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I don't like Zelda

I played the shit out of Link to the Past, though I don't remember why did I abandon it. The only Zelda game I managed to beat is Ocarina of Time.
I don't have a NDS/Wii/Wiiu, so yeah I missed a lot of Zelda titles.
 
D

Deleted member 125677

Unconfirmed Member
edit: that was not Miyamoto crying.. so not so funny pic afterall :p
 
please explain to me how you can seriously describe Oot simply as running around poking chickens, grass, jars and neverending dungeons that all look the same
 

dlauv

Member
I couldn't get into the 2D ones very much, but I enjoyed the N64 output. After that, something seemed lost or superfluous.

The 2D ones I liked were Oracle of Seasons and DX, but I failed to complete both due to a lack of interest.

From my own perspective: the 64 games are becoming fairly antiquated, and if the others are anything lesser, you're probably best off not worrying about the games. But, despite the antiquity, I believe the 64 games (Ocarina especially) are exemplary in tight design and a respect of the player's time. Majora's Mask less so, but it's a game with a different focus, and in my opinion, complementary rather than iterative. Even then, Majora's Mask treats the player like he or she can think for his or herself.
 

Death³

Banned
Never ending dungeons that look the same aren't fun.

Others pointed that out but - again - this is completely false.

After looking at the list of games you enjoy, I notice that you have Metroid in there and the Arkham series which are structured and motivate the player the same way Zelda does. You get additional abilities on your main path that also enable you to explore additional secondary places which reward you with additional hearts/armor. They are all the same kind of game. Gameplay-wise they have similar strengths and weaknesses.

So, if out of those, you don't like Zelda, my best guess is that it's because of the setting.
 

danmaku

Member
I'm curious, how do you feel about games like Binding of Isaac, Dark Souls and Legend of Grimrock? Because to me they embody some of the elements that make the better Zelda games. (freely exploring awesome places, finding cool treasure, solving clever puzzles)

Isaac takes some inspiration from 2D Zeldas, but has no puzzles and its roguelike structure makes it totally different from Zelda. I love TBoI but I think Zeldas are boring as hell.

edit: of course the no soul/no fun/dead inside/literally Hitler defense force is already there in full force.
 
Yes, I don't know what I'm talking about. Thanks for letting me know. You are a credit to this forum! I eagerly await further insightful posts of yours to broaden my horizon.

Zelda has not recycled characters for 30 years. Different links, different zeldas, and hell, even ganon has been reworked mutliple times. Your claim there is entirely baseless and off the mark.

Nintendo has made plenty of new IP since the 90's, when you claim they stopped. It's not a matter of opinion, it's just you being wrong.

So, like I said, if you aren't even going to have cursory knowledge of what you're talking about, why bother?
 

Nibel

Member
Never ending dungeons that look the same aren't fun.

Look OP, it is perfectly fine to not like a thing no matter how much it resonates with people, but please don't try to convince people by lying about an important aspect of the game.
 
Ocarina of time holds a special place within my nostalgic heart.

I love Zelda games, just the scale and the areas you get to visit are enough to draw my attention to a new entry to the franchise. I admire the different graphical styles each game has, making them each feel unique and refreshing.
 

Mazzo

Member
Isaac takes some inspiration from 2D Zeldas, but has no puzzles and its roguelike structure makes it totally different from Zelda. I love TBoI but I think Zeldas are boring as hell.

edit: of course the no soul/no fun/dead inside/literally Hitler defense force is already there in full force.

All 3 games I've mentioned are different, by the way. But not "totally" different, like you said. I just wanted to know if the OP liked any of the elements that make a good Zelda game. Isaac has the exploration and the gathering treasure part. You might like the original Zelda or Link's Awakening, I think.
 

foxuzamaki

Doesn't read OPs, especially not his own
I can get you thinking all dungeons being the same in zelda 1 and maybe even 2, it is ancient afterall, but you dont have much of a leg to stand on after that.
 
