Originally Posted by Colin Moriarty
Reliable sources have confirmed to IGN that there were layoffs at Sony Santa Monica Studio today. The Sony-owned, exclusive developer – founded in 1999 – is best known for its God of War games. The extent of the damage remains unclear, though there are indications that one of the projects the studio was working on has been cancelled alongside this round of layoffs.
Update: Sony has provided the following statement to IGN, confirming what our sources have told us:
SCEA can confirm that we have completed a reduction in workforce at Santa Monica Studio. This is a result of a cycle of resource re-alignment against priority growth areas within SCE WWS. We do not take these decisions lightly. However, sometimes it is necessary to make changes to better serve the future projects of the studio. We have offered outplacement services and severance packages to ease transition for those impacted.
Originally Posted by DarkLordMalik
@GrumpyGamerGuy I'm not sure. But the IP is canceled.
Originally Posted by Cyberiahttps://twitter.com/jonathanhawkins/...53163777019904
I've only heard people mentioning a new IP, where's the reference to Stig?
According to our sources, a majority of layoffs consist of key staff that were working on Santa Monica’s new IP, the project now more or less scrapped into oblivion. While details on the project are scarce, we’ve been told it was a science fiction title not all that far removed from Bungie and Activision’s Destiny, and a very large project at the studio, with sources expressing very positive enthusiasm for the project’s vision and potential. We’ve also been told that after Destiny was formally revealed parts of Santa Monica’s sci-fi project underwent rather significant changes, the original vision apparently quite similar to what Bungie is cooking up, changes applied to distance the two. Based on information supplied, we’re lead to believe the choice to divert Santa Monica’s project away from Destiny comparisons lead to somewhat troubled development, the studio unable to fully get the project back on course, ultimately culminating in its cancellation.
Cory Barlog weighs in: