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BruiserBear
Banned
(10-15-2014, 09:23 PM)
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Just listening to this week's Bombcast and they got an email from an Assassin's Creed/Ubisoft developer. The dev stated they would be willing to provide further proof of their position/job if needed, but the Bombcast guys felt comfortable enough reading it on air after cross checking the claims made with another developer.

This begins at about 2:25 on this week's Bomcast.

I'm going to give as close a quote as I can.

"I'm happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn't handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bullshiting, but that doesn't seem to have worked in the end. Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What's hard is not getting the game to render at this point, it's making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we're bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that's what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you've seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data."
Last edited by BruiserBear; 10-15-2014 at 09:26 PM.
orochi91
Member
(10-15-2014, 09:25 PM)
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How does that explain XB1 version being at 900p as well? Shouldn't it be lower?

Isn't resolution GPU related anyways?
BronsonLee
(10-15-2014, 09:25 PM)
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Oh, this ends well.

Why on earth is 25 gigs worth of data lighting data?!
Ken Masters
Banned
(10-15-2014, 09:25 PM)
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So the dev wants us to believe the PS4 and X1 are equal hardware?
WrenchNinja
Member
(10-15-2014, 09:26 PM)
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The random jab at Mordor is pretty funny.
orochi91
Member
(10-15-2014, 09:26 PM)
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Originally Posted by Ken Masters

So the dev wants us to believe the PS4 and X1 are equal hardware?

Sure seems like it.

Ubisoft is so full of shit lol
SJRB
Member
(10-15-2014, 09:26 PM)
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"I'm happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares?

Holy shit, hahaha.


Also, what the fuck at the random Mordor slam? Keep it classy, completely random and anonymous Ubisoft employee.
Ricky_R
Member
(10-15-2014, 09:26 PM)
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Originally Posted by orochi91

How does that explain XB1 version being at 900p as well? Shouldn't it be lower?

Isn't resolution GPU related anyways?

We're back at square one.
Zombie James
(10-15-2014, 09:26 PM)
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Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles.

What?
BruiserBear
Banned
(10-15-2014, 09:27 PM)
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Originally Posted by Ken Masters

So the dev wants us to believe the PS4 and X1 are equal hardware?

NO, he's basically backing up the fact that the CPU is the limiting factor, and in that department they are pretty much equals, although he does leave the door open for small FPS differences.

Originally Posted by orochi91

How does that explain XB1 version being at 900p as well? Shouldn't it be lower?

Isn't resolution GPU related anyways?

He's basically slapping back at the people who are claiming this, saying the CPU is involved in the rendering, and is the biggest limiting factor.
KINGofCRA5H
Member
(10-15-2014, 09:27 PM)
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Backfoggen
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(10-15-2014, 09:27 PM)
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The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago.

Yeah I don't know, seems like bullshit.
As much as I like GB they've read some weird-ass sensationalist emails in the past.
FinalStageBoss
Member
(10-15-2014, 09:27 PM)
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ubisoft is such a joke.
John Bender
Banned
(10-15-2014, 09:27 PM)
So they're are still only talking about FPS instead of the 900p/PS4 issue?
If the Xbone can do 900p, the PS4 can do more.

"I'm happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares?

lol....

Originally Posted by Ken Masters

So the dev wants us to believe the PS4 and X1 are equal hardware?

If they only compare the CPU's to each other, the might be right.
Resolution/GPU/RAM is a different story.
Last edited by John Bender; 10-15-2014 at 09:29 PM.
Heshinsi
"playing" dumb? unpossible
(10-15-2014, 09:27 PM)
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Ubisoft need to just shut up. Holy shit, the more they say the dumber they sound.
Piggus
Member
(10-15-2014, 09:28 PM)
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Still doesn't answer where the PS4's extra GPU power is going. You couldn't get the PS4 version to 1080p? Bullshit. If you can magically get the Xbone version running as well as the PS4 version then you're obviously leaving performance on the table.
Foshy
Member
(10-15-2014, 09:28 PM)
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I don't have a problem believing that they've had development problems that made 1080p impossible. I just don't think this game looks particularly good compared to other PS4/XB1 only or even cross-gen titles, which is the bigger problem considering they're touting this to be the first "true next-gen game"
Big_Al
Member
(10-15-2014, 09:28 PM)
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Originally Posted by Crewnh

The random jab at Mordor is pretty funny.

