...Because pointing out the Threadshitting that happens in every single thread about PC sales of JRPGs is "platform war stuff". If there's any "Platform war stuff" going on, it's the people who just have to waltz into every thread on these kinds of topics to do everything they can do to try and downplay Steam at all costs, with little regard for facts or actual understanding of how the industry works.
I guessed as much, you may be right for all I know (I'm not often in these kind of threads) but as soon as the discussion goes into that direction, and as I said earlier, it's simply not really interesting.
Also, if you're going to compare releasing at $20 a non-remaster 6 years after original release to "bargain-bin", you're forgetting one very major thing: Retailers tend to cease ordering copies of a game once it hits bargain-bin, putting an end to any revenue stream there. Sega likely didn't make a cent on retail copies of Valkyria Chronicles in the west from 2009 on, with obvious exception being the DLCs on PSN, because no retailers were ordering new copies of it with an abundance of unopened or used copies in the bargain-bin.
I'm not, it just wasn't what I was talking about².
My point was to try to figure out how much money (a rough idea of course) was made through the PS3 version because we approximately know how much was made with the Steam release.
For example the game didn't hit bargain bins in Japan and sold 140k copies at premium price (~let's say 60$) and 100k in its best version (~30$), it made for around 11.4M$ of gross sales, for simplicity sake let's say 5M$ once every third party took its share (constructor, manufacturing, retailer etc.)
To reach that 5M$ number in benefits (minus marketing) a game on Steam would need to hit ~7M$ in gross sales, with Valkyria Chronicles at an average 10$ for each copy sold it would need 700.000 copies.
I think at this point you get the idea even if the data is far from being 100% accurate, the money made with 600k copies on Steam is more or less in the same ballpark than the money the original release on PS3 made in Japan with ~240k copies (at an average retail price around ~47$).
Knowing that in the west the game sold
most likely at least twice (240k+480k is still far from 1M) as much it would have needed to be at an average retail price of <23$³ to not match the amount of money which was made through Steam, something that seems unlikely and make what you said earlier
I can guarantee you, 100%, that if Azure Revolution gets localized, it'll be entirely because of PC sales.
A bit of an overstatement, while Steam sales are great and make everyone happy, gamers and publishers alike or at least it should, if consoles weren't there the games wouldn't be localized in the first place.
It's not because DarkLordMalik was downplaying the PC performance that you should play the same game in the other side. Which is how we got to talk about Valkyria Chronicles in the first place (but as long as it's an educated discussion I'm totally fine with it)
²Regarding unsold copies it's something that would hurt a potential sequel (something we never got, at least on PS3) and trust in the franchise, not copies which were shipped and sold through retailers (unless they can return unsold copies, which may be the case in western markets?).
³NPD and GFK have info regarding this, alas this data hasn't been publicly shared as far as I know, of course nothing here is solid math but just conjectures to have a general idea.
If you have any info that may make it more accurate feel free to share
Slightly off topic but Tales of Zestiria is $33.49 at Gamersgate.com
http://www.gamersgate.com/DD-TALESOFZESTIRIA/tales-of-zestiria
Price matching it's price during the Winter Seal
To be fair it isn't more off topic than discussing Valkyria Chronicles sales