It shares the same weakness of the Batman games to me; the combat is so scripted, and intent in doing what IT want to do to look smooth, rather than letting ME control the enemies and the battlefield. I react to what's going on, but the game chooses the animation, the length to knock the enemy back, whether an enemy is knocked into the air or grounded... These decisions are generally 100% up to the player in other games (Even things like Golden Axe or Asura's Wrath!), but it's all scripted and sacrificed for the sake of a choreographed-looking fight, here.
After playing DR3, the world is extra-boring, too. Nothing breaks or deforms unless it's a set piece; go up to random boxes, and get met with the sound of breaking, and the splinters of wood flying, but see no cosmetic changes to the model in question. You're blocked from going off the beaten path by extra strength Path-defining Grass (TM) or other old-gen ways of restricting a stage to a smaller-than-it-appears size.
The graphics are very nice, sure, but minus that smoothness from AA and higher res, I'm not so over-impressed that I can't imagine playing Ys Celceta or KI 2013 again. Reminds me of how I felt when I first saw Gears Of War; This LOOKS great, but... ok. Really will look forward to seeing what they can do with a potential sequel. When you give me environs that LOOK this good, I want INCREASED interactivity, not less.
I really feel like I'm playing a Western Asura's Wrath in a way, but with a more original, somewhat less satisfying combat system. The Voice work and characterization are great, and the facial animations are doing an outstanding job at selling the vocal performances. The script is also high class, and feels a lot less like it's trying to talk down to every gamer being a roided-up teenage rage-case that likes to say everything as vile as possible; These adults speak like adults! Those who say contemptible things are worthy of that outlook, and those who demand respect and attention demand it in ways woven into every aspect of their character.
It's funny how much the serious, movie-like nature of the game makes the "Gamey" stuff feel so odd, however.
"HURRY TO THE BATTLEMENT!" -takes timeout to search for collectables, scrolls, breakable objects, and Vistas- It'd be much better if you could just spy these things out the corner of your eye, and take not of them, rather than having to run through pixel-hunting for objects. The Color-Content glows were a smart design choice, as opposed to the original floating-buttons.
The "Focus" strength mode feels very out-of-place; it'd be better as a chained execution on all enemies in range, or something. As it is, it feels like I just stepped into the shoes of Trunks as he slashes Mecha-Frieza into a load of pieces... you know, but with no actual pieces, and instead, staggering man-bodies sitting in front of me, IN SLOOOOWWWWW MOTION! I wish it had a HINT of Raiden's Zandatsu system, which let you strategically dismember; instead, it's just a heat-up quick-press event from a DBZ game.
The level up system is very... empty. I get no satisfaction from leveling up stats for tiny percents; the numbers look nice, but do I feel this easily? Skylanders Swap Force makes sure I feel every skill by giving weapon skin changes, more elaborate animations, and new nuance to my actions... this offers none of that.
The unlockable executions are nice, but they once again happen randomly; I'd have loved to have seen a "Gleam" system like Saga frontier, where Marius says something like "Ahhh, I've got a new way to deal with you lot!" and invents something new on-the-spot, maybe depending on your previous actions.
Oh, and I hate the "auto run" they force you into at spots; the game does so much to boil my control down to "only when needed!", that that little addition just feels like the Player is a second-concern to the experience that could only be "ACHIEVED by CryEngine!" *groan*
I guess this is a very solid game for developers who've made nothing that plays like it before. And there is a place for games like this, as it obviously ticks a few graphic quality bars that more gameplay-focused games would never reach in a first outing. But there's VAST room for improvement in almost every gameplay area, and I do hope that they get a chance to learn from what else is out there, and fold some of the pre-established gameplay positives back into this interactive graphical showcase.
Edit: Mentioned only Knack here, but the OP is about Ryse and I would say the same thing about that game, as it is the first game in a new IP.
Here's hoping for a much better sequel.
I appreciate your response, but you are trying to categorize the different types of boredom while I contend that all types of boredom are bad. That is even more unforgivable in a short game.Originally Posted by Miles Quaritch
It is short and I was only really a little bored because I was hoping/expecting some new enemy types considering where the game goes towards the end.
I wasn't bored to the point where I wanted to stop playing or felt like I was going through the motions, just felt that some new enemy types with new attacks would have been a much welcome and appreciated addition from chapter 6 onwards.
Among the negative responses, (those that try to have a little more substance than just a gif) I'm seeing mostly "looks like", or "goin by the videos", or "I gave it 10 mins and..." or " blah blah salt."
I thought this place was better than supposed to be better than that.
OT: Ryse is great. The thing that I think divides people on this is how they play it. Those of us who want to have that perfect chapter, played flawlessly with perfect timing will find the depth in th combat. Thing is, the game will play out much the same at standard difficulty even if you play much more poorly. Some people will settle for that, and the combat will feel shallow, and the game short.
Opinions, how do they work.Again? What was the first one?
Don't say Crysis, game was piss boring and I couldn't wait for it to end.
