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52 games. 1 Year. 2016.

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Labadal

Member
Games completed in Q1 2016.

Game 19: Amnesia: The Dark Descent - 7 hours

Game 20: The Deed - 2 hours 100%

Game 21: X-CCOM: Terror from the Deep - 39 hours

Game 22: Giants: Citizen Kabuto - 14 hours

Game 23: Dropsy - 7 hours

Game 24: CONSORTIUM - 7 hours

Game 25: Tales from the Borderlands 10 hours

Game 26: The Bard's Tale (2004) - 22 hours 100%

Game 27: Volume - 9 hours

Game 28: Shantae and the Pirate's Curse - 9 hours

Game 29: Ys: The Oath in Felghana - 14 hours

Game 30: Persona 4 Arena Ultimax - 11 hours

Game 31: Broforce: - 10 hours

Game 32: Yesterday - 5 hours

Game 33: NEON STRUCT - 4 hours

Game 34: Dark Messiah of Might & Magic - 10 hours

Game 35: Still Life 2 - 12 hours.

Game 36: Dust: An Elysian Tail - 10 hours

Game 37: Apotheon - 17 hours

Game 38: Shatter - 2 hours
 

wispsmoke

Neo Member
Original Post

Game 9 - Journey - 2 hours

A RTTP for me, but I was reminded that there are moments in this game that remain breathtaking nearly 4 years after first playing it. The moment when the camera rotates sideways, facing the sun, as you race through the old ruins stands out in a highlight. My emotional attachment to the cloth creatures remains. And most of all, I love that the options for interactivity in Journey are to slide, float, or sing. That's how you change and move through the world, and it's lovely and brilliant.

Game 10 - Everybody's Gone to the Rapture - 8 hours

Reaches for depth and achieves it in a way superior for the medium. The genre gives it a few pacing issues- I definitely lost the plot a bit following Frank around. Then, while it's fun in its less linear layout, it's easy to get lost at the lakeside camp. Rhys and Rachel's story also seemed like a distraction, although it tied up the area in way that Lizzie
who gets gassed at the train station in the next scene, dramatically carrying Stephen's love child
does not. All the same, there's some beautiful sentiment in Kate's remarks and the plot of
pontypool from space evaporating Shropshire
is solid. Plus, with so much of the Chinese Room's focus on production, the voice acting and visuals are of astoundingly high quality. And the trick of having you look around, then look back into a transformed scene, never gets old.
 
Master Post

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Game 12: Elite Beat Agents - 4 hours 5 minutes - April 4th, 2016
I first played EBA years ago, but I was young and terrible at video games, so I never finished it. That was bothering me recently, so I got myself a cheap copy at GameStop, and decided to play through as many songs as I could. It turns out though that now I'm older and still pretty terrible at video games (or at least rhythm games)! I was actually playing on the easiest setting, but the last song was one of the hardest things I've tried to beat in recent memory (my hands are still cramping right now). Anyhow, I managed to beat it, and I'm glad I did. EBA is still as delightful as I remember it. The music is good, the gameplay is great, and I still love the little goofy stories that go with each song. Some of them actually even manage to be pretty touching (shoutout to Lucy)!
Should I play EBA? Without a doubt. It'll only run you a couple of bucks for a copy, and it's one of the more unique rhythm games out there!
 

septicore

Member
OP

Game 19: King’s Quest - Chapter 1: A Knight to Remember (PC) 27/03/16 - 28/03/16 4.6 Hours
I never played the original King's Quest games but this first chapter was pretty fun and amazing. It has everything I wanted in a point and click adventure game, I hope the rest of the chapters are similar in a way.

Game 20: The Walking Dead: Michonne Episode 2 (PC) 30/03/16 - 30/03/16 1 Hour
I gotta say the game is a lot darker than the previous Telltale series but still predictable. It felt almost like I'm watching an episode of the Walking Dead TV series, considering the length it took me to complete this episode.

Game 21: King’s Quest - Chapter 2: Rubble Without A Cause (PC) 30/03/16 - 31/03/16 2.8 Hours
After playing this chapter, I realised I'll make a terrible king because of the choices I made. Didn't enjoy this chapter as much as the first one but still a good game. However, the wait between each chapter is very long, almost too long for my liking. At least, each chapter isn't short like Telltale games.

Currently playing:
Darkest Dungeon (PC) 25/01/16
Downwell (Android) 28/01/16
Hyper Light Drifter (PC) 02/04/16
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
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Game(s) #15 - Pink Hour / Pink Heaven
Time: 30 minutes between both

Im including both as these free to play games are so short that I struggle to justify even including them, let alone each as its own game (even tho they technically are). Anyway, super cute platformers that are basically ads for Kero Blaster. But hey, they look great, play great and I just overall like the vibe of them. It made me want to play Kero Blaster, so I guess mission acomplished. They actually have different endings (well, Pink Heaven at least does) and unlock a hard mode level each, so for what is basically just a ad for Kero Blaster, they are surprisingly well thought out.

OP
 
OT

Game 20 was and oldie. I finished up Ico on the PS2. I started this game back in 01' when I got it but stopped to play something else. I had to restart but was only about 1hr. in. Took about 6 hours to beat and only one puzzle I had to look up what to do. It was a very fun puzzle/ escort mission game. well done graphically and the music was a great fit. I will be starting SotC soon since I never played that since I got it.
 
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25. Fire Emblem Fates: Revelation (3DS, 2016) - 37:16
Completed the campaign on Normal/Classic. Three deaths, two during endgame (
Scarlet, Kagero and Xander
).


Revelation is a good example of why bigger isn't necessarily better. As the version of Fire Emblem Fates that strikes a third path between the Hoshido and Nohr storylines, you'd imagine that Revelation would offer you all sorts of opportunities not given to you in either Birthright or Conquest. It's not much of a spoiler to tell you that familiar faces from both sides return in Revelation. But more characters is not necessarily better; all it really means is that many more units you'll have to bench, or that many more units to level up in paralogues and scouting challenges.

Having finally finished all three, the difficulty of Revelation's endgame surprised me. It certainly feels like they throw more and stronger units at you in the last two chapters than anything in either Birthright or Conquest. But at the same time, this isn't necessarily strategic difficulty; all it really does is force you to take levels very slowly and turtle up as much as possible. It doesn't help that Revelation has a few unique maps that are incredibly tedious to traverse for one reason or another, making the occasional reset after a tactical error much more painful.

The story, promised to be the path that reveals all behind the Hoshido-Nohr conflict, does deliver new insights into the story. Unfortunately, it doesn't do much with the *ahem* revelations. What should be a treacherous and exhilarating last third of the game instead feels like a dungeon crawl of little import, tucked away in some isolated corner of the world. There's a real feeling that the war between Hoshido and Nohr has taken no notice of your struggles as you enter the final stages of what should be a climactic, high-stakes battle. It's an odd narrative choice.

