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suppadoopa
Member
(Yesterday, 11:21 PM)
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He is one of the few game reviewers I trust.

I'll take his word for it
Ricker
Member
(Yesterday, 11:22 PM)
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I have a 20 dollar rebate coupon from EBGames for this game and they told me if I trade in Killzone now,they give 40 bucks for it...it would cost me taxes,that's it hehe...and yeah this game looks like the perfect split game,50/50 hate or like...
reson8or
Member
(Yesterday, 11:22 PM)
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Originally Posted by Endo Punk

The game doesn't really know who its aiming. for. The art style and simple controls imply children but the difficulty implies core gamers. Pleasing neither group.

Yes, it does know what its aiming for, have you played it or are you quoting reviews? Its clearly aimed for kids. Have you ever played Mega Man on NES? Hard as hell, aimed at kids. Don't underestimate kids ability to kick ass on games. I did as a kid.

Originally Posted by wwm0nkey

More than that! Shit I've seen better developed "villains" when I was a kid than whatever Victor was. I don't even know what the guy wanted to do!

Then there are like a million things that are never explained and a few things left unresolved by the end of the game.

The "its for kids" excuse only goes so far.

Well, i think it was pretty clear, personally, very easy to follow, maybe you weren't paying attention due to lack of interest? I found it pretty refreshing after playing grittier games and twitch/tense shooters.

Originally Posted by SporeCrawler

mario games are primarily aimed at kids as well. However many people have high expectations on any release of that series. Not saying knack is bad or worse than mario or anything but being aimed at kids doesnt mean its bad

Knack is a beat em up with light platforming and charming story, don't read anyway that knack was trying to be like mario.
Kintaro
Worships the porcelain goddess
(Yesterday, 11:22 PM)
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Knack is painfully average. This is honestly one of the worst things you can say about a game. Like, you can't even laugh at anything bad about it or praise anything thats good about it. It exists. Period.

In other words, wait until it's free on PS+ in another month or two.
antitrop
does not much care for
anti-shooter bias
(Yesterday, 11:22 PM)
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Originally Posted by jimi_dini

He even liked Damnation. The sense of scale.

I mean he liked Damnation. Dam-fucking-nation.

and I liked it too

Oh Good Christ, Damnation is the worst game I played last generation. THE worst. THE ABSOLUTE WORST.

That and X-Blades.

Last edited by antitrop; Yesterday at 11:27 PM.
Black Door
Member
(Yesterday, 11:22 PM)
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Originally Posted by SwiftSketcher

"Why is his name Knack? It rhymes with crack."

"Why isn't this a Ratchet and Clank game?"

"It crashed and I had to unplug my PS4"

Um, are we really putting importance on what this guy is saying with these kinds of "negatives" he lists?

You won't get far trying to denigrate CGR like this

and lol @ someone in the comments calling out SonyGAF
Last edited by Black Door; Yesterday at 11:25 PM.
Eusis
Member
(Yesterday, 11:23 PM)
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Originally Posted by Kai Dracon

I think the problem is that many of the 4/10 and 5/10 scores are being handed out from the perspective that a 5/10 is junk and shouldn't have been made.

I don't believe in review scores period, numbers are garbage in and of themselves. They lead to fighting over pointless abstractions.

Well, I think 5/10's just fine if you didn't find anything particularly WRONG with it, but didn't find anything particularly GREAT either. I need to look at the low scoring ones again, but that's a conclusion that makes a lot of sense to me, while treating the game as completely broken trash or whatever, unless you had his luck with lockups, doesn't make much sense to me.
SpacePirate Ridley
Member
(Yesterday, 11:23 PM)
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Everytime I see Knack I can't stand its artstyle. Just now it clicked why I hate it so much.
It looks like this bland piece of shit:
TheRealTalker
Member
(Yesterday, 11:23 PM)
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Bad mouthing the guy....
:(
He is one of the best YouTube posters out there imho
Never seen him hate something so much... It is usually a rarity
Guessing the lack of a flamethrower helped :P

Guys been in the business longer then you can wait for your XO game to install
zeopower6
Member
(Yesterday, 11:23 PM)
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Originally Posted by Kintaro

Knack is painfully average. This is honestly one of the worst things you can say about a game. Like, you can't even laugh at anything bad about it or praise anything thats good about it. It exists. Period.

