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Media Create Sales: Week 39, 2015 (Sep 21 - Sep 27)

Imagineer said in their fiscal report that Dual bombed (I'm pretty certain the majority of that 48k were sold through bargain bins). I don't think they ever commented on 8's sales, which seem like a bad thing given it's the second worst selling mainline game.

So why, in your opinion, they are developing Medabot 9, and they chose 3DS again?
 

Takao

Banned
So why, in your opinion, they are developing Medabot 9, and they chose 3DS again?

Because the cost associated with making more is low. All of the 3DS games share assets.

As for why it's still on 3DS, look at Rocket Company's publishing history.
 
Because the cost associated with making more is low. All of the 3DS games share assets.

As for why it's still on 3DS, look at Rocket Company's publishing history.

Ok, thanks. This means they likely found profitability from those games (bar Duel). As for Rocket Company, I guess nothing is preventing them to re-focus their business on other platforms, such as mobile (as plenty of companies already did in the DS->3DS transition).
 

hiska-kun

Member
Tsutaya's Report

- Tokyo Xanadu sold far better than expected and became the best seller game of the week. Pre-orders were already strong, but these tremendous sales made the game to run out of copies.
- Yoru no Nai Kuni also faced stock problems.
- Regarding PS4 price cut, this is the second biggest week of the year for Hardware sales, after Metal Gear Solid V release's week in September.
 
Ok, thanks. This means they likely found profitability from those games (bar Duel).

Like with Neptunia on Vita, I'd imagine they can eek some small but decent profitability out of reusing the assets already made for the platform. Might as well keep using them while 3DS is still viable.

Tsutaya's Report

- Tokyo Xanadu sold far better than expected and became the best seller game of the week. Pre-orders were already strong, but these tremendous sales made the game to run out of copies.

Excellent news!
 
Tsutaya's Report

- Tokyo Xanadu sold far better than expected and became the best seller game of the week. Pre-orders were already strong, but these tremendous sales made the game to run out of copies.
- Yoru no Nai Kuni also faced stock problems.
- Regarding PS4 price cut, this is the second biggest week of the year for Hardware sales, after Metal Gear Solid V release's week in September.
Good news all around. I am happy to see Tokyo Xandu has done so well despite some attempts here to downplay the 90% sold figure :p

PS4 hardware might be closer to 40k this week. Not sure how the Vita will hold up.
 

FluxWaveZ

Member
I feel like I've always been hearing about Tokyo Xanadu even though I wasn't looking to. It was practically always featured in Japanese magazines with something new, and with new media coming out for it on a regular basis.
 

L~A

Member
Yup, Famitsu has been having weekly features. I remember that because they always published the preview on Wednesday instead of Tuesday with the other previews.

Not surprised to see it do well.
 

test_account

XP-39C²
Seeing Tatsuya mentioning strong pre orders for Xanadu, it made me wonder where the pre order werent strong (it was mentioned earlier in the thread), was it at Comgnet? How many points did it see before the release?
 

Darius

Banned
Since we don´t know Tsutayas expectations it´s pretty much useless information to me. The only interesting thing about the statement is that at Tsutaya stores Winning Eleven (PS3) charted higher than Tokyo Xanadu, considering predictions and performance of the Winning Eleven at ComG have been quite disappointing. Interestingly enough at ComG Tokyo Xanady charted better, with a more favourable "points" allocation compared to single Winning Eleven SKUs.

Seems like the 3DS and Vita has a good line up so far in 2016. Hopefully NX announcement in early 2016 as well =)

If we classify the announcements in sales performance tiers the lineups aren´t really comparable.
 

Rymuth

Member
Tsutaya's Report

- Tokyo Xanadu sold far better than expected and became the best seller game of the week. Pre-orders were already strong, but these tremendous sales made the game to run out of copies.
- Yoru no Nai Kuni also faced stock problems.
- Regarding PS4 price cut, this is the second biggest week of the year for Hardware sales, after Metal Gear Solid V release's week in September.
Splendid!
 
The only interesting thing about the statement is that at Tsutaya stores Winning Eleven (PS3) charted higher than Tokyo Xanadu,

Winning Eleven charted higher as a single SKU, but Tokyo Xanadu had a second version at #19 which likely means it was higher overall (pretty much confirmed by Tsutaya's report).
 