Sounds like you've given the series enough tries. I'd tell you what I think the franchise is about, but at this point there have been so many accents in the series that there can be another 10 posters who'll tell you it has a completely different focus.

I personally really appreciate its take on level design. Ever since Link's Awakening they really stepped up their game, but I think that's where a lot of the series' detractors get a bit turned off. Some see item-based puzzles as fun implementations that make the world around you feel more interactive, other see them as glorified "keys" that just require more effort. The pots and grass serve as similar purpose in terms of making the world feel more interactive. I understand that if it does nothing for you, the game will feel like it's wasting a lot of your time. Similarly having tried to design dungeons in RPGMaker in the olden days has given me a deeper appreciation of the flow and complexity that goes into it. Pots and grass-aside, the entire world feels very deliberate, custom-tailored for specific places and decorated for function. This is the anti-thesis of open-world design, where I find them usually come off as automatically generated, even if they technically aren't. This is because its objects and assets feel like they were not made with specific places and uses in mind.

I also really adore the series' music, and its use of music in Ocarina of Time into mechanics was cute.
 

EhoaVash

Member
What I like about Zelda is finding//figuring out the dungeons. Usually in a lot of games developers put a lot of cryptic shit cough cough dark souls but with Zelda its pretty logical on what to do next, how to get from point this to that and I freaking love it when I get a new item so I could toy around d with it . also helps that combat is pretty fasf and forward and the Zelda team always make nice use of items.

Also the artstyle //NPC are pretty interesting in the Zelda's since they're not really that big of a open world as much as other games. Bit yeah I love discovering stuff, figuring out the mechanics of the game the developers set out etc.

Idk if you liked the arkham games they're kind of similar to Zelda's but maybe you need a better focus on story, try skyward sword ...its pretty romantic ..but try it if you don't mind motion controls

My only problem with zeldasa are the first initial 2/or 3 hours.takes way too long to feel you're "free" to do anything also...first dungeon always are pretty basic and too boring looking
 
My wife is a HUGE Zelda fan but it just doesn't resonate with me at all. I think the fact it helped her through life when she was younger plays a part. From my point of view I can appreciate what the series has done but I find it to be very generic fantasy wise and the gameplay shallow. The story is usually boring and based around even more one dimensional characters.

The only game that intrigues me is Majoras Mask but I haven't finished it because my save corrupted.
 

Phediuk

Member
Same here OP. I find the whole Zelda franchise ridiculously boring. But then, I'm bored to death of Nintendo franchises and I don't care about JRPGs or anime games in general, so that's like three different demographics they aim for that I'm outside of.
 

strobogo

Banned
For those of you who actually haven taken the time to explain why you like the series, thank you. Explaining why you like it instead of "omg you don't like zelda you monster" kind of shit is helpful and what I wanted.
 

Soodanim

Gold Member
people who post this image should be straight up banned. it adds fucking nothing to the discussion

OT: only zelda i liked was ocarina of time

But outside of "Play Majora's Mask", which might not be the best advice if he doesn't like OoT, there's not much anyone can say.

You can dive into discussions about this and that, but at the end of the day you either enjoy the games or you don't. OP doesn't enjoy them. He's played the classics and one of the most highly regarded games of all time (OoT). There's not much more anyone can say or do. He's not missed anything that we can point out, because we didn't have to find the fun ourselves - we just had fun and that was that.

I can't even explain why I enjoy Zelda games outside of "I like the gameplay and the Zelda story/timeline as a whole".
 

G-Fex

Member
For those of you who actually haven taken the time to explain why you like the series, thank you. Explaining why you like it instead of "omg you don't like zelda you monster" kind of shit is helpful and what I wanted.


You wanna know why I like the series?

Nope it's not just nostalgia.

It's not story.

Frankly (I only speak of what I've played and seen thus far so I exclude the 3D and newer games) it's just how it seems to play.