In the end, the three-path Fire Emblem Fates was an interesting experiment, if not entirely successful. Birthright feels the most like a complete package in terms of story and gameplay, while Conquest offers a great challenge married to a nonsensical plot. Far from feeling like the definitive chapter of the trilogy, Revelation instead sits somewhat uncomfortably between the two. It neither offers the cohesive story of Birthright nor the constant challenge of Conquest, and in general feels more like a very good sketch of a Fire Emblem rather than a complete standalone product. It makes sense, then, that you can only play Revelation by buying one of the other games first.

And with that, I've finally finished close to 140 hours of Fire Emblem. Definitely worth the $80+ dollars I paid for it.
 

Bowlie

Banned
Game #16 - Dust: An Elysian Tail [PC] (17 hours, finished on April 3)
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You are Dust, an amnesiac swordsman accompanied by a Flying, Annoying Companion™, going from one place to the next helping local folks.

What seemed a simple game at first expands to a multitude of things to do: a deep crafting system which, combined with the level upgrades, is invaluable for harder difficulties, secrets hidden in almost every map, optional timed challenges and meaty combat, making sure you'll have at least one thing to enjoy.

With a light tone, the good guys are very good and kind to you (not even the bad guys look that bad, especially General Gaius), and the dialogues and motivations are shown to you in a pedantic way. These may be my only grips with this game, though it never intended to do otherwise.

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Game #20 - Prince of Persia: The Sands of Time [Xbox]

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So, there was a PSN sale a week or so ago that included the bulk of the Prince of Persia series except The Sands of Time. So I bought everything else, and booted up my half finished original Xbox file from, like, 2006?

What I'm saying is that this isn't exactly a review. I remember the second half of the game. This one was harder to go back to than I expected. The climbing mechanics here are solid, if not a little too finicky, but its 2016. There's hardly a AAA game in existence that hasn't adopted and improved on those mechanics.

The good news is that my old Xbox still works like a charm. So that's cool.

Oh, and I started up the Warrior Within right after. Is that game hot garbage? Because I got the distinct sensation of freshly microwaved trash.


Game #21 - D4: Dark Dreams Must Die - Season One [PC]

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This one is something special. Its gorgeous, its quirky, its written fantastically, and it left me hooked for the (hopefully) eventual second season. I'm not sure how to even really talk about it, since its really only some unknown percentage of the story. The characters are fantastic and I hope it sees completion.

Its got some problems. The leftover Kinect interface really limits things gameplay wise, and its way to easy to get trapped with some unbalanced stretches. The action sequences are fun, but they're rare. The "plot advancing character interactions and detective work" can quickly get overpowered by the "examining a bunch of objects and side conversations that aren't quite as solid. Oh, and a 15 minute quiz about FAA regulations." Still, see that last one? Even the mundane moments are still dripping with SWERY weirdness.
 
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Game 11: Dark Souls II: Crown of the Sunken King
PS4 - 5.5 hours - Beaten 29/03/16 - ★★★★
Finally I decided it was time to go back and do the DLC areas of Dark Souls II before III releases.
The first was the one I found to be the weakest of the three, the bosses weren't very original (though still fun), and the level design wasn't as interesting as the latter releases.
Despite having yet another dragon boss, I found it really fun to fight, watching the dragon crash into pillars as it swooped at me and the like, was a breathtaking battle.
It was a really enjoyable experience, and better than the vast majority of the base game.

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Game 12: Dark Souls II: Crown of the Old Iron King
PS4 - 7 hours - Beaten 31/03/16 - ★★★★
This one was phenomenal. It was interesting starting a castle/tower level at the top, and working your way to ground level, and the Fume Knight boss battle that awaited down there was glorious. I love the 1v1 swordsman fights in Souls, and his devastating attacks meant you had to dodge, hiding behind a shield does not work here.
The Alonne Knight was a similar fight, but well, he's extremely easy to beat by hiding behind a shield :p
The Iron Passage let the DLC down, swarms of enemies in front of a recycled boss made for an unrewarding experience.

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Game 13: Dark Souls II: Crown of the Ivory King
PS4 - 7 hours - Beaten 05/04/16 - ★★★★
Ever so slightly behind Old Iron is the third release. The base area was fantastic, with two stunning boss battles, and exploring the area at first in a blizzard with various areas frozen, and again in the calm, with all paths open to you was rewarding, and the level design was masterclass, with paths interweaving and shortcuts opening all over the place.
What let this one down was again the 'challenge area' From decided to include. The Frigid Outskirts. I actually didn't find traversing the blizzard and fighting the reindeers as bad as I was lead to believe, but the boss was ridiculous. Recycling, not a boss from the base game, but a boss from this very own DLC is a baffling decision. And I ending up just quitting on it due to the sheer difficulty (and the fact it's optional of course).

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21:49h. 80% of the game completed, including both DLC Memories, all Glyphs, all Tombs and Templar Hideouts. I didnt do side-missions, Treasure or Feather hunting as I wanted to play other games this year.

Now this is a well-rounded game. I'm not going to say anything new if I say that it solves all the problems I found with the first Assassin's Creed. The controls feel much more natural and less wooden, the platforming is top-notch (except for the ocassional "lol I'm going to do a walljump instead" screwup) and, more importantly, the pacing of the game is great - no more going back-and-forth between Assassin's houses or riding between cities for what seemed like hours. Also, in the first game, Desmond's sequences felt like a chore that didn't add a lot to the game - now they're actually interesting enough to hold up on their own.

Ezio at first is a bit of a cheeky asshole, and I sort of would have liked for him to stay that way, but eventually (and understandably so) he becomes the typical "Rawr I smolder with generic rage" stealth-action protagonist. He has room to develop his character though.

So yeah, going to tackle Brotherhood now. If I keep this rhythm of "One-Assassin's-Creed-a-year", maybe I'll finish before the first VR-exclusive sequel!

Updated OP
 

Midn1ght

Member
Update :

Game #12 : Super Meat Boy
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Rating: 8.5/10 - Platform: PS4 - Developer: Team Meat
Replaying this one PS4 still feel like the perfect game to justify smashing a controller on the wall. This game is hard, and so much fun. The game is also filed with content and a Dark World that will drive you mad. And the Kid. The Motherf***ing kid. I love this game.

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GLuigi

Member
OP

Game #13: Her Story (PC) - 4 Hours
Enjoyed the concept behind this game. Having to look up keywords in order to find related video clips and then having to piece together the story from there was a unique experience. Even though I ran into one of the main plot twists early on, there was more to the story to keep me going. I do recommend finishing this game in one sitting.

