Cornbread78
Member
if it's the classic games and they can make the controls work, then I'd be all-in.
Insomniac made those comments after FFA Vita.
As for Jak: https://www.youtube.com/watch?v=GT4Ppbg257g
Are there any sub-30fps PS2 ports on Vita aside from Jak? MGS and FFX are both at or sometimes above 30fps iirc, and given Sanzaru is developing I imagine the Sly collection will have a steady framerate as well (and I think screenshots confirmed native res for that too, they look really crisp). Who knows how GoW will turn out though. Unless I'm forgetting some PS2 collections, most ports have at least maintained 30fps.I'm terrified of any ports Sony does after the Jak Collection. Please have Bluepoint, Hexadrive, or someone else competent to the ports Sony : I'm not going to support these shitty, sub native, sub 30 fps ports.
Jak Vita was ok, not as bad as soms are saying.
Are there any sub-30fps PS2 ports on Vita aside from Jak? MGS and FFX are both at or sometimes above 30fps iirc, and given Sanzaru is developing I imagine the Sly collection will have a steady framerate as well (and I think screenshots confirmed native res for that too, they look really crisp). Who knows how GoW will turn out though. Unless I'm forgetting some PS2 collections, most ports have at least maintained 30fps.
Shame most of them are sub-native though, but that doesn't bother me all that much (most of the time) so whatever :/
Are there any sub-30fps PS2 ports on Vita aside from Jak? MGS and FFX are both at or sometimes above 30fps iirc, and given Sanzaru is developing I imagine the Sly collection will have a steady framerate as well (and I think screenshots confirmed native res for that too, they look really crisp). Who knows how GoW will turn out though. Unless I'm forgetting some PS2 collections, most ports have at least maintained 30fps.
Shame most of them are sub-native though, but that doesn't bother me all that much (most of the time) so whatever :/
Ah, alright.Jak is the only PS2 port Sony did for the Vita which is why I specified them. I have the FFX/X-2 and MGS Collections. They both run fine even if MGS 2 has different frame rates depending on where you are
Yeah, I thought MGS2 looked and ran pretty great on the system. The little I played of MGS3 on Vita looked and played fine as well. Armature did a good job.Honestly I would never know MGS collection on Vita was not full native res if it weren't DF and maybe two small parts in game. For 720x448 it was looking pretty damn good.
Insomniac has shown interest in bringing Nexus to the Vita if the port meets their expectations. I.e. not another Full Frontal Assault port.What happened to into the nexus for vita?
That sounds like an incredibly uncomfortable experience. It doesn't help that the Vita has no clickable sticks L3/R3. Will the touchpad be able to substitute that? I doubt it.
Ah, alright.
Yeah, I thought MGS2 looked and ran pretty great on the system. The little I played of MGS3 on Vita looked and played fine as well. Armature did a good job.
MGS2 ran significantly worse on the Vita than it did on the PS2.
MGS2 ran significantly worse on the Vita than it did on the PS2.
Megacorp
So SCEA's strategy since 31st of May 2012, regardless of if this is true or not, is HD Collections in lieu of native Vita games. There's a lot of things you can say about SCE Vita support but they haven't left it completely for dead yet. And I like to think they never will. I wonder how Sony will define their first commercial "failure".
SCEJ and SCEE never made a single late port for Vita iirc, while SCEA hasn't released a single Vita-exclusive game since Resistance
Uhhh Tearaway?
Uhhh Tearaway?
Bad wording, I think produced may be a better word.
Tearaway is a SCEE game.
See I'm pretty sure that's what they said about FFA. As much as I love Insomniac I don't really hold too much faith in their help with downporters.
I can't seem to find anything regarding Jak's magic PS2 sauce that ND made. Link?
Never played it on PS2, so I have nothing to compare it toMGS2 ran significantly worse on the Vita than it did on the PS2.
Not to defend that port (it was truly atrocious), but that was a PS3 game they strangely decided to lazily port onto the Vita, as apposed to a PS2 game.
The devs who did the PS3 port had a hard ass time getting it on the PS3. I imagine the Vita version of the Jak games were like a nightmare.
Ratchet and Clank should be much easier to bring over.
I've heard terrible things about the Jak Vita collection. I adored the Jak games and loved the thought of playing them handheld but everyone seems to advise against it. Is there nothing that can be done patch wise for that collection? Not that I would expect such a patch even if it was possible. I think I may bite the bullet and buy it soon either way, it's gotten cheap.
It's weird, but it depends on your mileage. I found the framerate/input lag pretty tolerable. Again, as I've said before, it depends how much the novelty of having such great games portable appeals to you.
I lol'd.Never played the games, so I'd love this. Thank you PortStation Vita.
Jak and Daxter portable is pretty damn appealing.
That alone would really make it for me even if 2 and 3 didn't play as well. I could always get the PS3 version for those other two.
So what was the consensus on this?
I heard the ports were slightly less janky than the Sly collection but still quite bad
So what was the consensus on this?
Terrible audio, first game has input lag issues. Framerate is solid on all three games and looks great.
So what was the consensus on this?
What? The Sly collection is great.
Same here, except for the audio, it's fine for me except when the music disappears on some planets for no reason.
If you have a Vita, you're crazy not to pick these up on PSN: IMHO, the original 3 R&C games are true classics, and deserve to be regarded as highly as some of Nintendo's best works. The Vita ports do these games justice, and having them portable is just the icing on the cake.
Good Impressions.
Will pick this up