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Fiktion
Member
(01-14-2014, 06:26 AM)
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EDIT: No longer a rumor, confirmed by GAF member Semajer.

Originally Posted by Semajer

Okay, I've had a quick skim of the magazine and these jumped out at me. Spoilers, maybe:

The article describes some of the first parts of the game.
It says that most levels take around 10 minutes to complete on your first attempt.
Stage 3-3 Frantic Field is set against a hurricane, with small tornadoes, and lightning as obstacles. Eventually you reach the eye of the storm.
The stage after is set in a forest, with sections on fire due to the previous levels lightning. You need to use watery fruit to put out vine fires in order to progress.
It says there are tag barrels ala Donkey Kong 64, to switch between Kongs. It may just mean the DK barrels though.
There are multiple routes to take in levels.
There are three secret levels per world.

Time Attack returns, but you can select which character's DK barrels will appear.
Hot damn, players can upload times and full replays to show friends, and to help other players improve their own times.

There seems to be more emphasis on the background, which is constantly moving, which makes the world feel alive, and sometimes provides hints to what you're going to encounter next.

There is an interview with Michael Kelbaugh, and Kensuke Tanabe.
When asked if there was anything the felt was missing from the game Tanabe said that he wishes they could have done more with the animal buddies.
He also mentions that there is something from A Link to the Past that he want to do, couldn't, and used it in Link's Awakening instead. Which was the ending of LA when the egg opens.
Kelnaugh mentions three of his favourite levels; 6-6 Cliffside Slide, "like jumping right into the middle of an action movie", it's a silhouette level. 4-4 Irate Eight, and underwater level which sounds like the giant octopus from DKCR is back. 3-3 Frantic Fields, which is challenging, but with a bit of comedy.
Tanabe mentions that World 4 is made of only underwater levels.

He also mentions that he likes 4-4, and 3-6 Cannon Canyon, because of the dynamic 3D camera movement.
Kelbaugh said that the animation quality is improved over DKCR, and with David Wise, Kenji Yamamoto, and Scott Petersen, they have an amazing soundtrack, and special effects effort.
Tanabe was surprise that so few people in DKCR didn't want to use the Super Guide once it appeared. He said that the difficulty of TF hasn't been lowered, but that they have added some features that will give casual players an easier time. (Probably the items in Funky's shop, which I think are carried over from DKCR3D.)
They both say that the difficulty hasn't been lowered, but the new items, and Kong POW allow you to change the difficulty of the levels somewhat.

Miyamoto told Retro, when first working on DKCR: "This is my baby. Don't mess it up."
Kelbaugh and Tanabe both worked on DKC, with Tanabe on the Japanese localisation, but never met.
Ten years later Tanabe met Kelbaugh, when he became president of Retro. He saw that Kelbaugh had a DKC jacket, and they learned that they both worked on DKC.
A few years after that they both started on DKCR, so Michael gave DKCR the codename F8 - fate.
Retro was working on Mario Kart 7, and TF at the same time.
Tanabe, and his team at SPD is Retro's primary contact at Nintendo, but the games are a collaborative effort throughout Nintendo.
If they found themselves on Kong Island Kelbaugh would team up with Diddy, and Tanabe with Donkey Kong, so that he could be carried around.

The original post on Nintendo Life:

The latest edition of the U.K Official Nintendo magazine (104) has some really interesting new information about DKCTF. For example each world has 3 secret levels instead of the original games one per world . Also the President and CEO of Retro says "As for Tropical Freeze, there are a few more things I feel we could have done with the animal buddies" which to me suggests that at least something has been done with them in Tropical Freeze.

So we are now looking at a game with around 60 levels in total (6 or 7 main with 3 secret ones) so similar if not larger than returns!

I would seriously reccomend that any DKCTF fan who lives in the U.K. gets the latest issue when it arrives in shops on 15th January as it reveals a fair few new bits about the game that I have not seen anywhere else and is an interesting read!

Last edited by Fiktion; 01-14-2014 at 11:14 PM.
Camjo-Z
Member
(01-14-2014, 06:39 AM)
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DKCR had a severe lack of swordfish riding. Hopefully this grievous flaw is amended in Tropical Freeze.
Semajer
Member
(01-14-2014, 06:42 AM)
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I got my issue a few days ago. I'll have a read through it, and try to confirm when I get back from work in an hour or so, if noone beats me to it.
Tripon
Member
(01-14-2014, 06:45 AM)
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Nintendo dropping nintendo power still makes me sad. ONM isn't the same thing, but its nice that something like it exists.
rokero
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(01-14-2014, 06:58 AM)
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Originally Posted by Tripon

Nintendo dropping nintendo power still makes me sad. ONM isn't the same thing, but its nice that something like it exists.

