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titusandronicus
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(12-18-2013, 08:06 PM)
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Often throughout GAF, I see video games claimed to be a certain resolution and frame rate when they are not. I think it would be good to have a thread with an OP that has a list of games and their resolution/frame rates for reference. Technical performance and speculation on upcoming games can also be discussed.

Confirmed

[Source] Rayman Legends - 1080p | 60 fps

[Source] Monster Hunter 3 Ultimate - 1080p | 60 fps *frame drops heavily, averages around 38fps*

[Source] The Legend of Zelda: The Wind Waker HD - 1080p | 30 fps

[Source] New Super Mario Bros. U - 720p | 60 fps

[Source] Super Mario 3D World - 720p | 60 fps

[Source] The Wonderful 101 - 720p | 60 fps *frame rate drops heavily*

[Source] Nintendo Land - 720p | 60 fps

[Source] Donkey Kong Country: Tropical Freeze - 720p | 60 fps

[Source] Sonic Lost World - 720p | 60 fps

[Source] Ninja Gaiden 3: Razor's Edge - 720p | 60 fps *frame rate drops heavily*

[Source] Pikmin 3 - 720p | 30 fps

[Source] Zombi U - 720p | 30 fps

[Source] Assassin's Creed 3 - 720p | 30 fps

[Source] Batman: Arkham City Armoured Edition - 720p | 30 fps

[Source] Need for Speed Most Wanted U - 704p | 30 fps

[Source] Call of Duty: Black Ops 2 - 640p | 60 fps *frame rate drops heavily*

Unconfirmed

[Source] Mario Kart 8 - 1080p | 60 fps **

[Source] Super Smash Bros. for Wii U - 1080p | 60 fps **

[Source] Bayonetta 2 - 1080p | 60 fps **

**It is llikely that most of the games above will turn out to be 720p/60fps once they are tested, given the Wii U's hardware.

--

Will add more as time goes on.
Last edited by titusandronicus; 01-20-2014 at 08:24 PM.
kitsuneyo
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(12-18-2013, 08:09 PM)
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I thought I read Mario Kart 8 was gonna be 1080p. Oh well.
UNCMark
Banned
(12-18-2013, 08:10 PM)
Doesn't the word "locked" mean it never drops below 60 FPS? As much as I love SM3DW, it is not locked at 60. Capped at 60 maybe. Locked, no.
Josh7289
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(12-18-2013, 08:10 PM)
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I really wonder why NSMBU could only run at 720p.
silenttwn
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(12-18-2013, 08:11 PM)
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Originally Posted by titusandronicus

Super Smash Bros. Brawl: 1080p/60fps

Brawl? You mean Smash U?
Linkin Park
Banned
(12-18-2013, 08:11 PM)

Originally Posted by titusandronicus

Mario Kart 8: 720p/60fps

I though MK8 was confirmed 1080p/60fps. Where are you getting this from?
titusandronicus
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(12-18-2013, 08:13 PM)
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Originally Posted by silenttwn

Brawl? You mean Smash U?

Ah yes. Fixed now.

Originally Posted by Linkin Park

I though MK8 was confirmed 1080p/60fps. Where are you getting this from?

Native screenshots of the game are in 720p.
Not Spaceghost
Spaceghost
(12-18-2013, 08:13 PM)
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I've always wondered, but when people say locked 60fps do they mean that the FPS is locked since it can spike higher than 60 and then make it seem like it's inconsistent?
titusandronicus
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(12-18-2013, 08:15 PM)
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Originally Posted by UNCMark

Doesn't the word "locked" mean it never drops below 60 FPS? As much as I love SM3DW, it is not locked at 60. Capped at 60 maybe. Locked, no.

From Digital Foundry's video analysis, the frame rate never drops, even when there is a lot of action on screen.
UNCMark
Banned
(12-18-2013, 08:16 PM)

Originally Posted by titusandronicus

From Digital Foundry's video analysis, the frame rate never drops, even when there is a lot of action on screen.