In other words, wait until it's free on PS+ in another month or two.

We'll be getting a few indie games on PS+ before any of the retail/first party ones pop up.

Then Driveclub PS+ will probably make its debut....
hesido
Member
(Yesterday, 11:24 PM)
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Originally Posted by antitrop

It's way better if you let HipHopGamer describe it to you.

There's too much specular lighting on hip hop gamer. There's also some sort of uncanny valley effect on a real person for the first time. Congrads to Hiphopgamer for the achievement.
ReturnOfTheRAT
Member
(Yesterday, 11:24 PM)
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He sounds like a bad joke. I can not continue to listen to his video.
NervousXtian
I'm an idiot
(Yesterday, 11:24 PM)
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Knack is like that NES game you got as a kid, and it was all you had, so you convinced yourself it was better than it really was.
Tenck
Member
(Yesterday, 11:25 PM)
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Originally Posted by NeoROCK

I like Knack and hope there is a sequel.

Also, posting YouTube user reviews on GAF? ew

Nothing more fun than overhyped reviews from media outlets like IGN and Gametrailers. Amirite or amirite?
UNCMark
Member
(Yesterday, 11:25 PM)
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Originally Posted by ReturnOfTheRAT

He sounds like a bad joke. I can not continue to listen to his video.

He's not a joke. He's a guy that loves pretty much everything (especially pinball). For him to hate a game takes a lot, which says a lot about the games that were so bad he panned them.
jello44
Member
(Yesterday, 11:26 PM)
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Originally Posted by The Bankslammer

Huh, I didn't expect this from Mark.

I don't know much about Knack, but it seems to be a sorta child-oriented brawler-lite kinda in the same vein as Skylanders, which he's a big buff of.

Maybe I'm totally off base with what I know about Knack. I was just surprised by Mark's negativity about it.

edit: Maybe the game crashing really soured him? Technical problems do that to some people. It's just odd, because Mark is normally so tolerant of games with a bit of jank.

I was thinking the same thing.

He was mentioning the crashing thing on Twitter last night, which I haven't heard anyone speak of.

I thought if anyone would love this game, it would be Mark from CGR.
Persona7
Member
(Yesterday, 11:26 PM)
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"He is like the pontiac aztek of video game characters"

Knack is awful, I still can't believe they chose to demo that game prominently in the demo stations at retail stores.
Black Door
Member
(Yesterday, 11:26 PM)
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Originally Posted by UNCMark

He's not a joke. He's a guy that loves pretty much everything (especially pinball). For him to hate a game takes a lot, which says a lot about the games that were so bad he panned them.



Wasting your breath, mate.
CambriaRising
Member
(Yesterday, 11:26 PM)
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I really like Knack. Meh.
cametall
Member
(Yesterday, 11:27 PM)
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Originally Posted by Andrew.

I was under the impression a large portion of GAF actually really enjoyed Knack. I've heard nothing but good things about it myself.

I'm not enjoying it very much.

I find the move set too basic and the dodge lackluster. Maybe I just suck, but sometimes the enemy composition makes the game frustrating. Like when it throws two ranged enemies on high ground and two melee enemies at you.

Knack himself always feels very weak health wise. Like no matter what 2 hits will kill you, even when you're big.

EDIT:

Originally Posted by taoofjord

I've certainly had some fun with the game. It has a nice little repetitive feel to it akin to comfort food. But then the game was also unforgivingly difficult, pulling you out of that comfort zone, and had gameplay that's too simple to make the difficulty enjoyable.

...

This guy said it more eloquently than I did.
Last edited by cametall; Yesterday at 11:31 PM.
zeopower6
Member
(Yesterday, 11:27 PM)
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As far as the character goes, we were looking for an international audience. If you have a character like we used to make back in the day ­– Crash, Jak, Ratchet, Spyro, Sonic – those tend to look like American characters, or Japanese characters. They have a country of origin. That means that in some countries it’s going to feel like something foreign coming in. We wanted something that was a bit more international in feel. So we thought, ‘Hey let’s have a character that’s really a special effect. Let’s have a character that can pick up things from the environment and grow.’ As it turns out, that was quite difficult to implement. It took about a year and a half to get from that concept to the character of Knack you see today.
-----------
While Knack is developed by Sony's Japan Studio, Cerny mentions that the game was specifically designed for worldwide audiences. "The original concept was 'let's make an international title,'" he recalls. "The problem is that if you have a mascot, that mascot is going to be immediately identifiable as a Japanese mascot, or a US mascot, or whatever.

