Please welcome Jason Holtman, Oculus’ new Head of Platform!
A driving force behind Steam since its earliest days, Jason brings incredible experience building entertainment platforms for both users and developers. At Valve, Jason was a pioneer in the digital distribution revolution that’s taken place over the last decade.
Jason will be spearheading the business development and partnership side of the Oculus platform working closely with Marshall, head of platform engineering, and David, head of worldwide publishing, with a focus on building the world’s best developer and player VR ecosystem. We’re thrilled to welcome him to the team.
How many goddamn Valve employees have Oculus poached so far? :lol
Neil Konzen, former engineer at Valve and one of the original Microsoft employees
Brian Hook, former engineer at RAD (Telemetry) and the original author of 3Dfx Glide
Adrian Wong, former lead systems engineer at Google[x] (Glass)
Ian Field, former engineer at ARM and co-inventor of Cortex-M
Raul Corella, former head of supply chain at JawBone, Monster, and Leap Motion
Laura Fryer, former GM of Epic Seattle and WB Seattle
Paul Pedriana, former lead engineer at EA
David Moore, former engineer at RAD (Granny)
Kenneth Scott, former art director at 343 Studios (Halo 4)
Seneca Menard, former technical artist at id Software
Paul Pepera, former environment artist at Valve and 343 Studios
Brian Sharp, former engineer at Bungie
Aaron Nicholls, former engineer at Valve, 343 Studios, and Microsoft
Matt Alderman, former engineer at Valve and ArenaNet
Cass Everitt, former GPU architect and engineer at Nvidia
Ross O’Dwyer, former at head of development support at Havok
Douglas Lanman, former research scientist at Nvidia Research and MIT Media Lab
…and many, many more: Scott Boyce, Gayan Ediriweera, Michael Berger, Khoi Nguyen, Aaron Toney, Bruce Cleary, Anusha Balan, Sagy Wiessbrod, Christopher Taylor, Soh Tanaka, Matt Mojica, Hyo Jin Kim, Matt Alderman, Steve Arnold, Dan Moskowitz