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Fracas
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(01-08-2014, 02:33 AM)
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edit: pls read before jumping to conclusions

Originally Posted by DKo5

Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.

Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno.

And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.

Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.

Can't wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try.

http://teambeyond.net/titanfall-player-count-revealed/

Earlier today Vince Zampella took to Twitter to answer a question about the player count for Titanfall. The fan asked Zampella to reveal what the player count would be and he responded that Titanfall will support a maximum of six players on each team. Players hoping for large Titan battles will have to settle for smaller matches.



Courtesy of gaffer CyReN (saw his Twitter feed) and Beyond Entertainment. I remember the thread awhile back where this first popped up but I believe this is the only time it's been confirmed.
Last edited by Fracas; 01-08-2014 at 04:21 AM.
OneEyeTwoHead
Member
(01-08-2014, 02:33 AM)
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God that sounds horrible.
kurbaan
Banned
(01-08-2014, 02:33 AM)
Good. High player count doesn't mean anything.
kadotsu
Member
(01-08-2014, 02:33 AM)
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Originally Posted by OneEyeTwoHead

God that sounds horrible.

How the fuck did you determine this?
Foffy
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(01-08-2014, 02:34 AM)
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Hahaha. What a joke. That sounds so few.
BibiMaghoo
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(01-08-2014, 02:34 AM)
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That's not ideal, but I guess if everyone can have a mech, that still requires a large-ish map.
bryanee
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(01-08-2014, 02:34 AM)
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Eeerrrrrrrrrr, I wasn't expecting that.
piratepwnsninja
Volition Dev
(01-08-2014, 02:34 AM)
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Originally Posted by kadotsu

How the fuck did you determine this?

Was going to ask the same thing.
BlackJace
Member
(01-08-2014, 02:34 AM)
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That might not go over well for the COD crowd they want to attract.
a Master Ninja
for whom the Bell trolls
(01-08-2014, 02:34 AM)
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Xbox 360 version holding them back? /denial

Honestly, as long as the maps and everything support that player count, this isn't a problem.
Brad Grenz
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(01-08-2014, 02:34 AM)
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Cloud.
BLunted
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(01-08-2014, 02:34 AM)
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Wow, that sounds really crappy.
SniperHunter
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(01-08-2014, 02:34 AM)
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way too low
Stimpack
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(01-08-2014, 02:34 AM)
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Huh. Wasn't expecting that.
alr1ght
bish gets all the credit :)
(01-08-2014, 02:34 AM)
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What about PC?
mullet2000
Member
(01-08-2014, 02:34 AM)
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Makes sense. I have no idea why people start thinking it would be 64 players or whatever.

Given that all players will have titans following them, there are lots of AI players on the field, etc, a 6v6 player count just makes sense. The maps will be far from empty.
Ricerocket
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(01-08-2014, 02:34 AM)
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6v6 with mechs? Wat.
APZonerunner
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(01-08-2014, 02:35 AM)
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Rather a smaller, tighter experience than a massive sloppy one.

6 on 6 worked a treat when I played it. Doesn't feel empty at all, and the AI plays a bigger part in that than you might think.
The Flash
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(01-08-2014, 02:35 AM)
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Now I'm sad
RK9039
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(01-08-2014, 02:35 AM)
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Originally Posted by Brad Grenz

Cloud.

This.

The player count increases as the Cloud gets stronger. It's science.
Fracas
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(01-08-2014, 02:35 AM)
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Originally Posted by alr1ght

What about PC?

I'd assume it's capped across all platforms
Colonel Nasty
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(01-08-2014, 02:35 AM)
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Whys this bad?
Sneds
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(01-08-2014, 02:35 AM)
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Originally Posted by bryanee

Eeerrrrrrrrrr, I wasn't expecting that.

Me neither. 6 a-side is surprisingly low.
DUFFMCWALIN
Member
(01-08-2014, 02:35 AM)
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Eww. Haven't played it but that doesn't sound good at all. Tisk tisk for those shaming large number multiplayer games. Those are usually the best.

edit: Also I don't want AI in my multiplayer games. Its multiPLAYER, not multiai.
Hamster Plugin
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(01-08-2014, 02:35 AM)
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Originally Posted by BlackJace

That might not go over well for the COD crowd they want to attract.

Call of Duty plays with 12 players, except for a special playlist called Ground War which goes up to 18.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(01-08-2014, 02:35 AM)
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What ever works best for the gameplay I suppose.
abadguy
Member
(01-08-2014, 02:36 AM)
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Originally Posted by OneEyeTwoHead

God that sounds horrible.