"Our way to get around that was to make the character an effect, so the first question was 'what sort of effect should he be?' We came up with the idea that he would pick up things in the environment and get bigger, and a year or so later Knack was born."

I really wish that they went with a more Japanese art direction. ;_;
nycgamer4ever
Junior Member
(Yesterday, 11:27 PM)

Originally Posted by MorisUkunRasik

Having not played the game, it does look pretty bland and Knack is a pretty bad character design.

If you played the game you would understand why the character design is the way it is. The whole story revolves around it. What is with people these days who can't play a game and make a judgement for themselves? How can you judge a game by watching a 15 minutes of video clip? And when does just having some fun take a backseat to everything else.

I remember playing boxing on atari where is was just a black and white stick figure who didn't talked controlled with a joystick and ONE button and it was fun as hell. I know gaming has evolved since then but the fundamental reason why we play is the same.

Sorry if my rant seem directed at you, it isn't. Just frustrated with this generation.
LiveFromKyoto
make it rain, motherfucker
(Yesterday, 11:28 PM)
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Originally Posted by Andrew.

I was under the impression a large portion of GAF actually really enjoyed Knack. I've heard nothing but good things about it myself.

People say all kinds of stuff on the internet.
RaikuHebi
Member
(Yesterday, 11:29 PM)
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Originally Posted by antitrop

Knack shouldn't have been $60.

I wonder if it would have gotten better scores if it were sold cheaper?

Originally Posted by LiveFromKyoto

People say all kinds of stuff on the internet.

Valnen
Member
(Yesterday, 11:29 PM)
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Stopped listening when he said this wouldn't even be impressive on PS2. Guy's an idiot.
Green Slime
Member
(Yesterday, 11:30 PM)
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Originally Posted by nycgamer4ever

What is with people these days who can't play a game and make a judgement for themselves? How can you judge a game by watching a 15 minutes of video clip? And when does just having some fun take a backseat to everything else.

Okay, enough of this shit. Games cost money. A lot of money. And if you just spent $400+ on a PS4, throwing down $60+ on a game that got shit reviews just because it "might" end up being good is foolish. You have to look to reviews and videos more than ever as a new generation dawns simply because of the cost of entry. I mean, if you have tons of disposable income, I imagine it's not an issue, but for the rest of us, we have to be sure that what we spend money on is actually worth the investment.

Also, I love how you talk about fun, when Mark in the review pretty clearly says he found the game to be the opposite of fun.

Originally Posted by Valnen

Stopped listening when he said this wouldn't even be impressive on PS2. Guy's an idiot.

Strong words about a beloved game reviewer, especially since it seems like you missed his point completely.
nycgamer4ever
Junior Member
(Yesterday, 11:30 PM)

Originally Posted by cametall

I'm not enjoying it very much.

I find the move set too basic and the dodge lackluster. Maybe I just suck, but sometimes the enemy composition makes the game frustrating. Like when it throws two ranged enemies on high ground and two melee enemies at you.

Knack himself always feels very weak health wise. Like no matter what 2 hits will kill you, even when you're big.

I agree to a certain extent. There are times when it seems unfair the way the game throws different types of enemy at you at the same time. But with good timing and reflexes you can beat them unscathed. Besides it never gets to a point where it frustrates, unless you are really bad at the game. God of War at times feels the same way, but can get more frustrating, although I love the series.
RaikuHebi
Member
(Yesterday, 11:30 PM)
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Originally Posted by Valnen

Stopped listening when he said this wouldn't even be impressive on PS2. Guy's an idiot.

It's no Jak and Daxter that's for sure.
elcapitan
Member
(Yesterday, 11:30 PM)
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Knack is the truth. Haven't had my skills tested in such a long time.
shagg_187
lapdance transform pants
(Yesterday, 11:30 PM)
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Originally Posted by SpacePirate Ridley

Everytime I see Knack I can't stand its artstyle. Just now it clicked why I hate it so much.
It looks like this bland piece of shit:

Cleavage. Always important.
Jak140
Member
(Yesterday, 11:31 PM)

Originally Posted by nycgamer4ever

If you played the game you would understand why the character design is the way it is. The whole story revolves around it. What is with people these days who can't play a game and make a judgement for themselves? How can you judge a game by watching a 15 minutes of video clip? And when does just having some fun take a backseat to everything else.

