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Trojita
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(Yesterday, 11:17 PM)
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I can imagine being President of Nintendo of America could be honestly annoying, though I don't think he has the chops to do it effectively.

I'd be pissed if none of the advice I was giving the Japanese heads were being taken seriously. Reggie is the type to nod and agree with them. Bottom line with Nintendo is HQ heads will make all of the major decisions. Reggie is responsible for the horrible marketing (bar the name) of the Wii U definitely.

You could be in meetings with them saying stuff like

Wii U is a terrible name. You are better off calling it Super Wii or Wii 2.
The system looks too identical to the Wii especially in promotion shots
The general public is going to think the Tablet is an addon.
Where are the games, are you letting the Wii die with years of no games?

and they likely will want to keep with the decisions they've made.
Mystery Ironman
Junior Member
(Yesterday, 11:19 PM)
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Nice
fabprems
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(Yesterday, 11:20 PM)
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Originally Posted by Hours Left

Siliconera just posted an interview with Reggie. It's mostly standard PR fluff, except for this bit...



Source

They should launch some kind of kickstaters for localisation, and as soon as the campaign hit the cost of the localisation, boom, they launch the localisation.

But NoA is big enough to cover these kind of costs anyway...
zenosparadox
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(Yesterday, 11:21 PM)
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Sure, it is a harsh business reality, but Nintendo is currently the laziest console maker in the race, so I am not sure I buy their assessment.

They might sell more than 500,000 consoles in 6 months if they kept up with the list of grievances everyone has and stopped treating gaming like freaking black box (no input, let's just try some random values!). And if they listened once in a while, they would not have waited a full year after the Wii U was released to start airing commericials saying that the Wii U is not the same thing as the Wii!

Smart and stupid people running that company right now. I doubt Reggie fits into the first category.
Last edited by zenosparadox; Yesterday at 11:23 PM.
Qurupeke
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(Yesterday, 11:22 PM)
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So much for Bayonetta on Wii U.. :'(
Otakumegane
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(Yesterday, 11:23 PM)
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Operation DEAD DEAD ANGELS then.
CoffeeGames
Banned
(Yesterday, 11:23 PM)

Originally Posted by airmangataosenai

Why are people in this thread acting as if translating and localizing a game takes huge resources? It doesn't, otherwise companies like XSEED wouldn't be in business. Perhaps he deserves credit for being honest but to claim that this is good business sense isn't really true. Games like Xenoblade are indeed profitable and critically acclaimed and helped pad out the dire final year of the Wii's life, while Reggie planned to do nothing at all.

Exactly. I just said this on another site:
Except one problem...(with this statement)
If a third party publisher, XSEED (now Marvelous USA), was able to publish titles like Pandora's Tower and The Last Story and see those as profitable ventures, then NOA had no excuse. XSEED is much, much, much smaller than NOA, and the fact NOA didn't publish those titles was ridiculous.

The games were already 100% developed and translated, and NOA just didn't want to do it? I guess if one of Mr. Fils-Aime's hobbies was gaming, and not scuba diving, we would have gotten Pandora's Tower, The Last Story, and maybe Disaster: Day of Crisis, instead of two Endless Ocean titles (which, I'm 100% glad they did publish them, and I thoroughly enjoyed Endless Ocean 2)?

When I saw him say that he enjoys scuba diving yesterday, it really made me wonder if that was the reason the U.S. got both Endless Ocean titles, while not getting the more requested titles like Pandora's Tower and The Last Story.
Valnen
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(Yesterday, 11:24 PM)
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Originally Posted by botty

So Nintendo doesn't care what I want? Two can play that game.

Pretty much. It was inexcusable it took so long to bring games here that had already been translated to English for Europe. Though I doubt Reggie had much say in the matter.
D-e-f-
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(Yesterday, 11:24 PM)
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old news is old. they said that before right between Xenoblade and TLS US releases.
Ridley327
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(Yesterday, 11:24 PM)
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Originally Posted by fabprems

They should launch some kind of kickstaters for localisation, and as soon as the campaign hit the cost of the localisation, boom, they launch the localisation.