Game #14: Go! Go! Nippon! ~My First Trip to Japan~ 2015 (PC) - 8 Hours
Played this for last year's challenge and enjoyed a lot, and was thrilled when they added to new content towards the end of 2015. The new update adds new places to visit, extra scenes, alternate endings, updated art to support higher resolutions, and adds animation to character sprites. Played through the old areas again to see if they added anything new, which they didn't. The new content alone should take you around two hours to go through. If you already have the game, the update is well worth the extra cash. Only main complaint is that your old save data from the original doesn't carry over to the update so you can't just fast forward to the new content right away.

Game #15: Superhot (PC) - 3 Hours
Played this over at a friend's house and only finished the story. Gameplay is addicting and I loved every minute of it. The idea of having time only moving when you move is a fresh idea (or at least to me) where it gives you enough time to think about your next move, but doesn't give you too much time that you can abuse it since time is still technically moving but very slowly. After seeing that there is more stuff to do after the story, I really want to buy the game myself and enjoy more of it.

Currently Playing: Hard West, 9 Hours 9 Persons 9 Doors, Fire Emblem Fates: Conquest ( Might take a break from this so I can start the Bravely Second demo and get ready for the upcoming release)
 
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26. Lyne (Android, 2014) - 17:37
99/999. A1-Z25 completed.

At first, Lyne felt like a less complex distillation of The Witness's line puzzles. This is at least partially because I compared pretty much every puzzle game I've played in the first quarter of 2016 to The Witness, but Lyne's puzzles do bear a superficial resemblance. There are fundamental differences, of course. One of The Witness's few rules is that lines can never cross each other; in Lyne, crossing lines at specific nodes on the grid is part of the game. The Witness has a gorgeous overworld that informs and shapes the puzzles within; in Lyne, the presentation is very minimal.

Because I've been playing this game in short bursts over a relatively long period of time, my perception of the game has shifted. At the beginning, I compared it a lot to The Witness. Later, it began to remind me a bit of Zen Bound 2, a game where you paint objects by wrapping string around them in such a way that their entire surface is covered. The two games don't really share any specific mechanics, but the quiet pleasure of Lyne reminded me of tying knots, a sensation Zen Bound 2 gave me as well. By the end, the game had worn out its welcome a bit; there are only so many variations on the basic ruleset Lyne can execute before it all starts to feel a bit same-y. But even at the end, the difficulty could spike at times; clearly the complexity ceiling is very high here.

Anyone who complained that the reward The Witness gave you for finishing puzzles was just more puzzles will want to steer clear of Lyne. Even though I've finished Lyne's initial set of puzzles (650 puzzles in total!), there's an endless supply of daily puzzle sets that are procedurally generated. You'll likely be done with Lyne long before it's done with you.

Lyne is the best kind of mobile time-killer; you can spend a few minutes completely absorbed in a single puzzle, then put it away and go on with your life. It's got puzzles for miles, so you'll always have something to play. It's simple but engrossing. Hard to ask for more, really.
 

Catvoca

Banned
Main Post

March Update!
Games Completed 12/52


It took me a long time to get into anything last month. I must have started, no joke, like 10 games without really committing to any of them. Vice City, Hatoful Boyfriend, Planescape: Torment, Super Mario World, Galak Z and more. And then came Stardew Valley, which sucked up most of month and I couldn't be happier about it.

Game 10:
Flame Over 5/3/16



Flame over is a fairly simple isometric roguelike, where you play as a fireman scaling the floors of a procedurally generated office building, putting out fires and saving people as you go. The core gameplay is very solid. You use water jets to put out the regular fires and foam to put out electrical ones, which is just very satisfying in and of itself. Watching the fire dwindle down until the whole room is clean is reminiscent of splattering the floor with ink in Splatoon, in that they both scratch that same addictive itch. You also have to help people and cats out of the building, but the controls here are clumsy at best, with followers randomly stopping or not following you when you need them to. Every successive floor alternates between a shop were you spend money earned from putting out fires, or between a special npc which requires you to do a simple mission to save her from the building, usually a fetch quest. These are perfectly fine but it doesn’t add much to the core forumula of the game. The real problem here is the lack of depth in Flame Over. I beat it after a hand full of runs and felt like there was no reason to return. There isn’t many items, every room feels the same, the missions are the same every run and there’s never that feeling of having to overcome a new challenge as the game is the exact same in your first hour playing as it is your 10th. The developers here designed some fun gameplay systems but failed to expand on these enough to make the game feel whole. 2/5

Game 11:
Stardew Valley 25/3/16
(Finished Community Center)


I don’t think there’s anything I can say about Stardew Valley that hasn’t already been said. I didn’t expect to get so drawn into a farming game, but its unique combination of growing crops, combat and relationship building ended up gripping me for a good 40 hours. The game is wonderful, for all the reasons people have posted about here already. It’s a game that excels across a number of fronts, but it’s the combination of these individual experiences that makes Stardew Valley something special. It’s endlessly charming, and I particularly like its writing which had a surprising amount of depth to it. I think the game does fall apart as one approaches Winter, and has to slog through a full month where they are not able to farm whatsoever. Winter signaled a point the game where I started falling less and less in love with it really, as I figured out how to accomplish my goals and a lot of my successes felt like they were in vain. At a certain point you are simply earning money for the sake of earning money, resembling some form of heightened clicker. Still for the first 30 or so hours I was enthralled by Stardew Valley, and it honestly provided me with a distraction from life that I really needed. 4/5

Game 12:
Salt and Sanctuary 30/3/16



Salt and Sanctuary is an infuriating game, one that comes close to brilliance but consistently falls short. The game pitches itself as 2d Dark Souls. From its structure to its aesthetic the game’s influences are blatant, and its best parts are often the parts which mimic the Souls series the most. Facing a particular difficult boss and learning its attack patterns, mastering a new weapon, finding a new sanctuary when you're low on health (essentially a bonfire or checkpoint) – it’s in these satisfying moments where the game truly delivers. The combat is solid too, with a huge amount of build variety and the addition of air combos to a Souls-like is something I won’t complain about. However, the move to 2d brings a whole host of new problems that are not solved particularly well. It can be difficult to see what enemies are doing in the game, making it much harder to anticipate their attacks and act accordingly. This isn’t helped by the ugly art style, which is made up almost entirely of black, grey and white. There’s a lack of clarity across all of S&S, from the way covenants work, to the skill tree, to even how basic gameplay systems are explained. The game fails at its visual presentation in almost every way. This would be fine if the gameplay wasn’t also incredibly frustrating. The world design here pales in comparison to the Souls series, with an incoherent mess of area connections and no map to help you find your way. On an individual basis the levels are rarely too exciting, often feeling like carbon copies of, you guessed it, Dark Souls areas. I have to say, the bosses can be great, with a hand full of them providing exciting, tense battles, but even these often mired by the poor transition from 3d to 2d that the developers attempt. For example, boss fights can be a nightmare if you or the boss get stuck on the side of the screen and can’t dodge an attack because you’ve hit the edge of the area, leading to unfair deaths. Salt and Sanctuary isn’t a bad game, it has moments where it works beautifully and manages to invoke the same feelings of the series it’s copying, but the game is too busy trying to copy its influence in every way to add anything new to the experience but fresh problems. 3/5
 

