Also, Star Tropics? LOL!! There's never going to be another Star Tropics. It's resting in peace right next to Wave Race and Pro Wrestling.
Nintendo: "Hey guys, so what you wanna work on next?"
Retro: "OMG another fucking Donkey Kong"
Nintendo: "You know, there are going to be an awful lot of platformers on our system"
Retro: "But we reeeally want to work on it"
Nintendo: "Ok, I don't see how that could possibly hurt. Who are we to tell you any different. If you don't work on exactly what you want, the result would be trash. Diversity is for suckers and chumpstains"
At this point Wii U might be lucky to sell half the Gamecubes total sales. Gamecube will look like a smashing successOriginally Posted by TheGreatMightyPoo
So you are bringing up the Wii U selling terribly because of lack of diversity and countering it with a console that you think had it that sold terribly???
on the other hand, a new Metroid on Wii U wouldn't even sell what Other M sold thanks to the very same userbase. a new IP wouldn't fare that better (look at how being a new IP worked for TW101)Problem with that chart is Tropical Freeze will be lucky to do Metroid Prime level sales because they have driven the Wii U into the ground by making a library almost entirely made out of the same genre.
As screwed up as the gamecube was it had diversity
it is either lose a little money or lose a shitload of money and Nintendo already chose. Retro just simply doesn't have what it takes to make a Metroid game anymore.
I can read fine, you basically said "hand any developer the order to make a sequel to Donkey Kong Country Returns and the end result will be Tropical Freeze".Tech? What?
I'm not convinced you read any of my posts. Or you aren't trying to understand what I am saying.
Nevermind. I still think that TF is uninspired, and just a safe sequel based on what I have seen. Unlike 3D World. And not a game that justifies the hardware.
I think it's complete bullshit.
Tropical Freeze has a lot of more features than the first game and I am sure will be even crazier in upcoming trailers.
3D World is better than 3D Land but the template is basically the same.
It's better though because the ideas and gameplay are.
I see the same happening for Tropical Freeze.
I brought up sales in relation to diversity.Originally Posted by Astrosanity
You were the one who brought up probable weak sales (which at this point barring a new IP it'll get regardless because Wii U lol) in relation to why DKCTF was a bad idea, not me. I just pointed out it's a dumb argument when the alternative Nintendo IP's they could have been working on would have bombed even harder, going off how they historically performed on far more popular hardware.
Step right up for your platformers!
There comes a point where you saturate a genre. The genre for shooters is far larger and tolerant of iterative games than the platformer genre. Nintendo should have seen this and worked on something else. Too late of course, but you don't just put out game after game in a genre that doesn't shift units. Its folly.
The Wii U was already bombing horribly when the only platformer it had was New Super Mario Bros. for 9 months (does Luigi U count as a new game or DLC for NSMBU?). The platformer saturation will probably become (yet another) issue next year, but it's not even remotely what was driving the Wii U into the ground when things went to hell.Problem with that chart is Tropical Freeze will be lucky to do Metroid Prime level sales because they have driven the Wii U into the ground by making a library almost entirely made out of the same genre.
As screwed up as the gamecube was it had diversity
Lack of third party support and game announcements other than platformers and safe sequels to established Nintendo IP's certainly hurt. Nothing to excite the masses. And then came DKCRTF, a...safe sequel to a Nintendo 2D platforming IP. Hooray.Originally Posted by Astrosanity
The Wii U was already bombing horribly when the only platformer it had was New Super Mario Bros. for 9 months. The platformer saturation will probably become (yet another) issue next year, but it's not even remotely what was driving the Wii U into the ground when things went to hell.
...and also feel that as Nintendo's only western Studio ...they'd be better utilised making the types of game Nintendo has little experience in making (or at least get them to revamp a franchise Nintendo have been resting as was done with Metroid).
Another DK game is a waste of Retro's resources at this time ..it's the sort of thing I'd have left for 2 or 3 years down the line as a filler project. I also have no idea why the game has taken so long...it's the sort of sequel you'd have thought they could have knocked together in 12 months.
maybe platformers aren't as easy to make as people think, you know?For me I don't think Nintendo needed another platformer at ths time(although I'd have less of an issue if was a fully 3D follow up to DK64)..