But NoA is big enough to cover these kind of costs anyway...

Nintendo seems more open to letting third parties take publishing duties for some of their games, if The Last Story and Pandora's Tower are of any indication.

This is more of a solution for the 3DS right now than it is for the Wii U, since they are literally releasing everything for that system as it comes out.
bkfount
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(Yesterday, 11:28 PM)
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They said this all along, yet a company like xseed can come along and do a great job with the same games.
MagiusNecros
Gilgamesh Fan Annoyance
(Yesterday, 11:30 PM)
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Originally Posted by bkfount

They said this all along, yet a company like xseed can come along and do a great job with the same games.

Is there a list of games they have translated? Any text heavy ones in particular?
Riki
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(Yesterday, 11:31 PM)
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Originally Posted by JoeTheBlow

Has anyone pointed put yet how this year we had 2 massive companies listen to the gamers and change everything?

I sure hope you're not referring to Microsoft here...
Ridley327
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(Yesterday, 11:31 PM)
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Originally Posted by bkfount

They said this all along, yet a company like xseed can come along and do a great job with the same games.

I would probably imagine that Nintendo would have higher expectations than an outfit like XSEED can survive on.
Sho_Nuff82
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(Yesterday, 11:31 PM)
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Nintendo and Square seem to be the only companies where localization is still an issue. Baffling really in 2013. And Reggie, we know you don't care. Hence the Wii situation from 2010-2013.
Freezie KO
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(Yesterday, 11:33 PM)
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This is a fine attitude for third party publishers, but Nintendo has to support the strength of a platform. Maybe games like Xenoblade attract new people, and those people buy Wii, and then those people buy more Mario games and tell their friends and more third parties see an audience on the platform and blah blah blah.

Of course, you could ignore customer feedback and continue on your strictly conservative business plan. You could alienate your core base while only putting out extremely safe games that are guaranteed to turn a profit. And you know what you'd call that? The Wii U.
Sandfox
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(Yesterday, 11:33 PM)
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Originally Posted by Sho_Nuff82

Nintendo and Square seem to be the only companies where localization is still an issue. Baffling really in 2013. And Reggie, we know you don't care. Hence the Wii situation from 2010-2013.

Its not like japanese companies such as Sega and Capcom don't do the same thing lol.
Ridley327
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(Yesterday, 11:35 PM)
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Originally Posted by Sho_Nuff82

Nintendo and Square seem to be the only companies where localization is still an issue. Baffling really in 2013. And Reggie, we know you don't care. Hence the Wii situation from 2010-2013.

Boy, I hope you weren't in the thread when Sega bought Atlus.

In general, Japanese companies have been pretty crappy across the board when it comes to localizations in recent memory, to the point where we're applauding Nintendo for stepping in on titles like Bravely Default and Professor Layton X Ace Attorney.
Zaraki_Kenpachi
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(Yesterday, 11:35 PM)
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Originally Posted by -MB-

Still think hes not totally right here.
Sure, 100,000 signatures don translate to 100,000 sales necessarily.
But to me it is also about creating some goodwill, and they would be investing in the future too.
Not everything needs to turn an immediate profit, sometimes u need to build a fanbase to work off.

And you're grossly overstating the impact of the localization. If it's only 100,000 signatures and you can't even sell 100,000 copies, then what small portion of the fanbase are you appeasing? Why not spend money on something more impactful? What difference to their bottom line do you think temporarily appease say 60,000 people is? This is a shitty investment in the future if it creates a significant enough loss.

Originally Posted by CoffeeGames

Exactly. I just said this on another site:
Except one problem...(with this statement)
If a third party publisher, XSEED (now Marvelous USA), was able to publish titles like Pandora's Tower and The Last Story and see those as profitable ventures, then NOA had no excuse. XSEED is much, much, much smaller than NOA, and the fact NOA didn't publish those titles was ridiculous.

