Given this came from GameStar magazine, we will presumably get internet based previews pretty soon.
I tried to combine three posts and tidy it up a bit so I apologize if anything is confusing as I don't speak German and can't double check the original.
Originally Posted by LI
Two New Companions:
-Solas is a renegade mage that is possibly a Dreamer, or in other words, a powerful mage who can enter the Fade at his or her own will. The most known Dreamers are Feynriel from Dragon Age 2, Aurelian Titus from the Dragon Age comics, and Thalsian the first dreamer and the first to claim knowledge of blood magic from the old god Dumat
-He is an apostate, as made apparent through his very non-Circle-ish attire, and he apparently has great knowledge about the Fade itself
-David Gaider says that the Iron Bull is afraid of nothing, except for his past
Originally Posted by BioWare Forums - Janus198/Poison93/Chewin3
Third New Companion:
-GameStar saw also an archer (likely Sera)
Main character voice acting:
-Two voice actors for each gender.
-You select your voice actor at the beginning of the game
-You can't pick a male voice when playing a female character
-The Inquisitor can make his/her own rifts (is it the correct word for Risse) in the fade and summon demons
-No fade puzzles (transformations) like Origins
-The Protagonist can actively jump but not climb.
-Homebase system. You will be able to customize certain rooms and buy upgrades, like a garden to grow plants for alchemy. The journalist also suspects that there will be a "map room", where you can allocate troops to open new trade routes or occupy outposts. Besides Skyhold (which is your main base), you can upgrade your other bases as well.
-Animal wildlife works differently: they interact with each other (wolves hunt deer, a dragon once picked a fight with a giant) and need time to repopulate, so if you kill all the wolves in an area, you’re gonna have to be very patient
-To advance the story, the inquisition has to have gained a certain strength, to unlock new regions
-The environment is supposed to have a big influence on battle, like we’ve seen the inquisitor slightly stumble when the ground turns muddy after rain
-(Creative Director Mike) Laidlaw says most areas are roughly three times the size of the korcari wilds from DA: O
-New enemy giants. They like Darkspawn ogres and throw rocks. [Note: They're also much larger than Darkspawn Ogres.]
-A dragon is especially vulnerable on the head.
-There won't be mod-support for DA:I
-There are some plot notes here, but BioWare's writers noted that there were notable errors on this front in the Gamestar article, so I left them off.
To avoid the scans, here is some art and screens of the characters from other places.