Even funnier in that it's not a 'cross gen' game in the traditional sense. Monolith only worked on the PS4/XBOX ONE/PC versions and that's being downported to 360/PS3 with the nemesis system being severely downgraded (if not removed entirely ?)
Etnos
Banned
(10-15-2014, 09:28 PM)

Originally Posted by Ken Masters

So the dev wants us to believe the PS4 and X1 are equal hardware?

No, he never said that. Not even sure why are you implying that.
RecursiveFault
Member
(10-15-2014, 09:28 PM)
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I'd sooner beleive they're programming the game poorly, considering the excuse of CPU constraints is what this is based on.

Should've seriously offloaded that on the GPU.
ComputerMKII
Banned
(10-15-2014, 09:28 PM)

Mordor has next gen system and gameplay, but not graphics like Unity does.

Since when is 1080p/60 fps not next-gen graphics?
nhlducks35
Member
(10-15-2014, 09:28 PM)
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Originally Posted by Zombie James

What?

Simple math

PS4 is 50% more powerful than the X1

So PS4 gets 3 FPS, and X1 gets 2 FPS

Boom, PS4 is 1 FPS higher
Vidpixel
Member
(10-15-2014, 09:29 PM)
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The wording of this email sounds... fishy to me. Taking it with the largest grain of salt ever.
BruiserBear
Banned
(10-15-2014, 09:29 PM)
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Originally Posted by Piggus

Still doesn't answer where the PS4's extra GPU power is going. You couldn't get the PS4 version to 1080p? Bullshit. If you can magically get the Xbone version running as well as the PS4 version then you're obviously leaving performance on the table.

What if they could get the PS4 version running at 45fps, but they didn't want to leave the game with a variable framerate, so it just got locked at 30?
KINGofCRA5H
Member
(10-15-2014, 09:29 PM)
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His tone of voice tho. He sounds flustered.
JeffG
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(10-15-2014, 09:29 PM)
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Originally Posted by orochi91

How does that explain XB1 version being at 900p as well? Shouldn't it be lower?

Isn't resolution GPU related anyways?

He is just saying the PS4 just wasn't quite enough to get to 1080p

Probably Xbone runs at ~30-40fps and the PS4 runs 37-47ish at 900, so they just locked it to 30
benny_a
extra source of jiggaflops
(10-15-2014, 09:29 PM)
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So when they showed AC:U at E3 they were bullshitting everyone?
Backfoggen
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(10-15-2014, 09:29 PM)
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Originally Posted by ComputerMKII

1080p/60fps is pretty next-gen, in my opinion.

So Mordor isn't next-gen is what you're saying?
nobodyshero
Banned
(10-15-2014, 09:29 PM)

Originally Posted by orochi91

How does that explain XB1 version being at 900p as well? Shouldn't it be lower?

Isn't resolution GPU related anyways?

Exactly
LiK
(10-15-2014, 09:30 PM)
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That was a good email. The guy sounded so bitter.
Quadraphonic
XBONE Detective
(10-15-2014, 09:30 PM)
So they have guerrilla PR folk now?

None of this accounts for the GPU power difference between the consoles.

If they offloaded GPU work to the CPU, they can just as easily load it back on again for the PS4...

You know how you can tell this is a planted response from Ubisoft? It pretends the two consoles have equal power.
Harp
Member
(10-15-2014, 09:30 PM)
They need to just release a video show why the amount of next on screen is more important then IQ. From what I have seen its just more npc doing the same thing they have always was done. Completely ignoring that the player exists.
RecursiveFault
Member
(10-15-2014, 09:30 PM)
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Originally Posted by KINGofCRA5H

His tone of voice tho. He sounds flustered.