I really miss Nintendo Power, since Borders closed in my country it's impossible to get ONM here
TheSpaceBetween
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(01-14-2014, 07:30 AM)
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Originally Posted by Fiktion


The big news, other than the return of Animal Buddies, is that 3 secret levels per world would make this game as big or bigger than Returns, which is something that people have expressed concern about.

Returns had 72 levels. 60 Would still be well short, but we still really have no idea and won't know until reviews come in.
TheSpaceBetween
Member
(01-14-2014, 07:31 AM)
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Originally Posted by Semajer

I got my issue a few days ago. I'll have a read through it, and try to confirm when I get back from work in an hour or so, if noone beats me to it.

Sweet. Tell us everrrrything :).
BONDO
Member
(01-14-2014, 07:38 AM)
Post scans. =p
lol
Elixist
Member
(01-14-2014, 07:41 AM)
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yay hopes its true, that classic rhino so good.
Anticitizen One
Banned
(01-14-2014, 07:44 AM)
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I really hope Retro didn't do something dumb and drop animal buddies entirely. They were already sorely lacking in DKC Returns. Just a few hidden Rambi encounters and a cameo by Squawks are you kidding me?
Hero of Legend
Member
(01-14-2014, 07:45 AM)
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Originally Posted by BONDO

Post scans. =p
lol

Can't, it's against the Terms of Service because it defeats the purpose of others buying the magazine. Summaries of articles are allowed though, but you can't transcribe it (copy it word for word).
DICKS AHOY
Member
(01-14-2014, 07:46 AM)
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Originally Posted by Anticitizen One

I really hope Retro didn't do something dumb and drop animal buddies entirely. They were already sorely lacking in DKC Returns. Just a few hidden Rambi encounters and a cameo by Squawks are you kidding me?

I want motherfuckin Squitter to come back. Googley eyed spider with tennis shoes design was 90's as fuck, but was also really fun to dick around with in DKC2/3.
Semajer
Member
(01-14-2014, 09:41 AM)
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Okay, I've had a quick skim of the magazine and these jumped out at me. Spoilers, maybe:

The article describes some of the first parts of the game.
It says that most levels take around 10 minutes to complete on your first attempt.
Stage 3-3 Frantic Field is set against a hurricane, with small tornadoes, and lightning as obstacles. Eventually you reach the eye of the storm.
The stage after is set in a forest, with sections on fire due to the previous levels lightning. You need to use watery fruit to put out vine fires in order to progress.
It says there are tag barrels ala Donkey Kong 64, to switch between Kongs. It may just mean the DK barrels though.
There are multiple routes to take in levels.
There are three secret levels per world.
Time Attack returns, but you can select which character's DK barrels will appear.
Hot damn, players can upload times and full replays to show friends, and to help other players improve their own times.
There seems to be more emphasis on the background, which is constantly moving, which makes the world feel alive, and sometimes provides hints to what you're going to encounter next.

There is an interview with Michael Kelbaugh, and Kensuke Tanabe.
When asked if there was anything the felt was missing from the game Tanabe said that he wishes they could have done more with the animal buddies.
He also mentions that there is something from A Link to the Past that he want to do, couldn't, and used it in Link's Awakening instead. Which was the ending of LA when the egg opens.
Kelnaugh mentions three of his favourite levels; 6-6 Cliffside Slide, "like jumping right into the middle of an action movie", it's a silhouette level. 4-4 Irate Eight, and underwater level which sounds like the giant octopus from DKCR is back. 3-3 Frantic Fields, which is challenging, but with a bit of comedy.
Tanabe mentions that World 4 is made of only underwater levels.
He also mentions that he likes 4-4, and 3-6 Cannon Canyon, because of the dynamic 3D camera movement.
Kelbaugh said that the animation quality is improved over DKCR, and with David Wise, Kenji Yamamoto, and Scott Petersen, they have an amazing soundtrack, and special effects effort.
Tanabe was surprise that so few people in DKCR didn't want to use the Super Guide once it appeared. He said that the difficulty of TF hasn't been lowered, but that they have added some features that will give casual players an easier time. (Probably the items in Funky's shop, which I think are carried over from DKCR3D.)
They both say that the difficulty hasn't been lowered, but the new items, and Kong POW allow you to change the difficulty of the levels somewhat.
Miyamoto told Retro, when first working on DKCR: "This is my baby. Don't mess it up."
Kelbaugh and Tanabe both worked on DKC, with Tanabe on the Japanese localisation, but never met.
Ten years later Tanabe met Kelbaugh, when he became president of Retro. He saw that Kelbaugh had a DKC jacket, and they learned that they both worked on DKC.
A few years after that they both started on DKCR, so Michael gave DKCR the codename F8 - fate.
Retro was working on Mario Kart 7, and TF at the same time.
Tanabe, and his team at SPD is Retro's primary contact at Nintendo, but the games are a collaborative effort throughout Nintendo.
If they found themselves on Kong Island Kelbaugh would team up with Diddy, and Tanabe with Donkey Kong, so that he could be carried around.

