Just now though, I'm staring at the screen playing Tactics Ogre: Let Us Cling Together on my Vita, stumped. A question was posed to me and I was given two options, each being a hard choice to make. Really it's just a video game so I shouldn't care so much, just like I can easily look up the two decisions online and see which one I'd like better.
But that'd be cheating! I find myself really enamored with these games where my decisions seem to actually matter and I love how they play out. It adds a nice layer of tension instead of just getting railroaded down a set storyline (not that those are inherently bad, obviously). It just reminds me of how much fun I had when I was a kid with those choose your own adventure books.
What about you? What games have the best choose your own adventure vibes? What was the hardest decision you had to make?
Tactics Ogre Spoiler Just fought Vyce, now I'm being asked to rejoin with the Walister even though they tried to get me kill a village full of innocent people. On the other hand though, there's a big enemy coming (Bakram) that they need my help to defeat or else they'll swoop in and mess shit up! Not sure if this decision even has an effect on the story, but I'm still not sure which option I'll choose.
Destroy/brainwash the Geth Heretic base.
Serious.
Thanks for this. Tomorrow I'm going to change my name to Toto Mandelbrodt.Games that ask me to name something with no default option. If I'm naming myself? No prob, just use whatever I usually use. Tell me that this name is going to show up online? I'll be sitting at that screen for a while. Ask me to name an entire party? Time to pull up this page and find something.
Ended up going 1 Intelligence, best decision ever.
I went with Asian beef.
The great part about Tactics Ogre PSP is that once you complete the game, you can go back on that savefile and make the other choices, in order to not only see the alternative story branches, but to get the branch-exclusive characters/classes and such that you missed out on the first time through. Just go with your gut the first time and don't worry about making the best or optimal choices. It's neat to see some of the differences that arise if you decide to go back after completing the game.A lot of games recently (though a few older games here and there) give the player a lot of different choices and that can sometimes lead down different paths. If you're playing without a FAQ it can be hard to decide which one to choose. I know I've had some hard decisions in the Mass Effect/Dragon Age games.
Just now though, I'm staring at the screen playing Tactics Ogre: Let Us Cling Together on my Vita, stumped. A question was posed to me and I was given two options, each being a hard choice to make. Really it's just a video game so I shouldn't care so much, just like I can easily look up the two decisions online and see which one I'd like better.
But that'd be cheating! I find myself really enamored with these games where my decisions seem to actually matter and I love how they play out. It adds a nice layer of tension instead of just getting railroaded down a set storyline (not that those are inherently bad, obviously). It just reminds me of how much fun I had when I was a kid with those choose your own adventure books.
What about you? What games have the best choose your own adventure vibes? What was the hardest decision you had to make?
Tactics Ogre Spoiler Just fought Vyce, now I'm being asked to rejoin with the Walister even though they tried to get me kill a village full of innocent people. On the other hand though, there's a big enemy coming (Bakram) that they need my help to defeat or else they'll swoop in and mess shit up! Not sure if this decision even has an effect on the story, but I'm still not sure which option I'll choose.

Actually the easiest.
Fallout: New Vegas Deciding which one of my companions I should feed to the White Glove Society.
I made Clem shoot Lee :(
The choice to help Geth or to help Quarians, i regret it till today lol cause it fucked up my war assets.
This is the character I'm going to put my next 300+ hours into(If the game is any good). Thinking about all possibilities drives me crazy.

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Seriously though, I find it hard to choose which Pokémon game to buy based on what legendary I want. So annoying. Or choosing what fossil you want in every Pokémon game, that is hard, as well as what starter Pokémon. As well as what move you should delete.....damn, Pokémon f'ks with me on a psychological level so much now that I think about it.
And what poor son of a bitch you should ditch from your party because you need to carry A GOD DAMN PARAS WITH THE HM 'CUT'. Aaargghh. ROCK SMASH!!!
That's awesome, thanks. I wish more games did this.The great part about Tactics Ogre PSP is that once you complete the game, you can go back on that savefile and make the other choices, in order to not only see the alternative story branches, but to get the branch-exclusive characters/classes and such that you missed out on the first time through. Just go with your gut the first time and don't worry about making the best or optimal choices. It's neat to see some of the differences that arise if you decide to go back after completing the game.
The final case where you choose to say your client is guilty or not guilty. I probably sat on that screen for a good 10 minutes before picking, since he had maya kidnapped, but also goes against pretty much everything the character himself would go with to potentially let a murderer go free and have an innocent person take the fall. The choice itself didn't even mean a damn thing either, but I felt it was done very effectively.
I thought about loading a previous save, but then I came to my senses and stuck with my foolish decision. It was a perfect example of what RPGs should be all about. After I finished the game, I was reminded of my choice in the character endings screens.
It wasn't the biggest decision I ever made in a game, but it was the most memorable.
I chose to kill Kaidan
I think I know the part you're talking about. Was it when you take Cass to the Van Graffs?Originally Posted by Sotha_Sil
I lost a companion in New Vegas due to a choice I made in a side quest (not the companion quest). I wasn't thinking clearly when I made the decision, and was shocked when the companion was killed in front of me. Then a "Quest Failed" icon appeared for that companion's quest line.
I thought about loading a previous save, but then I came to my senses and stuck with my foolish decision. It was a perfect example of what RPGs should be all about. After I finished the game, I was reminded of my choice in the character endings screens.
It wasn't the biggest decision I ever made in a game, but it was the most memorable.
the initial choice how you want to play the game. you can choose between 3 paths. fps like, rpg like and omething else.
I thought about it for 1 hour. Then decided to try the MP, played that for 10 minutes, continued to think about SP for half an hour. Then played a different game and never came back to ME3.
Yes, im such a person.
Mine died from an automated turret or something I remember near the last part of the game. Survives all this time just to get critted at random. D: Worst day ever that was. Esp since he looked like my dog too.Saving and constant reloading to keep Dogmeat alive throughout the entire game in Fallout. (Not 3)
That case will never be surpassed.Originally Posted by Papercuts
Weirdly enough, it might be Phoenix Wright: Justice for All.
The final case where you choose to say your client is guilty or not guilty. I probably sat on that screen for a good 10 minutes before picking, since he had maya kidnapped, but also goes against pretty much everything the character himself would go with to potentially let a murderer go free and have an innocent person take the fall. The choice itself didn't even mean a damn thing either, but I felt it was done very effectively.
There, I made your post twice as awesome.This was pretty damn difficult.
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