From what little I've played of LttP, and Link's Awakening, you are in this big open world, doing stuff, sure some of it seems to be fetch quests but it's not like you don't get a ton of items too. You get to fight enemies and pretty neat bosses and gain new abilities.

I suppose it's all from a gameplay standpoint. I think it's gameplay is solid and frankly charming.


Psh. That's way too old. Only thousand(s) year old demons dressed as 13 year olds are hot. Everyone knows that.

4EP2inU.gif
 

biteren

Member
i dont really like any of nintendos 1st party offerings but i woulnt say i hate em

even if i dont support them anymore, they are important building blocks wnrh i was younger, i have yet to find a zelda that makes me feel like link to the past did
 
This makes me a bad person and/or gamer according to other threads. Of all the major franchises in gaming, it is the one I least understand the popularity of. Before you say, "have you played them", I have. I've played 1, 2, ALTTP, OoT, and Twilight Princess. I've tried to like the series. But every time I play, I'm so bored. Running around poking grass, jars, and chickens with my sword isn't fun. Never ending dungeons that look the same aren't fun. The generic story isn't fun. I just...don't get it. I've tried, more than I have for probably any series I'm not interested in or don't like. Elves and high fantasy stuff aren't cool. Definitely not fun in game form. Someone please explain to me what I'm missing. Or why you also don't like the series.

I have never really liked it either. Nothing wrong with that. I'm not really into many of Nintendo's games though. Mario kart is the only one I have ever really got into, and even then it was only the Wii version.

Just different tastes and stuff.
 

Jamix012

Member
I can't stand it either. The themes are mostly okay but Link himself just repels me.

This is interesting. What about Link repels you?

To OP: Yeah basically everything's already been summarised but you don't have to like something that others like. I basically can't stand Final Fantasies 4 through 9 because I find the battle system a disaster and most of all I find 7 completely abhorrent for a bunch of other reasons: but other people love those games. So uh, yeah like what you like.

I know it's a silly thing to say, because of what you said in the OP but I urge you to try Wind Waker. I know a couple of people like you personally who don't like Zelda at all, but fell in love with Wind Waker.
 

Herne

Member
The people in Hyrule have only one difference from humans - their ears. So they maybe elves, but they're not LOTR elves where they're a powerful, immortal race or anything, nor are they the miniature type like say, Dobby from Harry Potter. They're just humans with sharp ears, is all, so why their race should affect your enjoyment of any of the games is beyond me.

As for dungeons, they're the meat of every Zelda game, filled with puzzles and danger and requiring that you think your way through them. If you don't like dungeons, then perhaps the Zelda series is just not for you. And that's alright, as people have said. Not every game will be loved by everyone, no matter how awesome they are.

By the by, which dungeons look alike?!

As for me, Zelda is the biggest reason I have had a Nintendo console sitting beside my pc since all the way back to the N64. I first encountered it when my friend got a SNES. The mood was set as Link trudged through the rain and found his dying uncle, and took the sword and shield he'd need to help the princess. The detailed graphics and the amazing sound coming out of the SNES set an amazing atmosphere and made me feel like I was part of an epic story, and about to start a great quest.

Because of Link's almost non-personality, it felt like I was traipsing across the map and doing all these incredible things. Finding the mythical Master Sword in the Lost Woods, uncovering the entrances to dank, underground dungeons and going through them slowly and cautiously, battling the dark wizard Agahnim before a final, epic showdown with Ganon. After we finished that game, we had the long wait before us until the next Zelda game arrived. True, there was Link's Awakening, but for some reason I never played that to completion - probably because I didn't have a Gameboy of my own.

Four long years came between the release of A Link to the Past and the announcement of the N64 and a new Zelda game. We salivated at the early shots of a 3D Link fighting a metallic foe, and waited. We both bought N64's, played Super Mario 64 and others, and we wondered what the new Zelda game would be like. For another three long damn years we waited. Screenshots started trickling out, captivating us with the possibilities, and then turned into a flood, and we pored over every magazine that gave the game any kind of coverage. Three long years of staring at screenshots, a full seven years after A Link to the Past, and finally, Link's new adventure - our new adventure - had come.

