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chickdigger802
Banned
(04-22-2014, 09:01 PM)
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I feel kinda bad that i completely forgot i ks this until i saw an email saying i got a vita key.

will dl though. Haven't played a space game on portable since galaxy on fire 2 and before that, infinite space.
Wario64
works for Gamestop (lol)
(04-22-2014, 09:03 PM)
$23

https://store.sonyentertainmentnetwo...ARLIGHTINCEPTI
Toki767
Member
(04-22-2014, 09:05 PM)
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$20 on Steam.
Ingueferroque
Member
(04-22-2014, 09:06 PM)
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Is it gud?
chickdigger802
Banned
(04-22-2014, 09:07 PM)
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wait there is a sp campaign?

thought it was just space death match mp game >.<"


these vita screenshots look kinda shitty. kinda wished i opted for steam key, oh well. will dl when i get home from work.
FlyinJ
Douchebag. Yes, me.
(04-22-2014, 09:07 PM)
This game looks god awful.

Also, I like the first line in the description:

Originally Posted by SI

One hundred years from tomorrow...World War IV has erupted across the star system and you assume the role of a spacefighter pilot in the middle of the action.!

Shouldn't it be called "System Wide War IV"? Or "Solar War IV"?

And, add in a typo.
AkumaZetto
Junior Member
(04-22-2014, 09:08 PM)
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Looking at the description, it looks like doesn't have the trading part like GoF2... I'm going to buy anyway...
chickdigger802
Banned
(04-22-2014, 09:18 PM)
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yeah curious if they are doing something really different because this looks like a generation behind visually with galaxy on fire 2 which i paid $10 for.
JJD
Member
(04-22-2014, 09:27 PM)
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The PSN code I received on my email isn't working.
Natureboy99
Banned
(04-22-2014, 09:30 PM)
Its coming to PS4 too. I might jump if I knew it was cross buy.
dallow_bg
nods at old men
(04-22-2014, 09:54 PM)
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From Kickstarter to reality.

PS Blog:
http://blog.us.playstation.com/2014/...ay-on-ps-vita/


Holy crap at $23 though.
I have KS code, I thought it was going to be like $10.
chickdigger802
Banned
(04-22-2014, 09:56 PM)
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Originally Posted by dallow_bg

From Kickstarter to reality.

PS Blog:
http://blog.us.playstation.com/2014/...ay-on-ps-vita/


Holy crap at $23 though.
I have KS code, I thought it was going to be like $10.

that would be weird because the ks tier was $15 ;P
dallow_bg
nods at old men
(04-22-2014, 10:10 PM)
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On why the game is priced as such:

We did have several discussions regarding the price of Starlight Inception. We decided on $22.99 because we feel it is a good value at that price given the feature set, content, and more than 40 hours of single-player gameplay, an online multiplayer component for up to eight players, and a first-person mode which lets you explore your mothership between missions. The two full single-player campaigns are one heavily scripted story based and one tower defense based.

Sinatar
Official GAF Bottom Feeder
(04-22-2014, 10:46 PM)
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I remember the kickstarter for this.

Warning signs:

1. Targetting a handheld for a space sim? Yea that's not going to nerf the controls to the point of ruining the experience. Especially funny since the pitch kept referencing X-Wing/Tie Fighter as the primary inspiration. Yea this will map to a Vita just fine...


2. Lead designer of Star Wars Force Commander was the lead for this. Force Commander is the absolute worst game I've ever owned.

3. They were asking for way too little money for the game they wanted to make.

So yea, odds of this being good seem low.
Last edited by Sinatar; 04-23-2014 at 05:04 AM.
chickdigger802
Banned
(04-22-2014, 10:47 PM)
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2.3gb eh?

thats surprisingly big lol. 40 hour campaign? interest returning!

hope its worthwhile.
chickdigger802
Banned
(04-23-2014, 12:37 AM)
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Originally Posted by JJD

The PSN code I received on my email isn't working.

just got the ks update that says the codes have been activated, so might try again now.
dallow_bg
nods at old men
(04-23-2014, 12:45 AM)
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2.3GB hurts...
Purple Cheeto
Member
(04-23-2014, 01:02 AM)
I don't own a Vita (yet) but I am intrigued by this. Do keep us updated.
Kemal86
Member
(04-23-2014, 01:26 AM)
The PSN Store description reads like it was rung through Google translate. I Kickstarted this but kinda wish I didn't :/ Also the screens on the PSN Store look abysmal, but maybe it looks better in game. Haven't finished downloading it yet.

