How is the handling of the cars compared to Flatout 1 and 2? Is it more challenging/realistic like in Flatout 1 or is it more action-oriented and easier like in Flatout 2?
Also, I saw an "Anti-spin" option in the Giant Bomb video. What does it do? Does it prevent your car from oversteering in curves?
Personally I enjoyed Flatout 2 way more than 1 because the handling was more action-oriented. But I heard that Next Car Game is going back to the roots and feels more like Flatout 1 so I'm not sure if I should buy the Early Access version or not.
Another question: Do I get both, the "Next Car Game Technology Sneak Peek 2.0" (the white test arena) and the "normal" sneak peak (destruction derby and races) when I buy it on Steam?
There is a free version of the Sneak Peek? Thanks, didn't know that, sweet! Will download that now.You should get both the Early Access version and the Sneak Peek 2.0 as separate items in your Steam games list. To get a bit of a feel for the handling, you could download the free version of the Sneak Peek by signing up for their newsletter from their website.
You should get both the Early Access version and the Sneak Peek 2.0 as separate items in your Steam games list. To get a bit of a feel for the handling, you could download the free version of the Sneak Peek by signing up for their newsletter from their website.
Silly me, thank. Was just too excited about this game.Look up a few posts.
(You get both, but the tech demo is delivered in a zip file instead of through Steam)
Are you talking about Jeff Gerstmann?Jeff was a bit of a bummer to listen to on the Giantbomb video though!
Are you talking about Jeff Gerstmann?
I didn't watch it so I'm not sure what you are referring about, but... Is he ever NOT a bummer to listen talking about any game?
No offense, but that sounds pretty damn boring. I love basically all driving games but I reckon I'd give that a pretty wide berth.He is right though, I totally wish someone would make a derby sim. There's has never been a realistic one, I guess it's not exciting enough for gaming. Test Drive: Eve of Destruction came the closest.
It would need slower speeds, tactical destruction (eg. where there is more to it than simply taking the engine out, like aiming at the wheels to stop the car from moving), rules (no hitting drivers side door, demolition derby specific upgrades (eg. extras batteries, moving exhaust from the edge of vehicles to stop it being pinched). I can only dream! Hopefully someone mods some more simesque features.
Giant Bomb played it
http://www.giantbomb.com/videos/unfinished-next-car-game-01-16-2014/2300-8378/
A couple of GIFs from there:
No offense, but that sounds pretty damn boring. I love basically all driving games but I reckon I'd give that a pretty wide berth.
Having said that... thinking about it now, I'd probably give it a good crack More I think on it, the more it becomes appealing.No offence taken, I understand its a pretty small market!
He is right though, I totally wish someone would make a derby sim. There's has never been a realistic one, I guess it's not exciting enough for gaming. Test Drive: Eve of Destruction came the closest.
It would need slower speeds, tactical destruction (eg. where there is more to it than simply taking the engine out, like aiming at the wheels to stop the car from moving), rules (no hitting drivers side door, demolition derby specific upgrades (eg. extras batteries, moving exhaust from the edge of vehicles to stop it being pinched). I can only dream! Hopefully someone mods some more simesque features.
No offence taken, I understand its a pretty small market!
These are the wankers that killed off Ridge Racer with that Unbounded abomination, yeah?
The only damage model I want to see is the office of Bugbear being bulldozed, so they can never make another videogame.
How can it have been killed if another entry in the series came out after it? Stop being an idiot.These are the wankers that killed off Ridge Racer with that Unbounded abomination, yeah?
The only damage model I want to see is the office of Bugbear being bulldozed, so they can never make another videogame.
This game looks incredible. I loved the Flatout games to Bugbear and I'm an old Destruction Derby veteran, so this should be perfect!
They have a stellar track record too. Flatout 1 & 2, Flatout: Ultimate Carnage (great 'reworked' or modernized version of 2 outside of GFWL), SEGA Rally on the PSP and Ridge Racer: Unbounded were all fantastic racing games with their own share of innovations. A shame Unbounded's track creator went unrecognized, for that matter.Bugbear is amazing. Flatout 1 is one of the absolute best games ever made. I've never seen a game more focused on having fun and you can tell the developers feel passionately about it, since all they're doing here is making a badassier version of FO1.
