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Marmac
Junior Member
(06-16-2014, 05:15 PM)
Same happens to me. Using 780ti.

Originally Posted by Buburibon

That dithering shadow bug has been there since day one. I remember asking whether anyone noticed it here on GAF but no one replied. It happens whenever you're standing in front of a spotlight/headlight.

I took the following screenshot merely minutes into the game on release day.

Netherscourge
Member
(06-16-2014, 05:16 PM)
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Now I'm wondering if the PS4 version COULD have been 1080p native... just like AC4 was after they patched it in...
RoboPlato
I'd be in the dick
(06-16-2014, 05:16 PM)
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Holy crap. Original effects AND performance enhancements? That's insane.
Marmac
Junior Member
(06-16-2014, 05:17 PM)
Thanks I will try that.


Originally Posted by ricochetguro

Go to "manage 3d settings", click add, choose the Watch Dogs exe, and then scroll to the bottom where you'll see vsync as an option. Should be a few options, vsync, half refresh, and adaptive. Maybe one more.

Nzyme32
Member
(06-16-2014, 05:21 PM)
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Originally Posted by AU Tiger

i7 4770k and GTX 680. Any estimate of what sort of frame rate and settings @ 1080p I can reasonably expect with this mod?

Not sure - There was this post, so I'd guess on high you would be pretty much getting around 50+

Originally Posted by Phil0sophy

Here are a few videos with the new settings..

http://a.pomf.se/amkeaz.webm

http://a.pomf.se/jbwyci.webm

Everything at Ultra (including textures) on a GTX 690 (sli disabled so basically a 680 2GB card, that's right....2gb with ULTRA textures) 1920x1080 res with TXAA 2 capped at 30fps using NVCP...

Now it does dip below 30 using Ultra textures but I can say for sure right now that if they manage to fix SLI on this game the 690 would handle this game with 30+ fps using Ultra textures for sure using these tweaks.

What this MOD/patch proves is that this game does NOT need 2gb+ VRAM for ultra textures and I hope UBI are rectifying that with an official patch.

The stuttering is gone for me, especially when using high textures, its non existent now (with SLI disabled)

Kid Ska
Member
(06-16-2014, 05:22 PM)
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Hahahaha holy shit... Fuckin Ubisoft
Tagyhag
Member
(06-16-2014, 05:23 PM)
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Originally Posted by captainnapalm

It's not something I'd "like" to believe. I'm a PC gamer, so I would love for it to have as significant a market share as possible.

If those numbers exclude digital sales and the PC share is in fact much higher, that's a good thing.

Jeez my fellow PC gamers are insufferable aren't they.

I'm sorry but you're on GAF, ignorance is going to be called out. If you don't want to be called out then do your research.

It has been known for years now that most retail data sales exclude digital sales since you can't even get the exact number from some sources unless it comes from the Developer themselves. I would think to a self proclaimed PC gamer, this would be common knowledge.
timshundo
Junior Member
(06-16-2014, 05:24 PM)
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Eh. The depth of field hack in those screenshots was probably just to demo the DoF back in 2012. The game currently has awesome DoF effects in appropriate scenarios; the screenshots have it just for the sake of having it and it doesn't look right. That's not how camera lenses work.

Also the added bloom doesn't seem much better than their current implementation, just a different style. What they have in their now for car headlights and daylighting looks more realistic.

I've never had trouble with stuttering and have had great performance so I can't speak for the rest of the bullet points but I'm pretty sure this isn't some grand scandal against PC users. That code could be more than 2 years old... Made for demoing the graphics. Watch Dog's cut scenes are largely more graphically impressive than the rest of the game; back in 2012 they added some effects to give the whole game the cut scene treatment. It's how demos work. I'm pretty sure PC users are probably getting duped 10% of what they actually think they are right now.

Let's see some accurate before/afters, people.
TetraGenesis
Member
(06-16-2014, 05:26 PM)
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Will they eventually be able to improve the cloth physics to effect the entire coatike in the E3 presentations and not just the tail? I hope so but I doubt it. That is one of the starkest differences, imo.
SparkTR
Member
(06-16-2014, 05:26 PM)
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Originally Posted by ricochetguro

The forced parity argument seems a bit silly given the PC version as it comes is already a lot better looking than the PS4 version. More like odd incompetence? Wonder what the justification will be.

