Fable 3 comes to mind. I wish I hadn't. The pacing in the back half had a misleading "countdown" that threw me off and screwed my game.
Oh yes, zoe 1 was really short.You'd think it would be obvious, since you do have to call a helicopter for extraction.
For me, it's the first zone of the Enders. Throughout the game, characters kept referencing mars. I just assumed It was building up to something. Alas, the game ended quite abruptly, and I had been saving up ammo for all the special weapons in anticipation of an epic boss battle.
Thankfully, the second game was absolutely amazing. Still waiting on #3.
The funny thing is, I couldn't be arsed returning to it afterwards.
Crysis 3. I was playing it in pretty short sessions over couple months. I thought the "boss battle" was just some regular midgame level.
Same. Suddenly I was standing there with some guy giving me a big speech. And then: story completed. Destiny has such a wierd pacing.
dark souls, didn't really follow the story and I was drunk in that last area, which I remember felt pretty linear and small, killed the boss which was a really basic boss fight and then the credits scroll...
Star Wars the force unleashed 2. I picked it up in the morning and by 3 hours I:/was already fighting Darth Vader
Yeah? I found FF12 to have one of the smartest, most satisfying stories I've ever encountered in a game.I've spent the whole of Final Fantasy XII waiting for the story to start and before I even knew it, I had finished the game.
Assassin's Creed IV Black Flag.
"Hey, this mission is cool. Wait what do you mean it ends?"
Destiny. Didn't even know I had finished the story until I was talking to a friend the next day.
The first golden sun for me. The game is constantly talking about doing 4 things but after 2 the game just ends. Really pissed me off as a kid.
Twilight Princess. I was misled and expected more dungeons after the final one. I guess the game had enough dungeons and content but based on what I was told from multiple sources I was sitting there thinking, "this can't be it, is this really, oh that was really it."