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Junior Member
(04-22-2006,
03:47 AM)
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PS3 EyeToy?
#1
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Quote:
http://www.newscientisttech.com/article/mg19025481.500 |
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"GAF's biggest wanker"
(04-22-2006,
03:53 AM)
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#3
Marks had demonstrated the infrared capabilities at least two years back now. He's been running the experiments for at least that long now. I can't access the full article, Gek - do you have access to it? Does it say more about how far along they are with the infrared camera research?
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Member
(04-22-2006,
04:03 AM)
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#5
I don't have access to the entire article, but the excerpt that Gek54 posted is very interesting. Like kaching said above, I've also heard about them using infrared in future EyeToy applications, but this article (or at least this excerpt) does a good job of explaining how it could potentially work, without delving into obscure or confusing technical terms.
I also like how Dr. Marks gave a nod to old-school game design, and the way programmers from many years ago devised creative approaches to solve technical problems. It's this type of "thinking outside the box" that enabled a lot of talented developers on old systems to surpass perceived limitations documented in the "paper" specifications. |
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Xbox 360's Hillary Clinton
(04-22-2006,
05:12 AM)
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#12
Originally Posted by SolidSnakex:
Weird. That doesn't make much sense though. Why pack it in after. Put it in every system. If they are gonna pack it in i bet it makes launch. |
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Member
(04-22-2006,
05:17 AM)
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#15
Originally Posted by Mrbob:
Well if they pack it in later that gives developers incentive to take the device seriously instead of just a few using it, and that'll give the people who bought the system early a reason to buy Eyetoy. If its not ready for launch there's not much they can do. |
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Member
(04-22-2006,
05:22 AM)
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#16
The problem with all these systems, no matter how sophisticated, is that movement still basically boils down to moving your arms and upper body around, while being forced to remain stationary. There just aren't a lot of gameplay scenarios that involved standing around stationary.
IMO Eyetoy-type devices (and Revmote for that matter) should function as a supplement for gamepads, not as a substitute. If the level of sensitivity gets to the point where hand and finger signals and facial expressions can be reliably recognized, that opens up interesting possibilities, but not at the expense of sacrificing pad control as the primary input device. |
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(04-22-2006,
05:36 AM)
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#18
Originally Posted by SolidSnakex:
Mmmm... I was under the impression it went more like, he wanted to package it with the PS3, but he didn't know if that was feasible. |
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Banned
(04-22-2006,
05:38 AM)
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#19
Think of the possibilies, instead of learning hard to control flight Simulators, you could just stick your arms out, make plane noises and wait for the guys with nets to come and send you packing, to the nut house.If you need a more visual idea of what this would look like, picture Harvey Kietel in Bad Lutenient, when he is over that chicks house and dead drunk:)
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Working on my PhD:
Playa Hating Degree (04-22-2006,
06:36 AM)
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#22
Quote:
No shit!?