There's nothing odd about incompetence from Ubisoft.

Originally Posted by captainnapalm

But we're what, 1-2% of the market? I remember when they released the first-weekend sales figures for Watch Dogs across all platofrms - PC wasn't even listed in the breakdown. That's the unfortunate reality.

I don't know how about Ubisoft titles but games like Borderlands 2, Bioshock Infinite and Skyrim the PC version accounted for more or less 1/3 of sales going by Steam Gauge numbers. A number than rival or tops other individual platforms. Interestingly enough those are games that put even a small amount of effort into the PC versions, Ubisoft has wasted any goodwill left from the PC community after the AC2 always on DRM, and then UPlay, and then the unoptimized ports.
Last edited by SparkTR; 06-16-2014 at 05:33 PM.
KINGofCRA5H
Member
(06-16-2014, 05:27 PM)
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Jesus Christ o_O

Does anyone know if Dennis posted in here yet?
Jibbed
Member
(06-16-2014, 05:28 PM)
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Originally Posted by KINGofCRA5H

Jesus Christ o_O

Does anyone know if Dennis posted in here yet?

Oh he's been here all right, posted a few screens too.
Chariot
Member
(06-16-2014, 05:28 PM)
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Originally Posted by KINGofCRA5H

Jesus Christ o_O

Does anyone know if Dennis posted in here yet?

Plenty.
http://www.neogaf.com/forum/search.p...rchid=17542241
SparkTR
Member
(06-16-2014, 05:29 PM)
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Originally Posted by captainnapalm

This was posted on here a while back:

WD 1st week in UK
PS4 49%
Xbone 27%
X360 13%
PS3 9%

If true, you start to realise why PC gaming doesn't get the attention from devs it deserves. Granted, that's only UK, but I imagine it will be similar elsewhere.

Looking at UK retail for PC games is like looking at the Chinese market for console games. Unless they start tracking digital it's worthless.
Faith
Member
(06-16-2014, 05:30 PM)
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Originally Posted by Jibbed

Edit: It seems with the help of GAF and Reddit, I've single-handedly brought down Guru3D. Sorry.
Edit 2: Alternate download link - 'TheWorseMod(lol) TEST'.

This is so awesome! Thank you :)

I made some screenshots:





















Orayn
Member
(06-16-2014, 05:30 PM)
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Originally Posted by Ploid 3.0

Whatever the answer is, it's probably in line with the reason From Software gimped the PC version of Dark Souls 1. A filter that hid detailed textures making them look horrible, locked framerate, low resolution, etc.

The textures looking bad was a consequence of the low resolution. Framerate was locked to 30 because physics and game logic relied on it, and the unlocking method is hackish and breaks some things.
Spaghetti
Member
(06-16-2014, 05:31 PM)
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look forward to seeing a repeat of this when the division is out.
KINGofCRA5H
Member
(06-16-2014, 05:31 PM)
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Ah, ok.

Is it just me or is the DOF a bit too much
Burbank_
Junior Member
(06-16-2014, 05:31 PM)
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Originally Posted by Symax

http://forums.guru3d.com/showpost.ph...&postcount=179

Interesting.... very interesting.

The irony
Dries
Member
(06-16-2014, 05:31 PM)
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Has there been a word on how one would install the 0.7 patch with the 0.6 patch already installed?
ricochetguro
Member
(06-16-2014, 05:32 PM)
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Originally Posted by Dries

Has there been a word on how one would install the 0.7 patch with the 0.6 patch already installed?

Just replace the two files you put in the 64 folder with the new ones.
HariKari
Member
(06-16-2014, 05:32 PM)
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Originally Posted by Spaghetti

look forward to seeing a repeat of this when the division is out.