Probably a bad sign if your own store description cites your own game as being "relevant".
redhood56
Member
(04-23-2014, 01:36 AM)
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Originally Posted by Kemal86

The PSN Store description reads like it was rung through Google translate. I Kickstarted this but kinda wish I didn't :/ Also the screens on the PSN Store look abysmal, but maybe it looks better in game. Haven't finished downloading it yet.

Probably a bad sign if your own store description cites your own game as being "relevant".

I played the beta on the vita and can confirm that the pics on the psn page look the same. From the little I played it seemed pretty bad too.
epmode
Member
(04-23-2014, 01:41 AM)
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Originally Posted by Sinatar

I remember the kickstarter for this.

Warning signs:

1. Targetting a handheld for a space sim? Yea that's not going to nerf the controls to the point of pointlessness. Especially funny since the pitch kept referencing X-Wing/Tie Fighter as the primary inspiration. Yea this will map to a Vita just fine...

http://i.imgur.com/MPxkUVu.png

2. Lead designer of Star Wars Force Commander was the lead for this. Force Commander is the absolutely worst game I've ever owned.

3. They were asking for way too little money for the game they wanted to make.

So yea, odds of this being good seem low.

I backed it because I really wanted a new space sim, dammit. Probably a bad idea in retrospect.

But hey, Star Citizen, Elite Dangerous, Enemy Starfighter, EVE: Valkyrie.
firehawk12
Subete no aware
(04-23-2014, 01:41 AM)
Apparently I backed this... lol

Wow, they sent out keys in September 2013. I guess this is what happens when you don't check email.
Last edited by firehawk12; 04-23-2014 at 01:43 AM.
chrominance
Member
(04-23-2014, 01:43 AM)
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Welp, I have both the Vita and Steam versions of this, so I guess we'll see what's gone on with this one. Of the Kickstarters I've backed this is the one I'm most skeptical about, but on the other hand the devs have been nice whenever I've had to interact with them (I never got my Steam key originally and they re-sent it post-haste after I discovered this five months after the fact) so... well, fingers crossed!
Charcoal
Member
(04-23-2014, 01:47 AM)
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I remember seeing this on KS when they still had the Air Force's logo. They got in trouble and changed it to what it is now, which I think looks horrible.
Haunted
(04-23-2014, 01:55 AM)
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I do like myself a good space sim, even a game just limited to arena dogfighting, but if this is your key art



...I mean, yikes. Don't get me started on the actual screens.
SnowTeeth
Member
(04-23-2014, 02:08 AM)
The absolute worst thing I thought about the Vita beta was the hideous amount of aliasing going on and it doesn't seem like that is going to change. It sounds like the framerate issues are sorted however, which is great but I'm also hoping for the controls to be tightened somewhat. Yeah the game is low-budget but that obviously doesn't mean it can't be fun.
I like the fact you can explore the carrier in first-person and I think there will be some decent mission variety. The music sounds good from what I've heard so far. Hope the campaign is interesting and multiplayer is a nice bonus in my book.

I looking forward to the release in SCEE PSN tomorrow, if I get my key in time that is.
chickdigger802
Banned
(04-23-2014, 02:40 AM)
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Dling now. Will drop impressions later.
Messofanego
Member
(04-23-2014, 02:43 AM)
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Best OT, good job chickdigger802!
chrominance
Member
(04-23-2014, 03:04 AM)
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Initial impressions: SUPER JANK. The game skips all the opening cutscenes for some reason, as if I'm holding down a key when really I'm not. There's a short sequence where you walk to the ready room that manages to forget twenty years' worth of first-person shooter controls, and for some reason the game doesn't want me to use my joystick. In the tutorial you can't even bring up a menu or anything, you have to hit Alt-F4 to even begin to try and reconfigure, which is why I'm posting this now.