Darius

Banned
Winning Eleven charted higher as a single SKU, but Tokyo Xanadu had a second version at #19 which likely means it was higher overall (pretty much confirmed by Tsutaya's report).

I know, but the second SKU didn´t chart that high so, it likely sold at the same ballpark as WE regardless, at least at Tsutaya. At ComG it´s a little different it charted 1st even without the help of the 2nd one.
 
I know, but the second SKU didn´t chart that high so, it likely sold at the same ballpark as WE regardless, at least at Tsutaya. At ComG it´s a little different it charted 1st even without the help of the 2nd one.

It wasn't high in chart position, but:

15./08. [PS4] Metal Gear Solid V: The Phantom Pain <ADV> (Konami)
16./00. [PSV] Tokyo Ghoul: Jail <ADV> (Bandai Namco Games)
17./05. [3DS] Yo-kai Watch Busters: White Dog Squad <ACT> (Level 5)
18./11. [3DS] Yo-kai Watch Busters: Red Cat Team <ACT> (Level 5)
19./00. [PSV] Tokyo Xanadu (Limited Box) <RPG> (Nihon Falcom)
20./09. [3DS] Animal Crossing: Happy Home Designer <ETC> (Nintendo)

Higher than Animal Crossing, lower then Youkai Watch/MGS:

03./03. [3DS] Yo-Kai Watch Busters: Red Cat Team / White Dog Squad <ACT> (Level 5) {2015.07.11} (¥4.968) - 39.468 / 1.566.740 (+7%)
05./07. [3DS] Animal Crossing: Happy Home Designer # <ETC> (Nintendo) {2015.07.30} (¥4.320) - 21.785 / 1.050.673 (+19%)
09./04. [3DS] Dragon Quest VIII: Journey of the Cursed King <RPG> (Square Enix) {2015.08.27} (¥6.458) - 17.790 / 776.665 (-28%)
10./06. [PS4] Metal Gear Solid V: The Phantom Pain # <ADV> (Konami) {2015.09.02} (¥9.072) - 15.158 / 372.233 (-27%)

Obviously Tsutaya doesn't mirror Media Create exactly, but I could see that SKU alone being ~10k+ or so. Depends what they shipped for it I guess.
 

hiska-kun

Member
I know, but the second SKU didn´t chart that high so, it likely sold at the same ballpark as WE regardless, at least at Tsutaya. At ComG it´s a little different it charted 1st even without the help of the 2nd one.

Tsutaya updates its chart combining all SKUs in the report. And Tokyo Xanadu is higher than Winning Eleven PS3. Probably the difference is not that big, though.

&#12521;&#12531;&#12461;&#12531;&#12464;&#12399;&#27425;&#12398;&#36890;&#12426;&#12290;&#65288;9&#26376;28&#26085;&#65374;10&#26376;4&#26085;&#12539;TSUTAYA&#35519;&#12409;&#12539;&#38480;&#23450;&#29256;&#21547;&#12416;&#65289; (Including limited versions)

1&#20301;&#12288;&#26481;&#20140;&#12470;&#12490;&#12489;&#12453;&#65288;Vita&#65289;(Tokyo Xanadu)

2&#20301;&#12288;&#12454;&#12452;&#12491;&#12531;&#12464;&#12452;&#12524;&#12502;&#12531; 2016&#65288;PS3&#65289;(Winning Eleven)

3&#20301;&#12288;&#12454;&#12452;&#12491;&#12531;&#12464;&#12452;&#12524;&#12502;&#12531; 2016&#65288;PS4&#65289;

4&#20301;&#12288;&#12424;&#12427;&#12398;&#12394;&#12356;&#12367;&#12395;&#65288;PS4&#65289;

5&#20301;&#12288;&#12459;&#12479;&#12481;&#26032;&#30330;&#35211;&#65281;&#12288;&#31435;&#20307;&#12500;&#12463;&#12525;&#12473;2&#65288;3DS&#65289;

6&#20301;&#12288;&#12424;&#12427;&#12398;&#12394;&#12356;&#12367;&#12395;&#65288;Vita&#65289;

7&#20301;&#12288;&#12473;&#12540;&#12497;&#12540;&#12510;&#12522;&#12458;&#12513;&#12540;&#12459;&#12540;&#65288;WiiU&#65289;

