One of the conversations that was brought up was the Attack On Titan 3DS game that came out a while ago in Japan. According to Siliconera Spike Chunsoft wanted to find a publishing partner to bring this game overseas and apparently the idea was pitched to Namco.
While they didn’t go too much into detail the deal was ultimately dropped.
When we asked how Project X Zone sold overseas they told me that it sold ten times better than what they expected. I asked since it did really well if it would it warrant a sequel and they told me that they would love to see a sequel for this game (I for one would love this since I put so many hours into this game).
There's also a throwaway comment about how they're happy to see fan excitement for Hyper Dragon Ball Z, which is an impressive looking MUGEN project.
Finally, we spoke about how well did Naruto Storm 3 Full Burst do on the PC and to my surprise they said it did well enough to warrant another PC release so fans on that platform will be happy that it did well. I stressed the fact that fans would like modding to be a little easier to do but unfortunately there are licensing issues stopping Namco from making it easy for fans.
Here's an interview with Tales of's Hideo Baba:
JPGames.de: This means you will first wait for the sales figures of Tales of Hearts R?
Baba: (laughs) Let’s phrase it like this: Not only the sales figures matter. The more people play the game the more likely it is [that Tales of Innocence R will be released in the west].
JPGames.de: The next questions revolves around a Tales game that was never released outside of Japan: Tales of the Tempest. Is there a chance for a remake?
Baba: In Japan we were discussing a remake of Tales of the Tempest for quite a while. But like with Tales of Innocence R, there are currenly no plans for that. But even in Japan there are many people who want a remake.
JPGames.de: Most recently an HD version of the Symphonia games was released. Are there plans to remaster any of the other Tales games?
Baba: The HD version of Symphonia was also something like an exception since it was the game’s tenth anniversary and because it is one of the most popular games. There are no plans for any other remasters at the moment. That’s because we have so many games that there are always anniversaries, and if we would do a remaster each title, we would practically do nothing else anymore.
JPGames.de: The next question is referring to Tales of the World: Reve Unitia. Why did you decide to make a strategy RPG, and is there a chance that we will be seeing the game in the west?
Tales of the World: Reve Unitia
Baba: I wouldn’t call it a strategy RPG, but rather a simulation RPG. In the other games, battles take place in real time, but in Unitia you move the characters turn by turn, and this way you act, as you said, strategical and simulate the course [of a battle]. Because many characters from different games come together, it was a good opportunity for us to use a new kind of system. A western release, I am sorry to say, is currently not planned.
JPGames.de: Tales of Vesperia was the last game that used a cel-shading graphic style. Many players like this style because it closely resembles the style of anime and allowed for many charming comic-y expressions and portrayals. Is it possible that this style is used again in a Tales title?
Baba: In Tales of Vesperia this style was especially dominant which lead to everything looking somewhat cute. The idea behind the modern Tales games is to make the proportions of the characters and the world look more realistic while using a soft-focus effect on the surfaces to create the impression of a water color painting. That’s our current direction. It’s not that we have abandoned cel-shading completely – we’re still using it actually –, but it’s not so dominant anymore.