Originally Posted by BONDO

Post scans. =p
lol

No. =p
lol
DICKS AHOY
Member
(01-14-2014, 09:49 AM)
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Originally Posted by Semajer

When asked if there was anything the felt was missing from the game Tanabe said that he wishes they could have done more with the animal buddies.

This really does read like to me that they're either not back at all or it's just Rambi again this time around.
Fiktion
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(01-14-2014, 09:49 AM)
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Originally Posted by Semajer

Okay, I've had a quick skim of the magazine and these jumped out at me. Spoilers, maybe:

Awesome, thanks for the confirmation and extra information.

Can the mods change the title?
Canon
Member
(01-14-2014, 09:52 AM)
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Finally time attacks serve a purpose, bragging to friends on the Internet.
Semajer
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(01-14-2014, 09:53 AM)
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Originally Posted by Canon

Finally time attacks serve a purpose, bragging to friends on the Internet.

They already served a purpose: making you cry with rage when you were 0.1seconds away from the Shiny Gold medal.
Rizsparky
Member
(01-14-2014, 09:58 AM)
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I'm dissapointed with the lack of buddy information :(
mrmickfran
Member
(01-14-2014, 09:58 AM)
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10 minute levels in a 2D platformer? That seems odd.

Also, I thought David Wise was the sole composer? It now confirms that Kenji Yamamoto is back as well as introducing a composer that I have never heard of >_>
Last edited by mrmickfran; 01-14-2014 at 10:01 AM.
TheSpaceBetween
Member
(01-14-2014, 09:59 AM)
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Thanks! Everything sounds great, though I wish there was more done with animal buddies.
daripad
Junior Member
(01-14-2014, 09:59 AM)
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I wonder if this game will have stamps. It would work well bcause 100% this game should be difficult
Sendou
Member
(01-14-2014, 10:00 AM)
Holy shit this game sounds good but who's Scott Petersen?

Originally Posted by mrmickfran

Also, I thought David Wise was the sole composer? It now confirms that Kenji Yamamoto is back as well as introducing a composer I have never heard of >_>

Yamamoto returning was announced earlier but this third composer is news.
Last edited by Sendou; 01-14-2014 at 10:02 AM.
Fiktion
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(01-14-2014, 10:01 AM)
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Originally Posted by mrmickfran

10 minute levels in a 2D platformer? That seems odd.

Also, I thought David Wise was the sole composer? It now confirms that Kenji Yamamoto is back as well as introducing a composer I have never heard of >_>

I read that as Scott Petersen being the special effects guy.

We don't know if Yamamoto is composing or producing or what. His role in the last game was just oversight.
Incitemaybe
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(01-14-2014, 10:01 AM)
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First thing I've read about this game that kinda has me hyped.
TheSpaceBetween
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(01-14-2014, 10:01 AM)
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Originally Posted by mrmickfran

10 minute levels in a 2D platformer? That seems odd.

Also, I thought David Wise was the sole composer? It now confirms that Kenji Yamamoto is back as well as introducing a composer I have never heard of >_>

I think they are assuming you will die a few times on each level.
Canon
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(01-14-2014, 10:02 AM)
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Originally Posted by Sendou

Holy shit this game sounds good but who's Scott Petersen?



Yamamoto returning as composer was announced earlier but this third composer is news.

It is not news. He was announced around E3.
DICKS AHOY
Member
(01-14-2014, 10:02 AM)
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Originally Posted by mrmickfran

10 minute levels in a 2D platformer? That seems odd.

Also, I thought David Wise was the sole composer? It now confirms that Kenji Yamamoto is back as well as introducing a composer that I have never heard of >_>

Googling his name doesn't bring up the most flattering descriptions.
Sendou
Member
(01-14-2014, 10:02 AM)

Originally Posted by Canon

It is not news. He was announced around E3.

Oh. So who is he? This guy?
Bill Rizer
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(01-14-2014, 10:03 AM)
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Originally Posted by Fiktion

I read that as Scott Petersen being the special effects guy.

If he's the same guy from DKCR, I'm totally sold on his work. My subwoofer is ready.
TheSpaceBetween
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(01-14-2014, 10:03 AM)
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Originally Posted by Sendou

Holy shit this game sounds good but who's Scott Petersen?



Yamamoto returning was announced earlier but this third composer is news.

Scott Petersen is credited as "audio supervisor" for DKCR.
Canon
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(01-14-2014, 10:03 AM)
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Originally Posted by Sendou

Oh. So who is he?