Not everyone has the money and time to drop 60 bones on every game and play it to completion just to confirm that it doesn't completely suck.
boutdown
Member
(Yesterday, 11:31 PM)
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Originally Posted by Valnen

Stopped listening when he said this wouldn't even be impressive on PS2. Guy's an idiot.

You missed the part where he gave criticism for the game.
Aces&Eights
Junior Member
(Yesterday, 11:31 PM)

Originally Posted by Dinjooh

Just what I was thinking. Is it a character?

He sounds like that one guy from pineapple express and 40 year old virgin. Heavy guy with glasses. Yes, I'm too lazy to Google his name.
Phatosaurus
Junior Member
(Yesterday, 11:31 PM)
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I could rant on why Knack is bad for days, and I'm going to.

The first thing that sticks out about Knack is how clunky it is. Controlling Knack is clunky and to complement that, the level design is also clunky.

I'm only up to chapter 4 but hear me out here.

Ledges are often placed at odd heights, ledges that look like they require a single jump often require a double jump.
What I often find myself doing is attempting a single jump only to find it's not high enough, so I have to attempt the jump again and double tap X.
That 3 times I had to press the jump button for a single ledge. This happens a lot to me and it makes the game feel unintuitive.

The combat suffers from the clunk too. Which is made even worse by playing it on hard. Hard mode usually means death in 1-2 hits, 3 if I'm lucky.

There's a dodge mechanic that's tied to the right stick, however there's a cool down of about 1 second after dodging that leaves you completely open to attacks.
Enemies often attack in twos and threes, dodging an attack from one leaves you open to the other two.

It happens so often that I discarded dodging in favour of running around until there's an opening to attack one of them.

Attacking also seems to have a short cool down but the first attack usually stuns the enemy so you can get a full 3 hit combo in.

All in all, it just doesn't feel fun to play.
Eusis
Member
(Yesterday, 11:31 PM)
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Originally Posted by zeopower6

I really wish that they went with a more Japanese art direction. ;_;

Yeah, though it kinda looked like Japanese character design trying to pass itself off as more western, Lucas clearly has generic anime spiky hair. That reminds me, I want to check again if the character designer's shared with Hot Shots Golf, because the whole cast outside of Knack look like they belong in that series.
Valnen
Member
(Yesterday, 11:32 PM)
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Originally Posted by boutdown

You missed the part where he gave criticism for the game.

I'm not going to be able to take his criticism seriously with hyperbole like that.
spliced
Member
(Yesterday, 11:33 PM)
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"Knack is about the least likable videogame character ever created"

ROFL

It is a horrid design.

I wonder what ideas got passed on so they could make Knack.
guek
Member
(Yesterday, 11:33 PM)
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Originally Posted by Andrew.

I was under the impression a large portion of GAF actually really enjoyed Knack. I've heard nothing but good things about it myself.

As far as some of the more vocal members of gaf are concerned, it's clear and away superior to sm3dw!!
Last edited by guek; Yesterday at 11:36 PM.
UNCMark
Member
(Yesterday, 11:33 PM)
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Originally Posted by Valnen

Stopped listening when he said this wouldn't even be impressive on PS2. Guy's an idiot.

Is he? How do you feel about the company that made a game with the hopes of it being a 7.5 title on Metacritic? They aimed for a mediocre score average. Let that soak in.
border
wears the band's shirts to the band's concerts
can't comprehend the origin of terms
(Yesterday, 11:33 PM)
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Terrible review. It's neither informative nor are his problems ever really articulated. His criticisms basically boiled down to "I don't like the character design" and "The game crashed a couple times."
Oneself
Fired from EB Games
thanks to this thread!
(Yesterday, 11:34 PM)
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I actually think that Knack is pretty great and one of the best looking "next gen" games so far. I trust my own review :|
It reminds me of that good old PSone/early PS2 era.
Sealion88
Junior Member
(Yesterday, 11:34 PM)
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I think it deserved a solid 7 or 7.5. Co-op feature made the game a lot easier.
MorisUkunRasik
so many feels
gotta adjust my hat
(Yesterday, 11:34 PM)
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Originally Posted by nycgamer4ever

If you played the game you would understand why the character design is the way it is. The whole story revolves around it. What is with people these days who can't play a game and make a judgement for themselves? How can you judge a game by watching a 15 minutes of video clip? And when does just having some fun take a backseat to everything else.