Oreoleo

Member
The List!
Detailed Impressions 01-12
Detailed Impressions 13-xx

19. Never Alone (Kisima Ingitchuna) - 4.75 Hours
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Never Alone, a relatively simple side-scrolling platformer, is also a fable or fairy tale, and a documentary, as much as it is a video game. The setting, themes, and characters are all pulled from the stories of indigenous Alaskan Inuits. The whole package is culturally rich and vibrant, including short live-action passages about the different inspirations and legends incorporated into the game, as told by the Alaskan natives themselves. These short videos are interesting and entertaining in their own right, which is a blessing because the actual gameplay is a bit of a mixed bag. At a basic level, the game reminds me of Donkey Kong Country 2. You have two playable characters, each with different abilities, that can be switched between on a whim. One can push and pull and carry objects, along with use a weapon to break apart ice or other debris blocking your path. The other can run up walls, jump higher, swim faster, and learns one or two more invaluable techniques in the second half of the game. The abilities and differences feel more organic than a pony-tailed chimpanzee that can float through the air, and the game does a good job of offering up situations where both characters have to leverage their different abilities to proceed forward. Animations look great and bring the characters to life where otherwise they might come across as shallow. My biggest complaint is probably the controls. Mario or Sonic this ain't. There seems to be some input lag that makes the characters feel a little hefty, and while I wouldn't describe the game as "floaty," there was one point where I found myself comparing the game to Little Big Planet in how it controlled. There's nothing demanding or exact enough in the game where the controls are ever a problem, but making things snappier would have dulled some of the tedium that started to show through the game's simplicity towards the end. The 'Foxtales' DLC cleverly sidesteps these problems by making most of the puzzles underwater, eliminating platforming almost entirely. The new take on the gameplay in the DLC was actually very refreshing, feeling more inspired than a majority of the main campaign and a welcome addition to the whole package. Overall, Never Alone proves to be a unique and enjoyable experience, albeit not a perfect one.
 

Out 1

Member
Main post

1.16 | Far Cry 4 | PS4 | 25 h | ★★★☆
3.22 | Firewatch | PS4 | 3½ h | ★★★☆
3.24 | Tom Clancy's The Division | PS4 | 74 h ♦ | ★★☆☆
3.28 | Rise of the Tomb Raider | Steam | 22 h | ★★☆☆
3.29 | Bioshock Infinite: Burial at Sea | Steam | 5 h | ★★☆☆
3.30 | Call of Duty: Advanced Warfare | Steam | 7 h | ★★☆☆
3.31 | Wolfenstein: The Old Blood | Steam | 4½ h | ★★☆☆
4.01 | Bloodborne | PS4 | 44 h | ★★★★
4.13 | Metro: Last Light | Steam | 9 h | ★★☆☆
4.14 | The Wolf Among Us | Steam | 8 h | ★★★☆
4.15 | Far Cry 2 | Steam | 18 h | ★★★★
4.16 | Half-Life 2: Episode Two | Steam | 5 h | ★★★★
4.17 | Gone Home | Steam | 2 h | ★★★☆
4.17 | Stanley Parable | Steam | 1½ h | ★★☆☆
4.25 | Dark Souls | Steam | 42 h | ★★★★
4.26 | The Beginner's Guide | Steam | 1½ h | ★★★★
6.25 | Uncharted 4: A Thief's End | PS4 | 13 h | ★★★★
6.29 | The Witcher 3: Hearts of Stone | PS4 | 12 h | ★★☆☆
7.05 | The Witcher 3: Blood & Wine | PS4 | 25 h | ★★★☆
7.10 | Star Wars: Battlefront | PS4 | 10 h | ★★☆☆
7.12 | Hearts of Iron IV | Steam | 21 h | ★★☆☆
7.13 | Overwatch | PC | 14 h | ★★★☆
7.23 | DOOM | Steam | 16 h | ★★★☆
8.11 | Alien: Isolation | PS4 | 18 h | ★★★★
8.25 | No Man's Sky | Steam | 24 h | ★★★☆
8.27 | Deus Ex: Mankind Divided | Steam | 31 h | ★★★★

♦ - Platinum

Completed: 26

First update
 
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Game #55: Retro Game Challenge 2 (DS) - ★★★★★★★★★★

Really fantastic. For those who do not know what this is, this is the Japan-only (but fan translated) sequel to Retro Game Challenge, and like the predecessor, it features a number of retro-style games that are meant to hearken back to the NES era of games. These games are usually based on specific games - for instance, the original had a space shooter called Cosmic Gate that felt very much like a Galaga clone, and this game has Wiz-Man, which feels like a Pac-Man clone. Both games also have fake magazines that do reviews, previews, talk about tips and tricks, and do interviews with the fictional game creators. It's very cute, and a very nice touch. Full disclosure though, I haven't properly "beaten" the game yet - to do so I must beat all of the games from beginning to end to get 100%. I have, however, done all of the challenges and seen the credits, so for now, I'm fine with marking it as finished.


Game #56: Super Mario 3D Land (3DS) - ★★★★★★★★★☆

Decided to replay this, since I sold my copy and eventually got another copy through Club Nintendo's "everything must go" extravaganza. Upon replaying it, I had a little more respect and appreciation for it. It's still not ideal for me as a 3D Mario, especially since I feel it contributed to the direction 3D World took (great game, but not the kind of 3D Mario I would like to see). Ultimately though, it's a must-play for the 3DS.


Game #57: 3D Classics: Excitebike (3DS) - ★★★★★★★★★☆

Ayy, it's Excitebike! Not much you can say with this one. The 3D is nice, especially with the New 3DS, and it plays exactly as it should. That it also comes with a track editor (with a respectable number of save slots) and record tracking makes this one of the best ways to play it.


Game #58: Kirby's Block Ball (GB) - ★★★★★★★★☆☆

I gotta say, Kirby spin-off games are surprisingly, consistently decent. This is a pretty worthy Arkanoid/Breakout clone, and it does quite a few neat things that make the game feel fresh. For one, many levels have two or more paddled (usually the second paddle is on the top of the screen). Another nice touch are the game's power-ups, which allow you to more easily clear certain levels than you would if you didn't have them. This creates some frustration however, as certain levels are blatantly designed to be beaten with a power-up - if you managed to die before you could bring that power-up to that level, that level is either going to be a long haul or a game over. It is, at least, very content-rich - the game boasts 10 worlds, with about 4 or 5 levels per world (I forget which), one of which is an interesting boss battle stage.