An in-house composer at Retro Studios, probably communicating with Wise and Yamamoto if they're not in studio.
Fiktion
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(01-14-2014, 10:04 AM)
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Originally Posted by Canon

An in-house composer at Retro Studios, probably communicating with Wise and Yamamoto if they're not in studio.

You made this up.

I was right, he's a sound designer.

Scott Petersen is a sound designer at Retro Studios. Petersen was previously employed at Blizzard Entertainment and Blizzard North before joining Retro. [1] In Metroid Prime 3: Corruption, one of the dead marines on the G.F.S. Valhalla is named after him.


LinkedIn


Scott Petersen
Audio Supervisor at Retro Studios
Austin, Texas Area
Entertainment

mrmickfran
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(01-14-2014, 10:07 AM)
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Originally Posted by Fiktion

You made this up.

I guess that you could say that his information wasn't... canon.
Canon
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(01-14-2014, 10:07 AM)
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Originally Posted by Fiktion

You made this up.

I was right, he's a sound designer.

Actually upon Googling, he was announced as audio director. I was mistaken, sorry.
Last edited by Canon; 01-14-2014 at 10:10 AM.
TheSpaceBetween
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(01-14-2014, 10:08 AM)
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He did sound on Echoes and Corruption as well, so he is ace in my book.
Fiktion
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(01-14-2014, 10:15 AM)
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Originally Posted by Canon

Actually upon Googling, he was announced as audio director. I was mistaken, sorry.

Ah I can see how you made that mistake. No biggie.
TheZjman
Banned
(01-14-2014, 10:19 AM)
Hype increasing. So looking forward to this game.
GreatCharleston
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(01-14-2014, 10:20 AM)
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Urge to pre-order rising.
TheSpaceBetween
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(01-14-2014, 10:35 AM)
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Originally Posted by Semajer

. 4-4 Irate Eight, and underwater level which sounds like the giant octopus from DKCR is back.

Miyamoto told Retro, when first working on DKCR: "This is my baby. Don't mess it up."

I see so the Octopus has migrated from DK Island to Sea Breeze Cove :p.

Concerning Miyamoto, I find it funny that he said that when his lone contribution, the blow mechanic, was the dumbest part of the game.
mrmickfran
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(01-14-2014, 11:01 AM)
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I find it funny that Miyamoto was concerned about DKCR when he was one of the few people who had confidence in Retro's ability to make Metroid Prime.
Subaru
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(01-14-2014, 11:20 AM)
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I don't like 10 minutes level, I prefer more stages shorts.
Chindogg
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(01-14-2014, 11:20 AM)
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Originally Posted by mrmickfran

I find it funny that Miyamoto was concerned about DKCR when he was one of the few people who had confidence in Retro's ability to make Metroid Prime.

When you give your very first success to someone else to develop, you'll get a little nervous too.
Ushojax
Should probably not trust the 7-11 security cameras quite so much
(01-14-2014, 11:22 AM)
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Originally Posted by TheSpaceBetween

Concerning Miyamoto, I find it funny that he said that when his lone contribution, the blow mechanic, was the dumbest part of the game.

I'm fairly certain Miyamoto was talking about the character of Donkey Kong as 'his baby' and not DKCR specifically.
AniHawk
Cranky. Very cranky.
Rather sarcastic to boot.
(01-14-2014, 11:26 AM)
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each level is about ten minutes long
world 4 is all water levels
somewhere around 9 levels per world

so... 90 minutes straight of water levels.
Yoshi
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(01-14-2014, 11:27 AM)
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Time Attack returns, but you can select which character's DK barrels will appear.

Oh my, many many hours ahead to get those gold medals again (shiny gold was too much for me last time and will probably be again, this time).
RE lover
Junior Member
(01-14-2014, 11:27 AM)
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Only underwater levels in world 4?! Not sure I like that, they better have awesome music and of course enguarde to make them bearable
Aostia
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(01-14-2014, 11:29 AM)
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great news indeed, imho. especially for number of levels, ost and the video upload!
CoffeeJanitor
Junior Member
(01-14-2014, 11:30 AM)
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The water level music....can't wait.
Mihael Mello Keehl
(01-14-2014, 11:31 AM)
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OT name... FUCKING DONKEY KONG COUNTRY TROPICAL FREEZE |OT|
Azure J
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(01-14-2014, 11:36 AM)
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Originally Posted by AniHawk

each level is about ten minutes long
world 4 is all water levels
somewhere around 9 levels per world

so... 90 minutes straight of water levels.

On the flip side, they have to be pretty confident that these levels are ace in order to go balls out and say "only underwater stages" like that.

[/hopeless optimist]

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