With this horrible string of PR, I'm sure being an employee there would lead to this tone.
kenta
Has no PEINS
(10-15-2014, 09:30 PM)
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Suuuuuure is a lot of high talk for being this early in the console cycle. Surely nothing will surpass your video game in a year or so, mister Ubisoft

Edit: It reads as if he's saying "But we tried REALLY hard!", which is just precious. I tried really hard at Algebra in high school, too.
Last edited by kenta; 10-15-2014 at 09:38 PM.
Markitron
Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
(10-15-2014, 09:30 PM)
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1 console is moderately more powerful than the other.

If the game is the same on both, then the more powerful platform is not being pushed as far as it can go

It's that simple, they are treating us like idiots.
anexanhume
Member
(10-15-2014, 09:31 PM)
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If that's really the case, why didn't they just say there were CPU bound and not push what is apparently just a label of parity enforcement on the two versions?
ComputerMKII
Banned
(10-15-2014, 09:31 PM)

Originally Posted by Backfoggen

So Mordor isn't next-gen is what you're saying?

Edit: Oh, I assumed the game ran at 1080p/60fps

Well, at least it has more next-gen graphics than Assassin's Creed Unity
Alchemy
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(10-15-2014, 09:31 PM)
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If the game is as pretty and fun as ours will be, who cares?

Stopped reading here. People are fine with technical limitations, and fun games do beat out shitty ones. The problem (that many people seem to miss) is the fact that Ubisoft is sitting on unused resources for the PS4 and aiming for parity on two machines that aren't equal while trying to dance around the fucking issue.
Alienous
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(10-15-2014, 09:31 PM)
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They're going insane.
John Bender
Banned
(10-15-2014, 09:31 PM)

Originally Posted by BruiserBear

What if they could get the PS4 version running at 45fps, but they didn't want to leave the game with a variable framerate, so it just got locked at 30?

He's talking about "resolution". Not FPS.
funkystudent
Member
(10-15-2014, 09:31 PM)
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As others have already said this still doesnt explain the res parity.


Also the jab at Mordor is salty as pile of salt.
Nabbis
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(10-15-2014, 09:31 PM)
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Sorry, a game can't have nextgen graphics unless it's running at the native resolution of a FullHD tv. It does not matter how Ubisoft might spin it, native resolution is the biggest thing that will determine visual fidelity.
SuperSonic1305
(10-15-2014, 09:31 PM)
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So even more bullshit and deflecting?
ymmv
Banned
(10-15-2014, 09:31 PM)
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Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles.

Ubisoft can't handle the truth.
Mrbob
how can the baaasheep
enjoy the shootbang?
(10-15-2014, 09:31 PM)
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So it will be curious to see how well the console versions hold 30fps. I'm expecting 30fps with drops, perhaps some heavy.

Originally Posted by Crewnh

The random jab at Mordor is pretty funny.

Mordor = Next Gen Gameplay

Unity = Next Gen Graphics

Seems like Monolith made the right trade off
Chobel
I shouldn't make bets because every time I do my tag gets worse
(10-15-2014, 09:32 PM)
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Lighting data is ~25 GB? This smells like BS to me.
Purest 78
Member
(10-15-2014, 09:32 PM)
They need to stfu at this point we all know they are not equal hardware. Yet they continue to spew more bs.
Eggbok
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(10-15-2014, 09:32 PM)
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What a year it has been for Ubisoft lol, just gets better and better.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(10-15-2014, 09:32 PM)
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Hmm if this email is indeed real I relay doubt this is going to help their case.
KOHIPEET
Member
(10-15-2014, 09:32 PM)
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Here we go again.

I say I wait. If the game runs at the same fidelity, same fps and texture resolution, I'll know that this parity is just some kind of forced marketing deal-related shit.

If the game will run better on PS4 though....

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