...and also feel that as Nintendo's only western Studio ...they'd be better utilised making the types of game Nintendo has little experience in making (or at least get them to revamp a franchise Nintendo have been resting as was done with Metroid).
Another DK game is a waste of Retro's resources at this time ..it's the sort of thing I'd have left for 2 or 3 years down the line as a filler project. I also have no idea why the game has taken so long...it's the sort of sequel you'd have thought they could have knocked together in 12 months.
Yeah, Nintendo usually skip out on the story in their games, so that's a fair complaint. I just got done playing through NieR for the millionth time solely because of the great story and the amazing soundtrack (hell, I'm listening to the soundtrack right now). If Nintendo were to have a franchise focused on story telling I think they could draw in an audience they normally wouldn't get. Nintendo have shown they have the potential (i.e. Mother 3) so it is a little disappointing not to see more story focused games from them.An immersive game with a story and mystery. Not necessarily Metroid, though sci-fi is generally underrepresented.
A. An open world action RPG ala Skyrim, which was a monster hit
B. A gritty shooter, ala Killzone or Halo, which are monster hits
C. A gritty, story based action game, ala Metal Gear which is a monster hit
I mean, sure, some diehards scoff at such games. I see it brought up time and again that we don't need yet more entries into these genres. But they are sorely lacking on Nintendo's platforms. They are in high demand in the west. The Japanese and European markets are already totally dead to Nintendo.
If you are not catering to your market, do not expect them to buy your shit. Its not going ot happen.
I would have preferred A by the way.
And all those platformer announcements came during E32013, when the Wii U had already been on store shelves for half a year. The system was and is going to bomb regardless.Originally Posted by Log4Girlz
Lack of third party support and game announcements other than platformers and safe sequels to established Nintendo IP's certainly hurt. Nothing to excite the masses. And then came DKCRTF, a...safe sequel to a Nintendo 2D platforming IP. Hooray.
I agree with B and feel it was absolutely short-sighted of Nintendo to sell off Rare, if only because it meant they lost their only exclusive shooting franchise with Perfect Dark which was already a critical darling that could've grown into a huge franchise before Halo even existed. Instead PD2 got shot 'round back and we got fucking Perfect Dark Zero. Similarly feel Killer Instinct/Banjo/Conker fill niches Nintendo doesn't directly fill.Originally Posted by Log4Girlz
A. An open world action RPG ala Skyrim, which was a monster hit
B. A gritty shooter, ala Killzone or Halo, which are monster hits
C. A gritty, story based action game, ala Metal Gear which is a monster h
'A' I'm mixed on (open-world I'm all for, but jesus do I find the combat in those games and Fallout 3 dull as shit) and you just know 'C' from Nintendo, even from a more western-minded 3rd party studio could and very likely would be another expensive M:OM-style disaster. Out of your three suggestions I'd say that would be the least important out of the styles of games Nintendo fails to cater to.
ok okOriginally Posted by Log4Girlz
Lack of third party support and game announcements other than platformers and safe sequels to established Nintendo IP's certainly hurt. Nothing to excite the masses. And then came DKCRTF, a...safe sequel to a Nintendo 2D platforming IP. Hooray.
we get it
you have basically made the same point in 15 posts in this thread already, so I understand that Retro Studios and Wii U are terribly important to you.
Hopefully you'll be more satisfied with their next project! :)
If instead of platformer announcements we had some exciting entries into genres the west craves most, then perhaps the miraculous turn-around some are hoping for the Wii U might be possible. Instead, they are spoon feeding games the west does not care about.Originally Posted by Astrosanity
And all those platformer announcements came during E32013, when the Wii U had already been on store shelves for half a year. The system was and is going to bomb regardless.
But, this is very speculative. There are many reasons why the Wii U is failing miserably and DK is just a small part.