Why?
antitrop
does not much care for
anti-shooter bias
(01-08-2014, 02:36 AM)
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This has been known for a long time.

The AI Soldiers should fill up the maps just fine, it won't feel like Ghosts where you're just running around large maps for long stretches of time without actually seeing anything.
jediyoshi
Banned
(01-08-2014, 02:36 AM)
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Originally Posted by ITADAKIMASU

6v6 with mechs? Wat.

Yeah, 12v12 matches when people have the ability to call in mechs sounds like madness. Matches are populated enough between AI and players.
fastford58
Member
(01-08-2014, 02:36 AM)
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12?! What the hell.

Is this PC and xONE?
NoLoveForFailWheelDrive
Wrong wrong WRONG!!! Ignorance at its finest
(01-08-2014, 02:36 AM)
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Originally Posted by APZonerunner

Rather a smaller, tighter experience than a massive sloppy one.

6 on 6 worked a treat when I played it. Doesn't feel empty at all, and the AI plays a bigger part in that than you might think.

Bingo. Killzone Shadow Fall is 7 v 7 and it's incredibly tight and well balanced.
David_hayter
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(01-08-2014, 02:36 AM)
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thats a good number for competitive mode.
I play CSGO with 5v5 competitive mode and its great. Playing with like 15v15 is too chaotic.

but really depends on the Titanfall map
andromeduck
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(01-08-2014, 02:36 AM)
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such scale
Filth
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(01-08-2014, 02:36 AM)
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Originally Posted by alr1ght

What about PC?

i thought it wasnt coming out for pc anymore.
UpUpDownDown
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(01-08-2014, 02:36 AM)
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Player count is irrelevant if the game is designed well.
SymbiantXenos
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(01-08-2014, 02:36 AM)
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Does seem a little low.
Justin
Member
(01-08-2014, 02:36 AM)
Sounds good to me. Don't forget that you can have your Titan be controlled by the AI while you run around as infantry.
Salex_
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(01-08-2014, 02:36 AM)
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Originally Posted by Colonel Nasty

Whys this bad?

Apparently people think more players = automatically better.
BennyBlanco
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(01-08-2014, 02:36 AM)
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I don't see what the big deal is with this game.
Hexa
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(01-08-2014, 02:37 AM)
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I'm sure the AI will be great then. They have to be using the cloud for something.
Pixel Warrior
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(01-08-2014, 02:37 AM)
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I think this kills it for me. I'd still like to try it, but 6 vs 6 is not something I was expecting.
DirgeExtinction
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(01-08-2014, 02:37 AM)
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And some people were bashing KZ:SF for their lowered player count. What is it now? 12v12?
piratepwnsninja
Volition Dev
(01-08-2014, 02:37 AM)
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Originally Posted by APZonerunner

Rather a smaller, tighter experience than a massive sloppy one.

6 on 6 worked a treat when I played it. Doesn't feel empty at all, and the AI plays a bigger part in that than you might think.

No but more numbers = better all the time, regardless of experience. Duh.
Kuro
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(01-08-2014, 02:37 AM)
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Looks I'll be waiting for this to hit a sale on Origin.
mullet2000
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(01-08-2014, 02:37 AM)
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Originally Posted by BennyBlanco

I don't see what the big deal is with this game.

And here we go...
Alex
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(01-08-2014, 02:37 AM)
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I've come to prefer lower counts, so I like this. I liked big, sprawling player counts back when things were more simple and open and visuals and indications were much more clear but nowadays it's all just a muddled mess for me when you hike it up to the 32/64 fare.
Robot Pants
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(01-08-2014, 02:37 AM)
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I think this game would be a complete cluster fuck with any more. 6v6 seems fine.
Mr.Marston
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(01-08-2014, 02:37 AM)
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Lol

So 12 players among a sea of of cannon fodder AI.
Sneds
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(01-08-2014, 02:37 AM)
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Originally Posted by Loudninja

What ever works best for the gameplay I suppose.

True. Unless it's been done for technical reasons.

Originally Posted by APZonerunner

Rather a smaller, tighter experience than a massive sloppy one.

6 on 6 worked a treat when I played it. Doesn't feel empty at all, and the AI plays a bigger part in that than you might think.

Is that a good thing?
Papercuts
fired zero bullets in the orphanage.
(01-08-2014, 02:37 AM)
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Cue freakouts before realizing map design is key to play count. Not everyone is aiming for Battlefield amounts.

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