I'll take his word for it
Yes, it does know what its aiming for, have you played it or are you quoting reviews? Its clearly aimed for kids. Have you ever played Mega Man on NES? Hard as hell, aimed at kids. Don't underestimate kids ability to kick ass on games. I did as a kid.Originally Posted by Endo Punk
The game doesn't really know who its aiming. for. The art style and simple controls imply children but the difficulty implies core gamers. Pleasing neither group.
Well, i think it was pretty clear, personally, very easy to follow, maybe you weren't paying attention due to lack of interest? I found it pretty refreshing after playing grittier games and twitch/tense shooters.More than that! Shit I've seen better developed "villains" when I was a kid than whatever Victor was. I don't even know what the guy wanted to do!
Then there are like a million things that are never explained and a few things left unresolved by the end of the game.
The "its for kids" excuse only goes so far.
Knack is a beat em up with light platforming and charming story, don't read anyway that knack was trying to be like mario.Originally Posted by SporeCrawler
mario games are primarily aimed at kids as well. However many people have high expectations on any release of that series. Not saying knack is bad or worse than mario or anything but being aimed at kids doesnt mean its bad
In other words, wait until it's free on PS+ in another month or two.
Oh Good Christ, Damnation is the worst game I played last generation. THE worst. THE ABSOLUTE WORST.Originally Posted by jimi_dini
He even liked Damnation. The sense of scale.
I mean he liked Damnation. Dam-fucking-nation.
and I liked it too
That and X-Blades.
You won't get far trying to denigrate CGR like thisOriginally Posted by SwiftSketcher
"Why is his name Knack? It rhymes with crack."
"Why isn't this a Ratchet and Clank game?"
"It crashed and I had to unplug my PS4"
Um, are we really putting importance on what this guy is saying with these kinds of "negatives" he lists?
and lol @ someone in the comments calling out SonyGAF
Well, I think 5/10's just fine if you didn't find anything particularly WRONG with it, but didn't find anything particularly GREAT either. I need to look at the low scoring ones again, but that's a conclusion that makes a lot of sense to me, while treating the game as completely broken trash or whatever, unless you had his luck with lockups, doesn't make much sense to me.Originally Posted by Kai Dracon
I think the problem is that many of the 4/10 and 5/10 scores are being handed out from the perspective that a 5/10 is junk and shouldn't have been made.
I don't believe in review scores period, numbers are garbage in and of themselves. They lead to fighting over pointless abstractions.
It looks like this bland piece of shit:
:(
He is one of the best YouTube posters out there imho
Never seen him hate something so much... It is usually a rarity
Guessing the lack of a flamethrower helped :P
Guys been in the business longer then you can wait for your XO game to install
We'll be getting a few indie games on PS+ before any of the retail/first party ones pop up.Knack is painfully average. This is honestly one of the worst things you can say about a game. Like, you can't even laugh at anything bad about it or praise anything thats good about it. It exists. Period.
In other words, wait until it's free on PS+ in another month or two.
Then Driveclub PS+ will probably make its debut....
There's too much specular lighting on hip hop gamer. There's also some sort of uncanny valley effect on a real person for the first time. Congrads to Hiphopgamer for the achievement.It's way better if you let HipHopGamer describe it to you.
I was thinking the same thing.Originally Posted by The Bankslammer
Huh, I didn't expect this from Mark.
I don't know much about Knack, but it seems to be a sorta child-oriented brawler-lite kinda in the same vein as Skylanders, which he's a big buff of.
Maybe I'm totally off base with what I know about Knack. I was just surprised by Mark's negativity about it.
edit: Maybe the game crashing really soured him? Technical problems do that to some people. It's just odd, because Mark is normally so tolerant of games with a bit of jank.
He was mentioning the crashing thing on Twitter last night, which I haven't heard anyone speak of.
I thought if anyone would love this game, it would be Mark from CGR.
Knack is awful, I still can't believe they chose to demo that game prominently in the demo stations at retail stores.
I'm not enjoying it very much.I was under the impression a large portion of GAF actually really enjoyed Knack. I've heard nothing but good things about it myself.
I find the move set too basic and the dodge lackluster. Maybe I just suck, but sometimes the enemy composition makes the game frustrating. Like when it throws two ranged enemies on high ground and two melee enemies at you.