The games were already 100% developed and translated, and NOA just didn't want to do it? I guess if one of Mr. Fils-Aime's hobbies was gaming, and not scuba diving, we would have gotten Pandora's Tower, The Last Story, and maybe Disaster: Day of Crisis, instead of two Endless Ocean titles (which, I'm 100% glad they did publish them, and I thoroughly enjoyed Endless Ocean 2)?

When I saw him say that he enjoys scuba diving yesterday, it really made me wonder if that was the reason the U.S. got both Endless Ocean titles, while not getting the more requested titles like Pandora's Tower and The Last Story.

Except these aren't binary realities. XSEED and other smaller developers also have much lower costs. To pretend major corporations don't have higher fixed costs and other costs going into development is just ignorant. They most likely have much higher pay, larger teams, and much higher overhead that they have to reconcile than a much smaller company used to localize games. This is also ignoring that the localization effort will be demanded to be much higher quality whether you guys will admit it or not. A working designs or similar "translation" of the original game would be far less acceptable to the vast majority of people if Nintendo did it rather than XSEED, working designs, atlus, etc.
Last edited by Zaraki_Kenpachi; Yesterday at 11:40 PM.
ymmv
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(Yesterday, 11:36 PM)
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He's either a fucking liar or an idiot.

I wanted to bring Xenoblade here. The deal was, how much of a localization effort is it? How many units are we going to sell, are we going to make money? We were literally having this debate while Operation Rainfall was happening, and we were aware that there was interest for the game, but we had to make sure that it was a strong financial proposition.

If NOE thought the game would be profitable after springing for a complete localization, why wouldn't NOA be able to make a profit. It didn't need to be a lot of money, just profitable enough to make ends meet. The game would fill a gap in the Wii's games library, it would satisfy the hard core fans and get Nintendo kudos. And still NOA had to be cajoled by a multiple petitions and articles in the games press before they'd finally say yes to releasing the game in the states.

What a crappy, lousy, clueless company. Always chasing after Joe Sixpack and his nuclear family.
Opinionatedfish
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(Yesterday, 11:36 PM)
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Originally Posted by Sho_Nuff82

Nintendo and Square seem to be the only companies where localization is still an issue. Baffling really in 2013. And Reggie, we know you don't care. Hence the Wii situation from 2010-2013.

You forgot SEGA.

Seriously, what is wrong with SEGA and PSO2......
Riki
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(Yesterday, 11:38 PM)
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If anything, Nintendo has been far better on localizing games in the past couple of years than any other company.
All Reggie is saying is that he doesn't let fan petitions influence major decisions.
Which is how every company is run.
MagiusNecros
Gilgamesh Fan Annoyance
(Yesterday, 11:39 PM)
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Originally Posted by Riki

If anything, Nintendo has been far better on localizing games in the past couple of years than any other company.
All Reggie is saying is that he doesn't let fan petitions influence major decisions.
Which is how every company is run.

That is all he is saying.
PdotMichael
AnimeGAF's largest consumer of moe
(Yesterday, 11:39 PM)
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Xenoblade was released at a time when the Wii barely got software anymore.

Releasing software = loss
not releasing software = loss

Why being a hardware and software company in the first place?
toddhunter
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(Yesterday, 11:40 PM)
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Originally Posted by Zaraki_Kenpachi

And you're grossly overstating the impact of the localization. If it's only 100,000 signatures and you can't even sell 100,000 copies, then what small portion of the fanbase are you appeasing? Why not spend money on something more impactful? What difference to their bottom line do you think temporarily appease say 60,000 people is? This is a shitty investment in the future if it creates a significant enough loss.

What would be more impactful? It is like region locking. Some people claim there are not many people holding off buying a wiiu because of it.

Well right now Nintendo should be happy to get "not many people".
Koppai
Junior Member
(Yesterday, 11:40 PM)

Originally Posted by Kazerei

I agree with the sentiment, but NOA really fucked up with Xenoblade.

