Anybody who plays this is part of the problem.
A massive crash in this market can't come soon enough.
Hurray for people losing their jobs because you don't agree with a monetization model!
Anybody who plays this is part of the problem.
A massive crash in this market can't come soon enough.
I find the most enjoyable ones are those without much barriers.Mobile games were great before f2p and IAPs
Hurray for people losing their jobs because you don't agree with a monetization model!
Hurray for people losing their jobs because you don't agree with a monetization model!
The trend doesn't tend to sell though. Angry Birds Go! is the least profitable game Rovio has made.If they still ended up making money regardless of the controversy, what lesson is there to learn other than to keep doing what they're doing?
It's not our job to keep people employed. It's the employers job to create compelling products that people want to pay for.
Yup. If they're talented they can go make games that aren't exploitative and creatively bankrupt.
The people who play them.
F2P games are profitable on mobile, it's that simple.
Mobile is the wrong place to make serious games with depth and quality gameplay. Touch screen controls aren't suited to it, phone battery life isn't suited to it, and phone usage isn't suited to it. I wouldn't want to play Uncharted on touch controls at the dentist office.
Mobile is for flicking candies around. That's all I want it to be. Put the real games on console/PC.
so it's just like any other f2p mobile game from any other company?
and yes it's shit like this that made me not want to touch mobe games, but let's not act like EA is doing anything out of the norm
the only thing we can do is hope (and vote with our wallets) that shit like this doesn't make it to non mobile/non f2p games and if it does, not buy it
Hurray for people losing their jobs because you don't agree with a monetization model!
At this point I don't even blame them. This is the future the consumers chose.
If you make a shit product that no one wants, why should you have a job?
I wonder when mobile gamers will finally get tired of this shit.
This is a quality post right hereNeed For Fuel: No Speed
If you make a shit product that no one wants, why should you have a job?
And this is why EA keeps winning the Worst Company award.
I wonder when mobile gamers will finally get tired of this shit.
EA's not the first to do it, they're just following the crowd.
On a side note, when I read the thread title, it immediately made me think of arcades, where an extra quarter would get you another life or some boosts. Mobile gaming is turning into arcades of past, where games will be impossible unless you pump more money into it.
I like that idea. Give you 3-5 cars with 1 cup. Then you can unlock the rest for $10.A better way to do NFS mobile would be to give you 3-5 boring cars to start, and charge you $1 for every additional car you download.
It mostly works because the people can try out the game for free then get addicted to it. When you are addicted, you can justify spending 1 dollar each time. Then you see your bill and you got $200 spent on one game. Best method is to never try out the games that do this type of stuff.I don't understand how this type of game design became so prevalent and basically the standard for mobile.
Let's give games away, create artificial time barriers that serve no purpose but to prey on impulse buyers, and screw everyone else.
Must work though...
I don't understand how this type of game design became so prevalent and basically the standard for mobile.
Let's give games away, create artificial time barriers that serve no purpose but to prey on impulse buyers, and screw everyone else.
Must work though...
Pretty much.We bitch and bitch... And yet, they are still being made because of a few poor saps willing to pay for everything.
I consider it modern day arcades. Like with DDR, you could only play 3 songs with a dollar. With this game, you can only race 3 tracks before a timer kicks in place.Lol I can see the problem here, it's brazen. Usually the energy mechanics are kind of abstract, gems, energy that sort of stuff. Here they're like 'pay for virtual gas in our racing game!' It's hilariously evil. Imagine if street fighter charged you for every ha do ken or If call of duty charged for bullets.
Lol I can see the problem here, it's brazen. Usually the energy mechanics are kind of abstract, gems, energy that sort of stuff. Here they're like 'pay for virtual gas in our racing game!' It's hilariously evil. Imagine if street fighter charged you for every ha do ken or If call of duty charged for bullets.
And this is why I don't touch mobile games
Holy shit! Shane Bettenhausen made a joke about this on 1up yours back in the day. The future is now.
I loled at the multiple currencies.
I don't understand how this type of game design became so prevalent and basically the standard for mobile.
Let's give games away, create artificial time barriers that serve no purpose but to prey on impulse buyers, and screw everyone else.
Must work though...
Every free to play game needs a confusing array of currencies. They must have done phycology studies that prove it is effective for getting money out of people.
This was so incredibly on point. Mobile f2p games are all about giving you the impression that the "real fun" lies just around the corner.