I'm making this a separate paragraph because I really want to stress this point and hopefully 343i will read it, but I think a big improvement Halo 6 could use for playlist management - which I believe was one of Halo 5's biggest issues - would be to stop trying to appease the competitive community above the general community. While their input is important and can make for a tighter, more balanced experience, sometimes their level of oversight reaches a point of being more of a burden on the game than a benefit. Look at Assault for example: since the only playlist players could find objective game types in (save timed featured ones), the fate of Assault and I assume many other objective game types were at the feet of the judgement of the competitive community, which is why it kept being pulled for tweaking and now has been pretty much scrapped. Team Arena needs to be recast as HCS, similar to MLG from past games, and not treated as a hallmark mode that the general community should participate in. Nothing in that playlist should be treated as standard, but instead refined for competitive play. Then, the general playlists can be a bit more forgiving for "imperfect" game types, thus giving the general community more content because we genuinely don't give a damn if the pros don't like it, we want to play Halo to have fun, and one of the most fun parts about Halo has been its variety. The general playlists can still be ranked, but they really don't need to be 100% refined for competitive play. If this were done for Halo 5, we could have been playing so many more objective game modes, given we had a playlist for them, for a much longer amount of time. And honestly, it's not too late to implement this in 5 and I highly, highly, highly recommend that you guys do.