The Division is on a completely new engine and is being done by a studio that has historically made (good) PC games. Not worried... yet.
KINGofCRA5H
Member
(06-16-2014, 05:35 PM)
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Originally Posted by Dries

Has there been a word on how one would install the 0.7 patch with the 0.6 patch already installed?

The link from the Guru3D thread is for version 0.6?
TheFNEffecT
Junior Member
(06-16-2014, 05:35 PM)
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Holy shit, I can't wait to install this when I get home.
Buburibon
Junior Member
(06-16-2014, 05:37 PM)
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Originally Posted by Marmac

Same happens to me. Using 780ti.

Thanks for the reply. I'm on a GTX Titan, and I reckon it happens to everyone.
Vincent Alexander
Member
(06-16-2014, 05:38 PM)
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I just....don't understand. Why is this all sitting there unused? And those screens in the rain look damn beautiful.
jeh
Junior Member
(06-16-2014, 05:42 PM)
I'm 99.99% sure Ubi did this because the ps4/Xbone versions could not have this quality and they decided to have the pc version dialed down so that there is not that much of a difference.

Not taking any side here, I have a ps4 and love it
Arsenic13
Member
(06-16-2014, 05:42 PM)
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Neat.

*Has AMD*

*Closes thread*
Mengy
Member
(06-16-2014, 05:43 PM)
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Originally Posted by Vincent Alexander

I just....don't understand. Why is this all sitting there unused? And those screens in the rain look damn beautiful.

Because...reasons?

Either:

1. Ubi didn't have time to QA and bugfix the ultra graphics & shaders and simply turned them off, or

2. Ubi didn't want the PC version overshadowing the console versions that much

3. Ubi was planning on releasing an Ultra DLC for the PC later on, even though it would actually be a small patch


Who know the real reason, either way its fucking hilarious. God I love PC gaming!
jim2point0
Member
(06-16-2014, 05:43 PM)
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Originally Posted by velociraptor

Wow, incredible. Is this using this mod? This looks better than the mod which is simply an extreme DOF mod. I'm not a fan of it. It's blurring everything.

Yes, I'm using the mod. It was originally a bloom and shadows mod, which goes a long way to make it look better. You can disable DOF entirely from the in-game options menu if you don't like it (it's kinda annoying as you run around).

Originally Posted by KINGofCRA5H

Ah, ok.

Is it just me or is the DOF a bit too much

It is. You can turn it off.
captainnapalm
Member
(06-16-2014, 05:43 PM)
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Originally Posted by SparkTR

Looking at UK retail for PC games is like looking at the Chinese market for console games. Unless they start tracking digital it's worthless.

Yeah, so I've heard. So what is the average PC market share for an AAA game? More like 10-15%?
Pendulum
Member
(06-16-2014, 05:43 PM)
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Originally Posted by Vincent Alexander

I just....don't understand. Why is this all sitting there unused?

It wasn't finished, and they had some women to animate.
Canis lupus
Junior Member
(06-16-2014, 05:46 PM)
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Has the 2012 scene been recreated yet? I wanna see the receipts.
Setsuna
Member
(06-16-2014, 05:46 PM)

Originally Posted by Vincent Alexander

I just....don't understand. Why is this all sitting there unused? And those screens in the rain look damn beautiful.

Alot of this stuff is buggy

IE: Shadows caused by headlights get cut in half freuenetly
Jibbed
Member
(06-16-2014, 05:48 PM)
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Originally Posted by Canis lupus

Has the 2012 scene been recreated yet? I wanna see the receipts.

It's been changed quite dramatically, so it's not really possible to recreate the whole thing.

There are some comparisons around with 2012 vs. release (unmodded) though, which shows the huge differences between the two; most notably lighting.

Originally Posted by Setsuna

Alot of this stuff is buggy

IE: Shadows caused by headlights get cut in half freuenetly

Already fixed.
Spaghetti
Member
(06-16-2014, 05:48 PM)
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Originally Posted by HariKari

The Division is on a completely new engine and is being done by a studio that has historically made (good) PC games. Not worried... yet.

the ubisoft taint is stronger than you think.
Razzorn34
Junior Member
(06-16-2014, 05:49 PM)
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Originally Posted by Pendulum

It wasn't finished, and they had some women to animate.

