EDIT: Confirmation that the lighting was running real-time on a retail PS3:
In case anyone's curious, Namco PR told me today that they're working with Japan in hopes of saying something next week. It'll be on Kotaku whenever I get it.
Oh yes. A standard retail PS3. Not even a devkit.
I watched one of the stations crash even and they simply reset the PS3 and the disc showed up on the XMB menu and everything. You could also use the PS button.
This thread feels like a warzone at times. It's fine if you don't think this is worth it, but all we are looking for is an honest, truthful answer about why we were promised something until release day, and some clarification on the PC version.
From all the bullshit publishers (devs?) have been pulling recently (Aliens: Colonial Marines , Watch Dogs), I just figured it would be nice to get a proper answer, with no bullshit. But a proper answer is not "Things change in development", as those things were advertised and used as selling points until release day.
People think there is malicious intent here. There is not. Want that, take to the other thread.
Glad we have your attention, J.K :p
Some of you people are missing the point ENTIRELY.
Game get's announced (April 2013) > Advertise new lighting engine and how this majorly affects gameplay > Continue to use this as a selling point until release day > Game doesn't have it on release day.
There are people defending this in the thread.
Following on from this thread, I have started a Twitter campaign aimed at Namco/From Software.
Namco Bandai America:
Namco Bandai UK:
Namco Bandai community manager:
The goal of this is to get answers from Namco/From Software about the sudden and inexplicable downgrade of Dark Souls 2's graphics at the last second without so much of a whisper to its consumers, after showing off their new lighting engine and touting gameplay features which no longer exist all the way up to a month before release., and if the PC version will be affected by these changes.
zephervack made a good post in the other thread about the different builds:
The issue here is that we were deceived all the way up until launch, with no indication that the graphics had been butchered beyond recognition until the game was already in our hands. A lot of people, including myself, were incredibly impressed by the atmosphere from the lighting and the torch mechanic shown until the end of January, and for them to suddenly disappear a few weeks later in the final release after selling those mechanics to us since the reveal, with NOT A SINGLE INDICATION, is INCREDIBLY dishonest and borderline false advertising.
Ok so here is what we know so far.
Reveal April 2013 (probably on PC), exclusive IGN Demo
1. Complex geometry (look at border of the door).
2. More complex textures.
3. Awesome lightning.
4. Small attention to detail like the cobwebs in the tunnel.
5. Normal mapping on walls of tunnel
TGS Demo Sep 2013 and end of January footage (running on non-dev PS3)
1. Keeps awesome lightning.
2. Reduced geometry (border of the door much simpler)
3. Some details removed like the cobweb of the reveal.
4. Textures look simpler than reveal
5. Has better shadows than reveal??
Retail February 2014
1. Lightning gutted
2. Simpler geometry kept from TGS
3. Textures untouched from TGS
Has anyone thought that maybe they couldnt get the lightning to work on the Xbox 360 version, so they decided to remove it from both?
As I said before, the goal of this thread is to get answers from Namco and From Software about this, and if the PC version will be affected by these changes. This thread is NOT about comparing the pre-release and retail versions of the game, if you want that then take it to the other thread. I want this to be a joint effort of trying to contact them for questioning.
To help, sign in/up to Twitter and tweet the following accounts above with the hash tag #DarkSoulsDowngrade with a link to this thread or a message to Namco.