I remember playing boxing on atari where is was just a black and white stick figure who didn't talked controlled with a joystick and ONE button and it was fun as hell. I know gaming has evolved since then but the fundamental reason why we play is the same.

Sorry if my rant seem directed at you, it isn't. Just frustrated with this generation.

No offense taken.

The fact that the gameplay plays off the character design does not improve the aesthetic of the character tho. I'll play it when it inevitably hits PS+ but I don't have high hopes.
alr1ght
bish gets all the credit :)
(Yesterday, 11:35 PM)
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Originally Posted by guek

As far as some of the more vocal members of had are concerned, it's clear and away superior to sm3dw!!

nycgamer4ever
Junior Member
(Yesterday, 11:35 PM)

Originally Posted by Green Slime

Okay, enough of this shit. Games cost money. A lot of money. And if you just spent $400+ on a PS4, throwing down $60+ on a game that got shit reviews just because it "might" end up being good is foolish. You have to look to reviews and videos more than ever as a new generation dawns simply because of the cost of entry. I mean, if you have tons of disposable income, I imagine it's not an issue, but for the rest of us, we have to be sure that what we spend money on is actually worth the investment.

Also, I love how you talk about fun, when Mark in the review pretty clearly says he found the game to be the opposite of fun.



Strong words about a beloved game reviewer.


The only way I can see someone not having fun with Knack is if he sucks at it and gets frustrated from dying too much, which on hard I can totally see happening. I don't know Mark but I respect his opinion. It's just that my opinion differs from his, as does others. It's clear the game is polarizing. Maybe he just went in expecting too much out of the game. I don't know. The game certainly has it's fair share of issues, but it's in no way as bad as he is making it out to be.
Valnen
Member
(Yesterday, 11:36 PM)
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Originally Posted by UNCMark

Is he? How do you feel about the company that made a game with the hopes of it being a 7.5 title on Metacritic? They aimed for a mediocre score average. Let that soak in.

7.5 is average.
Kai Dracon
Writing a dinosaur space opera symphony
(Yesterday, 11:36 PM)
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I will say that any demo for Knack which is based around the first 3 chapters or so will definitely turn people off. It doesn't start to get really interesting until chapters 4 or 5 of 13, partly because it ramps up gradually teaching enemy placement.

And if played on easy, forget about it.

However one thing I can agree on is Knack should not have been a $60 game. This would have been ideal as a $30 title. That might have eased first impressions a bit... but I'm willing to bet the people who do like Knack are responding to a very specific kind of platform action game which has utterly vanished.
zeopower6
Member
(Yesterday, 11:36 PM)
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Originally Posted by UNCMark

Is he? How do you feel about the company that made a game with the hopes of it being a 7.5 title on Metacritic? They aimed for a mediocre score average. Let that soak in.

Who cares about Metacritic...?

Originally Posted by Kai Dracon

However one thing I can agree on is Knack should not have been a $60 game. This would have been ideal as a $30 title. That might have eased first impressions a bit... but I'm willing to bet the people who do like Knack are responding to a very specific kind of platform action game which has utterly vanished.

I wonder if they could have done Knack as a pack-in worldwide a la Mario ages ago and perhaps that would have improved impressions?
level44
Member
(Yesterday, 11:37 PM)
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Originally Posted by Endo Punk

http://www.youtube.com/watch?v=VVK3eaCs8Lw&app=desktop.

If Cerny is going to make games in the future I hope it's not as shoddily put together as Knack. You can't hope much for launch games but from the system head you expected a little better, at least on the tech side of the game.

Does this IP have a future or should Sony burry it and bring back Ape Escape?

This, what you're doing here, don't.
EL CUCO
Junior Member
(Yesterday, 11:37 PM)
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Originally Posted by shagg_187

Cleavage. Always important.


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