They also had Battlezone in 1980, which was wireframe vectors too. But Star Wars did have some advancements over Battlezone... it used colour vectors while Battlezone was black and white. Also the digitized sound bytes from the movie were quite impressive for it's time. I, Robot goes on record as being the first legitimate retail game to use flat shaded polygons though, it's a real landmark title that sort of got lost through time.
That's very impressive for 1983. I did a lot of playing in arcades back then, and I never saw that one. No wonder though, apparently only 1500 machines were made. Atari also released their Star Wars 3D game that same year, though that was just simplistic wireframe models.
Yeah, me too. I wish I had a PC that could run a PS2 emulator with it in HD. They really should re-release this game without the pop-in and in 1080p@60fps.
I love looking at this game in HD. I would buy a HD rerelease on PC without the pop-in. The game could easily draw the entire world on any modern machine so taking out the pop-in and making it 1080p would be amazing. I wish I'd owned this on PS2 back in the day.
I own the original Saturn version as well as the Genesis version.
I know! The PS2 version is slightly upgraded though; the wheels are a higher poly rate and the game runs 60fps. The actual arcade version ran at 30fps, even though 60 was fairly standard for most Sega arcade racers like OutRun, Daytona USA, Sega Rally etc.
That looks pretty amazing still.
like elite 2 frontier, hunter, midwinter etc
b17 flying fortress https://www.youtube.com/watch?v=6AXsMHBA4Cc
carrier command https://www.youtube.com/watch?v=rF9sZUv23yM
a nice elite 2 frontier video was posted earlier in the thread
populous.. kind of, almost https://www.youtube.com/watch?v=eiin0IkJ9Fs
stunt car racer https://www.youtube.com/watch?v=7hpdj4mAxxM
yeah, fucking love this. I'd be okay if every game had this art style
Sky Rogue is something everyone should be up on:
I'm with you. It's funny, back in the PS1/N64 days, I really despised 3d games because I thought they looked terrible. Years later I realise it wasn't the polygonal games I hated, it was the IQ. Everything was jaggy and shimmery and looked horrible but today I look at those games with tons of AA running great and it looks awesome. I especially remember the first time I saw Mario 64 running in an emulator with a ton of AA and it looked so great.
Man, I love good, low poly art. More powerful PC's and consoles make simple art styles really pop (great lighting models and ultra sharp IQ makes a world of difference from the PSX days...where everything was ugly)
Anyone else wish there were more adventure games with low poly art? I want to make a huge, open world Skyrim-esque action RPG with these fucking graphics:
Who's with me?
I could certainly stand to see more games using art like you posted.
I would say that in the case of Homeworld, hardware limitations informed the art style. Many designers tried to force complicated designs into low poly counts, but it's obvious that Homeworld ships were designed to work within that limited technical palette and make the most of it. Great design is timeless.
Artstyle really triumphs any hardware limitations.
This game is ageless.
It's a part point-and-click, part town life sim made by a small Swedish indie team with an almost paper craft-looking lo-poly style that reminds me somewhat of the Dreamcast and early Animal Crossing. See the tumblr dev blog here for various gameplay clips and screenshots. Set for release sometime in 2015.
The dialog could be much improved, but from a visual standpoint it's winning me over. They're also calling on any devs who want to create mini arcade games for the various bars in the town.
Agreed. This would be great. Something like last gen GTA engine made on next gen hardware.
Im kind of shocked no one has tried to do a GTA style game filled to the brim with low poly characters.....could probably put thousands in a city nowadays if you limit your poly amount
YIIK: A Postmodern RPG
I love how one is so clean and the other is gritty. Would it be worth learning how to model/texture as a hobby just to do low poly stuff? If so, what program(s) would you recommend?