Huh? Sony has some of the best engineers in the world. Oculus is a fairly new company. If anything i'd bet on Sony to put out a comfortable, cohesive, and consumer friendly experience.
They are incredibly good at releasing half-baked products nonetheless. Many of them great, whilst still half-baked, mind you. PS4? Great. But feature wise it's incredibly half-baked and lacklustre, ofcourse compared to it's competition, it's... A meal worthy of royals. I can't say that I know much about Sony's engineering department(s), but I do know that a great many of their gadgets and various hardware releases have been half-baked, however I really have no clue if they've got seperate departments for games, wearables, etc. But god damn, Sony's smartwatches have just been... Un-baked thus far.
I do concur, though. Comfort and decent consumer friendliness is something to be expected from Sony, but cohesion isn't always their strong suit either. But I've got about as much faith in them as I do Oculus, if not less.
No they aren't but they have a really large audience that can incentivize developers to focus on them. It's one of the reasons why we are seeing single and multiplayer blended in many games today.
An investment in a headset that is likely to be an additional 75% of your initial investment in the console requires significant developer support. You need people to buy the headset to justify making a game for it.
I jus continue to struggle to see why any big name devs spend time here when the upside is so little. See Kinect
Well, there is the fact that it's a new, innovative, and to some extent revolutionary platform. It's a new way of showing your creations to your fans and consumers, and even though they're big, there's still incentive for creativity and innovation, as long as the userbase is able to justify it.
If Oculus is any indication, it is entirely justifiable. But if you're only contemplating releasing on Morpheus? Then... I could easily see it being hard to justify.
Ofcourse, this is another reason I wish Sony would open up; a universal SDK that worked with both Morpheus, Rift and possibly others would give VR a much better (overall) chance at life, but instead they' seem to have gone the "closed" route, which may end up hurting the overall end-product in terms of content, developer investment, consumer interest etcetera.