8&#20301;&#12288;&#12509;&#12465;&#12514;&#12531;&#36229;&#19981;&#24605;&#35696;&#12398;&#12480;&#12531;&#12472;&#12519;&#12531;&#65288;3DS&#65289;

9&#20301;&#12288;&#12450;&#12523;&#12473;&#12521;&#12540;&#12531;&#25126;&#35352;×&#28961;&#21452;&#65288;PS3&#65289;

10&#20301;&#12288;&#12424;&#12427;&#12398;&#12394;&#12356;&#12367;&#12395;&#65288;PS3&#65289;

http://mantan-web.jp/2015/10/06/20151006dog00m200012000c.html
 

test_account

XP-39C²
If we classify the announcements in sales performance tiers the lineups aren´t really comparable.
That is true, although in that case we can also say that the systems themself arent really comparable due to the big difference in sales between them. I was thinking more about that both systems have a good number of games coming for them =)
 

Darius

Banned
That is true, although in that case we can also say that the systems themself arent really comparable due to the big difference in sales between them. I was thinking more about that both systems have a good number of games coming for them =)

Ok, then I really see little to no connection that warranted a quote, since in my initial quoted post I was judging the lineup just on sales potential. Market conditions and trends are always considered, always pointing out the poor userbase is pretty much redundant, especially when it comes off as an excuse for supposed "poor" performances.
 

test_account

XP-39C²
Ok, then I really see little to no connection that warranted a quote, since in my initial quoted post I was judging the lineup just on sales potential. Market conditions and trends are always considered, always pointing out the poor userbase is pretty much redundant, especially when it comes off as an excuse for supposed "poor" performances.
I didnt quote you on that. My first line in that post is a standalone sentence based on both the 3DS and Vita list being posted earlier. My reply to your quote is only whats written under the quote.

I agree with the userbase difference arguement because the userbase doesnt always mean less or more sales. I just wrote that because if we say that those things arent really comparable due to the difference in raw number sales potential, we can also say that the big difference in hardware sales also makes the two systems not that comparable using the same condition. This is more in relation to the market and trends as you mention, i would say that its more expected to see bigger titles on the 3DS compared to on the Vita, mostly because the 3DS hardware sales are much higher. Different expectations due to different marked trends.

EDIT: I added some text.
 

Vena

Member
Tsutaya updates its chart combining all SKUs in the report. And Tokyo Xanadu is higher than Winning Eleven PS3. Probably the difference is not that big, though.

Not really related to this report directly, but Tsutaya always seems to give very peculiar (to end result) reports. I guess this is more indicative of their clientèle than anything but its always stuck out to me whenever we get reports and then the actual data comes in.
 

Nirolak

Mrgrgr
Tsutaya's Report

- Tokyo Xanadu sold far better than expected and became the best seller game of the week. Pre-orders were already strong, but these tremendous sales made the game to run out of copies.

I haven't played a ton of Falcom games, but when I watched the lengthy near-launch trailer for the game, I got the sense of something that was a major step up in terms of production for them, especially compared to everything but the recent Kiseki games.

Beyond that, it felt like a game that both stylistically and thematically fit 2015 much better than Kiseki does, so it makes sense that it might turn out to be a breakout title for them (assuming the shipment wasn't low).
 
I haven't played a ton of Falcom games, but when I watched the lengthy near-launch trailer for the game, I got the sense of something that was a major step up in terms of production for them, especially compared to everything but the recent Kiseki games.

Beyond that, it felt like a game that both stylistically and thematically fit 2015 much better than Kiseki does, so it makes sense that it might turn out to be a breakout title for them (assuming the shipment wasn't low).

Yeah, and it seems, by judging to what people who are in Japan said, that it was well advertised.
 

Darius

Banned
I didnt quote you on that. My first line in that post is a standalone sentence based on both the 3DS and Vita list being posted earlier. My reply to your quote is only whats written under the quote.

I agree with the userbase difference arguement because the userbase doesnt always mean less or more sales. I just wrote that because if we say that those things arent really comparable due to the difference in raw number sales potential, we can also say that the big difference in hardware sales also makes the two systems not that comparable using the same condition. This is more in relation to the market and trends as you mention, i would say that its more expected to see bigger titles on the 3DS compared to on the Vita, mostly because the 3DS hardware sales are much higher. Different expectations due to different marked trends.

