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Ahasverus
Member
(12-17-2014, 01:25 AM)
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I think this deserved it's own thread, it's derivate from the AC unity patch thread. I'll just put the original posts here and say.. wow.

Originally Posted by Chabbles

I've put about 10 hours into this the last few days on PS4, and found the framerate manageable, but the npc pop-in was really bugging me. After the patch it seems much worse. Am i the only one seeing this ?, whole groups of npcs popping in everywhere and their shadows, building textures in the distance and shit on the street popping in around every corner. I just had a group of npc's pop in as i ran into them.(Gif below)

If you haven't patched your game yet, and aren't bothered about the framerate as much as the pop in, dont download this shit.

Heres a webm of the pop in after the patch
http://a.pomf.se/iqfuzc.webm

Originally Posted by Chabbles

You can see when the npc's pop-in in that gif, how ubi programmed some little visual effect as they materialize, like they anticipated the pop in, and tried to make it look cool.

It's almost as if they expected this to happen. In fact, it's almost as if the game was still incomplete. Who knew?

Pop me in if old or innappropiate.
boredandlazy
Member
(12-17-2014, 01:27 AM)
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Hilarious. It's a 'feature'!
RoboPlato
I'd be in the dick
(12-17-2014, 01:27 AM)
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They added in an effect to make it look like an Animus glitch? Ahahahahahahaha
randomrosso
Member
(12-17-2014, 01:27 AM)
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Uhh


Who are you quoting and why should I be listening to him in particular when he says it's "worse"?
Toki767
Member
(12-17-2014, 01:27 AM)
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Are they seriously still saying that lessening the amount of NPCs won't fix the framerate even a little bit?
Orbis
Member
(12-17-2014, 01:28 AM)
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Originally Posted by RoboPlato

They added in an effect to make it look like an Animus glitch? Ahahahahahahaha

You really couldn't make it up.

I should add that despite the issues, I'm still very much enjoying the game. Paris is fantastic, and the attention to detail is incredible at times.
Afrocious
Member
(12-17-2014, 01:28 AM)
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Originally Posted by RoboPlato

They added in an effect to make it look like an Animus glitch? Ahahahahahahaha

Yeah, this. Ubisoft needs to stop. This is too damn funny and sad. More funny than anything though.
Isurus
Member
(12-17-2014, 01:28 AM)
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Are we sure the visual effect is new? I thought that was always there.
Meia
Member
(12-17-2014, 01:28 AM)
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So....you can be running in the game......and then run into npcs that spawn right on top of you and slow you down.....and the game went live like that in the first place?


What in the fuck.
xion4360
Member
(12-17-2014, 01:28 AM)
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I think ACU has been shit on enough by now.. the patch got performance to acceptable level so im just going to go ahead and enjoy the game.
Gaz_RB
Member
(12-17-2014, 01:28 AM)
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That is amazing
the_firewithin
Member
(12-17-2014, 01:29 AM)
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they turned them into ghosts?
Dreams-Visions
I'm mad as hell but this sandwich is delicious
(12-17-2014, 01:29 AM)
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...well that's one way to "fix" things.
Roldan
Member
(12-17-2014, 01:29 AM)
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They were there observing you all the time. But only appeared after you stumble upon them.

edit: The first part of the gif, where the npc went from an upper level to the ground without any animation in between. god.
Crimsonclaw111
Member
(12-17-2014, 01:29 AM)
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This fucking company.

This is hilarious, can't wait for the next patch.
Azure Dream
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(12-17-2014, 01:30 AM)
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daydream
Member
(12-17-2014, 01:30 AM)
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Putting in a new thing on a fundamental technical level at this point in the process would probably work out well, good call Ubisoft.
boredandlazy
Member
(12-17-2014, 01:30 AM)
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Originally Posted by xion4360

I think ACU has been shit on enough by now.. the patch got performance to acceptable level so im just going to go ahead and enjoy the game.

But Ubisoft keep making new mistakes. These are new things that are stupid.
Sn4ke_911
If I ever post something in Japanese which I don't understand, please BAN me.
(12-17-2014, 01:30 AM)
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Originally Posted by RoboPlato

They added in an effect to make it look like an Animus glitch? Ahahahahahahaha

Hahahaha yeah, what the hell Ubi? :lol
ChimpanzeeThat
Member
(12-17-2014, 01:30 AM)
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It scares me that they'll ruin The Division with this crap.
televator
Member
(12-17-2014, 01:30 AM)
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This could start a whole new trend from devs. "That's no glitch... Its a feature."

Oh the madness of AAA games. Lol
watershed
Member
(12-17-2014, 01:30 AM)
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Originally Posted by RoboPlato

They added in an effect to make it look like an Animus glitch? Ahahahahahahaha

It makes sense though, now it's a "in-universe" feature of the game.
Granadier
Is currently on Stage 1: Denial regarding the service game future
(12-17-2014, 01:30 AM)
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I'd rather have the visual effect than the straight popping that was happening before.

It's probably not something that is fixable entirely at this point.
henhowc
(12-17-2014, 01:31 AM)
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Well you are in the animus...lol

I got nothing
chicagocubsfan
Member
(12-17-2014, 01:31 AM)
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Originally Posted by RoboPlato

They added in an effect to make it look like an Animus glitch? Ahahahahahahaha

Wow. This is amazing.

