I'd be pissed if none of the advice I was giving the Japanese heads were being taken seriously. Reggie is the type to nod and agree with them. Bottom line with Nintendo is HQ heads will make all of the major decisions. Reggie is responsible for the horrible marketing (bar the name) of the Wii U definitely.
You could be in meetings with them saying stuff like
Wii U is a terrible name. You are better off calling it Super Wii or Wii 2.
The system looks too identical to the Wii especially in promotion shots
The general public is going to think the Tablet is an addon.
Where are the games, are you letting the Wii die with years of no games?
and they likely will want to keep with the decisions they've made.
They should launch some kind of kickstaters for localisation, and as soon as the campaign hit the cost of the localisation, boom, they launch the localisation.Originally Posted by Hours Left
Siliconera just posted an interview with Reggie. It's mostly standard PR fluff, except for this bit...
Source
But NoA is big enough to cover these kind of costs anyway...
They might sell more than 500,000 consoles in 6 months if they kept up with the list of grievances everyone has and stopped treating gaming like freaking black box (no input, let's just try some random values!). And if they listened once in a while, they would not have waited a full year after the Wii U was released to start airing commericials saying that the Wii U is not the same thing as the Wii!
Smart and stupid people running that company right now. I doubt Reggie fits into the first category.
Exactly. I just said this on another site:Originally Posted by airmangataosenai
Why are people in this thread acting as if translating and localizing a game takes huge resources? It doesn't, otherwise companies like XSEED wouldn't be in business. Perhaps he deserves credit for being honest but to claim that this is good business sense isn't really true. Games like Xenoblade are indeed profitable and critically acclaimed and helped pad out the dire final year of the Wii's life, while Reggie planned to do nothing at all.
Except one problem...(with this statement)
If a third party publisher, XSEED (now Marvelous USA), was able to publish titles like Pandora's Tower and The Last Story and see those as profitable ventures, then NOA had no excuse. XSEED is much, much, much smaller than NOA, and the fact NOA didn't publish those titles was ridiculous.
The games were already 100% developed and translated, and NOA just didn't want to do it? I guess if one of Mr. Fils-Aime's hobbies was gaming, and not scuba diving, we would have gotten Pandora's Tower, The Last Story, and maybe Disaster: Day of Crisis, instead of two Endless Ocean titles (which, I'm 100% glad they did publish them, and I thoroughly enjoyed Endless Ocean 2)?
When I saw him say that he enjoys scuba diving yesterday, it really made me wonder if that was the reason the U.S. got both Endless Ocean titles, while not getting the more requested titles like Pandora's Tower and The Last Story.
Nintendo seems more open to letting third parties take publishing duties for some of their games, if The Last Story and Pandora's Tower are of any indication.They should launch some kind of kickstaters for localisation, and as soon as the campaign hit the cost of the localisation, boom, they launch the localisation.
But NoA is big enough to cover these kind of costs anyway...
This is more of a solution for the 3DS right now than it is for the Wii U, since they are literally releasing everything for that system as it comes out.
Of course, you could ignore customer feedback and continue on your strictly conservative business plan. You could alienate your core base while only putting out extremely safe games that are guaranteed to turn a profit. And you know what you'd call that? The Wii U.
Its not like japanese companies such as Sega and Capcom don't do the same thing lol.Originally Posted by Sho_Nuff82
Nintendo and Square seem to be the only companies where localization is still an issue. Baffling really in 2013. And Reggie, we know you don't care. Hence the Wii situation from 2010-2013.
Boy, I hope you weren't in the thread when Sega bought Atlus.Originally Posted by Sho_Nuff82
Nintendo and Square seem to be the only companies where localization is still an issue. Baffling really in 2013. And Reggie, we know you don't care. Hence the Wii situation from 2010-2013.
In general, Japanese companies have been pretty crappy across the board when it comes to localizations in recent memory, to the point where we're applauding Nintendo for stepping in on titles like Bravely Default and Professor Layton X Ace Attorney.
