I know but I just reacted when I saw Sakurai and a possible platformer, it's a medical condition known as The Subspace Emissary Effect.Originally Posted by fredrancour
That line where I said "utter madness" at the top of the post? Yeah.
I while I have no doubts about Tropical Freeze quality, I do have doubts is this game would do any better than a Mario. This games doesn't really bring anything new to the current table of genres on the Wii U.
What the Wii U needs, right now, is not best sellers, but system seller games. A 2D Mario didn't sell the Wii U, why should I expect Donkey Kong to do the same? I think a Metroid Prime 4 or 3D Donkey Kong would have better value as System Sellers.
It's good to know that Retro really wanted to work on Donkey Kong, but at the same time, this isn't the Wii anymore, right now it's a highly unstable console in serious need of system sellers. Business-wise, I don't think this was a good idea after all.
Those were added to the list to provide some context as to why there might be some fatigue, because the issue didn't start with the Wii U.Originally Posted by CaptainGyro
Personally that doesn't strike me as a lot at at all, even with the games added from other systems ( Though I don't think those games should have even been added to the list)
And it may not seem like a lot but it's a pretty decent percentage of the "must own" games for the system, mostly of Nintendo's own doing. A little diversity from the first party output (and spacing) would have gone a long way. That's the problem here: there's not enough to break this chain up, in the form of a Wave Race or Star Fox or adventure game. It's all been heavily frontloaded. These games might have been accepted under different circumstances.
I'm not going to convince you though. You already had your mind made up before I even made the list, judging from your initial post.
They wanted the freedom of choice and what did they do?Originally Posted by MagiusNecros
Some of the guys that made Prime series left Retro. They formed Armature.
Two ports for Vita; Batman metroidvania (60); several canceled projects including Prime's clone - Maverick Hunter.
What an irony.
I actually hope their next game is a Donkey Kong platformer. Sometimes, I need a good laugh.I hope people realize that Retro finishing the new Donkey Kong Country trilogy on Wii U is not unlikely at all.
Well if that were the case, it'll be a platformer. We all miss Super Metroid.Originally Posted by TheGreatMightyPoo
Nah, their next game will be Prime 12 and people will be ecstatic.
Jumping in with a big new action/adventure IP or different spin on Metroid might have been more than Retro and Nintendo felt they could handle. Retro isn't a huge 200-300 person studio, I don't think their head count is that far over 100.
And, if given the choice between Donkey Kong and Metroid, I'm sure most at Retro would rather take the relative freshness of working on Donkey Kong (not to mention those possible bonuses from DKC far greater sales potential)
Why do you consider a platformer easy work? I have made this point before and yet get shot down. Do you really think a platformer is less ambitious than any other genre?Originally Posted by JasonUresti
Given Retro's size and loss of senior staff after DKCR, making a safe sequel like this was probably a smart move for the jump to HD development. Give's them something relatively easy to work on while coming to grips with the new demands.
Jumping in with a big new action/adventure IP or different spin on Metroid might have been more than Retro and Nintendo felt they could handle. Retro isn't a huge 200-300 person studio, I don't think their head count is that far over 100.
And, if given the choice between Donkey Kong and Metroid, I'm sure most at Retro would rather take the relative freshness of working on Donkey Kong (not to mention those possiblebonuses from DKC far greater sales potential)
the n64 had very healthy sales for multiplayer games. metroid prime, resident evil, eternal darkness, and the twin snakes were all single player games. those types of games did better on the ps2 which already had established those genres in the generation prior, and the xbox took up half of the local multiplayer stuff with halo while nintendo took the rest with smash bros.Originally Posted by Log4Girlz
Those games came out on a purple purse. The Nintendo 64 had very healthy sales for gritty third party games. Why? It wasn't a purple purse.
Uh no, if I had my mind made up, I wouldn't have asked. Just because I didn't find your answer convincing, it doesn't mean I'm being stubborn.
I'm not going to convince you though. You already had your mind made up before I even made the list, judging from your initial post.
On the other hand, Retro is a Western dev that could've given Nintendo a different look for their line-up instead of yet another platformer.
DKC:TF looks great, but it's also yet another franchise that looks like it plays just like previous entries. Much like NSMBU and 3DWorld (and Mario Kart and Smash and the Wii remakes and the WindWaker remake and even Pikmin to a degree).
