurbaan

I know i was like wtf am I reading. Dude is just advocating more of the Forza 5 and GT6 bs.

Gee, that's odd. Call me crazy, but I think he is talking about the GTA V model not the Forza model. You know . . . the game that TTWO itself actually made, not a game that Microsoft made.
jim-jam bongs
most certainly will not be getting forcibly fucked by a gigantic canoe
(Yesterday, 11:07 PM)
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Ah paymium, where 100% of players pay and 3% pay out the arse.
SneakyStephan
(Yesterday, 11:08 PM)
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s, as long as we can get paid and make a profit doing it, we're happy to contemplate it.

There is the AAA industry in one sentence

fucking gross

Also what Jim jam said
Ploid 3.0
Member
(Yesterday, 11:11 PM)
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Originally Posted by speculawyer

Gee, that's odd. Call me crazy, but I think he is talking about the GTA V model not the Forza model. You know . . . the game that TTWO itself actually made, not a game that Microsoft made.

While GTA SP is not touched with f2p stuff, GTAO is full of it. I wonder how their precious GTAO is doing on those card sells after everyone pushed back on their constant honest money making farms nerfs with the Los Santos Customs glitches. The funny thing is that the glitch wouldn't even work without the ingame store to buy shark cards.

I'm guessing GTA VI will have a ton of grinds and cash cards in the SP.
UberTag
Member
(Yesterday, 11:13 PM)
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Originally Posted by jim-jam bongs

Ah paymium, where 100% of players pay and 3% pay out the arse.

So long as the game balance doesn't get fucked with to prod those 3% to pay out the arse I sincerely don't have a problem with this.
When you break your games to chase whales, that's when I won't give you the time of day. Or a single cent.
VanillaCakeIsBurning
Member
(Yesterday, 11:16 PM)
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First bunch of posts in this thread remind me of soulless astroturfing.

It will be interesting to see how these companies come to gouge customers even more in the future.
blackflag
Member
(Yesterday, 11:31 PM)
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Originally Posted by UberTag

So long as the game balance doesn't get fucked with to prod those 3% to pay out the arse I sincerely don't have a problem with this.
When you break your games to chase whales, that's when I won't give you the time of day. Or a single cent.

But game balance does get screwed with. We see it especially in Forza and it's not going to be limited to just Microsoft. Forza took away many of the ways to make money in that game.
Poetic.Injustice
Member
(Today, 04:34 AM)
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Originally Posted by Crakatak187

A billion dollars is not good enough for you?

Greed knows no limits.
Untalkative_Bunny
Member
(Today, 04:36 AM)
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Originally Posted by Nirolak

I never knew people would be so excited for full price games with microtransactions on top.

Yeah, I wanna say shills, but who would be paying them, the paymium lobby?

Naw, people just like this stuff I guess.
Joco
Member
(Today, 04:45 AM)
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The hell is with the positive reaction to this in the first couple of posts? I've liked Zelnick from his interviews in the past but this is straight up bullshit. So because the free-to-play model doesn't work well enough, we're going to charge everyone and then put in the free-to-play model on top of it... I hope games that do this crash and burn, and the executives that support this crap along with them.
Lord of Castamere
Junior Member
(Today, 04:50 AM)
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Originally Posted by Orayn

I have to admit that I'm not really in the know since I haven't gotten GTA V/Online yet. If future patches ever wind up reducing cash payouts for normal gameplay, though, you should get a pretty good idea of where things are heading.