Game #59: Dr. Robotnik's Mean Bean Machine (GG) - ★★★★★★★★★☆

This game is a case of "didn't beat, but did the best I could, lol." I got decently deep into the 13 bosses, but these kinds of games (Puyo Puyo games) just don't jive with me quite as well - I can kind of set up combos, but after I hit a certain level of difficulty, my ability to set up combos is just too limited. More limited than in Tetris Attack for example, where I experience similar difficulties, but I am at least a lot better at.
 

Linkyn

Member
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Game 24: Resident Evil 5

So, after REmake and RE4, next up on my list was a replay of Resident Evil 5. It's been a while since I've played this one, mostly because I have no easy access to playing it these days (I'd have to get my PS3 set up specifically for this purpose). To be honest, if I hadn't been able to get it cheaply on steam, I probably wouldn't even have bothered with it.

Nevertheless, I don't want to give the impression that I dislike the game. I actually have very fond memories playing the PS3 version co-operatively with my friends - we split into two teams of two each, and took turns completing chapters (to this day, I'm convinced that we got all the harder chapters). Back then, I didn't own a PS3, myself, so we were playing on a friend's hardware. Since then, I've purchased the game 3 times myself. I have a physical PC version that originally ran on Games for Windows Life, a physical version of the Gold Edition on PS3 (I got my slim with UC2, GoW3 and Geavy Rain in 2010, having bought it primarily in order to play RDR), and now a digital version on steam.

It having been about 4 years since my last playthrough, I only had a rough outline for the progression of the game, but enough experience to feel comfortable starting on Veteran. Ultimately, I did end up dying a few times, but overall, I don't think beating it is particularly difficult if you play somewhat conservatively.

For the most part, what caused me more trouble than anything else weren't really the enemies or traps or QTEs the game kept throwing at me, but my 'aid' in the form of CPU Sheva. On multiple occasions, I found myself shouting out in frustration at the AI's display of stupidity. She wastes ammunition by firing indiscriminately, be it at enemies that are staggered and set up for a melee attack, enemies that are on the ground and ready for stomping or knife attacks, or at me, because she's too dumb to get out from behind me before firing. There comes a point where you simply resign yourself to the fact that your AI companion is fairly useless is combat unless you have unlimited ammo, so I ended up just giving her a 9-mm pistol while I handled everything else. For the most part, I just used her for inventory space and the odd healing, and still, she manages to constantly get in the way. I think the worst moment was the first fight against Wesker, where she'd keep running away from me to 'handle Jill' and get herself killed because she ended up too far away from me to save her after the inevitable MP-hits.

That aside, the experience was perfectly fine. Once you have some upgraded weapons, you can make up for the AI, and the game practically starts to play itself. I'm currently at the point where I've beaten the single player and am hunting for achievements, and it feels like nothing can really stop me, any more. That is to be expected, of course, since I'm effectively doing NG+.

As far as the core gameplay goes, I've always liked RE5, although I'll admit that it was definitely meant to be played in co-op rather than by yourself. I think a big part of why I don't mind playing it these days is because I know it well enough to make up for the obvious disadvantage. That is also a big part of why I haven't really been able to get through RE6 - I always feel like I'm not experiencing the game the way it was meant to be, and am hoping one of my friends or siblings will sit down with me for a day or two to take care of it.

I think where RE5 really shines is the way in which it presents itself. Like the other games in the series, it can be incredibly cheesy at times, but it's so over-the-top that it kinda works. On the lower difficulties, it feels like playing through a B-tier action/horror movie (the kind that is so bad it's good again), and on the higher difficulties, the forced resource management can make for some intense combat. In fact, if the campaign wasn't so reliant on a second player, I'd probably consider it close to RE4 in terms of quality.

I was going to play the DLC before commenting, but I noticed earlier that I didn't actually get it with the main game, so for now, I'm probably just going to finish up a few remaining achievements before moving on to something else. I might get back to it to take care of the rest later this year, but for now, I feel comfortable with where I'm at.
 
So, I recently started a new game review webseries. As I'm trying to get on a weekly schedule, I thought this would be the perfect time to join the thread!

Game 01: Life is Strange - 35 Hours (multiple playthroughs)
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Spoiler-free review of one of my favorite games of 2015 (though I played through it in 2016).
https://www.youtube.com/watch?v=-Olv66KpwrE


Game 02: Street Fighter V - 20ish Hours
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Full review discussing the game, it's controversy, and the new patch.
https://www.youtube.com/watch?v=AwJW3N4qY0Y
 

chrixter

Member
Main post

8. Ghost Trick: Phantom Detective
★★☆☆☆ - 9.5 hours - Completed 3/10/2016
Intriguing story and fantastic animation, but I was disappointed by the ending twist and never found the trial-and-error puzzle gameplay to be fun.

9. Stardew Valley
★★★★☆ - 40 hours - Completed 4/6/2016
What a way to finally scratch my Harvest Moon itch that I'd had for over a decade. Love all the ways it streamlines and expands upon HM's mechanics, though the social aspect was underwhelming to me.
 

Roarer

Member
Main post

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Game 19: Read Only Memories | 2016-03-27 | - | 6 hours | ★★★☆☆

A cyberpunk point and click adventure with an inclusive approach to characters? This should be the best game ever! Sadly, it's not. But it's still pretty good! The world and the premise is pretty cool, but most of the characters are a bit flat. There's also something about the tone of the game that is... off? I can't really put my finger on it. I think it never found a proper voice. Was it being a gritty cyberpunk game? A comedy? A character drama? A hard boiled crime story? It's a bit of everything and none of it at the same time. The actual adventure game and puzzle solving part was a bit simplistic as well.

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Game 20: Long Live the Queen | 2016-03-28 | - | 8 hours | ★★★☆☆

This game was so close to being really awesome, but a few design flaws stopped me from fully enjoying my time spent with this queen making visual novel.

The good parts: I really liked the stat driven systems. Every day gives you the choice of studying two different skills, leveling up your abilities. Depending on the budding regent's mood, you get different bonuses to different skills. The game has a nice balance between trying to achieve your long term goals while reacting to events just around the corner, while keeping in mind your stats bonuses (because making the numbers go up fast is fun!).

The general progression of the story and all the different events were pretty good and made for some nice moments. I did find it a bit hard to keep track of the different houses, dukes, allies, and territories. A map or family tree would have been nice, although this probably defeats one of the design goals of the game as this ties in with my main gripe about the game...