Nintendo could really use a fresh experience that can't be had on previous systems or even the 3DS. And instead we get another 2D platformer. The system launched with NSMBU. Rayman just came out. The 3D Mario is designed to play like a 2D platformer. Next year we have Yarn Yoshi. And that's not even counting how DKCR was just ported to 3DS and Kirby and Yoshi's Island 3 which are coming next year.
Retro has the talent and background to have created a title that would stir excitement for a platform that is desperately in need of such a thing. Instead, we get another very safe, conservative choice from Nintendo. Maybe not unwanted, but not preferable either.
Ahh, ok. SNES if I recall did quite well with single player games, so why didn't that translate to the N64 and Gamecube later?the n64 had very healthy sales for multiplayer games. metroid prime, resident evil, eternal darkness, and the twin snakes were all single player games. those types of games did better on the ps2 which already had established those genres in the generation prior, and the xbox took up half of the local multiplayer stuff with halo while nintendo took the rest with smash bros.
Well yes, when they just worked on one. They are working on something that they are already comfortable with and know they can do. Working in a genre they haven't before would most certainly be more difficult and bring all the challenges of trying to get it right. They've already asked themselves and answered many of those questions for a platformer.Originally Posted by Log4Girlz
Why do you consider a platformer easy work? I have made this point before and yet get shot down. Do you really think a platformer is less ambitious than any other genre?
I can't sign on this. It's not the genres, but how they are approached, my gripe is mosty presentation related. Successor to the GE/PD/TS lineage of FPS? Absolutely. I want to play as a rocket scientist, facing annoying monkies & female nurse zombies with goofy animations in a 70s environment.Originally Posted by Log4Girlz
Nintendo has 1 major western development studio. It is a waste of talent not to have them making a AAA game in a genre the west has a demand for and is sorely lacking in Nintendo's portfolio...like
A. An open world action RPG ala Skyrim, which was a monster hit
B. A gritty shooter, ala Killzone or Halo, which are monster hits
C. A gritty, story based action game, ala Metal Gear which is a monster hit
I mean, sure, some diehards scoff at such games. I see it brought up time and again that we don't need yet more entries into these genres. But they are sorely lacking on Nintendo's platforms. They are in high demand in the west. The Japanese and European markets are already totally dead to Nintendo.
If you are not catering to your market, do not expect them to buy your shit. Its not going ot happen.
I would have preferred A by the way.
It's the stiff voice acting/script, color palette, seriousness in tone, I can't stand that. Nintendo 1 system future here we gooo
Multiplayer wasn't as big of a deal for console games back then? Helps that 4-player games (hence being enough players to constitute as a 'party' game) didn't really become that widespread until the N64.Originally Posted by Log4Girlz
Ahh, ok. SNES if I recall did quite well with single player games, so why didn't that translate to the N64 and Gamecube later?
I imagine the PS1 only having two control ports and going into genre's the N64 was lacking in which didn't lend themselves to multiplayer as much (like Tomb Raider, Metal Gear Solid, Final Fantasy, etc.) also helped cultivate a Sony audience that would be all for singleplayer-only experiences. Nintendo didn't seem to have that as much on the N64 after the first couple years.
Plus, when i played it at Eurogamer, it looked gorgeous and played extremely well. Hype hype.
But the Playstation had popular single player games, why didn't the N64, along with multi-player games, have strong single player game sales? They are not mutually exclusive.Originally Posted by Astrosanity
Multiplayer wasn't as big of a deal for console games back then? Helps that 4-player games (hence being enough players to constitute as a 'party' game) didn't really become that widespread until the N64.
Could it be that they limited they potential game library by foregoing cd's?
3d mario didn't live up to the 2d games sales-wise. It seems like this is the explanation Nintendo itself would pick, given how they always talk about their 3d mario design decisions as trying to chase people that never switched over from 2d.Originally Posted by Log4Girlz
Ahh, ok. SNES if I recall did quite well with single player games, so why didn't that translate to the N64 and Gamecube later?
Or poor format choices scared off third parties so the system never hit some critical-mass of smaller titles to appeal to people.
Or blame FF for bringing story-centric gamers to playstation.
I think the first part of your post is already explained in my edited reply, but the lack of CD's absolutely limited having big, story-focused games on the N64 during a period where FMV's and voice-acting were considered big deals.Originally Posted by Log4Girlz
But the Playstation had popular single player games, why didn't the N64, along with multi-player games, have strong single player game sales? They are not mutually exclusive.
Could it be that they limited they potential game library by foregoing cd's?