And you're grossly overstating the impact of the localization. If it's only 100,000 signatures and you can't even sell 100,000 copies, then what small portion of the fanbase are you appeasing? Why not spend money on something more impactful? What difference to their bottom line do you think temporarily appease say 60,000 people is? This is a shitty investment in the future if it creates a significant enough loss.Still think hes not totally right here.
Sure, 100,000 signatures don translate to 100,000 sales necessarily.
But to me it is also about creating some goodwill, and they would be investing in the future too.
Not everything needs to turn an immediate profit, sometimes u need to build a fanbase to work off.
Except these aren't binary realities. XSEED and other smaller developers also have much lower costs. To pretend major corporations don't have higher fixed costs and other costs going into development is just ignorant. They most likely have much higher pay, larger teams, and much higher overhead that they have to reconcile than a much smaller company used to localize games. This is also ignoring that the localization effort will be demanded to be much higher quality whether you guys will admit it or not. A working designs or similar "translation" of the original game would be far less acceptable to the vast majority of people if Nintendo did it rather than XSEED, working designs, atlus, etc.Originally Posted by CoffeeGames
Exactly. I just said this on another site:
Except one problem...(with this statement)
If a third party publisher, XSEED (now Marvelous USA), was able to publish titles like Pandora's Tower and The Last Story and see those as profitable ventures, then NOA had no excuse. XSEED is much, much, much smaller than NOA, and the fact NOA didn't publish those titles was ridiculous.
The games were already 100% developed and translated, and NOA just didn't want to do it? I guess if one of Mr. Fils-Aime's hobbies was gaming, and not scuba diving, we would have gotten Pandora's Tower, The Last Story, and maybe Disaster: Day of Crisis, instead of two Endless Ocean titles (which, I'm 100% glad they did publish them, and I thoroughly enjoyed Endless Ocean 2)?
When I saw him say that he enjoys scuba diving yesterday, it really made me wonder if that was the reason the U.S. got both Endless Ocean titles, while not getting the more requested titles like Pandora's Tower and The Last Story.
If NOE thought the game would be profitable after springing for a complete localization, why wouldn't NOA be able to make a profit. It didn't need to be a lot of money, just profitable enough to make ends meet. The game would fill a gap in the Wii's games library, it would satisfy the hard core fans and get Nintendo kudos. And still NOA had to be cajoled by a multiple petitions and articles in the games press before they'd finally say yes to releasing the game in the states.I wanted to bring Xenoblade here. The deal was, how much of a localization effort is it? How many units are we going to sell, are we going to make money? We were literally having this debate while Operation Rainfall was happening, and we were aware that there was interest for the game, but we had to make sure that it was a strong financial proposition.
What a crappy, lousy, clueless company. Always chasing after Joe Sixpack and his nuclear family.
All Reggie is saying is that he doesn't let fan petitions influence major decisions.
Which is how every company is run.
Releasing software = loss
not releasing software = loss
Why being a hardware and software company in the first place?
What would be more impactful? It is like region locking. Some people claim there are not many people holding off buying a wiiu because of it.Originally Posted by Zaraki_Kenpachi
And you're grossly overstating the impact of the localization. If it's only 100,000 signatures and you can't even sell 100,000 copies, then what small portion of the fanbase are you appeasing? Why not spend money on something more impactful? What difference to their bottom line do you think temporarily appease say 60,000 people is? This is a shitty investment in the future if it creates a significant enough loss.
Well right now Nintendo should be happy to get "not many people".
It was released here, and eventually The Last Story & Pandora's Tower. Disaster & Another Code R never had a chance I guess, glad I imported the PAL versions and made my Wii Region free :)I agree with the sentiment, but NOA really fucked up with Xenoblade.
I wish Wii U was region free although I don't see any games I would want to import anyway lol.