They should add in a DLC Story that explains the Glitches in the Animus.
jacob armitage
Member
(12-17-2014, 01:31 AM)
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Oh thats awful! The pop in was fairly atrocious before, i'm so disappointed.
KINGofCRA5H
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(12-17-2014, 01:31 AM)
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Originally Posted by Toki767

Are they seriously still saying that lessening the amount of NPCs won't fix the framerate even a little bit?

Remember, that is how they were touting the game. As if a shit ton of NPCs on screen somehow makes you next-gen.
TheBioLover
Member
(12-17-2014, 01:31 AM)
That's absolutely amazing. I ain't even mad.
Team Vernia
Banned
(12-17-2014, 01:32 AM)
It's easy to cherry pick the bad stuff. I'm going to wait and see for myself what the results of this patch are. Impressions have been good so far it seems.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(12-17-2014, 01:32 AM)
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If this is true this is the most hilarious bug fix in the last decade!
SirMossyBloke
Member
(12-17-2014, 01:33 AM)
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Was hoping this patch would fix it enough where I could buy it. Now I'm staying away for good.
Falk
dat puzzling face
(12-17-2014, 01:33 AM)
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Originally Posted by Azure Dream

I feel stupid but I need this explained to me.
Skux
Member
(12-17-2014, 01:33 AM)
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Am I missing something in the webm? I don't see anything different than the usual NPC pop-in.
R dott B
Member
(12-17-2014, 01:33 AM)
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Originally Posted by Team Vernia

It's easy to cherry pick the bad stuff. I'm going to wait and see for myself what the results of this patch are. Impressions have been good so far it seems.

Yep.
IceDoesntHelp
Member
(12-17-2014, 01:33 AM)
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Originally Posted by RoboPlato

They added in an effect to make it look like an Animus glitch? Ahahahahahahaha

Could swear it did this in Black Flag or AC III
Corgi
Banned
(12-17-2014, 01:33 AM)
Only so much you can do to improve performance in a few weeks lol.

Really curious if London streets are just going to be real barren next year out of the gate ;)
Verdre
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(12-17-2014, 01:33 AM)
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Originally Posted by Falk

I feel stupid but I need this explained to me.

From an episode of Mythbusters where they literally polished turds.
boredandlazy
Member
(12-17-2014, 01:34 AM)
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Originally Posted by Falk

I feel stupid but I need this explained to me.

Polishing a turd.

Edit: Beaten by a neogaf poster who's post spawned in front of mine...
markot
Banned
(12-17-2014, 01:34 AM)

Originally Posted by Falk

I feel stupid but I need this explained to me.

polished turd
Net_Wrecker
(12-17-2014, 01:34 AM)
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Originally Posted by RoboPlato

They added in an effect to make it look like an Animus glitch? Ahahahahahahaha

Mushroomer25
Member
(12-17-2014, 01:34 AM)
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Originally Posted by Falk

I feel stupid but I need this explained to me.

It's from an episode of Mythbusters where they literally "polish a turd".

As for the patch - I suppose that's one way to make your game presentable. Just move the goalposts to something that appears presentable (rather than what you advertised the game as) - and call it a day.
RoboPlato
I'd be in the dick
(12-17-2014, 01:34 AM)
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Originally Posted by watershed

It makes sense though, now it's a "in-universe" feature of the game.

Originally Posted by chicagocubsfan

Wow. This is amazing.

They should add in a DLC Story that explains the Glitches in the Animus.

Yeah, it's shockingly clever but still also kind of a slap in the face for what was supposed to be a major performance patch.
benzy
Member
(12-17-2014, 01:34 AM)
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Originally Posted by Team Vernia

It's easy to cherry pick the bad stuff. I'm going to wait and see for myself what the results of this patch are. Impressions have been good so far it seems.

Yeah, in regards to the framerate improvement, but many have noticed the worsened pop-in as well. It's not just on characters now either, I see building details and shadows have more pop-in than before.
henhowc
(12-17-2014, 01:34 AM)
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Originally Posted by Team Vernia

It's easy to cherry pick the bad stuff. I'm going to wait and see for myself what the results of this patch are. Impressions have been good so far it seems.

par the course by now. i mean remember the last patch where people were comparing lighting during different times of day and calling it a downgrade? :)
Corpekata
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(12-17-2014, 01:34 AM)
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Ubiosft game have always had this weird "pop in effect" that's extremely distracting that I'm surprised doesn't get called out more often, it's even in Far Cry. The whole "dissolve in" thing is distracting.
samuraidino
Member
(12-17-2014, 01:35 AM)
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Ubiplease....

That is pretty hilarious in fairness,lets hope this gives ubisoft free reign to tackle technical bugs and glitches by leaving them in and caliming theyre Animus errors from now on...
bomblord1
Member
(12-17-2014, 01:35 AM)
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Originally Posted by Falk

I feel stupid but I need this explained to me.

It's from a mythbusters episode to see if you could "polish a turd". That is literally polished animal dung.

Edit-
Beaten to a bloody pulp
sn00zer
(12-17-2014, 01:36 AM)
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My first reaction is "Ubi gunna Ubi" but it makes me think that whatever problem was causing the low frames in crowded areas was so deeply rooted in the engine a patch would never fix it. This was their quick fix for it, and its not a terrible fix.
Palocca
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(12-17-2014, 01:36 AM)
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Was it common for the NPCs to pop-in so close to the player character like that? I was going to borrow this game from a friend, but if that's going to happen often, I'm not even going to bother.
Kazerei
(12-17-2014, 01:36 AM)
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Pop-in isn't a bug, it's a feature!

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