I see what you did there.
JohnGrimm
Member
(06-16-2014, 05:49 PM)
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The first patch - if it ever comes - will break this. Just like in Far Cry 3.
Nirolak
Mrgrgr
(06-16-2014, 05:49 PM)
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Honestly I don't think there any conspiracy here.

If you look at games like Assassin's Creed 3 and Splinter Cell: Blacklist, they scale vastly above the console versions on PC.

What I feel is more likely here is they abandoned these features long ago and then just assumed they either wouldn't work well and/or look good with the current version without actually testing it out, since they were presumably death marching to get the game out by the end.
schennmu
Member
(06-16-2014, 05:50 PM)
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Hyped to try this soon. First, world cup!
KINGofCRA5H
Member
(06-16-2014, 05:50 PM)
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Originally Posted by JohnGrimm

The first patch - if it ever comes - will break this. Just like in Far Cry 3.

Le sigh.
DXB-KNIGHT
Member
(06-16-2014, 05:53 PM)
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Good that I have waited, PC version it is.
smoothj
Member
(06-16-2014, 05:53 PM)
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would this game run okay on my pc?

i5 4760k
8gb ram
r9 280x
240gb ssd

Thinking about buying it.
Skyzard
Member
(06-16-2014, 05:55 PM)
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Originally Posted by Milton

Houston, we have a shitstorm.

Imagine if they disable this with a patch.
deltacanuckian
Junior Member
(06-16-2014, 05:56 PM)
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Oh boy. Can't wait to see Ubisoft explain this one away. As much as I enjoy a lot of Ubi's games, what little trust was left is shattered by this.
Caayn
Member
(06-16-2014, 05:58 PM)
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Originally Posted by Netherscourge

Now I'm wondering if the PS4 version COULD have been 1080p native... just like AC4 was after they patched it in...

Why would this revelation have any affect on the console versions? It's more likely that these effects where canceled mid production in order to accommodate the consoles. Besides this has nothing to do with the resolution the game is rendered at.
patientx
Junior Member
(06-16-2014, 05:59 PM)
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Originally Posted by Arsenic13

Neat.

*Has AMD*

*Closes thread*

Why? Is this nvidia specific ? Also does this "patch" makes the game somewhat better ? I mean is it really become a better game or just better visuals ?
SparkTR
Member
(06-16-2014, 05:59 PM)
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Originally Posted by captainnapalm

Yeah, so I've heard. So what is the average PC market share for an AAA game? More like 10-15%?

No idea about the average, it depends on genre and game so I imagine it swings a fair bit (CoD and AC swinging way more towards consoles). Like I posted before the closest we've ever gotten to digital numbers is from the Steam Gauge article, and judging by that games like Bioshock Infinite, Skyrim, XCOM and Borderlands 2 have a closer to a 35% share (much more for XCOM I'd bet, I'm going a limb here at saying higher than 40%). UPlay/Origin titles don't get counted here, but those are Steamworks so they should be reliable.
Last edited by SparkTR; 06-16-2014 at 06:11 PM.
captainnapalm
Member
(06-16-2014, 06:03 PM)
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Originally Posted by SparkTR

No idea about the average, it depends on genre and game so I imagine it swings a fair bit (CoD and AC swinging way more towards consoles). Like I posted before the closest we've ever gotten to digital numbers is from the Steam Gauge article, and judging by that games like Bioshock Infinite, Skyrim, XCOM and Borderlands 2 have a closer to a 35% share (much more for XCOM I'd bet). UPlay/Origin titles don't get counted here, but those are Steamworks so they should be reliable.

Damn, 35% for something like Bioshock Infinite or Borderlands 2 is really impressive. Had no idea it could be that high.
mnannola
Member
(06-16-2014, 06:08 PM)
This is when delaying the PC version for 30-60 days would have come in handy. I suspect the devs went to Ubisoft and said "Ok we can get these features running on the PC version, but it will take a few weeks." Then Ubisoft probably told them to fuck off because they think PC gamers will buy it anyway, so there is no point to delay it.

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