The bad part: Replaying the game multiple times. I realize this is a staple in games like this, so I guess they just aren't for me because I really don't like it. I end up not caring about the story at all and just focusing on building my stats to the point where I can get a different outcome. It becomes this frustrating experience of clicking through text hoping that I've made the right choices only to be pissed off once I fail. I get that this game in particular wants to be challenging, but some of the branching paths are just brutal. Looking at the achievements gives you an idea of what you're supposed to be able to accomplish, but getting there is almost impossible without leveling the exact right stats at the exact right moment. I get that some people might find that fun, but to me it's just frustrating.

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Game 21: Home | 2016-03-31 | - | 1 hour | ★★★☆☆

A very short, atmospheric murder mystery game. I quite enjoyed it, especially the way it presents the story in an open ended way. I just wish it wasn't so hamfisted in trying to force you to draw your own conclusions about what actually happened in the story.

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Game 22: Why Am I Dead At Sea | 2016-04-03 | - | 6 hours | ★★★★☆

Do you like Earthbound? Or Undertale? Do you enjoy quirky character driven old school 8-bit/16-bit top down adventures? Then please do yourself a favour and buy Why Am I Dead At Sea. It's a charming mystery set aboard a cruise ship where you find yourself murdered with no memory of who did it (or who you are for that matter). As a ghost, you can possess the other passengers to find out what happened to you and what the hell is going on aboard the ship.

This game is both light hearted and dark at the same time. It starts out pretty cutesy, but there's a surprising amount of depth to the characters and the story stays interesting throughout the game. There is a lot of talking in the game as possessing people and making them interact with others is your only means of interaction with the game. wish there was some other gameplay component to it perhaps, but it's not enough to detract from the general enjoyment of the game.


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Game 23: Dishonored | 2016-04-07 | - | 16 hours | ★★★★☆

So, this was my third and final chance at giving Dishonored a shot. Previous attempts had gotten me through the initial opening/tutorial but it never managed to click with me. This time I pushed on and finally, it happened. Once I got the blink ability and realized how much verticality the game had and how open ended a lot of the levels were, things started to look up and I found myself having tremendous fun with the stealth mechanics.

I also really loved the world and the setting. The grimy steam punky industrial look of the city was just perfect, and the hints of lore and wider scope of the world had an otherworldly quality to it. Too bad about the actual plot though – predictable, boring and uninteresting. The whole morality aspect was lame as well. Oh, and could we stop it with the silent protagonists? Or rather, let me role play the protagonist if he's going to be silent. Don't have a defined character with a set personality and then have him being a mute. I felt like a dumb puppet throughout the game, just following along without any agenda of my own. Had Corvo been voiced/given dialogue, I could have empathized with him through his word and understood his actions. Either that, or you give me the choice to shape my character as I see fit and keep him mute.


Next up: Pathologic Classic HD. I can't wait for the proper remake any longer and thought I might experiences the best version of the original in the mean time. Expectations are high, hope some of its obtuseness and technical short comings won't keep me from enjoying it.
 

Dryk

Member
Original Post - Part 1

#6: Mutant Mudds: Super Challenge: 11.2 hours
699 deaths, 100% completion. There's not that much to say if you've already played Mutant Mudds, if you haven't played Mutant Mudds go give that a try, it controls a little stiff so it's not to everyone's tastes but I really enjoy it. Also worth noting is that this game has cross-buy with the Wii U, but I played it on 3DS because I really like the way Mutant Mudds uses 3D.

Super Challenge functions as a stand-alone expansion from a design perspective, though I believe its full price. It's been compared to Lost Levels but I don't think the jump in difficulty is that severe, it's a hard game though. There are no new enemies and I believe no new obstacles, but the level design more than makes up for it. If you love carefully timing jumps this is for you. Really the only new elements are secret (though marked) passages into blocks that contain either doodads or the secret door to unlock the level's new character. Speaking of, being able to run around a game shooting mud monsters as Shovel Knight or Captain Viridian is kind of weird but I really liked it.

My main gripes is that some of the boss fights are obnoxious and also that I can't stand the ice platforms whenever they show up. But it hasn't been 10 minutes since I finished and I still want more.
 
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Game 13: Amplitude - 2 hours+ - April 8th, 2016
Why do I keep playing these music games? I'm not sure considering that I'm so irredeemably bad at them. This was an interesting one though, especially after having played EBA so recently. Amplitude is a pretty neat game to "zen out" to, and I really liked the feel (on the rare times I pulled it off) of getting into the zone, much more than with something like EBA. That might have just been a product of marrying the particular style of visuals with the inputs and music though. The biggest problem I have with the game is that the soundtrack is pretty meh. EBA had a great soundtrack in comparison, and I can go back to it over and over again. In comparison, I played through the campaign of Amplitude and I have next to no interest in playing more because of how done I am with much of the music (in fairness, there were a few songs I really liked). And when you're talking about a music game, that's a big flaw.
Should I play Amplitude? Only if you can pick it up at a big discount. It doesn't quite recapture the magic of the original.
 
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Game 13: Amplitude - 2 hours+ - April 8th, 2016
Why do I keep playing these music games? I'm not sure considering that I'm so irredeemably bad at them. This was an interesting one though, especially after having played EBA so recently. Amplitude is a pretty neat game to "zen out" to, and I really liked the feel (on the rare times I pulled it off) of getting into the zone, much more than with something like EBA. That might have just been a product of marrying the particular style of visuals with the inputs and music though. The biggest problem I have with the game is that the soundtrack is pretty meh. EBA had a great soundtrack in comparison, and I can go back to it over and over again. In comparison, I played through the campaign of Amplitude and I have next to no interest in playing more because of how done I am with much of the music (in fairness, there were a few songs I really liked). And when you're talking about a music game, that's a big flaw.
Should I play Amplitude? Only if you can pick it up at a big discount. It doesn't quite recapture the magic of the original.

Don't know if you checked out Quick Play, but there should still be quite a few bonus songs to unlock. The final one was pretty awful, but there were some good gems in there. I'd recommend unlocking them!
 
Don't know if you checked out Quick Play, but there should still be quite a few bonus songs to unlock. The final one was pretty awful, but there were some good gems in there. I'd recommend unlocking them!
I've unlocked some of the bonus songs, but which were your favorites? I'm definitely going to keep the game installed on my PS4 and come back every once in a while!
 
original post


Game 20: Space Harrier (PS3)
- 1/2 hours

I don't know what Yu Suzuki and his team were smoking back in the day, but this game will make you feel as if you had some too. This rail shooter is a bombardment of weird imagery in high speed, from weird stone faces to one-eyed mammoths and blinking colours all over the place. And you ride a dragon like in Neverending Story.
Despite being from 1985, this game still has decent 3D graphics and as a rail shooter, I think it's actually more fun than the much later Star Fox. It's much faster paced and never lets go. Unfortunately, the graphics aren't great enough to prevent you crashing in a few objects out of nowhere. It can be a little frustrating, but it's not like you need real coins to play nowadays.