I'll be back.
Tobor
Look!
A crack addict with a tag!
(04-23-2014, 03:09 AM)
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I Kickstarted this as well. Space fighting game on Vita was enough for me to drop $15, apparently. /shrugs

Downloading.
chrominance
Member
(04-23-2014, 03:28 AM)
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Okay, I'm back after DYING IN THE TUTORIAL SECTION, which is pretty shocking to me. I did beat all of Strike Suit Zero, Freespace/Freespace 2, Wing Commanders 1, 2 and 4, etc. so I'd hope I would know how to play these kinds of games by now. I got killed by a bunch of stationary turrets that shouldn't be able to cut through my shields, except it doesn't even seem like I have any shields, so I dunno. I guess I should dodge the turret fire except my only warning that anything was up was a light beeping sound and a DMG meter of 80%, which apparently means you've been DAMAGED to 80%, not 80% health. Ooops.

Not sure if the Vita version is better (I'd hope so) but the Steam version needs work. For some reason, the afterburner is constantly firing. Joystick control setup is limited to picking from one of three schemes, two of which seem to be exactly the same and the third just takes away one of the joystick axes. Also, the game mapped bank to the roll axis and vice-versa until I switched to "Config 1 (No Z Axis)" and then back to Config 1, which, okay, sure.

I feel like the beta demo these guys put out a few months ago wasn't nearly this bad, so I'm wondering if trying to support more devices and getting the UI up to snuff caused all these problems. But I would consider this game still in Early Access for now. Hopefully they can clear up some of these bugs, because I really want there to be a decent game behind all of this stuff.
Tobor
Look!
A crack addict with a tag!
(04-23-2014, 03:44 AM)
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Haha, I just died twice in the tutorial on the Vita as well. Wtf is up with these turrets?

Also, the Y axis invert setting works in the cockpit, but not in the first person walk around bit in the beginning. This is really basic stuff, guys. Come on.
chrominance
Member
(04-23-2014, 03:55 AM)
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It's weird to think that this and Strike Suit Zero are both Kickstarter games. Strike Suit Zero had a lot more polish out of the gate. I posted a bug report in the Steam forum so we'll see what happens from there.

A little disappointed that I paid $45 for a Steam and Vita copy, though. That's kind of bonkers money in the harsh light of day.
CousinLump
Member
(04-23-2014, 04:21 AM)
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These comments are bumming me out...I thought the beta was decent enough, and have no issues dropping $20ish on a portable space flight sim. I was set to dl it tonight, but this thread has given me pause. Really bummed.
AgentOtaku
Member
(04-23-2014, 04:33 AM)
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thread is bumming me out :(
FlyinJ
Douchebag. Yes, me.
(04-23-2014, 04:47 AM)
After playing the beta for an hour, I knew this game was fundamentally broken.

The best thing I got out of this thread was the guy who made this was the lead designer on Force Commander.

I looked him up on Mobygames, and he has been out of the industry for 13 years. Go figure.
chickdigger802
Banned
(04-23-2014, 05:03 AM)
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played the tutorial mission.

initial thoughts,

how the fuck do they expect anyone to read the text of this on a vita?



its like playing a 90s pc game at native res on today's resolutions and trying to read the text.

is the text legible on the bottom right on the pc version in cockpit mode?





Anyhow horrendous graphics aside, the gameplay is solid enough so far. I just wish for a game that is vita lead, shit is way too dark, and the resolution is horrendously low, like this is a psp game or something.
Sinatar
Official GAF Bottom Feeder
(04-23-2014, 05:07 AM)
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Originally Posted by chickdigger802

is the text legible on the bottom right on the pc version in cockpit mode?

Found this screen of the PC version cockpit:

Aaron
Member
(04-23-2014, 05:25 AM)
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Whew, looks like a dodged a kickstarter bullet on this one. I like space sims, but this one seemed like a mess from the start.
chickdigger802
Banned
(04-23-2014, 05:41 AM)
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Originally Posted by Sinatar

Found this screen of the PC version cockpit:

https://farm8.staticflickr.com/7112/...26bf4f2d_o.jpg

lol its almost like they didn't even test this on a vita before submitting it.
JJD
Member
(04-23-2014, 05:54 AM)
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Originally Posted by chickdigger802

just got the ks update that says the codes have been activated, so might try again now.