Or you can stop being an ignorant cunt, considering Namco approached Bugbear (not the other way around) to make a Ridge Racer spin-off in that style. Not mainline entry, spin-off.These are the wankers that killed off Ridge Racer with that Unbounded abomination, yeah?
The only damage model I want to see is the office of Bugbear being bulldozed, so they can never make another videogame.
Since the rest of the gifs are pretty big ~30MB I'll just link them.
http://farm4.staticflickr.com/3765/11848567685_9c8aa9ee8b_o.gif
http://farm3.staticflickr.com/2811/11849901844_f3195bfa34_o.gif
http://farm6.staticflickr.com/5482/11850290646_6178026531_o.gif
http://farm3.staticflickr.com/2857/11850279196_8fa2e7a5c6_o.gif
Can't wait until there's more to this game. Some of these crashes kinda reminds me of that first Motorstorm trailer when the yellow car crashes at the end.
These are the wankers that killed off Ridge Racer with that Unbounded abomination, yeah?
The only damage model I want to see is the office of Bugbear being bulldozed, so they can never make another videogame.
Jeff was a bit of a bummer to listen to on the Giantbomb video though!
This game could do with one of those I reckon. Or rather, letting you place objects on the existing tracks and arenas. With all the nonsense that's on the test arena you could make some stupid shit happen.A shame Unbounded's track creator went unrecognized, for that matter.
Having played this now im in two minds:
One part of me fucking loves it, because i was a huge fan of DD2 back in the day, and this is essentially a spiritual sequel to DD2. The physics are glorious and the destruction is a boatload of fun.
The other part of me remembers that in DD2, it was next to impossible to win a race by racing. The crash happy AI, massive pile-ups, and car damage meant that in any race, you would more than likely get rammed off the track at the first corner leaving you trailing by miles. Or youd have lost a wheel by lap 2. The only way to win in DD2 was to lie in wait on the track and tray to wreck your opponents as they came around, and get a high enough score to win by default. And so far, NCG is exactly like that, i havent come first in any races due to being rammed or running into a pile up. The best i managed was 2nd place, and even then i had to do a massive shortcut to catch up with the leaders after i got rammed into a signpost.
The derbys are impossible to win unless you just actively avoid all the other cars, wait for them to smash each other up, and then go for the last car. Otherwise youll just wreck your own car long before the others do. Which kinda defeats the purpose of a destruction derby.
Theres plenty of time yet for development, and its looking awesome so far, i jsut hope they make it so that racing is a viable option to win
I like you.They have a stellar track record too. Flatout 1 & 2, Flatout: Ultimate Carnage (great 'reworked' or modernized version of 2 outside of GFWL), SEGA Rally on the PSP and Ridge Racer: Unbounded were all fantastic racing games with their own share of innovations. A shame Unbounded's track creator went unrecognized, for that matter.
Or you can stop being an ignorant cunt, considering Namco approached Bugbear (not the other way around) to make a Ridge Racer spin-off in that style. Not mainline entry, spin-off.
Not their fault they did what they were paid to do (and doing so competently) over a publisher's misguided priorities and insistence to cash-in on established IP's in any way possible, even if the end result isn't remotely similar to its legacy games.
Team Bugbear said:The second update is incoming next week, and it will contain some great new content as well as significant gameplay improvements. The highlights include a completely new cinematic camera mode for taking great screenshots, highly customizable races with both lap and opponent count settings, rotating steering wheels, a plenty of new upgrade parts such as different types of differentials, another chase camera higher and further back, more precise gameplay damage, as well as a hefty amount of small but important improvements and tweaks. More about the details next week!
One thing that we know many of you are anxiously waiting for are new cars, and were happy to let you know that the update will see an addition of a typical 80s style American sedan. It has more weight to it than either of the cars that are now included while its perhaps not as maneuverable. Were pretty confident that it will offer a great new race and derby experience. Naturally the car comes with a set of upgrade parts.
And thats not all. A figure 8 style track is probably something that many players will consider as *the* derby track, so we thought wed put one in! Thats right, the next update will contain a modified version of the derby arena with a figure 8 track built inside it. The space is pretty confined so speeds never get that high, but imagine the chaos and destruction with all 24 cars going after each other in such a small space!