Quote:
If you've been paying any attention to this guy's motivation for developing the Eye Toy you'd know it's to get gamers off their lazy asses. Ignoring that, Antigrav is a great fucking game! If they can improve upon the image detection of the Eyetoy 2, then I want an Antigrav sequel, no questions asked. It's one of the best non-THPS "skating" games this side of Top Skater. |
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Member
![]() (04-22-2006,
06:45 AM)
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#23
Originally Posted by kaching:
Nobody has done. Anyway, most of the comments from my 'GTA ONLY' friends about eyetoy were complaints about having to see themselves on the screen, they enjoy being in a fantasy world. Not being reminded about their bad hair and acne. I think this new body-contour technology could finally bridge that gap, some people just don't like looking at themselves. Controlling a simple-skeleton would certainly appeal to them. Even though this tech is using depth perception, it's still going to have some trouble when players move in such a way that their limbs become hidden. If I put my arm behind my back, what will the skeleton do on screen? The camera can't scan behind me. So I'm guessing that developers will have to use some 'fudging' technology to estimate where the player's body parts are when obscured. |
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"GAF's biggest wanker"
(04-22-2006,
06:52 AM)
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#24
Originally Posted by Rhindle:
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Working on my PhD:
Playa Hating Degree (04-22-2006,
07:01 AM)
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#26
Quote:
Buy Antigrav! It's the first Eyetoy game in which everything is a game world, and not some wacky gimmick of your stupid ass (speaking generally here) on TV. You're using your body motion to control your on screen avatar. It's quite rocking, and easily the best Eyetoy game made by far. See if you can snag a copy on eBay, it's totally worth it @ $20. |
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"GAF's biggest wanker"
(04-22-2006,
07:06 AM)
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#27
Originally Posted by marvelharvey:
Quote:
Quote:
Last edited by kaching : 04-22-2006 at 07:12 AM. |
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Member
(04-22-2006,
07:24 AM)
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#28
The punching bag demo Mark showed at Siggraph last year demonstrated the avatar mapping. It was very cool. From what I recall he was still wearing large colored markers so the eyetoy could interpret his limbs easier. The movement of the colored markers was mapped to the limbs of an on screen skeleton. He then approached a punching bag on the screen and proceeded to hit it in every which direction. He even managed to duck under it, and the computer figured out his depth and determined the punching bag should get caught behind the avatar. Very sweet. I'd love to see what else they've come up with using this tech
And Antigrav is indeed awesome. If you own an Eyetoy, you should own Antigrav, as it is ultimately (and unfortunately) the only worthwhile game for the machine. I luv Harmonix for their support of all these kick ass peripherals. I think Eyetoy will be a tough sell on PS3. It had a great start when it came out, mainly because of the wow factor and the great job Sony did getting demos into stores. But I doubt most of the people who bought it continued playing for more than a month. Also I'd be surprised if any but the hardest of hardcore own more than one or two Eyetoy games (It's particularly hard finding certain games without the Eyetoy packaged in, I own two Eyetoys for this reason...) In order to convince people to buy a new Eyetoy for the PS3, I think someone at Sony will have to come up with a kick ass game that goes beyond the Play/Play2 type of formula, something that shows people this time is the real deal, etc. I'd hate to see Eyetoy disappear |
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"GAF's biggest wanker"
(04-22-2006,
08:03 AM)
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#29
Sony was pretty boneheaded in not offering a few of the Eyetoy games more flexibly in two SKUs, one with the camera and one without. They need to abandon the 1 SKU w/camera policy and I think the other key to successfully re-invigorating interest on the PS3 is to pursue a strategy like Rhindle suggested - focus more on making use of Eyetoy supplementally rather than as the sole means of game control.
Sony's GDC presentation suggested they're going to be supporting video chat as part of their online services for PS3, so that will increase the perception of value in picking up an Eyetoy camera. I also hope that there's an outside chance that some of the PS3 system resources being kept aside for OS purposes may be in use to standardize some basic Eyetoy algorithms which might further increase the incentive for developers to incorporate Eyetoy features in their games (beyond just video chat and still captures). |
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Member
(04-22-2006,
08:17 AM)
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#30
Originally Posted by The Take Out Bandit:
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Member
(04-22-2006,
08:42 AM)
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#32
Originally Posted by kaching:
I think Cell in general is going to be a big boost for developers leveraging EyeToy next-gen (especially if this infra-red tech comes to fruition). Advanced image recognition and processing is right in Cell's wheelhouse. Where PS2 devs had a limited load they could dedicate to both game and eye toy functionality, Cell could open up a lot more doors. Detailed facial recogonition in particular may be one of the big advancements. Instead of "simple" videochat, perhaps we'll see a future MMOG where your character's facial animation (or possibly even lip-synch) takes its cues right from your very own facial expressions. Might be kinda creepy actually, but I honestly wouldn't be surprised if something like that isnt in R&D. |
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GAF's Bob Woodward
(04-22-2006,
09:31 AM)
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#33
Originally Posted by Rhindle:
I think that's the idea. You can also sub in for some motion using physical models. You could drive motion using a regular analog stick, or whatever, and your other tracked motion could be linked to that of the legs of your character with a physical model. But anyway, regarding infrared, AFAIK it's still some way off from being a consumer-level product. PS4, maybe. And yeah, it'll be interesting to see facial detection possibly happen, real-time facial mapping. Something like Toshiba's magic mirror showed what could be possible, perhaps. Last edited by gofreak : 04-22-2006 at 10:48 AM. |
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Have a fun! Enjoy!