EDIT: I added some text.

I have to disagree, hardware userbases and trends regarding hardware sales especially this far into the game are far more static compared to how yearly software lineups are perceived, the judgment of the latter, especially in a limited "best of" list, can completely change by just a few announcements unlike the userbase.

This relative static state is what made it redundant, considering I was talking about the sales potential of the 2016 software lineup. I wasn´t philosophizing about how those lineups came to be, that´s a different matter altogether. When a comparison between software lineups is made, you have to be far more specific in my opinion, since it´s a far more dynamic/changeable matter. Especially when you yourself made it clear afterwards that you meant for "PSVs standards".
 

test_account

XP-39C²
I have to disagree, hardware userbases and trends regarding hardware sales especially this far into the game are far more static compared to how yearly software lineups are perceived, the judgment of the latter, especially in a limited "best of" list, can completely change by just a few announcements unlike the userbase.

This relative static state is what made it redundant, considering I was talking about the sales potential of the 2016 software lineup. I wasn´t philosophizing about how those lineups came to be, that´s a different matter altogether. When a comparison between software lineups is made, you have to be far more specific in my opinion, since it´s a far more dynamic/changeable matter. Especially when you yourself made it clear afterwards that you meant for "PSVs standards".
I think maybe there is a misunderstanding. I was just thinking that if a big difference in software sales doesnt make things that comparable using the condition as you mentioned, then we can also say that comparing the 3DS to Vita more in general isnt that comparable either due to the big difference in not only software sales, but also hardware sales. I wasnt thinking about the upcoming hardware sales, that will probably not fluxuate that much indeed. The known upcoming lineups for both systems are also more static at the moment (i dont think any of those titles will be canceled nor delayed to 2017).

But that point is not that important though. It was more as a "side comment" to how we can compare systems or not depending on which condition(s) being used. I do of course argree that the difference in raw sales numbers will be quite different between those two lineups, this isnt my first time in a Media Create thread :) Any reason to why you think i was referring to anything else since you think i needed to be more specific? :) If you think what i said is redundant, dont you think what you also said is redundant? I dont mind those thing in most cases because its often a way of keeping a conversation, so that is fine, but if you're going to criticise me for it, i think the same applies to what you said.

EDIT: I added some text.
 
Seems relevant here. Not enough otome business on Vita or am I misunderstanding? The parent company part reminded me of Atlus/Index (although that situation was slightly different, admittedly):

http://www.siliconera.com/2015/10/06/quinrose-otome-creator-could-be-facing-the-end/

"On September 25, Artmove suspended its business, citing various productivity problems. As parent company of QuinRose, a popular otome game creator, this means the developer&#8217;s activities have been suspended. This comes after the September 21 release of Genji Koi Emaki, a Heian period otome for the PlayStation Vita inspired by the Tale of Genji."
 
Seems relevant here. Not enough otome business on Vita or am I misunderstanding? The parent company part reminded me of Atlus/Index (although that situation was slightly different, admittedly):

http://www.siliconera.com/2015/10/06/quinrose-otome-creator-could-be-facing-the-end/

"On September 25, Artmove suspended its business, citing various productivity problems. As parent company of QuinRose, a popular otome game creator, this means the developer’s activities have been suspended. This comes after the September 21 release of Genji Koi Emaki, a Heian period otome for the PlayStation Vita inspired by the Tale of Genji."

well looks like from their last game:
Famitsu: 20./00. [PSV] Genji Koi Emaki # <ADV> (QuinRose) {2015.09.17} (¥6.804) - 3.398 / NEW <60-80%>

seems like average numbers you find for otome games

maybe they aren't diversifying enough or have enough cross media promotion to keep up with other companies?
 