Game 21: God Hand (PS2 replay) - 12 hours

I've only played this for the first time a couple of years ago, but it might just crack my personal top 10 anyway. It easily has one of the most addictive battle systems and stage designs out there in the action realm. I wonder what kind of backlash Mikami would receive nowadays for some of the humour in this though... thankfully we won't ever have to find out.

Game 22: Super Street Fighter IV 3D (3DS) - 20 hours

This was the first time of me spending proper time with a SF game. I guess this was a decent version, since you can put some of the most demanding special attacks on your touch screen. Generally, I'm not a huge fan of combos coming from stick movement. In particular with the circle pad, it never feels as precise as ordinary button combos. I didn't even comprehend normal special attacks at first and for the big ones, I still wouldn't be able to pull them off. Still, it was fun gradually learning the basics.
Other than that, the graphics are amazing on 3DS. As expected from Capcom, excluding the weirdly ugly Monster Hunter. The art style of modern SF is great and especially the optional over-the-shoulder perspective looks great with the stereoscopical 3D.
 
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15h-ish. All missions completed (I don't know if there are actually any non-essential missions?) no New Game+.

Even though the input lag is (slightly) more noticeable than in Ratchet & Clank Vita, the game is all-around better. The controls are tighter, the weapons are nicer, and the gameplay is more engaging. The only thing I disliked was the Darks Souls-esque difficulty in some later stages, which made me dread turning the console off, and the absolutely anticlimatic final boss (a bullfight boss as the end-game boss? seriously?).

Apart from that, I really liked R&C2 on the Vita. Only one more to go!

Updated OP
 
Game 12: Tales From the Borderlands (PS4) 12 Hours
4/9/2016: I enjoy Telltale games, and this was a pretty good Telltale game. It added to the source material while not feeling too beholden to it. Handsome Jack wasn't nearly as annoying as he was in Borderlands 2 (Having not played the Pre Sequel), and the characters worked for me pretty well. Besides being a bit predictable, and having somewhat lopsided choices, I would whole heatedly recommend anyone with an interest to go for it. It was a better ride then Season 2 of the Walking Dead, and I think proves that the TT formula can still lead to a quality product in the end. Also, music licensing was A+ for this with the title sequences being one of the highlights of each episode. I mean hey any game with
James Blake
has to be at least a 4 out of 5. 4/5


OP
 

Auctopus

Member
OP

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My first FIFA since 2003 so a lot of the changes have been positive for me as I haven't been paying enough attention to know the details.

Pros

- Content: So much to do, all sorts of modes and features and clubs.
- Gameplay: I might get called up on this but it all feels so fluid and the pacing of the game makes for realistic feeling matches.
- My Pro: Really enjoyed this mode.

Cons

- Graphics: I really thought EA should be doing better than this. For a game that's not really rendering as much as other games, I thought the visuals were really disappointing.
- Artificial Difficulty: Hard to explain. The game will compensate for when the AI makes mistakes or when it doesn't think you should be winning and turns Macclesfield in to a World Class team.

7.5/10

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Pros

Gameplay - Tense and tactical. Both offensive and defensive provide two completely different experiences.
Content - I feel like there's quite a bit. Decent amount of maps with more to come and lots of ways to play them.
Terrorist Hunt - Glad they left this in and it even has some extra modes.

Cons

Presentation - Operating the menu feels like a web browser and there's fluidness that's just missing. You should be able to change your load-outs whilst queuing or in a lobby.
Matchmaking - It's bound to happen with such a teamwork-based game but there's some issues that still need ironing out.

8/10
 
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27. The Room (Android, 2013) - 2:29
All chapters and epilogue completed.

In theory, The Room is about you retracing the steps of a maverick researcher who discovers a mysterious and bizarre new substance. But really, that's just window-dressing; The Room is really about you poking, prodding and cajoling a series of intricately designed lock boxes into slowly revealing their secrets to you. Sometimes the game is a hidden object puzzle; other times, it's a logic puzzle. Often, it requires you to look at something from a different perspective, or connect the dots between two seemingly unrelated parts of the box.

One thing The Room gets very right, and also a little bit wrong, is its controls. It probably felt even more like a revelation back in 2013, but the way you interact with The Room's many box lids, drawers, wind-up levers and keys feels almost tactile without coming across as gimmicky. The slight flaw is that in attempting to mirror the act of opening a lid or sliding a toggle with touchscreen gestures, The Room occasionally falters. Gears sometimes don't turn properly if you try to crank them too fast, or sliding puzzles get confused when you try to draw a path too fast. The worst offender is also one you come across a lot: the game requires you to zoom into certain areas of the boxes by double-tapping, and it will only zoom in if the area in question is actually part of solving the box, as opposed to a random ornamental artifact or empty space. But about a quarter of the time, double-taps don't register properly even when they're supposed to, which sometimes leads to frustration (when you know an area is relevant but you can't access it) or confusion (when you're not sure if an area is relevant but can't be sure the game didn't just glitch out).

Besides the control issues, though, The Room is a fantastic puzzle game with a great aesthetic and a setup ideally suited for mobile devices. It's a little short at only two and a half hours, but given the cost and the production values, that's not particularly offensive. Definitely worth the playthrough.
 
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Game #60: The Binding of Isaac: Afterbirth - ★★★★★★★★★☆

Afterbirth was an overall pretty decent DLC, all things considered. It has about as many positives as it has negatives as Rebirth had. A lot of fun items, and Lilith is a pretty unique, entertaining character. The conditions of my completion basically entailed that I defeat The Hush, Mega Satan, and Utlra Greed with every character except for The Lost and The Keeper (because I want nothing to do with either!), and I did it just a couple of hours ago. Still going to work at it to at least unlock The Keeper, but after that, I'll just be playing Isaac to play, not to beat it.