I (along with many other gamers, both on gaf and elsewhere) loved Crysis 1/warhead. I finished it 9-10 times and it's one of my favourite fps's ever.
Couldn't agree more. I only played 4 chapters, and a bit of chapter 5, but the game kicks some serious ass. If you're into the historical period in anyway, then the game is a definite must have. I didn't even get to finish the game with the little time I had with my friend's Xbox One, but it's easily one of the best games I've played this year, and certainly one of the better first experiences I've had with a new IP. And then as far as launch games go, it's simply one of the best launch games I've ever played. It's easy to look at it and draw conclusions, positive or negative, but once you get the feel for this thing, I really can't see people not enjoying themselves. The reviews, based on what I played, are just a joke, but they have opinions, too. I can only imagine what my impression might be if I actually finished it like some of the people on here, who all seem to have such praise for it. My friend, who went out and bought it after seeing the game at my house (he didn't have the game when he brought his xbox one over, but I did), can't stop talking about it, and it's his most played launch game so far.100% agree. The game is a must buy IMO. One of the best of the year.
But most peeps will continue to look at youtube vids and judge it badly lol.
http://www.neogaf.com/forum/showthre...highlight=ryse
And yes, I was entertained...
http://sdrv.ms/1ioRiXJ
its short though, I kind of saved it for another day since I didn't want to rush through.
dat chapter V though, highlight of the game. was awesome B^)
Well good to have that veil lifted early.Originally Posted by CrazyJuan77
I dunno,
Among the negative responses, (those that try to have a little more substance than just a gif) I'm seeing mostly "looks like", or "goin by the videos", or "I gave it 10 mins and..." or " blah blah salt."
I thought this place was better than supposed to be better than that.
OT: Ryse is great. The thing that I think divides people on this is how they play it. Those of us who want to have that perfect chapter, played flawlessly with perfect timing will find the depth in th combat. Thing is, the game will play out much the same at standard difficulty even if you play much more poorly. Some people will settle for that, and the combat will feel shallow, and the game short.
Yeah it was great until they replaced all the enemies by trigens. I even liked the part where you were fighting boh mercenaries and trigens at the same time but the end kinda sucked. Still, I liked the open nature of the levels and the game was pretty challenging.Originally Posted by Steverulez
Everyone seems to have forgotten about Far Cry... its aged pretty poorly but I loved it at the time.
It was also nice that the combat had some weight behind it. Hoping for a sequel!
Wouldn't be surprised if it was fairly high. It's why I don't value Redbox much as a rental service, it's good if what you want is new and popular, but if it isn't at least the latter it's probably not going to be there. Hell, GTAV of all games is only accessible on 360 with them, not 360 and PS3, though the fact they're bastards that'll demand you rent out both discs AND pay for both is probably a factor.Speaking of this, does anyone know the consoles-sold threshold that has to be met before Redbox will add PS4/Wii U/XB1 games?
Frankly a lot of AAA games these days are great rental fodder but terrible purchase material, but given how big of a deal MP is for the CoD series, whereas you'd play Ryse for the SP spectacle? Ryse definitely seems more rental fodder to me, the kind of thing you rush through to check out the showpiece XB1 game, then forget about unless you want to keep it around to show off to people or whatever.Originally Posted by Wishmaster92
I think that award goes to cod: ghosts don't you agree?
Ryse and Knack both got completely screwed over by the launch reviews, and if we don't get sequels to both it will be a shame.
But I don't agree with a lot of the Crytek hate on GAF. Crysis 2 (a game everyone seems to hate here) had a blah story. But the pacing was the best I've ever seen in a first person shooter. For once, the levels actually built up into a believable invasion. And the gameplay was pretty good too. I guess since I never played Crysis 1, I don't agree with the whole "linear sucks" stuff. Crysis 3 was dissapointing though.
Exclamation point!
Had so much fun with this game.
Watching it was fun.
Playing it was fun for about 20 minutes then became a repetitive chore.
Story seemed phoned in, but I suppose I can't really evaluate that without a real concentrated play through the whole thing.
On the strength of the gameplay I would definitely not recommend it to anyone that knows and enjoys hack/slash games like GoW, Ninja Gaiden, and others. It's not a good gameplay experience. It's slow, repetitive.
Would recommend it for half-price to less picky gamers.
I don't know if it was a bad game... depends how you define bad... but it wasn't good, and it definitely wasn't great.
Originally Posted by Team Vernia
7 if you include the shield block, roll, and focus ability, and way more if you include perfect blocks, changing focus types (sp), using items (mp), spears and executions... but I guess yeah. 4 moves.
Focus types? What types? I'm almost done beating it on legendary so I've played through the game twice is there another focus ability other than the slow mo swing super fast one?
It's the same damn thing year after year lol. To be honest i bought Ryse strictly for the SP campaign, played on the hardest difficulty and it took me about 9 hours to complete, i did look around for collectibles though. You could say i got my moneys worth from Ryse.Originally Posted by BruceLeeRoy
What? No way. Not with that MP.
As far as the multiplayer goes, i agree. To this day, I have not touched the multiplayer at all.
| Thread Tools | |