ZhugeEX

Banned
What do you guys think of the way Japanese game companies have been utilising G Cluster technology for smartphone gaming?
 

mao2

Member
Also from the Dengeki interview, Level-5 Hino answered yes when asked about the possibility of releasing Youkai Watch on Vita or PS4. Probably just lip service, but hey who knows. He also said that they're still developing the "big title surpassing White Knight Chronicles" for PS4 (the one which he mentioned during a WKC live stream some time ago).
http://blog.esuteru.com/archives/8360117.html

Better translation by Siliconera.
http://www.siliconera.com/2015/10/0...nippon-ichi-and-more-on-future-possibilities/
Level-5 president and CEO Akihiro Hino:

Q: Are there chances for Yo-kai Watch to ever appear on PlayStation Vita or PS4?
A: Yes there are. On top of having it evolve for various forms of entertainment, there will always be the possibility for the need of a new &#8220;field&#8221; for it.

Q: What ever happened to the &#8220;major title that will surpass White Knight Chornicles&#8221;?
A: We&#8217;re properly working on it. I believe that we&#8217;ll make an announcement when the time comes.
 
even hino doesn't know if they are working on the ps4 game

From NIS:

Q: When is Makai Wars coming out? Poor Asagi!

A: Sure enough, we do need to release it.

maybe they'll finally release this as NIS's last hurrah lol
 
Seems relevant here. Not enough otome business on Vita or am I misunderstanding? The parent company part reminded me of Atlus/Index (although that situation was slightly different, admittedly):

http://www.siliconera.com/2015/10/06/quinrose-otome-creator-could-be-facing-the-end/

"On September 25, Artmove suspended its business, citing various productivity problems. As parent company of QuinRose, a popular otome game creator, this means the developer’s activities have been suspended. This comes after the September 21 release of Genji Koi Emaki, a Heian period otome for the PlayStation Vita inspired by the Tale of Genji."

Seems so. The market for otome games is not as healthy as it was on PSP (installed base should not matter much when the aim is to sell <100k units). I was pointing out this after the not-so-great results of Diabolik Lovers, and the decline Hakuoki experiences on PSV.
 

horuhe

Member
Also from the Dengeki interview, Level-5 Hino answered yes when asked about the possibility of releasing Youkai Watch on Vita or PS4.
That would be quite mindblowing. Despite everything, I can see some fanbase for Yokai on Vita, but on PS4 I really really doubt it could have some sort of success.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
especially since it was dengeki playstation asking hino that lol

:p

nvm on the question, I had thought Nintendo purchased the gaming IP for Professor Layton overseas, but they only bought publishing duties - it's the opposite of what happened to Pokemon overseas where Nintendo of America purchased the lot for the Pokemon IP (anime, game, movies, etc.).
 

Takao

Banned
Well, at least they learned their lesson and avoided three annual entries in a row.

9's release date is December 24th.

Medarot 7: 2012
Medarot Dual: 2013
Medarot 8: 2014
Medarot 9: 2015

I get the impression there's probably not going to be a NX game.
 
Seems so. The market for otome games is not as healthy as it was on PSP (installed base should not matter much when the aim is to sell <100k units). I was pointing out this after the not-so-great results of Diabolik Lovers, and the decline Hakuoki experiences on PSV.

I thought you would have something to say about this :p

The reason I mentioned Index/Atlus in my comment was that was an example of the subsidiary not really having any effect on the health of the parent company. I don't really know anything about Artmove, so I'm not sure how big a part of their business a small otome developer would have. Looking at their PSP output, their biggest success:

665 PSP Iza, Shutsujin! Koi Ikusa 7,996 / 12,706

Wasn't a particularly big game.

No doubt, though, the otome market has shrunk from PSP -> Vita. I'm wondering where it's going to head after Vita to be honest. Given how adamantly they've been clinging to PSP, I'd imagine it's not something we'll have to worry about any time soon though.
 

Arzehn

Member
Also from the Dengeki interview, Level-5 Hino answered yes when asked about the possibility of releasing Youkai Watch on Vita or PS4. Probably just lip service, but hey who knows. He also said that they're still developing the "big title surpassing White Knight Chronicles" for PS4 (the one which he mentioned during a WKC live stream some time ago).
http://blog.esuteru.com/archives/8360117.html

Better translation by Siliconera.
http://www.siliconera.com/2015/10/0...nippon-ichi-and-more-on-future-possibilities/

Well, if there's no deal with Nintendo then it seems reasonable to have it on as many platforms as possible. Especially with the show expanding to the west, the game should be on more than just a dedicated handheld. Depends on how much they want to push the brand over here.

Mobile really is the most obvious answer for this demographic though.
 
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