This would be an awesome game if it is well implemented.
Which means, it will never be made
This would be an awesome game if it is well implemented.
Having just finished reading this and the previous page of this thread, can I just say that Metroid: Other M is nowhere near as bad as is being made out. It's not short of frustrations and its treatment of Samus' character (and how she's 'allowed' to use her weapons) is painful, but once you're used to its control scheme, it's a lot of fun to play and deserves credit for trying something new in fusing 2D and 3D gameplay, even if it doesn't always work. I even like how it handles themes of motherhood and surrogacy, even if the plot is ridiculously back-ended in terms of massive lumps of exposition coming in the final act. The linearity isn't great, but the way the game gives you loads more to do once the story is finished, culminating in a secret boss, is terrific. Not to mention Anthony Higgs, who is so fantastic he deserves his own spinoff series.
In short, it's a perfectly solid 6/10 game for me, and I'd love to see a second game in the same style with its predecessor's problems ironed out. People expect perfect first time out (partly because Nintendo are known for being adept at delivering it), but I see Other M as a game full of potential, even if it doesn't always achieve it.
He was going to charge them for it, but then he realised he doesn't make games.
Everyone is setting themselves up for major disappointment.
If you're going to ditch the structure that made a series compelling in the first place, wouldn't it be better to just make it a different series?
Seems like a smart one.
Seems like a smart one.
Get the D&D license. Put everything in the latest books into the game. Player with screen controller is the Dungeon Master - he can use pre-made campaigns/scenarios, create his own using a powerful editor, or browse/trade for ones online. Dungeon master uses the console to crunch all numbers, etc., while he controls action and tells story. Players have ability to do everything described in books, plus the DM has the ability to modify all numbers on the fly so that anything players can imagine on the fly is also possible. Players use remotes to input actions. Remote shows turn based combat unfold, or travelling around, or making a fire, or whatever.
Also make it fully moddable, so that the base fantasy game stocked with fantasy monsters from the lastest monster manual can be turned into a space sci-fi game, a 19th century western, or whatever.
Print money.
The problem I see in this concept is that local multi-player is only niche, compared to single-player and online-multiplayer, as a lot of people don't have friends to play with locally, therefore focusing too much on that specific feature - e.g. Zelda Four swords or Chrystal chronicles on GC - may result in underwhelming sales.
Completely agree. That game gets way too much shit just 'cause Samus' portrayal is messed up. The actual game part is pretty awesome, albeit linear. It's a sub-par Metroid game but it's still a damn fine game in its own right!
While I tend to agree with you on a lot of levels, in this particular example, D&D at its core, is a local multiplayer game. A bunch of dorks sit around a big table with paper and pencil. This just gets rid of all of the paper management. Dungeons and Dragons Online already exists if you don't want other people in your house. Though I can't say I ever really particularly liked that game. I think one of the draws of D&D is the local social aspect of it.
While I tend to agree with you on a lot of levels, in this particular example, D&D at its core, is a local multiplayer game. A bunch of dorks sit around a big table with paper and pencil. This just gets rid of all of the paper management. Dungeons and Dragons Online already exists if you don't want other people in your house. Though I can't say I ever really particularly liked that game. I think one of the draws of D&D is the local social aspect of it.
Samus losing her powers and coincidentally being on a planet formerly inhabited by the Chozo where she can regain them can only be done so many times without starting to get ridiculous and overplayed. Other M somehow made sense on that regard, and being involved in a freaky accident in Fusion too but the whole idea was a design choice from the 16bit era that is hindering the IP nowadays more than it's helping it.
The problem I see in this concept is that local multi-player is only niche, compared to single-player and online-multiplayer, as a lot of people don't have friends to play with locally, therefore focusing too much on that specific feature - e.g. Zelda Four swords or Chrystal chronicles on GC - may result in underwhelming sales.
The typo really ruins it.
Seems like a smart one.
Samus losing her powers and coincidentally being on a planet formerly inhabited by the Chozo where she can regain them can only be done so many times without starting to get ridiculous and overplayed. Other M somehow made sense on that regard, and being involved in a freaky accident in Fusion too but the whole idea was a design choice from the 16bit era that is hindering the IP nowadays more than it's helping it.
Well, except Nintendo is banking on that specific vision - asymmetric gameplay is one of the Wii-U's biggest features in Nintendo's eyes, as big as the Gamepad itself.
Yeah that's one's ridiculous typo.The typo really ruins it.
Her portrayal isn't messed up though. Aside from the varia suit there really wasn't anything wrong with following orders in regards to her weaponry. She's a bounty hunter tagging along on an official federation mission. Adam knows how destructive her weaponry can be and doesn't want her potentially causing any further incidents. Besides she actives upgrades twice without Adam's consent anyway. The bigger problem was that the story really wasn't an origin story like they advertised and it depended on people having more background info than had been covered in the games up until this point. It didn't help that when did delve into her backstory it was pretty unclear how those events played out.
Aside from that the game was fantastic. To this day I still wish developers would follow Other M's example when it comes to first person aiming in third person action games. Aiming where your character looking is so much better than aiming where the camera is looking.
The problem I see in this concept is that local multi-player is only niche, compared to single-player and online-multiplayer, as a lot of people don't have friends to play with locally, therefore focusing too much on that specific feature - e.g. Zelda Four swords or Chrystal chronicles on GC - may result in underwhelming sales.
There is no more need to say it. Our body is in a state of continual readiness.