It was released here, and eventually The Last Story & Pandora's Tower. Disaster & Another Code R never had a chance I guess, glad I imported the PAL versions and made my Wii Region free :)

I wish Wii U was region free although I don't see any games I would want to import anyway lol.
Flandy
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(Yesterday, 11:40 PM)
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Originally Posted by ymmv

He's either a fucking liar or an idiot.



If NOE thought the game would be profitable after springing for a complete localization, why wouldn't NOA be able to make a profit. It didn't need to be a lot of money, just profitable enough to make ends meet. The game would fill a gap in the Wii's games library, it would satisfy the hard core fans and get Nintendo kudos. And still NOA had to be cajoled by a multiple petitions and articles in the games press before they'd finally say yes to releasing the game in the states.

What a crappy, lousy, clueless company. Always chasing after Joe Sixpack and his nuclear family.

I remember soft modding my Wii so I could play the Eu version when it came out because it seemed like NOA would never listen. Lost a lot of faith in them after that since they if they didn't even bother to put out games on the Wii they why would they on their newly Announced Wii U?
bkfount
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(Yesterday, 11:41 PM)
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Originally Posted by Ridley327

I would probably imagine that Nintendo would have higher expectations than an outfit like XSEED can survive on.

I imagine the Wii selling so well allowed them to shrug off releasing some great niche games late in the wiis life.

the wiiu selling like shit means they'll support games like bayonetta 2 or X, which wouldn't get released if they truly expected great sales from everything.
Last edited by bkfount; Yesterday at 11:44 PM.
qualitydisc
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(Yesterday, 11:41 PM)
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That's a pretty big middle finger to Operation Rainfall.
Ishida
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(Yesterday, 11:41 PM)
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Whoa wait, people ACTUALLY thought "Operation Rainfall" had something to do with the release of those games overseas? Seriously?
Zaraki_Kenpachi
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(Yesterday, 11:42 PM)
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Originally Posted by toddhunter

60k? What would be more impactful? It is like region locking. Some people claim there are not many people who are holding off buying a wiiu because of it.

Well right now Nintendo should be happy to get "not many people".

So they should be happy to get those people when they'll realize a loss for the endeavor? What exactly are they gaining again through all this?

Edit: This was at the end of the life of the Wii, no one was buying systems, accessories, etc. just for this game, so again, what are they magically gaining that they should be happy doing projects that they know full well will lose them money?
Trojita
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(Yesterday, 11:43 PM)
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Originally Posted by Ishida

Whoa wait, people ACTUALLY thought "Operation Rainfall" had something to do with the release of those games overseas? Seriously?

What do you mean by overseas?
Zushin
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(Yesterday, 11:44 PM)
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Well, at least we can be thankful they do affect FromSoft/Namco :p
steveovig
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(Yesterday, 11:45 PM)
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Bad sales of the Wii-U don't affect what they do.
silkysmooth
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(Yesterday, 11:45 PM)
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Not surprising in the least. Money is the bottom line for any company.

I do think Nintendo is more likely to localize something that will make a modest profit instead of holding out for the smash hits like other companies.
Zaraki_Kenpachi
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(Yesterday, 11:45 PM)
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Originally Posted by Trojita

What do you mean by overseas?

Localizing them to the US/NA?
Silky
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(Yesterday, 11:45 PM)
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I respect that Reggie
Secret Fawful
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(Yesterday, 11:46 PM)
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I appreciate Reggie's honesty on the matter. Operation Rainfall won't, but I do.
Ridley327
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(Yesterday, 11:46 PM)
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Originally Posted by bkfount

I imagine the Wii selling so well allowed them to shrug off giving their niche audience some great games.

the wiiu selling like shit means they'll support games like bayonetta 2 or X, which wouldn't get released if they truly expected great sales from everything.