Yes, and they're wrong.
FlashbladeGAF
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(12-18-2013, 08:18 PM)
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Originally Posted by UNCMark

Doesn't the word "locked" mean it never drops below 60 FPS? As much as I love SM3DW, it is not locked at 60. Capped at 60 maybe. Locked, no.

It's locked

http://www.eurogamer.net/articles/di...mario-3d-world

EDIT: Beaten

Originally Posted by UNCMark

Yes, and they're wrong.


sure they are
titusandronicus
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(12-18-2013, 08:18 PM)
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Originally Posted by UNCMark

Yes, and they're wrong.

If you can provide evidence, then I will happily change the OP.
Piercedveil
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(12-18-2013, 08:19 PM)
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Originally Posted by UNCMark

Yes, and they're wrong.

You're correct. My brother mentioned it when he was playing and I noticed it when watching him.
The Ps4 Looks Great
Banned
(12-18-2013, 08:21 PM)

Originally Posted by Piercedveil

You're correct. My brother mentioned it when he was playing and I noticed it when watching him.

Your eyes simply can't keep up
Kyzon
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(12-18-2013, 08:21 PM)
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Originally Posted by UNCMark

Yes, and they're wrong.

I can confirm this, although it's only happened once and it maybe dropped to 55 at worst.
I'll see if I can remember the stage, and re-create the situation.
titusandronicus
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(12-18-2013, 08:24 PM)
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Originally Posted by Kyzon

I can confirm this, although it's only happened once and it maybe dropped to 55 at worst.
I'll see if I can remember the stage, and re-create the situation.

What you think may be a frame rate drop is maybe how the animation looks in that instance.
Tathanen
Get Inside Her!
(12-18-2013, 08:24 PM)
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Originally Posted by Kyzon

I can confirm this, although it's only happened once and it maybe dropped to 55 at worst.
I'll see if I can remember the stage, and re-create the situation.

You are suggesting that you are capable of noticing a temporary 5 frame or less slowdown from 60?

Okay.
bede-x
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(12-18-2013, 08:27 PM)
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Originally Posted by UNCMark

Doesn't the word "locked" mean it never drops below 60 FPS?

It means that it can't go above 60 (or whatever it's locked to)
codhand
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(12-18-2013, 08:28 PM)
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w101?
Twenty7KVN
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(12-18-2013, 08:29 PM)
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Originally Posted by bede-x

It means that it can't go above 60 (or whatever it's locked to)

From my understanding it means it never goes above or below 60fps.
EatChildren
Chico is Quiet
(12-18-2013, 08:29 PM)
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Originally Posted by bede-x

It means that it can't go above 60 (or whatever it's locked to)

Eh, not really. Capped is the limit, locked is what it stays at.

New Super Mario Bros. U definitely drops.

Originally Posted by codhand

w101?

720p native, hugely variable framerate. Aims for 60, can drop (I think) sub 30. Bounces around something shocking depending on the encounter complexity.
UNCMark
Banned
(12-18-2013, 08:30 PM)

Originally Posted by titusandronicus

If you can provide evidence, then I will happily change the OP.

There's probably about 10 instances of very noticeable slowdown that I had while 100 percenting the first 8 worlds. None affected gameplay dramatically, but the drop from 60 to what appeared to be 15-25 was jarring. The most recent example was in Star 1 when Plessie rides through a group of the little M&M-looking enemies.

The game is masterful, but I do have a problem with Eurogamer claiming a game is 100 percent 60 FPS when it clearly isn't, and they would have known that if they played all of it.
Chacranajxy
I paid good money for this Dynex!
(12-18-2013, 08:30 PM)
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Originally Posted by titusandronicus

What you think may be a frame rate drop is maybe how the animation looks in that instance.

I'm guessing that's it. I was able to get the frame rate to feel like it dropped for a split second in the first stage, when pouncing on a goomba with the cat suit in that part right before the clear pipe that takes you to the second half of the level, but it was probably the animation. That's the only instance where it's felt like the game might not have been at a completely consistent 60fps for me.
NateDrake
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(12-18-2013, 08:34 PM)
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Originally Posted by UNCMark

There's probably about 10 instances of very noticeable slowdown that I had while 100 percenting the first 8 worlds. None affected gameplay dramatically, but the drop from 60 to what appeared to be 15-25 was jarring. The most recent example was in Star 1 when Plessie rides through a group of the little M&M-looking enemies.