I remember soft modding my Wii so I could play the Eu version when it came out because it seemed like NOA would never listen. Lost a lot of faith in them after that since they if they didn't even bother to put out games on the Wii they why would they on their newly Announced Wii U?He's either a fucking liar or an idiot.
If NOE thought the game would be profitable after springing for a complete localization, why wouldn't NOA be able to make a profit. It didn't need to be a lot of money, just profitable enough to make ends meet. The game would fill a gap in the Wii's games library, it would satisfy the hard core fans and get Nintendo kudos. And still NOA had to be cajoled by a multiple petitions and articles in the games press before they'd finally say yes to releasing the game in the states.
What a crappy, lousy, clueless company. Always chasing after Joe Sixpack and his nuclear family.
I imagine the Wii selling so well allowed them to shrug off releasing some great niche games late in the wiis life.Originally Posted by Ridley327
I would probably imagine that Nintendo would have higher expectations than an outfit like XSEED can survive on.
the wiiu selling like shit means they'll support games like bayonetta 2 or X, which wouldn't get released if they truly expected great sales from everything.
So they should be happy to get those people when they'll realize a loss for the endeavor? What exactly are they gaining again through all this?Originally Posted by toddhunter
60k? What would be more impactful? It is like region locking. Some people claim there are not many people who are holding off buying a wiiu because of it.
Well right now Nintendo should be happy to get "not many people".
Edit: This was at the end of the life of the Wii, no one was buying systems, accessories, etc. just for this game, so again, what are they magically gaining that they should be happy doing projects that they know full well will lose them money?
I do think Nintendo is more likely to localize something that will make a modest profit instead of holding out for the smash hits like other companies.
Nintendo systems selling poorly still get games locked to their country of origin, though. For every Odama that slipped through the cracks of the Gamecube release schedule, there's titles like Giftpia, Doshin the Giant, and Nintendo Puzzle Collection that don't.I imagine the Wii selling so well allowed them to shrug off giving their niche audience some great games.
the wiiu selling like shit means they'll support games like bayonetta 2 or X, which wouldn't get released if they truly expected great sales from everything.
Investing in the future doesn't always lead to good fortune.Still think hes not totally right here.
Sure, 100,000 signatures don translate to 100,000 sales necessarily.
But to me it is also about creating some goodwill, and they would be investing in the future too.
Not everything needs to turn an immediate profit, sometimes u need to build a fanbase to work off.
It's like when TV shows get cancelled, then fans rally and get it back on the air, then it gets cancelled again because exactly the same number of people as before are watching it.
It's just too easy for people to sign an internet petition for one to mean anything.
I'm still waiting for certain Tales games...Well, at least we can be thankful they do affect FromSoft/Namco :p
People are trying to use Reggie's statement to vent their feelings.It's weird how some people are trying to spin Reggie's comments around.
and
a petition to BEG for the release of a title that you already put out in japan years ago. a title that fits into a genre that this market is starved for. a title you put out IN ENGLISH a year ago. a title we can't import because you fucking region lock your systems.
He did see it, though, as Xenoblade was released.Originally Posted by legend166
If he can't see that out laying a very small amount of money (relatively speaking - the game had already been localised into English) in order to create some goodwill amongst his fanbase in an industry where dedicated fanbases can be big drivers of revenue, he's a bit of an idiot.
I just... I don't get this topic. I just don't...
Are people being dense for no other reason than to be dense?
He is talking about their attitude as it remains today. Made sense then, doesn't make sense now.Originally Posted by Zaraki_Kenpachi
So they should be happy to get those people when they'll realize a loss for the endeavor? What exactly are they gaining again through all this?
Edit: This was at the end of the life of the Wii, no one was buying systems, accessories, etc. just for this game, so again, what are they magically gaining that they should be happy doing projects that they know full well will lose them money?
It isn't just about gaining people, it is now about not losing people. With people building a digital library and being tied more to platforms it is going to be increasingly important to keep gamers engaged.
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