They did this on the 2nd or 3rd patch. Made it harder to replay missons and lowered the cash payout on certain missions.
I'm not sure what they've done since but that patch was a big wall to money making, Imho, done to promote their microtransactions.
Laconic
Junior Member
(Today, 04:51 AM)
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I thought that Day One DLC would be death of gaming. A few grumbled alongside me, but most acquiesced. Then came First Buyer "Rewards". I resold all copies of games by the guilty parties that I happened to own, and have refused to give them my custom ever since, but most capitulated. Then came Day Zero DLC. I laughed for wanting to cry. But even still, most looked the other way (even if the game(s) flopped of their own lack of merit). Now Paymium has gotten its fingers into the console market. I bought a Wii U to compliment my PC and 3DS. Is there a "but" to follow? Or will the majority finally draw a line in the sand?
jcm
Member
(Today, 05:00 AM)
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Originally Posted by Joco

The hell is with the positive reaction to this in the first couple of posts? I've liked Zelnick from his interviews in the past but this is straight up bullshit. So because the free-to-play model doesn't work well enough, we're going to charge everyone and then put in the free-to-play model on top of it... I hope games that do this crash and burn, and the executives that support this crap along with them.

See, now you've gone over the top in the other direction. There's a happy medium. Retail + micro is fine with me, as long as the game is good without buying the micro stuff. I'm having a great time with Assassin's Creed 4, and knowing that Ubi would give me the upgrade plans if I gave them a couple of dollars doesn't reduce my enjoyment one whit. I'm not going to pay them, but I don't begrudge them offering.
Eppy Thatcher
Member
(Today, 05:01 AM)
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When micro transaction bs becomes a mandatory feature to enjoy the game at all.. then i'll give a shit.

Would much rather pay my 60 bucks for a AAA game and then pass on the 100+ dollar car.
I'll never understand the attitude that it's a full on attack when most of the pay to compete shit is essentially stuff you don't HAVE to pay for if you just... fucking play the game.

I've yet to run into a game where I was at a point and could go no further unless I forked out 15 bucks or whatever. When I DO play that game.. that'll be the point where i stop playing. But i'll hold in my knee jerk fight the power reaction until that time comes.
NeoGash
Junior Member
(Today, 05:04 AM)
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Originally Posted by MercuryLS

T2 CEO is awesome. He's had a lot of great quotes in the past.

I know right, he's a legend. Here's my personal favourite;

"I think you'll continue to sell those high-end products as the entry point, and then you'll have in-game monetization for certain sold items..."

-_-
Orayn
Member
(Today, 05:04 AM)
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Originally Posted by Eppy Thatcher

When micro transaction bs becomes a mandatory feature to enjoy the game at all.. then i'll give a shit.

Would much rather pay my 60 bucks for a AAA game and then pass on the 100+ dollar car.
I'll never understand the attitude that it's a full on attack when most of the pay to compete shit is essentially stuff you don't HAVE to pay for if you just... fucking play the game.

I've yet to run into a game where I was at a point and could go no further unless I forked out 15 bucks or whatever. When I DO play that game.. that'll be the point where i stop playing. But i'll hold in my knee jerk fight the power reaction until that time comes.

Microtransactions don't need to be mandatory to be exploitative. What if CoD 2014 had microtransactions to unlock new guns, and unlocking them took 50% longer than previous games if you didn't pay? Twice as long? Three, four, five times?

This isn't a fantasy scenario and everyone should get ready for this kind of thing to start showing up.
VariantX
Member
(Today, 05:12 AM)
So micro-transactions on top of a full-priced game?? I pray that the consumers out there look past the hype these AAA games bring and look at what these guys are trying to do, get us used to this BS idea that we need to pay more for piecemeal content on top of paying 60 bucks for game. It's doubly insulting that its very likely they wont support the game more than a year just so they can push out the next annualized release and start the process over again, but with even more invasive microtransactions.
Eppy Thatcher
Member
(Today, 05:23 AM)
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Originally Posted by Orayn

Microtransactions don't need to be mandatory to be exploitative. What if CoD 2014 had microtransactions to unlock new guns, and unlocking them took 50% longer than previous games if you didn't pay? Twice as long? Three, four, five times?

This isn't a fantasy scenario and everyone should get ready for this kind of thing to start showing up.