Nintendo not only sold off Rare, they nearly killed off all western development for some reason. Here's a quote of just how extensive the changes were. And this has lead to their inevitable downfall.Originally Posted by Astrosanity
I agree with B and feel it was absolutely short-sighted of Nintendo to sell off Rare, if only because it meant they lost their only exclusive shooting franchise with Perfect Dark which was already a critical darling that could've grown into a huge franchise before Halo even existed. Instead PD2 got shot 'round back and we got fucking Perfect Dark Zero. Similarly feel Killer Instinct/Banjo/Conker fill niches Nintendo doesn't directly fill.
'A' I'm mixed on (open-world I'm all for, but jesus do I find the combat in those games and Fallout 3 dull as shit) and you just know 'C' from Nintendo, even from a more western-minded 3rd party studio could and very likely would be another expensive M:OM-style disaster. Out of your three suggestions I'd say that would be the least important out of the styles of games Nintendo fails to cater to.
Originally Posted by Shikamaru Ninja
From 1990-2000. Nintendo of America had production and management autonomy from Japan. NOA basically culminated its own production team, along a few co-designers, and started funding and producing games with developers.
DMA Design: Uni Racers, Body Harvest (Nintendo dropped it in 1997, Midway took it)
Angel Studios: Ken Griffey Baseball, Buggie Boogie (canceled)
Bits Studios: Warlocked, Riqa (canceled)
Rare: Donkey Kong Country, Killer Instinct, Goldeneye 007, Perfect Dark
Software Creations: Ken Griffey Baseball, Tin Star
Silicon Knights: Eternal Darkness (N64 version)
Left Field Productions: Kobey Bryant in NBA Courtside, Excitebike 64
Looking Glass Studio: Mini Racers (canceled)
Mass Media: Star Craft 64
H20: Tetrisphere
Saffire Corp: Nester's Funky Bowling, James Bond 007
Midway: Cruisn Series
Nintendo of America also procured the Ken Griffey and MLBPA license, NHL License, Kobe Bryant and NBA license, PGA license, Disney license, James Bond license, StarCraft license. Star Wars Episode I license. They were producing their own first-party games separate from Nintendo of Japan.
That all changed when Iwata transitioned from Global Marketing Chief to President. NOA Production was killed, and Nintendo of Japan's SPD Department took over all Western development (Star Fox Adventures, Geist, Eternal Darkness GC).
Henry Sterchi, Brian Ullrich, Ken Lobb, Ed Ridgeway, Jeff Hutt, Faran Thomason, and the whole crew left NOA to Microsoft and other developers. Since then, we've seen the Western model we have today. Western developers reporting directly to Japanese management, and pretty much making B/C sequels to Nintendo IPs.
I agree that there are too many Nintendo platformers. For me though, I'm not a big Mario platformer fan (I like Mario Kart), but I was a huge DKC fan back in the SNES days and I was so hyped when DKCR was announced after 14 fucking years. I'm grateful that we're getting another DKC, but I couldn't care less about all these New Super Mario games (2 in the same year). So I just feel that Mario is the problem with over-saturating the market, not Donkey Kong Country. Super Mario 3D World does look fun, but with my backlog, it'll be a while before I get around to it. DKC: Tropical Freeze will be day 1 for me though.
you'll get x.Originally Posted by Log4Girlz
I would have preferred A by the way.
anyway the people who want that stuff aren't going to pick up a wii u to play it anymore than they picked up a gamecube to play the twin snakes, metroid prime, resident evil, or eternal darkness. nintendo has their own market they need to foster and grow. they can grab all the bayonettas in the world, but all it will result in is stupid resentment from bitter people.
Yeah..but it doesn't look such a massive step up from the Wii game that you think it would take them as long as it has to make. It looks like a cookie cutter sequel outside of the 3D showpieces.maybe platformers aren't as easy to make as people think, you know?
If it was their first time with the franchise or it looked significantly different to their first DK game then I could understand it taking so long.
Mostly, yes. Excluding the first, and I am ok with U.For all you people that are just upset that Retro is working on another platformer and that there are too many Nintendo platformers... are you also upset about all the New Super Mario (and now Luigi) games?