The code worked now, thanks for the heads up man!
Seagoon
Member
(04-23-2014, 05:57 AM)
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While I appreciate actually getting a delivered product and the constant updates and friendly nature of the the devs, I just don't like this game at all.

The presentation looks awful from the overuse of lens flares, the menus and fonts to the generic looking character models in the briefings. The voiceovers are uninspiring and the game itself though solid enough just lacks any soul.

I wish this game could have worked out for me as I was really excited after the pitch video.
Mutanthands
Member
(04-23-2014, 07:50 AM)
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Holy fuck, whoever was responsible for the UI of the Vita version messed up big time. The text is too small, and the interface is just super confusing. It literally hurt to try to read what was happening.

Beyond that, the aesthetic is early 90s PC. The graphics are simple. The cockpit animation is embarrassing. The only thing that makes me not wonder whether I'm playing a Pocket PC game from 2004 is the framerate.

Up till now, I've been pretty happy with either the progress, or end results of everything I've Kickstarted. I'll give it another try after I've had some rest, but so far, I gotta say stay away from this game on the Vita.

I would kill for Colony Wars Vita right about now.
chickdigger802
Banned
(04-23-2014, 08:11 AM)
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Lol game just crashed on my vita after sleep awake No buttons work but I can go to home menu still.
animlboogy
Member
(04-23-2014, 08:16 AM)
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So ugliness aside, is it good/fun?

I nearly bought this today but I thought I'd wait to see some impressions. I could always download Freespace 2 off GOG instead if I have to...
SparkTR
Member
(04-23-2014, 08:21 AM)
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Originally Posted by animlboogy

So ugliness aside, is it good/fun?

I nearly bought this today but I thought I'd wait to see some impressions. I could always download Freespace 2 off GOG instead if I have to...

The reviews on Steam are generally positive, but most were from the Early Access and may be biased. I'm waiting before I purchase it, it definitely doesn't look like it even begins to stand next to FS2.
chickdigger802
Banned
(04-23-2014, 08:39 AM)
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The second mission on vita has worse than superman 64 fog.

http://twitter.com/ChickenDig/status...128896/photo/1

God damn.

I really should have chose the PC key lol.
Mutanthands
Member
(04-23-2014, 09:17 AM)
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Originally Posted by chickdigger802

The second mission on vita has worse than superman 64 fog.

http://twitter.com/ChickenDig/status...128896/photo/1

God damn.

I really should have chose the PC key lol.

Fuck. Fuck! What in the hell is that supposed to be? They should have stuck to PC only, they clearly didn't have the money and staff to make a competent portable port.
Noisepurge
Member
(04-23-2014, 09:37 AM)
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Originally Posted by Mutanthands

Fuck. Fuck! What in the hell is that supposed to be? They should have stuck to PC only, they clearly didn't have the money and staff to make a competent portable port.

Well they just barely got their limit and for that amount of money it's atleast a working videogame that came out fairly quickly.

Can't say the same about many other Kickstarter projects. But yeah, they could have used some more graphics artists :D

Kickstarter page: https://www.kickstarter.com/projects...ht-inceptiontm
Mutanthands
Member
(04-23-2014, 09:59 AM)
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Originally Posted by Noisepurge

Well they just barely got their limit and for that amount of money it's atleast a working videogame that came out fairly quickly.

Can't say the same about many other Kickstarter projects. But yeah, they could have used some more graphics artists :D

Kickstarter page: https://www.kickstarter.com/projects...ht-inceptiontm

I could have downloaded No Gravity-The Plague of Mind and gotten that.

It's worrying that so many Kickstarters are focused on additional platforms for stretch goals. The blockbusters like Mighty #9 should be ok, and Wayforward is experienced enough with multiple platforms so that Shantae should be competent. But some of these smaller teams that just make their not-too-realistic stretch goals, are going to push out stuff like this.

I'm choosing primary platforms for the rest of my Kickstarters.

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