So if you didn't have microtransactions and it took you a month to unlock everything would that be a bad thing? The fact that you can, through playing/enjoying the game, unlock the same stuff as some guy who decides to pay 20 bucks on top of the 60 dollar game... well more power to them. I consider that guy a fool and go about my gaming ways.
copelandmaster
Member
(Today, 05:28 AM)
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Originally Posted by noobasuar

Can we please go back to ps2 level hardware where games didn't need to sell 10 million copies to break even and publishers didn't have to think of a million different ways to fuck the customers over?

Pretty please.

PS2 level hardware/graphics does not equal a cheap game. Just because games have better graphics now does not mean they cost more. Shenmue, a game with Dreamcast graphics, cost Sega $60 - $70 Million. With the tools game developers have today, making a game in scope & graphics similar to Shenmue would probably cost about a quarter of that. And that doesn't even account for putting it on something cheap like UDK or Unity.


It's not the advancement of technology that is the problem. Such advancements make game development easier. They are doing this because they believe they can get away with it. Simple as that.
Last edited by copelandmaster; Today at 05:31 AM.
TheRealTalker
Member
(Today, 05:35 AM)
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The first two posters jumped out of the frying pan and into the fire, all while thinking they where being saved
Orayn
Member
(Today, 05:37 AM)
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Originally Posted by Eppy Thatcher

So if you didn't have microtransactions and it took you a month to unlock everything would that be a bad thing? The fact that you can, through playing/enjoying the game, unlock the same stuff as some guy who decides to pay 20 bucks on top of the 60 dollar game... well more power to them. I consider that guy a fool and go about my gaming ways.

I'm not talking about the addition of shortcuts while keeping everything else the same, I'm talking about developers deliberately designing the game to be a pain in the ass if you don't pay.

Let's throw out some arbitrary figures. These numbers are made up.

CoD Ghosts: 80 hours to unlock all weapons, gadgets, etc.
CoD 2014: 240 hours to unlock the same amount of content, or you can pay $30 to unlock it all instantly.

Would you be okay with that? Would you be okay with that on top of the $50 of multiplayer DLC they try to sell you every year?
Ploid 3.0
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(Today, 09:54 AM)
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Originally Posted by Lord of Castamere

They did this on the 2nd or 3rd patch. Made it harder to replay missons and lowered the cash payout on certain missions.
I'm not sure what they've done since but that patch was a big wall to money making, Imho, done to promote their microtransactions.

They reduced cash payout for all missions now. First time you play the mission you may get standard cash, but after that you get a huge cash cut, I think it's reduced to at the most 3k for every kind of mission.
Hazaro
relies on auto-aim
(Today, 09:59 AM)
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Hey hey, tag fishing is illegal and not reading the OP is against the rules or something!

Disappointing.
instinct6142
Junior Member
(Today, 10:05 AM)
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didn't cliff b and many others warn about the microtransaction future.

1.60+ dlc
2.60+ online pass
3.60 + microtransactions
4. 60 (annual franchises with not much new)
the one thing they will not do is increase the entry price, that would result in potential loss of the more casual market that can barley even afford 2 or 3 $60 games a year. Better buckle up, if one method does not work they will just find more sneaky ways to get more money out of you for that $60 game.
Last edited by instinct6142; Today at 10:13 AM.
nubbe
Member
(Today, 10:08 AM)
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The benefit of F2P is that there is no wall of entry so you have a vast market of potential customers and a steady stream of them

People are willing to spend more than the average retail price if your premium content is good enough

Sounds more like a dinosaur in the new world order
Last edited by nubbe; Today at 10:53 AM.
UltraGunner
Junior Member
(Today, 10:09 AM)
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Man.

Fuck Video Games.
DoubleTake
Member
(Today, 10:40 AM)
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Originally Posted by UltraGunner

Man.

Fuck Video Games.

This. Man I know I cant be the only one that sees this will blow up badly in publisher's faces.

If the hardcore like us are not willing to be nickle and dimed after already paying $60 the casuals sure as hell wont.

Cannot wait for paymium to fail and fail hard.

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