The game is masterful, but I do have a problem with Eurogamer claiming a game is 100 percent 60 FPS when it clearly isn't, and they would have known that if they played all of it.

I never saw anything drop that big in SM3DWorld. That is a huge drop and something DF/Eurogamer would have noticed immediately.
brobban
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(12-18-2013, 08:34 PM)
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Originally Posted by Tathanen

You are suggesting that you are capable of noticing a temporary 5 frame or less slowdown from 60?

Okay.

You're saying you can't?.. should check your eyes..

From the Eurogamer analysis
UNCMark
Banned
(12-18-2013, 08:37 PM)

Originally Posted by NateDrake

I never saw anything drop that big in SM3DWorld. That is a huge drop and something DF/Eurogamer would have noticed immediately.

The biggest drop I can remember was in one of the secret green pipe rooms where it pops out an invincibility star and you smash a bunch of goombas(I think I'm remembering that correctly). If you hit them all together it slows down a ton. I remember that instance clearly because it was one of the few times the slowdown affected controls.
Atolm
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(12-18-2013, 08:37 PM)
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Originally Posted by Josh7289

I really wonder why NSMBU could only run at 720p.

Because it's a launch game probably.
Napalm_Frank
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(12-18-2013, 08:39 PM)
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I could have sworn Bosman said 3D World was 1080p :P
titusandronicus
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(12-18-2013, 08:39 PM)
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Originally Posted by brobban

You're saying you can't?.. should check your eyes..

From the Eurogamer analysis

Thanks for this. Didn't pick it up when I watched it. Editing the OP now.
fred
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(12-18-2013, 08:42 PM)
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You might want to add Bayonetta 2 to the unconfirmed list, 720p native 60fps without any drops in framerate, although that was just the demo.

V-synch is also enabled on all of those titles in the OP afaik too.
Tathanen
Get Inside Her!
(12-18-2013, 08:44 PM)
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Originally Posted by brobban

You're saying you can't?.. should check your eyes..

Do not be absurd. Such a drop is categorically invisible to anyone who plays games without a giant FPS graph overlaying them.

I would suggest that if the original poster truly noticed something, it was either an intentional in-game effect that was misconstrued as an FPS drop, or if it was indeed an FPS drop, it was certainly more than 5 frames.
Last edited by Tathanen; 12-18-2013 at 08:46 PM.
El Sabroso
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(12-18-2013, 08:46 PM)
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Originally Posted by brobban

You're saying you can't?.. should check your eyes..

From the Eurogamer analysis

that is a light pause while loading, that's why it marked a 54fps mark there
brobban
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(12-18-2013, 08:46 PM)
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Originally Posted by Tathanen

Do not be absurd. Such a drop is categorically invisible to anyone who plays games without a giant FPS graph overlaying them.

Far from it..
I've played the game, and noticed it several times.
Drops become very visible when the framerate is as smooth overall as it is in SM3DW
Cizeta-Moroder
Member
(12-18-2013, 08:48 PM)

Originally Posted by EatChildren

Eh, not really. Capped is the limit, locked is what it stays at.

Wouldn't "(100%) stable" be a better word? To me, locked and capped are pretty much synonymous, because the act of locking the framerate is the same as the act of capping the framerate. You can't cap or lock the framerate upwards.

I think "XXfps locked" falls in the same category as "maxing out PS4" etc
scitek
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(12-18-2013, 08:49 PM)
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Originally Posted by titusandronicus

What you think may be a frame rate drop is maybe how the animation looks in that instance.

No, in certain instances - mostly water levels from what I've seen - the game literally runs at a slower speed because the framerate drops. It's incredibly noticeable when it happens. It's rare, though.
Trago
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(12-18-2013, 08:49 PM)
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I thought Mario Kart 8 was confirmed 1080P. Guess we'll know for sure when it nears release.
Ninja Dom
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(12-18-2013, 08:50 PM)
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Trine 2, 720p 30fps locked.