Nintendo systems selling poorly still get games locked to their country of origin, though. For every Odama that slipped through the cracks of the Gamecube release schedule, there's titles like Giftpia, Doshin the Giant, and Nintendo Puzzle Collection that don't.
Riki
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(Yesterday, 11:46 PM)
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Originally Posted by steveovig

Bad sales of the Wii-U don't affect what they do.

This isn't at all what the topic is about, though.

Is there some WiiU game that Nintendo isn't localizing? Some giant business decision that only GAF knows about that would turn the WiiU around in an instant?
Forsaken82
(Yesterday, 11:47 PM)
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Originally Posted by -MB-

Still think hes not totally right here.
Sure, 100,000 signatures don translate to 100,000 sales necessarily.
But to me it is also about creating some goodwill, and they would be investing in the future too.
Not everything needs to turn an immediate profit, sometimes u need to build a fanbase to work off.

Investing in the future doesn't always lead to good fortune.
legend166
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(Yesterday, 11:48 PM)
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If he can't see that out laying a very small amount of money (relatively speaking - the game had already been localised into English) in order to create some goodwill amongst his fanbase in an industry where dedicated fanbases can be big drivers of revenue, he's a bit of an idiot.
Hiltz
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(Yesterday, 11:48 PM)
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It's weird how some people are trying to spin Reggie's comments around. I also think people give Operation Rainfall more credit than it deserves. This did help influence Xenoblade's NA release a little bit, but it did not influence the release of Last Story which XSEED was already committed to publishing. With that said, Operation Rainfall was necessary to help wake Nintendo up and show them people were getting pissed about enduring software droughts and that region locking seems to be doing more harm than good for Nintendo platforms.
Last edited by Hiltz; Yesterday at 11:53 PM.
Hours Left
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(Yesterday, 11:48 PM)
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Originally Posted by Forsaken82

Investing in the future doesn't always lead to good fortune.

Neither does skating on past successes.
Margalis
Member
(Yesterday, 11:48 PM)
A business doing something because of online petitions is usually stupid.

It's like when TV shows get cancelled, then fans rally and get it back on the air, then it gets cancelled again because exactly the same number of people as before are watching it.

It's just too easy for people to sign an internet petition for one to mean anything.
Last edited by Margalis; Yesterday at 11:50 PM.
Sandfox
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(Yesterday, 11:49 PM)
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Originally Posted by Zushin

Well, at least we can be thankful they do affect FromSoft/Namco :p

I'm still waiting for certain Tales games...

Originally Posted by Hiltz

It's weird how some people are trying to spin Reggie's comments around.

People are trying to use Reggie's statement to vent their feelings.
Green Slime
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(Yesterday, 11:49 PM)
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I appreciate Reggie's honesty.
Dragonzord
coaches in the WNBA
(Yesterday, 11:49 PM)
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There's a difference between a petition to port a game or make a new game
and
a petition to BEG for the release of a title that you already put out in japan years ago. a title that fits into a genre that this market is starved for. a title you put out IN ENGLISH a year ago. a title we can't import because you fucking region lock your systems.
Riki
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(Yesterday, 11:49 PM)
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Originally Posted by legend166

If he can't see that out laying a very small amount of money (relatively speaking - the game had already been localised into English) in order to create some goodwill amongst his fanbase in an industry where dedicated fanbases can be big drivers of revenue, he's a bit of an idiot.

He did see it, though, as Xenoblade was released.

I just... I don't get this topic. I just don't...
Are people being dense for no other reason than to be dense?
toddhunter
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(Yesterday, 11:51 PM)
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Originally Posted by Zaraki_Kenpachi

So they should be happy to get those people when they'll realize a loss for the endeavor? What exactly are they gaining again through all this?

Edit: This was at the end of the life of the Wii, no one was buying systems, accessories, etc. just for this game, so again, what are they magically gaining that they should be happy doing projects that they know full well will lose them money?

He is talking about their attitude as it remains today. Made sense then, doesn't make sense now.

It isn't just about gaining people, it is now about not losing people. With people building a digital library and being tied more to platforms it is going to be increasingly important to keep gamers engaged.

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