Thunder Monkey
Banned
They thought it was worms.Ponn01 said:just stay off the carpet.
In reality I dragged my nutsack across your carpet.
They thought it was worms.Ponn01 said:just stay off the carpet.
You are so damn weird.Thunder Monkey said:They thought it was worms.
In reality I dragged my nutsack across your carpet.
It could have said forehead but I've humped more then my share today.Segata Sanshiro said:You are so damn weird.
But I still love you.
Your love is too great. Hate something. Hate Nintendo. Hate Wii. C'mon... you know you want to. It'll be just like the good old days. And then we can twist your hatred into a hatred of Sega. Mua ha ha!Segata Sanshiro said:You are so damn weird.
But I still love you.
GrotesqueBeauty said:The article says the guy was a "Game Evaluator" and an "Admissions and Recruitment Executive" at Sega Europe. It's all well and good that he had foreknowledge of some themes in the next Sonic game (something you might expect of a "Game Evaluator"), but that doesn't make him an authority on all of Sega's internal dealings, particularly when he's talking about matters not even taking place within the same division of Sega, or even on the same continent for that matter. We can confirm the Sonic unleashed info because the game has been released, but the same can't be said of the NiGHTS stuff. Like I said before, there is nothing outside of a single blog post to corroborate his version of events, so while it's interesting as speculation and conjecture it should ultimately be taken with a grain of salt.
2)By the time of TGS last year there were playable ROMS on X360 and the general response to the code was not positive. At this stage the directors questioned the X360/PS3 SKUs and suggested that Wii may be a better choice. Iizuka-san was against this because it would mean reigning in certain aspects of his design, but nonetheless Sega Studio USA (AKA Sonic Team USA) drew up a comparison doc for Wii and X360/PS3 version pros and cons. The summary of this was that they could produce a quick Wii version by FYO8 (2007) and then go onto a different version of NiGHTS 2 on X360/PS3 for FY09 (2008). By different I mean, different like Sonic The Hedgehog on X360/PS3 was a completely different title than Sonic Wii.
...before they release another Sonic game with a transforming Evil 'Night' Sonic who looks like a werewolf and can stretch his arms out Dhalsim-style. It will happen, mark my words.
http://objection.mrdictionary.net/go.php?n=2903218FoxSpirit said:You honour, while you are, by and large, right, I'd like to raise this point:
This statement assumes that my client is lying.
*presents original post: http://web.archive.org/web/20070408161400/http://bossrush.blogspot.com/2007/03/nights-2.html *
But why would my client make such an elaborate and long lie, going as far as adding to the post in the comments section?
I think my client has supplied ample evidence to be "in the knows"... or that he is great at making stuff up, stuff like:
I want you to believe me that this man has indeed spoken truthfully and can therefore be taken as a reliable source of information.
*returns to attorney's seat*
Don't say that! Then he'll think he's weird and will become one of those people who play too their weirdness. The best weird people are oblivious to their weirdness.Segata Sanshiro said:You are so damn weird.
But I still love you.
GrotesqueBeauty said:There are an awful lot of people taking all this at face value. What happened to GAF's healthy sense of skepticism? There's nothing that corroborates what's being said about Journey of Dreams yet people are attaching all sorts of significance to it as though it were fact, then labeling their own hasty conjecture based on a few lines from some dude's blog as "near certainty". What's more, Famistsu published rumors about NiGHTS Wii an entire year before the blog entry being cited, and more than half a year before this guy claims development for the platform began.
So why are people treating this as gospel all the sudden? Could it be that they're more willing to accept rumors and speculation uncritically when it reinforces their already existing opinions on a subject? The article is an interesting glimpse into one guy's scattershot observations and largely second hand accounts, but some of you are gleaning way too much from a few tidbits of unsubstantiated information.
diffusionx said:These shitty Sonic games sell, though, so Sonic Team will keep putting them out. The reason Eidos killed off Core's Tomb Raider work was not just because of the tired nature of the franchise - Eidos gladly kept the gravy train running while they were pumping out one game a year on the PSX. No, they gave the franchise to CD when Angel of Darkness arrived late, over budget, and in terrible condition. The game got awful reviews and sold terribly. Not even the hardcore Lara Croft fans bought into it.
Sonic, on the other hand, is a cheap series to make and has a large base of hardcore Sonic fanboys that will buy every Sonic game day one no matter how shitty they know it will be. Until that stops happening, Sonic Team will keep churning out these awful games.
Sadist said:More Sonic daytime levels like in Unleashed please.
No, if you're quick the game would be over in three hours. Players want a more "meaty" experience.SonicMegaDrive said:But But But
Too expensiiiiiiiiive
Sega1991 said:What do you mean, though? I'm the one who wrote the article there. As far as I'm concerned, it all checks out.
Seriously, I could tell you that my cousin worked for Sega 7 years ago, and that he predicted that there would be a "Dark" version of Sonic with a gun, and he would have his own game. xD
It's ONE person saying Sonic Team doesn't care about Sonic. I fail to see how that proves anything whatsoever.
Seriously, Sonic is not dead, and there's no proof the creators don't care about him.
JUST because he was telling the truth about the werehog doesnt mean he was also truthful about the Being bored part.
Has anyone even suggested the possibility of all this being coincidence?
So trueDiablos said:Despite all of the stupid things Sega has done and will continue to do, they have at least partially redeemed themselves with one of the best games released in the past ten years or so:
I still can't believe they made this. In the back of my mind I still sometimes think it's by Square, tri-Ace, Atlus, etc. etc. But, no, it's from the team that was once AM1.
