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MrCunningham
Member
(04-22-2014, 11:00 AM)
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Originally Posted by eyeball_kid

That's very impressive for 1983. I did a lot of playing in arcades back then, and I never saw that one. No wonder though, apparently only 1500 machines were made. Atari also released their Star Wars 3D game that same year, though that was just simplistic wireframe models.

They also had Battlezone in 1980, which was wireframe vectors too. But Star Wars did have some advancements over Battlezone... it used colour vectors while Battlezone was black and white. Also the digitized sound bytes from the movie were quite impressive for it's time. I, Robot goes on record as being the first legitimate retail game to use flat shaded polygons though, it's a real landmark title that sort of got lost through time.
ResidentDante
Member
(04-22-2014, 11:28 AM)
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Originally Posted by The Real Abed

I love looking at this game in HD. I would buy a HD rerelease on PC without the pop-in. The game could easily draw the entire world on any modern machine so taking out the pop-in and making it 1080p would be amazing. I wish I'd owned this on PS2 back in the day.

I own the original Saturn version as well as the Genesis version.

Yeah, me too. I wish I had a PC that could run a PS2 emulator with it in HD. They really should re-release this game without the pop-in and in 1080p@60fps.

Originally Posted by Synth

That looks pretty amazing still.

I know! The PS2 version is slightly upgraded though; the wheels are a higher poly rate and the game runs 60fps. The actual arcade version ran at 30fps, even though 60 was fairly standard for most Sega arcade racers like OutRun, Daytona USA, Sega Rally etc.
Joseph Merrick
#2 Tingle Fan
(right after Beezy)
(04-22-2014, 06:45 PM)
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fucking love angular low poly flatshaded stuff. one of my most favourite things. a lot of this on amiga.

like elite 2 frontier, hunter, midwinter etc

b17 flying fortress https://www.youtube.com/watch?v=6AXsMHBA4Cc
carrier command https://www.youtube.com/watch?v=rF9sZUv23yM
a nice elite 2 frontier video was posted earlier in the thread
falcon https://www.youtube.com/watch?v=MO7kMwR8pmA
hunter https://www.youtube.com/watch?v=QfUKY0Q0CDE
infestation https://www.youtube.com/watch?v=5yzoZCrn7wc
midwinter https://www.youtube.com/watch?v=18V1U3Cqei0
populous.. kind of, almost https://www.youtube.com/watch?v=eiin0IkJ9Fs
stunt car racer https://www.youtube.com/watch?v=7hpdj4mAxxM

Originally Posted by RelentlessRolento

Sky Rogue is something everyone should be up on:





yeah, fucking love this. I'd be okay if every game had this art style
mantidor
Member
(04-22-2014, 06:59 PM)
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Originally Posted by mingus

Low poly pixellated textures are the reasons why I think Homeworld and Cataclysm still hold up graphically.



It also lends itself well to papercraft conversion.

Artstyle really triumphs any hardware limitations.

This game is ageless.
rbanke
Member
(04-22-2014, 07:05 PM)
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Originally Posted by Log4Girlz

Man, I love good, low poly art. More powerful PC's and consoles make simple art styles really pop (great lighting models and ultra sharp IQ makes a world of difference from the PSX days...where everything was ugly)

Anyone else wish there were more adventure games with low poly art? I want to make a huge, open world Skyrim-esque action RPG with these fucking graphics:


Who's with me?

I'm with you. It's funny, back in the PS1/N64 days, I really despised 3d games because I thought they looked terrible. Years later I realise it wasn't the polygonal games I hated, it was the IQ. Everything was jaggy and shimmery and looked horrible but today I look at those games with tons of AA running great and it looks awesome. I especially remember the first time I saw Mario 64 running in an emulator with a ton of AA and it looked so great.

I could certainly stand to see more games using art like you posted.
eyeball_kid
Member
(04-22-2014, 07:31 PM)
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Originally Posted by mantidor

Artstyle really triumphs any hardware limitations.

This game is ageless.

I would say that in the case of Homeworld, hardware limitations informed the art style. Many designers tried to force complicated designs into low poly counts, but it's obvious that Homeworld ships were designed to work within that limited technical palette and make the most of it. Great design is timeless.
LiquidMetal14
hide your water-based mammals
(04-22-2014, 07:36 PM)
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Thinking of Brave Fencer.

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