Knack himself always feels very weak health wise. Like no matter what 2 hits will kill you, even when you're big.
EDIT:
This guy said it more eloquently than I did.Originally Posted by taoofjord
I've certainly had some fun with the game. It has a nice little repetitive feel to it akin to comfort food. But then the game was also unforgivingly difficult, pulling you out of that comfort zone, and had gameplay that's too simple to make the difficulty enjoyable.
...
I really wish that they went with a more Japanese art direction. ;_;As far as the character goes, we were looking for an international audience. If you have a character like we used to make back in the day – Crash, Jak, Ratchet, Spyro, Sonic – those tend to look like American characters, or Japanese characters. They have a country of origin. That means that in some countries it’s going to feel like something foreign coming in. We wanted something that was a bit more international in feel. So we thought, ‘Hey let’s have a character that’s really a special effect. Let’s have a character that can pick up things from the environment and grow.’ As it turns out, that was quite difficult to implement. It took about a year and a half to get from that concept to the character of Knack you see today.
-----------
While Knack is developed by Sony's Japan Studio, Cerny mentions that the game was specifically designed for worldwide audiences. "The original concept was 'let's make an international title,'" he recalls. "The problem is that if you have a mascot, that mascot is going to be immediately identifiable as a Japanese mascot, or a US mascot, or whatever.
"Our way to get around that was to make the character an effect, so the first question was 'what sort of effect should he be?' We came up with the idea that he would pick up things in the environment and get bigger, and a year or so later Knack was born."
If you played the game you would understand why the character design is the way it is. The whole story revolves around it. What is with people these days who can't play a game and make a judgement for themselves? How can you judge a game by watching a 15 minutes of video clip? And when does just having some fun take a backseat to everything else.Originally Posted by MorisUkunRasik
Having not played the game, it does look pretty bland and Knack is a pretty bad character design.
I remember playing boxing on atari where is was just a black and white stick figure who didn't talked controlled with a joystick and ONE button and it was fun as hell. I know gaming has evolved since then but the fundamental reason why we play is the same.
Sorry if my rant seem directed at you, it isn't. Just frustrated with this generation.
Okay, enough of this shit. Games cost money. A lot of money. And if you just spent $400+ on a PS4, throwing down $60+ on a game that got shit reviews just because it "might" end up being good is foolish. You have to look to reviews and videos more than ever as a new generation dawns simply because of the cost of entry. I mean, if you have tons of disposable income, I imagine it's not an issue, but for the rest of us, we have to be sure that what we spend money on is actually worth the investment.Originally Posted by nycgamer4ever
What is with people these days who can't play a game and make a judgement for themselves? How can you judge a game by watching a 15 minutes of video clip? And when does just having some fun take a backseat to everything else.
Also, I love how you talk about fun, when Mark in the review pretty clearly says he found the game to be the opposite of fun.
Strong words about a beloved game reviewer, especially since it seems like you missed his point completely.Stopped listening when he said this wouldn't even be impressive on PS2. Guy's an idiot.
I agree to a certain extent. There are times when it seems unfair the way the game throws different types of enemy at you at the same time. But with good timing and reflexes you can beat them unscathed. Besides it never gets to a point where it frustrates, unless you are really bad at the game. God of War at times feels the same way, but can get more frustrating, although I love the series.I'm not enjoying it very much.
I find the move set too basic and the dodge lackluster. Maybe I just suck, but sometimes the enemy composition makes the game frustrating. Like when it throws two ranged enemies on high ground and two melee enemies at you.
Knack himself always feels very weak health wise. Like no matter what 2 hits will kill you, even when you're big.
Not everyone has the money and time to drop 60 bones on every game and play it to completion just to confirm that it doesn't completely suck.Originally Posted by nycgamer4ever
If you played the game you would understand why the character design is the way it is. The whole story revolves around it. What is with people these days who can't play a game and make a judgement for themselves? How can you judge a game by watching a 15 minutes of video clip? And when does just having some fun take a backseat to everything else.
The first thing that sticks out about Knack is how clunky it is. Controlling Knack is clunky and to complement that, the level design is also clunky.
I'm only up to chapter 4 but hear me out here.
Ledges are often placed at odd heights, ledges that look like they require a single jump often require a double jump.
What I often find myself doing is attempting a single jump only to find it's not high enough, so I have to attempt the jump again and double tap X.