Calcaneus said:The only way Sonic Team can redeem their selves is to hire Itagaki for the next Sonic game.
Calcaneus said:The only way Sonic Team can redeem their selves is to hire Itagaki for the next Sonic game.
Sadist said:No, if you're quick the game would be over in three hours. Sega thinks players want a more "meaty" experience.
Mama Robotnik said:Did you write the original posts at GHZ, or the article at tssznews.com? Either way, its some awesome investigatory work, and thanks for your efforts! I agree that all the evidence adds up.
SonicMegaDrive said:Fixed that for ya.
3 hours of bliss is always better than 3 hours of bless spread out thinly in a 40-hour game with 37 hours of shit gameplay, hub levels, collect-a-thon crap and lame cutscenes.
DICE tried just that with Mirror's Edge. It's a fairly short game that is difficult to master and offers a lot of incentives to continue playing the game well beyond the "story mode". Yet, it was met with tons of criticism for its length and difficulty. People approached it as if a single playthrough was all the game had to offer and judged it based on that.SonicMegaDrive said:Fixed that for ya.
3 hours of bliss is always better than 3 hours of bless spread out thinly in a 40-hour game with 37 hours of shit gameplay, hub levels, collect-a-thon crap and lame cutscenes.
dark10x said:DICE tried just that with Mirror's Edge. It's a fairly short game that is difficult to master and offers a lot of incentives to continue playing the game well beyond the "story mode". Yet, it was met with tons of criticism for its length and difficulty. People approached it as if a single playthrough was all the game had to offer and judged it based on that.
SonicMegaDrive said:Fixed that for ya.
3 hours of bliss is always better than 3 hours of bless spread out thinly in a 40-hour game with 37 hours of shit gameplay, hub levels, collect-a-thon crap and lame cutscenes.
Not if they release it in arcades first and trumpet it as a stock car racer. NASCAR is still big in the US, you know...Zen said:The problem with that is it would bomb. Look at Revo. :\
YES! how I would love to see the classic method of two endings, one with and one without all the chaos emeralds that are not a set story routine to collect like they have been in adventure 1,2, heroes etc. Shadow the hedgehog did something like the classic with the way you finish a level but i'd prefer the return to special stages personally.SonicMegaDrive said:Or they could always add replay value in speedruns and unlockables. Or bring back the chaos emerald thing. Make it easy to beat, but difficult to beat the right way.
BlackClouds said:Naw, I look at it as a pick your poison type of thing, as either way, the game would get dissed heavily. A perfect 3 hour Sonic game would get at least 2 points taken off in reviews for being too short for $60. The 40 hour version would have all that extra fluff to pad out the time, only that fluff is not allowed in a Sonic game and/or Sega's devs are not good at creating that fluff in their action games. Where's the middle ground? Who the fuck knows.
The review industry and the shitty console fanbase that'll listen to them is a huge contributer to this I think. Those are the people who must have every game be 40 hours long (on its first run through) to be worth it at full price (instead of a solid 3 hour game with tons of replayability). So many people don't even finish games even on GAF, and they wonder why. I know I don't even have time for games anymore.
SonicMegaDrive said:Yeah, like Dark10x pointed out, that was much the case with Mirror's Edge.
It's kind of damned if you do, damned if you don't.
Make the game 40 hours long, and barely anybody bothers to finish the game. Make the game too short, and people will say, 'Rental-Only'.
Once and for all, it should be decided that some people like long games, and some people like short games. The length of a game does not dictate the overall quality of a game, as long as the package comes complete with good replay value. And a game that is fun to play(meaning: Fun gameplay) will always have great replay value.
Professional reviewers should all take note of this.
GrotesqueBeauty said:
You're not the "Amy's cunt" guy, are you? If so, you'd get your wish :lolCalcaneus said:The only way Sonic Team can redeem their selves is to hire Itagaki for the next Sonic game.
Sonic Team pretty much did this with Sonic & the Secret Rings. Well, minus the chaos emeralds. I spent thirteen hours on that game just unlocking the challenges. Achieving gold or even silver medals in all of those said challenges would extend the game even further.SonicMegaDrive said:Or they could always add replay value in speedruns and unlockables. Or bring back the chaos emerald thing. Make it easy to beat, but difficult to beat the right way.
Bubububuwhat?abstract alien said:The classic sonic games were great at the time, but they havent aged well at all.
SonicMegaDrive said:Fixed that for ya.
3 hours of bliss is always better than 3 hours of bless spread out thinly in a 40-hour game with 37 hours of shit gameplay, hub levels, collect-a-thon crap and lame cutscenes.
Panajev2001a said:If you can S-class ALL Sonic day stages in those 3 hours you are a really incredible gamer .
SonicMegaDrive said:No no no
S-Classing the stages is part of the replay value.
The 3 hour marathon would be merely 'beating' the game
Aaron Strife said:I don't get why Sega can't outsource the next Sonic game to a less tired team like Dimps or Treasure.
What would be the harm? Sonic Team is an external studio anyway so it wouldn't be any different. Have Treasure make a Sonic game with like twelve levels, and have Sonic, Tails, and Knuckles be the playable characters. That's what Unleashed was rumored to be, anyway.
I've heard people prefer some Dimps levels and some Sonic Team levels.Sega1991 said:I dunno about Dimps. They do good with the Sonic Rush games, but their work on Sonic Unleashed Wii apparently wasn't very good.