Fairly sure both Wolfenstein: Enemy Territory and Quake III use master servers run by id Software.
They do.
Same for Quake 1-2. Quake 1 didn't need a master server from Gamespy, IIRC. Just they had a better server browser function for Windows at the time.
Additionally, you've been able to direct connect to Q3A with a "quake3://ip.here.right.now" command, IIRC. Similar to the old "steam://ip.or.whatever.here" command that was a security risk. There's apparently an extension/wrapper for your browser that'll do it for Battlefield 1942 as well. So it isn't like it's
impossible to connect to servers if servers band together to show server stats on a webpage like 1999-2000 PC servers did. Or do third parties like Gameranger/AllSeeingEye/etc.
The major thing that modern titles (and some of these titles) lost is the LAN and direct-connect-to-IP console command. Even if you can't do the Quake3:// command, you can boot the game up, ~/console pull down and then enter "connect ip.here.to.connectto" and press enter to direct connect. I don't think many games since 2000 have done that if ever beyond Quake.
Well this is one time P2P wins.
Not really. This is more a server browser master list going down than dedicated servers. You can still host Quake 1-3 servers to this day, but
finding them without the master server/browser server is the issue.
It's like X-box Live shutting down but some games would still (theoretically, though I'm sure logically not possible) be possible: They'd be able to go online, but because the X-box Live servers are down, they couldn't reach EA/publisher dedicated servers NOR use the matchmaking (which is basically an automatic and "find me a server quick to get into" browser function) service because the XBL servers wouldn't be there to "find games" to peer-to-peer connect to.
The only thing "P2P wins" at is being a "tunnel"/work-around by using the LAN option: Which, isn't really a major supported function anymore because people don't really use it for LAN parties nor beg developers for it enough anymore.
I'm the developer of
http://www.GameRanger.com a PC/Mac multiplayer online gaming service supporting over 600 games that has been running since 1999. Hasn't been talked about a lot in the press, but just hit 5 million registered members last month mostly from word of mouth. Many of these games are ex-GameSpy or already had their existing services shut down long ago.
I've been trying to reach out to any affected developers and publishers, as I'm well-positioned to be able to help out. My only interest is in keeping these games alive, no matter how small the player base is.
I'm not sure if I can help with the console games; that may depend on Glu (I've reached out to them as well).
If there are any games you don't want to see die, please urge the developer or publisher to get in touch while there is still time.
If you're talking to Activision and CoD4 pops up on "move from Gamespy/server browser" throw in that they need to fix that stupid "mic needs to be plugged in otherwise multiplayer.exe won't boot" issue to fix, plz. It's utterly stupid that I have to do three steps for something I won't even bother to use to play multiplayer when other PC titles don't need the damn sound-card to bend over backwards to let it handshake with a mic (that I can then unplug) to play multiplayer.