I couldn't make it to the midnight opening the local Game store had in the nearest city to me, because the last train down was at eleven pm, but I went up first thing in the morning to find Zelda's title screen playing on this immense 50" tv screen (remember this was 1998) inside the store. That beautiful music playing as Link rode across the gently sloping hills of Hyrule, the stunning change of the sky from blue to orange as the day passed... I went up the counter and bought their very last copy, and then I rushed home to play it. A thought popped up in the back of my mind as I rode the train home - what if all this anticipation had done nothing but damage to my experience of the game? It couldn't possibly be as good as my imagination suggested it could be after all this time, could it? And I was right. As I slammed the cartridge into my N64 in fevered excitement, and started to play, I realised that the game wasn't what I thought it would be.

It was more. As Link, I left Kokiri Forest and was awestruck by what I found - a game world that felt huge where, for the first time, if I saw something in the distance, I could actually get to it. It felt like a completely open world, a new experience back in 1998. I met up with Princess Zelda, and promised to help her against the rising evil of Ganondorf. I fought my way through two more dungeons, got the remaining two Spiritual Stones, and rushed back to Hyrule Castle in order to meet with her... only to find her fleeing the castle and town, with Ganondorf in hot pursuit. After opening the Temple of Time and finding at last the Master Sword, Link travelled seven years forward in time (coincidental that it was seven long years we waited for a new Zelda game) and the game really began to shine.

I fought a dragon on Death Mountain, crept carefully around the Gerudo Fortress in the sort of stealth gameplay that could have been a game all of it's own (MGS was that game, you could say), braved the desert only to be surprised by the exterior of the Spirit Temple, travelled back and forward in time, the landscape changing from gloomy desolated to a bright, living world as I did so, and I felt bad for all these people that I spoke to as a child, knowing they'd either die or be displaced by the terrible goings on after the disappearance of the princess. It was a fairly lonely adventure despite Navi accompanying me - it felt strangely melancholic seeing the Kokiri friends of your youth peering at you and saying, "There's something familiar about you, mister".

I fought my way through the game, all the way up to Ganon's Tower where I faced Ganondorf and defeated him, escorted Zelda down through the collapsing structure, thinking it all over until Ganondorf emerged from the debris and turned into his true form, a pig-like creature of gargantuan porportions and wielding two swords that were about as long as Link was tall. The battle was joined once more and it was truly epic, and as Link finally plunged his word through Ganon's head, it felt like I had done it, that I had participated in this amazing, wild adventure. Nintendo had done it again, and that was it for me - Ocarina of Time became my favourite game ever, and I would buy whatever I would need to in order to play through the next adventure. From N64 to Wii U, I've played as Link, and now I wait for the next game with almost the same anticipation I had for Ocarina.

That's why I love the series. The combat is always excellent, the puzzles always infuriating, the story always epic and the characters always memorable and endearing. I'm always guaranteed a quality game, an epic journey of adventure.
 
OP, if you're trying to figure out the appeal, (for me at least) it's the combination of going on a grand, epic adventure in a fantastical world, solving puzzles, surviving dungeons, seeing crazy creatures and places, cool boss fights, unlocking secrets, growing stronger etc.

Basically, it's a lot of the tentpole videogame stuff put together in a really polished, high quality package, set to some of the most iconic music in gaming.

I also really enjoy how hilariously bizarre and out there a lot of the NPCs in Zelda games tend to look but that's probably something most people don't get too much mileage out of.

It sounds like you maybe don't like the fantasy motif or Zelda aesthetic and setting? I'd ask how you feel about other action-RPG's but I can't for the life of me think of one that's sci-fi or more realistic, or gritty, etc.
 
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