That 3 times I had to press the jump button for a single ledge. This happens a lot to me and it makes the game feel unintuitive.
The combat suffers from the clunk too. Which is made even worse by playing it on hard. Hard mode usually means death in 1-2 hits, 3 if I'm lucky.
There's a dodge mechanic that's tied to the right stick, however there's a cool down of about 1 second after dodging that leaves you completely open to attacks.
Enemies often attack in twos and threes, dodging an attack from one leaves you open to the other two.
It happens so often that I discarded dodging in favour of running around until there's an opening to attack one of them.
Attacking also seems to have a short cool down but the first attack usually stuns the enemy so you can get a full 3 hit combo in.
All in all, it just doesn't feel fun to play.
Yeah, though it kinda looked like Japanese character design trying to pass itself off as more western, Lucas clearly has generic anime spiky hair. That reminds me, I want to check again if the character designer's shared with Hot Shots Golf, because the whole cast outside of Knack look like they belong in that series.Originally Posted by zeopower6
I really wish that they went with a more Japanese art direction. ;_;
ROFL
It is a horrid design.
I wonder what ideas got passed on so they could make Knack.
As far as some of the more vocal members of gaf are concerned, it's clear and away superior to sm3dw!!I was under the impression a large portion of GAF actually really enjoyed Knack. I've heard nothing but good things about it myself.
can't comprehend the origin of terms
It reminds me of that good old PSone/early PS2 era.
No offense taken.Originally Posted by nycgamer4ever
If you played the game you would understand why the character design is the way it is. The whole story revolves around it. What is with people these days who can't play a game and make a judgement for themselves? How can you judge a game by watching a 15 minutes of video clip? And when does just having some fun take a backseat to everything else.
I remember playing boxing on atari where is was just a black and white stick figure who didn't talked controlled with a joystick and ONE button and it was fun as hell. I know gaming has evolved since then but the fundamental reason why we play is the same.
Sorry if my rant seem directed at you, it isn't. Just frustrated with this generation.
The fact that the gameplay plays off the character design does not improve the aesthetic of the character tho. I'll play it when it inevitably hits PS+ but I don't have high hopes.
Originally Posted by Green Slime
Okay, enough of this shit. Games cost money. A lot of money. And if you just spent $400+ on a PS4, throwing down $60+ on a game that got shit reviews just because it "might" end up being good is foolish. You have to look to reviews and videos more than ever as a new generation dawns simply because of the cost of entry. I mean, if you have tons of disposable income, I imagine it's not an issue, but for the rest of us, we have to be sure that what we spend money on is actually worth the investment.
Also, I love how you talk about fun, when Mark in the review pretty clearly says he found the game to be the opposite of fun.
Strong words about a beloved game reviewer.
The only way I can see someone not having fun with Knack is if he sucks at it and gets frustrated from dying too much, which on hard I can totally see happening. I don't know Mark but I respect his opinion. It's just that my opinion differs from his, as does others. It's clear the game is polarizing. Maybe he just went in expecting too much out of the game. I don't know. The game certainly has it's fair share of issues, but it's in no way as bad as he is making it out to be.
And if played on easy, forget about it.
However one thing I can agree on is Knack should not have been a $60 game. This would have been ideal as a $30 title. That might have eased first impressions a bit... but I'm willing to bet the people who do like Knack are responding to a very specific kind of platform action game which has utterly vanished.
Who cares about Metacritic...?Is he? How do you feel about the company that made a game with the hopes of it being a 7.5 title on Metacritic? They aimed for a mediocre score average. Let that soak in.
I wonder if they could have done Knack as a pack-in worldwide a la Mario ages ago and perhaps that would have improved impressions?Originally Posted by Kai Dracon
However one thing I can agree on is Knack should not have been a $60 game. This would have been ideal as a $30 title. That might have eased first impressions a bit... but I'm willing to bet the people who do like Knack are responding to a very specific kind of platform action game which has utterly vanished.
This, what you're doing here, don't.Originally Posted by Endo Punk
http://www.youtube.com/watch?v=VVK3eaCs8Lw&app=desktop.
If Cerny is going to make games in the future I hope it's not as shoddily put together as Knack. You can't hope much for launch games but from the system head you expected a little better, at least on the tech side of the game.
Does this IP have a future or should Sony burry it and bring back Ape Escape?
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