(04-22-2006,
10:54 AM)
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#35
Originally Posted by gofreak:
I'd kill for an FPS that allows you to move/shoot as usual but lean by physically doing that. Crosshair position should remain unaffected by physical leaning tho cos minor body movements can fuck up the aim. Just imagine how cool it can be if you could do a Matrix-like slow motion bullets dodge while still firing. Last edited by TTP : 04-22-2006 at 10:58 AM. |
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GAF's Bob Woodward
(04-22-2006,
12:05 PM)
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#37
Originally Posted by TTP:
I think they showed a demo similar to this already. Peering and leaning around corners in environments using the eyetoy. So that much is doable with the current camera, I think. I didn't play Antigrav but I think leaning and such was part of that also? For PS3 I think it's a matter of higher resolution 2D eyetoy + lots of processing power = ???. Unfortunately infrared will probably have to wait. |
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GAF's Bob Woodward
(04-22-2006,
12:18 PM)
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#39
Originally Posted by TTP:
I had thought so, since last time I looked up such cameras, I could only find really high-end cameras for security and other industries. It's hard to track down more consumer-level IR cameras. I also don't know how precise such a camera would need to be, or how advanced it'd have to be. Maybe they could come up with something during PS3's lifecycle. The target cost for the original eyetoy was $20, so that's probably the kind of budget they have to work with. I wouldn't hold out a lot of hope of seeing it soon, though. They showed the IP camera last year and an eyetoy demo, even, but there was no mention of IR. edit - actually, I just found this: ![]() http://www.gadgetreview.com/2006/01/...-infrared.html $48, 1.3Megapixels, 30fps, with "infra-red mode". I don't know if that kind of thing would be sufficient? But I'm slightly more optimistic now.. |
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GAF's Bob Woodward
(04-22-2006,
12:33 PM)
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#41
Indeed. I'm just slightly puzzled as to why there aren't more of them on the market. Maybe it's simply because they're not very useful for the typical things webcams are used for on PCs (asides from paris-hilton-style antics between the sheets maybe :p). I also hope the kind of tech in that camera is sophisticated enough for what Marks has in mind. If it is, maybe a 3D eyetoy will be doable on PS3
![]() If a 3D eyetoy was possible from the get-go, also, it'd be an even stronger argument for making it standard with PS3 IMO. |
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Member
(04-22-2006,
04:18 PM)
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#43
Originally Posted by [Nintex]:
Microsoft is working on bringing out a camera peripheral similar to EyeToy. See this article for more information: http://xbox360.ign.com/articles/697/697661p1.html From the given specs, it seems comparable to the currently available EyeToy (but with higher resolution), rather than the next-generation Eyetoy with its infrared depth-sensing capabilities. |
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Banned
(04-22-2006,
10:17 PM)
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#46
Imagine having a finger-gun battle with people over the net, like that scene in Spaced. That would be....the definition of awesome.
That Nintendo ON spoof also had a part where a camera 'digitised' your game room into games as an edited location. This next-gen eye-toy is the kind of thing that needs to be packed in with PS3 to really take off crazy style. |
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GAF's Bob Woodward
(04-24-2006,
12:03 AM)
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#49
Originally Posted by GreggTheGrimReaper:
Last year they used a standard eyetoy for the demo. They also talked about a HD IP camera. But not infrared. I wouldn't hold my breath for any change to that in the short term, but one can dream for the future. |