I think DF got the two Call of Duty games in their tech analysis. Single player & Multiplayer.
scitek
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(12-18-2013, 08:52 PM)
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Black Ops 2 and Ghosts both run at 880x720 with targets of 60fps that are practically never met.
Travis Touchdown
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(12-18-2013, 08:52 PM)
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Mario 3D is 720p? really?
Ninja Dom
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(12-18-2013, 08:54 PM)
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Originally Posted by scitek

Black Ops 2 and Ghosts both run at 880x720 with targets of 60fps that are practically never met.

They have two different res's depending on multiplayer and singleplayer. Multiplayer is 60fps.
Papercuts
fired zero bullets in the orphanage.
(12-18-2013, 08:55 PM)
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Originally Posted by UNCMark

The biggest drop I can remember was in one of the secret green pipe rooms where it pops out an invincibility star and you smash a bunch of goombas(I think I'm remembering that correctly). If you hit them all together it slows down a ton. I remember that instance clearly because it was one of the few times the slowdown affected controls.

I wonder if that's the intentional frame stop stuff that Zelda does a lot. I would need to recheck.
Error404
Banned
(12-18-2013, 08:56 PM)

Originally Posted by UNCMark

Doesn't the word "locked" mean it never drops below 60 FPS? As much as I love SM3DW, it is not locked at 60. Capped at 60 maybe. Locked, no.

according to df it never drops a frame
titusandronicus
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(12-18-2013, 08:57 PM)
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Originally Posted by Papercuts

I wonder if that's the intentional frame stop stuff that Zelda does a lot. I would need to recheck.

Intentional frame drop? What's this? Because whenever I play Link Between Worlds I told it was 60fps even in 3D, but sometimes I feel as if the frame rate drops.
gregor7777
my womb is impregnable
(12-18-2013, 08:57 PM)
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Originally Posted by brobban

Far from it..
I've played the game, and noticed it several times.
Drops become very visible when the framerate is as smooth overall as it is in SM3DW

He's not saying ther there are no drops, or that you can't notice the drops. He's saying you can't say they are 5fps drops, because there is no way your eye could tell that the drops were 5fps.
scitek
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(12-18-2013, 08:58 PM)
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Originally Posted by Ninja Dom

They have two different res's depending on multiplayer and singleplayer. Multiplayer is 60fps.

They really have two different resolutions? What in the world?

Originally Posted by Error404

according to df it never drops a frame

It does, though, and when it does, it's like Wind Waker HD and the entire game slows down.
Twenty7KVN
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(12-18-2013, 09:00 PM)
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Originally Posted by Cizeta-Moroder

Wouldn't "(100%) stable" be a better word? To me, locked and capped are pretty much synonymous, because the act of locking the framerate is the same as the act of capping the framerate. You can't cap or lock the framerate upwards.

I think "XXfps locked" falls in the same category as "maxing out PS4" etc

I think locked and capped can still be used. To me locked means to stay at that frame rate it doesn't dip below 60 or go above it,it's locked in place. Capped to me means the frame rate can fluctuate but can't go above 60,like it has a lid on it.
Timu
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(12-18-2013, 09:00 PM)
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Originally Posted by Travis Touchdown

Mario 3D is 720p? really?

Yep, but at 60FPS though.
Trago
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(12-18-2013, 09:02 PM)
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What resolution is Sonic Lost World?

I think it's 60FPS too.
brobban
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(12-18-2013, 09:03 PM)
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Originally Posted by gregor7777

He's not saying ther there are no drops, or that you can't notice the drops. He's saying you can't say they are 5fps drops, because there is no way your eye could tell that the drops were 5fps.

Sure about that?
"Such a drop is categorically invisible to anyone who plays games without a giant FPS graph overlaying them"
pepone1234
Junior Member
(12-18-2013, 09:03 PM)
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Originally Posted by Trago

What resolution is Sonic Lost World?

I think it's 60FPS too.

1080p

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