So who plans on doing some console flipping for the Wii U? Does anyone think this is going to be a worthwhile investment to make some quick holiday cash? Personally I'd love to buy some, flip 'em, and get one for free essentially. It seems like with every console launch this is easy to do.
While I tend to agree with you on a lot of levels, in this particular example, D&D at its core, is a local multiplayer game. A bunch of dorks sit around a big table with paper and pencil. This just gets rid of all of the paper management. Dungeons and Dragons Online already exists if you don't want other people in your house. Though I can't say I ever really particularly liked that game. I think one of the draws of D&D is the local social aspect of it.
Get the D&D license. Put everything in the latest books into the game. Player with screen controller is the Dungeon Master - he can use pre-made campaigns/scenarios, create his own using a powerful editor, or browse/trade for ones online. Dungeon master uses the console to crunch all numbers, etc., while he controls action and tells story. Players have ability to do everything described in books, plus the DM has the ability to modify all numbers on the fly so that anything players can imagine on the fly is also possible. Players use remotes to input actions. Remote shows turn based combat unfold, or travelling around, or making a fire, or whatever.
Also make it fully moddable, so that the base fantasy game stocked with fantasy monsters from the lastest monster manual can be turned into a space sci-fi game, a 19th century western, or whatever.
Print money.
Also, for a baseball game, have the screen display scouting reports on pitchers/batters, as well as any other relevant stats. Of course the usefulness of this scouting report would depend on how good your scouting team is, etc.
What? WHAT IS ITTT?
$399 will never happen! I'll take the bananas
Is it only me that expected this thread to be in HD when you entered?
The problem I see in this concept is that local multi-player is only niche, compared to single-player and online-multiplayer, as a lot of people don't have friends to play with locally, therefore focusing too much on that specific feature - e.g. Zelda Four swords or Chrystal chronicles on GC - may result in underwhelming sales.
That's not the part that was messed up. That would've been how the direction, writing and performance failed to sell players on why she would do the things she did and why she would react the way she did to various spoilery things. As I told many people before already, the plot is not the problem, how that plot was realized, portrayed, directed and written (by extension localized) was the issue there. You could take the same story, let someone rewrite it and direct it differently and it would turn out completely different quality wise from what we've got.
Since their big hook was the story department, many focused on that when criticizing the game (among them most famously the G4 review, I believe). In that department they clearly didn't achieve what they were going for and in turn had a badly executed narrative element that hampered the openness of the gameplay, a staple of the series. Add those two together and you see why the game created such a shitstorm.
Still, I loved playing it. I believe I blasted through the game in 2 and a half long sessions spread over two or maybe maximum three days.
When it comes to Other M I'm still hung up on those goddamn heels.
Zero Mission/Fusion
Other M
Hi guys, any interesting news?
Hi guys, any interesting news?
The next Metroid outing will undoubtedly be a traditional classic Metroid for the 3DS by the 2D Metroid team at Nintendo SPD. Sakamoto will be involved and it won't have a lick of personal monologue. It could even be a remake of Metroid 2. It will most certainly be a Zero Mission 2 type of deal. Just to quiet down the rabid fans.
The localization isn't the issue. I have both versions and it really isn't that different. I disagree with the comments on the direction, etc. Her motivations and reactions all made sense in context of the events and the stuff that happened previously. None of it was really out of place. The narrative really only comes into play at the beginning, the middle, and the end. Other than that the game moves at very brisk pace with the narrative being unobtrusive and seamlessly integrated throughout the rest of the game.
I'm not saying it's the best story ever told but it certainly isn't as abysmal as everyone makes out to be and in now way assassinates Samus as character.
It didn't hamper the openness of the game either as that was a trend started with Fusion which was almost as restrictive. Personally, I much prefer Other M's system than Fusion's for gaining powers.
Just that you're on ban watch after I revealed the Wii U was running on a potato battery, proving you sir a liar and fraud.
EDIT: Metroid Fun Fact No.209: Sakamoto was responsible for the minimalist, 'learn by playing/seeing/experiencing' story telling of Super Metroid, as he opposed cut scenes spelling everything out.
It could even be a remake of Metroid 2.
There was new info/screenshots of Nintendoland and NSMBU.Hi guys, any interesting news?
I think the issue was that this is the first game that Samus ever had a lot (any?) of actual spoken dialogue.
Just that you're on ban watch after I revealed the Wii U was running on a potato battery, proving you sir a liar and fraud.
EDIT: Metroid Fun Fact No.209: Sakamoto was responsible for the minimalist, 'learn by playing/seeing/experiencing' story telling of Super Metroid, as he opposed cut scenes spelling everything out.
I think the issue was that this is the first game that Samus ever had a lot (any?) of actual spoken dialogue. This brought her emotions front and center. In the previous games, she was a run and gun kind of dame, shootin' fools and kickin' ass, and not even stopping to collect all of the drops. That's how raw she was. And then all of a sudden she is this ... woman. With emotions and memories and she's hurt and upset by the events going on around her. It's a huge paradigm shift in her (apparent) personality, and it was jarring for a lot of people. Especially when she would endlessly drone on about the baby.
Well, except Nintendo is banking on that specific vision - asymmetric gameplay is one of the Wii-U's biggest features in Nintendo's eyes, as big as the Gamepad itself.
The next Metroid outing will undoubtedly be a traditional classic Metroid for the 3DS by the 2D Metroid team at Nintendo SPD. Sakamoto will be involved and it won't have a lick of personal monologue. It could even be a remake of Metroid 2. It will most certainly be a Zero Mission 2 type of deal. Just to quiet down the rabid fans.