I agree that there are too many Nintendo platformers. For me though, I'm not a big Mario platformer fan (I like Mario Kart), but I was a huge DKC fan back in the SNES days and I was so hyped when DKCR was announced after 14 fucking years. I'm grateful that we're getting another DKC, but I couldn't care less about all these New Super Mario games (2 in the same year). So I just feel that Mario is the problem with over-saturating the market, not Donkey Kong Country. Super Mario 3D World does look fun, but with my backlog, it'll be a while before I get around to it. DKC: Tropical Freeze will be day 1 for me though.
X should have been in the launch window.you'll get x.
anyway the people who want that stuff aren't going to pick up a wii u to play it anymore than they picked up a gamecube to play the twin snakes, metroid prime, resident evil, or eternal darkness. nintendo has their own market they need to foster and grow. they can grab all the bayonettas in the world, but all it will result in is stupid resentment from bitter people.
Those games came out on a purple purse. The Nintendo 64 had very healthy sales for gritty third party games. Why? It wasn't a purple purse.
Super Mario Galaxy
Zelda: Twilight Princess (OK, it was a GC game originally but it launched on Wii, too)
Metroid Prime 3
Those three games were truly great games in my opinion. All the later installments in those series haven't been as good.
Doesn't Nintendo own like 96% of Monolith? Would it cost them 10 billion dollars to put that out during launch?You want Monolith to go under?
Excuse me, but it is a purple LUNCHBOX. Not a purse...

Lunchbox, purse, silly object. Look at her carrying it around. Girls carry purses not lunchboxes! At least its in silver.
But DKCR was ace and this looks better, so no problem.
Anyway, I wonder if people would be that disappointed if say, Naughty Dog starts developing a Crash Bandicoot game (or something like that), instead of an Uncharted or Last of Us-like game.
Mario, the Luigi DLC, Rayman, Yoshis Yarn, DKCTF.Originally Posted by CaptainGyro
How many 2 platformers does the wii u have anyway? Because I don't really understand the 2d glut/over saturation complaints. I haven't really counted though
Then if you've played anything since 2009 and including other systems, we're talking NSMBW, DKCR, Kirby Return to Dreamland, Kirby Triple Deluxe, Yoshis New Island, NSMB2, and DKCR 3D to my knowledge.
I'm sure I'm forgetting something.
There definitely wouldn't be a thread "Naughty Dog is making fucking Crash Bandicoot", that's for sure.I actually prefer Retro working on DK than on Metroid. I do want a new Metroid by the studio, but not now. We had three Metroid Prime titles developed by them, let they develop some others non-Metroid games before developing a new one. Also, I don't see how a new Metroid game would help the Wii U situation that much, the franchise isn't really a big system seller.
Anyway, I wonder if people would be that disappointed if say, Naughty Dog starts developing a Crash Bandicoot game (or something like that), instead of an Uncharted or Last of Us-like game.
Aonuma's ead studio on metroid.
EAD Tokyo on zelda.
EAD mario kart team on f--zero- mario kart only happens once per console anyway.
Sakurai on donkey kong.
Retro on an x/ xenoblade spinoff
Monolithsoft a on Super Mario RPG.
Sakamoto and whatever he works with on Starfox
Intelligent systems still have to give me 3d wars though.
it would've probably also been a title screen and a couple robots on a flat textured plain at most given the game probably isn't coming out until two years after the wii u launch you wanted it to be atOriginally Posted by Log4Girlz
Well, X at launch would have done a fair bit better than whatever it will do when it is finally released.
Personally that doesn't strike me as a lot at at all, even with the games added from other systems ( Though I don't think those games should have even been added to the list)Mario, the Luigi DLC, Rayman, Yoshis Yarn, DKCTF.
Then if you've played anything since 2009 and including other systems, we're talking NSMBW, Kirby Return to Dreamland, Kirby Triple Deluxe, Yoshis New Island, NSMB2, and DKCR 3D to my knowledge.
I'm sure I'm forgetting something.
Who's fault is that? Xenoblade came out practically eons ago. You don't just let people do whatever they want at whatever pace they want. I mean, sure you can do that and then wait an eternity for their game to come out on your dead system. I mean yeah, you could do that.Originally Posted by Astrosanity
it would've probably also be a title screen and a couple robots on a flat textured plain at most given the game probably isn't coming out until two years after the wii u launch you wanted it to be at
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