Didn't stop Nintendo or their 1st/2nd parties as much since they developed the cartridges to fit their needs (namely to avoid loading times), but you were never going to get MGS or a FF working as well as they do on the PS1 on the N64 due to the format differences. RE2 on the N64 happened I guess, but it probably wasn't worth the effort for Capcom at the time.
I guess my ultimate point is that the Wii U is the culmination of everything wrong with Nintendo. It started with the N64 really.Originally Posted by Astrosanity
I think the first part of your post is already explained in my edited reply, but the lack of CD's absolutely limited having big, story-focused games on the N64 during a period where FMV's and voice-acting were considered big deals.
Didn't stop Nintendo or their 1st/2nd parties as much since they developed the cartridges to fit their needs (namely to avoid loading times), but you were never going to get MGS or a FF working as well as they do on the PS1 on the N64 due to the format differences. RE2 on the N64 happened I guess, but it probably wasn't worth the effort for Capcom at the time.
N64: Stuck with carts, was a big middle finger to third parties
Gamecube: Had mini-discs and was a purple purse that no young male, the demographic third parties cater to, would touch. A big middle finger to third parties
Wii: Was woefully underpowered and developers could not easily port assets to multi-plat titles and had to create games from scratch, even if apart of a series. Big middle finger to third parties. But hey, it made Nintendo money though.
Wii U: Woefully underpowered. Only cross-gen titles will have easily ported over assets. Poor online implementation, poor storage solution. Middle finger to third parties.
Add to this their insistence on creating games that do not cater to the western male demographic and you have the Wii U situation. DKCRTF is a sign of everything wrong with Nintendo.
They have a wester development studio and they have them make a 2D platformer, despite knowing full well they had a 2D Mario for launch, Rayman Legends close behind (eventually delayed), and Yarn Yoshi. Seeing that their plate for platformers is full, they fucking pile on more. And they wonder why their sales are in the gutter.
the n64 did pretty well with single player games. actually, the n64 sold about as well in the us as the snes did (both over 20m here, within 3-5m of each other, iirc).Originally Posted by Log4Girlz
Ahh, ok. SNES if I recall did quite well with single player games, so why didn't that translate to the N64 and Gamecube later?
gamecube had special problems all to its own. i think outside of the marketing of the machine, the biggest issue was nintendo really losing their touch and rushing out software. 2001-2004 was the worst period for ead because they were constantly pumping out games and they just weren't really that great.
That began the driving away of developers because Nintendo wasn't the only show in town and in fact its competitor offered lots of huge advantages.. Nintendo has continued to use this mindset of Yamauchi. Iwata makes it clear he follows the Yamauchi mindset.
No, in fact I don't even have a Wii U yet precisely because of the perceived lack of story-heavy games. Pikmin may scratch that itch, but I'm not a big fan of strategy games. It doesn't really tout its story either, looks more like a typical Japanese quirky game. I might try it, as it looks like I'm buying a Wii U soon anyway because I can't get hold of a PS4 and I need to have something that I can deduct from taxes this year, for my game design consultancy. I'm not exactly the average consumer in that respect though.have you given pikmin 3 a shot?
The thing is, Nintendo's consoles aren't by any means lacking in 2D platformers. It's a genre Nintendo is fluent in and one of their real strengths. After so many of these kinds of games, a certain sort of fatigue can start to set in. For the people that've grown tired of 2D platformers, Tropical Freeze holds little interest.
Now on the other hand, Retro also developed Metroid Prime, a game that many consider to be one of the best games to hit the GameCube back in the day. Prime broke the mold in all sorts of ways for Nintendo and garnered Retro a strong fan base that wanted to see them continue to create innovative new games just like Prime.
So when you see a studio that's proven themselves capable of creating radically different new games, like Retro, working on Yet Another 2D Platformer, it can be disheartening. No matter how good that game is, it's going to be seen as a step back from Prime by many fans of Retro.
Ultimately what those people want is to see Retro take on something fresh, maybe even create a new IP for Nintendo. Not revive some 2D platformer from the 90s.
I'm sure Nintendo realizes this and is quite satisfied with the Wii U's sales. I'm sure of it.Originally Posted by Randomizer
Secondly having Retro work on an a new IP with western sensibilities is all well and good, but that market is saturated and to be quite honest, overrated..
I remember when some people were busting a nut at this fake
Yes, I am annoyed with NSMB oversatuation. I just think the Retro announcement hurt even more because there's more expectation that that team could do something other than 2D platformers, and was made at a time when a lot of people, including myself, was desperate for something new and different to show up on the Wii U.For all you people that are just upset that Retro is working on another platformer and that there are too many Nintendo platformers... are you also upset about all the New Super Mario (and now Luigi) games?
