That dithering shadow bug has been there since day one. I remember asking whether anyone noticed it here on GAF but no one replied. It happens whenever you're standing in front of a spotlight/headlight.
I took the following screenshot merely minutes into the game on release day.
Not sure - There was this post, so I'd guess on high you would be pretty much getting around 50+
i7 4770k and GTX 680. Any estimate of what sort of frame rate and settings @ 1080p I can reasonably expect with this mod?
Here are a few videos with the new settings..
Everything at Ultra (including textures) on a GTX 690 (sli disabled so basically a 680 2GB card, that's right....2gb with ULTRA textures) 1920x1080 res with TXAA 2 capped at 30fps using NVCP...
Now it does dip below 30 using Ultra textures but I can say for sure right now that if they manage to fix SLI on this game the 690 would handle this game with 30+ fps using Ultra textures for sure using these tweaks.
What this MOD/patch proves is that this game does NOT need 2gb+ VRAM for ultra textures and I hope UBI are rectifying that with an official patch.
The stuttering is gone for me, especially when using high textures, its non existent now (with SLI disabled)
I'm sorry but you're on GAF, ignorance is going to be called out. If you don't want to be called out then do your research.
It's not something I'd "like" to believe. I'm a PC gamer, so I would love for it to have as significant a market share as possible.
If those numbers exclude digital sales and the PC share is in fact much higher, that's a good thing.
Jeez my fellow PC gamers are insufferable aren't they.
It has been known for years now that most retail data sales exclude digital sales since you can't even get the exact number from some sources unless it comes from the Developer themselves. I would think to a self proclaimed PC gamer, this would be common knowledge.
Also the added bloom doesn't seem much better than their current implementation, just a different style. What they have in their now for car headlights and daylighting looks more realistic.
I've never had trouble with stuttering and have had great performance so I can't speak for the rest of the bullet points but I'm pretty sure this isn't some grand scandal against PC users. That code could be more than 2 years old... Made for demoing the graphics. Watch Dog's cut scenes are largely more graphically impressive than the rest of the game; back in 2012 they added some effects to give the whole game the cut scene treatment. It's how demos work. I'm pretty sure PC users are probably getting duped 10% of what they actually think they are right now.
Let's see some accurate before/afters, people.
There's nothing odd about incompetence from Ubisoft.
The forced parity argument seems a bit silly given the PC version as it comes is already a lot better looking than the PS4 version. More like odd incompetence? Wonder what the justification will be.
I don't know how about Ubisoft titles but games like Borderlands 2, Bioshock Infinite and Skyrim the PC version accounted for more or less 1/3 of sales going by Steam Gauge numbers. A number than rival or tops other individual platforms. Interestingly enough those are games that put even a small amount of effort into the PC versions, Ubisoft has wasted any goodwill left from the PC community after the AC2 always on DRM, and then UPlay, and then the unoptimized ports.
But we're what, 1-2% of the market? I remember when they released the first-weekend sales figures for Watch Dogs across all platofrms - PC wasn't even listed in the breakdown. That's the unfortunate reality.
Jesus Christ o_O
Does anyone know if Dennis posted in here yet?
Looking at UK retail for PC games is like looking at the Chinese market for console games. Unless they start tracking digital it's worthless.
This was posted on here a while back:
WD 1st week in UK
If true, you start to realise why PC gaming doesn't get the attention from devs it deserves. Granted, that's only UK, but I imagine it will be similar elsewhere.
This is so awesome! Thank you :)
Edit: It seems with the help of GAF and Reddit, I've single-handedly brought down Guru3D. Sorry.
Edit 2: Alternate download link - 'TheWorseMod(lol) TEST'.
I made some screenshots:
The textures looking bad was a consequence of the low resolution. Framerate was locked to 30 because physics and game logic relied on it, and the unlocking method is hackish and breaks some things.
Whatever the answer is, it's probably in line with the reason From Software gimped the PC version of Dark Souls 1. A filter that hid detailed textures making them look horrible, locked framerate, low resolution, etc.
Interesting.... very interesting.
Not taking any side here, I have a ps4 and love it
I just....don't understand. Why is this all sitting there unused? And those screens in the rain look damn beautiful.
1. Ubi didn't have time to QA and bugfix the ultra graphics & shaders and simply turned them off, or
2. Ubi didn't want the PC version overshadowing the console versions that much
3. Ubi was planning on releasing an Ultra DLC for the PC later on, even though it would actually be a small patch
Who know the real reason, either way its fucking hilarious. God I love PC gaming!
Yes, I'm using the mod. It was originally a bloom and shadows mod, which goes a long way to make it look better. You can disable DOF entirely from the in-game options menu if you don't like it (it's kinda annoying as you run around).
Wow, incredible. Is this using this mod? This looks better than the mod which is simply an extreme DOF mod. I'm not a fan of it. It's blurring everything.
It is. You can turn it off.
Is it just me or is the DOF a bit too much
It's been changed quite dramatically, so it's not really possible to recreate the whole thing.
Has the 2012 scene been recreated yet? I wanna see the receipts.
There are some comparisons around with 2012 vs. release (unmodded) though, which shows the huge differences between the two; most notably lighting.
Alot of this stuff is buggy
IE: Shadows caused by headlights get cut in half freuenetly
If you look at games like Assassin's Creed 3 and Splinter Cell: Blacklist, they scale vastly above the console versions on PC.
What I feel is more likely here is they abandoned these features long ago and then just assumed they either wouldn't work well and/or look good with the current version without actually testing it out, since they were presumably death marching to get the game out by the end.
Why would this revelation have any affect on the console versions? It's more likely that these effects where canceled mid production in order to accommodate the consoles. Besides this has nothing to do with the resolution the game is rendered at.
Now I'm wondering if the PS4 version COULD have been 1080p native... just like AC4 was after they patched it in...
No idea about the average, it depends on genre and game so I imagine it swings a fair bit (CoD and AC swinging way more towards consoles). Like I posted before the closest we've ever gotten to digital numbers is from the Steam Gauge article, and judging by that games like Bioshock Infinite, Skyrim, XCOM and Borderlands 2 have a closer to a 35% share (much more for XCOM I'd bet, I'm going a limb here at saying higher than 40%). UPlay/Origin titles don't get counted here, but those are Steamworks so they should be reliable.
Yeah, so I've heard. So what is the average PC market share for an AAA game? More like 10-15%?
Damn, 35% for something like Bioshock Infinite or Borderlands 2 is really impressive. Had no idea it could be that high.
No idea about the average, it depends on genre and game so I imagine it swings a fair bit (CoD and AC swinging way more towards consoles). Like I posted before the closest we've ever gotten to digital numbers is from the Steam Gauge article, and judging by that games like Bioshock Infinite, Skyrim, XCOM and Borderlands 2 have a closer to a 35% share (much more for XCOM I'd bet). UPlay/Origin titles don't get counted here, but those are Steamworks so they should be reliable.