I agree that there are too many Nintendo platformers. For me though, I'm not a big Mario platformer fan (I like Mario Kart), but I was a huge DKC fan back in the SNES days and I was so hyped when DKCR was announced after 14 fucking years. I'm grateful that we're getting another DKC, but I couldn't care less about all these New Super Mario games (2 in the same year). So I just feel that Mario is the problem with over-saturating the market, not Donkey Kong Country. Super Mario 3D World does look fun, but with my backlog, it'll be a while before I get around to it. DKC: Tropical Freeze will be day 1 for me though.
A 2D platformer requires a lot less resources than a 3D title. That's why we've seen a lot 2D platformers from indie studios lately. So yes, a 2D platformer is less ambitious as it is a lot less complex. Not saying that creating such a game is easy though. But when all of your leads leave the studio (as happened with Retro after MP3 finished and again after DKCR/MK7 were finished), it's a lot easier to rely on a 2D title where all the gameplay mechanics are already in place - and yes, that's less ambitious than creating a new game, be it a 2D or especially a 3D title.Originally Posted by Log4Girlz
Why do you consider a platformer easy work? I have made this point before and yet get shot down. Do you really think a platformer is less ambitious than any other genre?
What Nintendo should be doing is diversifying their output, not this. I'm still hoping they've done something to the game to set it apart from their other DK releases, online co-op would be nice...
Are you serious? lolI'm not impressed because the first DK game from Retro was just ok to me. This one seems like more of the same and there was also the 3DS release this year. That's enough DK.
What Nintendo should be doing is diversifying their output, not this. I'm still hoping they've done something to the game to set it apart from their other DK releases, online co-op would be nice...
Lol. Never in a million years.I'm not impressed because the first DK game from Retro was just ok to me. This one seems like more of the same and there was also the 3DS release this year. That's enough DK.
What Nintendo should be doing is diversifying their output, not this. I'm still hoping they've done something to the game to set it apart from their other DK releases, online co-op would be nice...
Only the most deranged fans built up the idea of Retro working on some mind-blowing secret project.
Knowing Nintendo, there's not going to be online co-op.I'm not impressed because the first DK game from Retro was just ok to me. This one seems like more of the same and there was also the 3DS release this year. That's enough DK.
What Nintendo should be doing is diversifying their output, not this. I'm still hoping they've done something to the game to set it apart from their other DK releases, online co-op would be nice...
And Nintendo's secrecy didn't help that out. There was no reason why they should have skipped E3 2012 without a word, they may as well have shown Donkey Kong.DKCR was a classic game and the best 2D platformer of the last decade, I'm delighted we are getting another one.
Only the most deranged fans built up the idea of Retro working on some mind-blowing secret project.
So it'll sell better after the death of the system and totally absolutely couldn't have been made in time for launch if that is what Nintendo with its billions of dollars would have wished? Okay.You have to be kidding me. (and not even counting the fact that the game would be seriously undercooked)
→A sequel to their last Wii game that looks just slightly more polished and higher res does not do that for most of us.
→Therefore dissapointment.
Not saying that DKTF will be a bad game or that it looks bad. It will probably be as good as DKCR, a little better, a little worse but great still. It also looks clean and pleasing but I think it is not what people wanted from them.
It doesn't matter if it's fucking Donkey Kong, however it should at least be an impressive and fresh DK game. They charge a next gen price for WiiU, yet Nintendo offers nothing but last gen- and 3DS leftovers because they were once successful and it reaches a new lowpoint now that even their most acclaimed studios don't release games with any kind of generational leap in presentation, gameplay or anything else. The 3DS just had the port of DKWii (which also isn't old) that offers identical gameplay and the same graphical foundations. These map packs and old ports (no matter how good) might be tolerable mid gen but not as the sole content when going into a new generation.
Will buy (used?) for Wise soundtrack though, which is gonna be the first fan-friendly decision they've made on the system.
Yo, this game looks sick for something made in a few months! Other than Hard Reset, don't get many sci-fi weapon-focused FPSs like this. A bit of a dingy aesthetic, but that might have been brightened up later.Originally Posted by Tovarisch
several canceled projects including Prime's clone - Maverick Hunter.
:(Armature never got the chance to prove it could handle another famous Japanese franchise with the care and creativity Retro Studios gave Metroid Prime. If successful, Maverick Hunter could've been a rare example of Japanese and Western developers collaborating on a shared vision.
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