Game #61: Pokémon Blue (GB) - ★★★★★★★★★☆

I took a fairly large break from this after trying to get the Mew glitch to work and realizing that I could not longer meet the conditions to get it (I mean I could, but it would have been a huge pain or be a reset, neither of which was desirable). Once I got back into it, the momentum took off pretty sharply. Its many (many) flaws are very evident, but it's fun enough anyway. I made a point of, instead of getting all 151, to get the fewest I've ever caught in a Pokémon game. By the credits, I had hit only 27 Pokémon, of which nine were evolutions, five were free Pokémon, and one was a $500 Magikarp. By the end of it all, my party was:

1. Level 45 Kadabra
2. Level 44 Venusaur
3. Level 42 Nidoqueen
4. Level 48 Kingler
5. Level 41 Dodrio
6. Level 43 Ninetales

And I gotta say, I never really used Nidoqueen, Kingler, or Ninetales much, and they were all great additions. Nidoqueen had probably the most versatile spread (Thunderbolt, Earthquake, Surf, and Ice Beam), Ninetales had good speed, damage, and defense (apparently), and Kingler, hoo boy Kingler. I kid you not that in the Elite Four, Kingler practically single-handedly carried the team. A good majority of the Pokémon were 2HKOed (worst-case scenario) by Kingler's Vicegrip after he was able to get buffed with three Sword Dances, and the ones that gave him guff were often susceptible to Surf. While Kingler was a clear leader, and while only Kadabra, Ninetales, and Kingler did much in the Elite Four, all six of my Pokémon were super valuable in a lot of fights. Venusaur was good for the fact that her Razor Leaf was so busted that it literally was 100% critical hits ever since the third gym, Dodrio did pretty well for itself (especially against ground types obviously), and the above-mentioned for Nidoqueen. One thing I was surprised by was just how easy it was to defeat the Elite Four - the only challenges were Lorelei and Blue (ironically the first and last), but even then they weren't much of a hassle.
 
Link to my original post

Summer is in full swing where I live (we just had an outside temperature of 36 degrees Celsius earlier today), and it's seriously cutting into my ability to use my home consoles - I'm paranoid about overheating issues. The PC and PS Vita domination continues!

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Game 36: Guns, Gore & Cannoli (PC)
Finished 4/3/2016 (1pt, normal)
Time to complete: 3.7 hours as per Steam

GG&C was kind of a let down, to be honest... it's not a bad game on a technical level, it's just that I was expecting a Metal Slug clone in Mafioso clothing, with a period-appropriate soundtrack. The thing is, it's also a zombie game, and as such the developers felt the need to incorporate ammo conservation elements... your "consumable" guns run out of ammo pretty quick, pushing you to lean on the pea-shooter more often than is fun. Seriously, some of these zombies can take a LOT of hits.

In the end it all got so repetitive that I had to polish off my single playthrough over three separate sessions, which is never a good sign for an ostensibly pick up and play game like this one.

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Game 37: Mark of the Ninja (PC)
Finished 4/9/2016 (1pt)
Time to complete: 9.9 hours as per Steam

One of the major benefits of buying a gaming PC is getting to reach into the Microsoft Studios back catalogue and play most of the exclusives I missed from previous Xbox generations, for dirt cheap (I've never owned a MS console in my life, for whatever reason). That said, I've never really considered Klei's Mark of the Ninja as a particularly desirable "killer app" among the 360's many worthy titles...

...and boy, was I wrong. This game was freaking awesome!

Seriously, this just might be my favorite stealth game of all time. Even though the mechanics are confined to a strictly 2D plane, the game gives you so many different toys to play with that it doesn't get old: Hang goons from lamp posts with a grappling hook. Kill lights with a well placed shuriken. Drag unsuspecting grunts into a storm drain before stabbing them with a shiv. Killer beetles, cardboard boxes, smoke bombs, poison darts which cause psychosis... and it does away with the stealth genre's Achilles heel by allowing easy restarts from checkpoints. Got a crazy idea that just might work? Go ahead and give it a shot -- if you screw up, you'll be able to try again with minimal penalty.

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Game 38: An Octave Higher (PC)
Finished 4/10/2016 (1pt + 5 replays, 100% achievements)
Time to complete: 7.0 hours as per Steam

OK, now this was out of left field. I didn't have much hope for An Octave Higher being much better that a run of the mill visual novel. Firstly, the art style wasn't to my taste (still isn't), being a weird mix of anime-inspired and rugged Southeast Asian (the developer, Kidalang, is Indonesian). And from all accounts, there weren't a huge amount of choices you could make in the game (this also turned out to be true).

But against all odds, I found it really, really enjoyable, and ended up beating the game multiple times to see all the endings, of which there are five (plus a psychotic bonus achievement). I found the characters very endearing, and the pseudo-Steampunk stylings are fascinating - it's a world where even the simplest of machines are powered with magic. The developers obviously spent a lot of time working on the finer details of the world, as there's a lot of lore built into the script for attentive players to discern.

If you need an additional push, a lot of other visual novel fans must have appreciated this game the same way I did - the trading cards are selling for very high amounts on the Steam marketplace, despite this not looking like your regular "anime" game. Pays for itself, perhaps?
 
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16h-ish. Normal difficulty, completed at a leisurely pace but not dawdling around too much. At first, I really hated this game. The level design is confusing and boring, prompting you to backtrack quite frequently out of not knowing where the hell you need to go. It's not unusual that an enemy gets stuck in the geometry, out of sight, and prevents you from advancing to the next area. And the visual cues for interactive objects are so subtile they're easily missable, to boot. Also, the humor was crass (I'm sick of "wang" puns) and not that funny. But I soldiered on, and to my delight, the game eventually gets serious, the story becomes interesting and engaging, and you become willing to ignore the design flaws.

Gameplay wise, the gunplay is good enough, but the weapons are the boring Standard FPS Weapons heptalogy (Melee-Pistol-Shotgun-Machinegun-Crossbow-Rocket Launcher-Exotic Thematic Thing). Interestingly so, the melee weapon, the katana, is the real star of the game. It's real fun to slash around and see the body parts fly, and once you learn some Chi powers (the upgrade trees are an interesting touch) you quickly start using the katana instead of anything else, apart from a couple very specific situations.
Some more sword duels, apart from the decaffeinated showdown with Zilla, would have been nice
.

Updated OP
 
Original

19. The Wolf Among Us (PS4) - April
I had read the comics before (up to a point) but I never really liked Telltale games before. I finally decided to play this one and was mildly impressed. There were some hiccups but overall it was pretty good.
 

eefara

Member
Late March updates. Won't do pictures for a bit until I get caught up with entries.

Game #8-Pokemon Yellow 1/31/2016 [3DSVC] [29:26]
Game #9-Pokemon Red 1/31/2016 [3DSVC] [17:25]
Game #10-Pokemon Mystery Dungeon: Blue Rescue Team 1/31/2016 [DS] [13:06]
And thus begins my PokéMarathon! After Sun and Moon's announcement, I thought it'd be fun to go back and play through the generations to refresh my memory; I was a walking Pokémon encyclopedia up through gen IV, but V and VI saw a decline in interest. The VC releases of gen I made this the perfect opportunity to jump back in; besides first gen, I decided to only play one game per gen, so as to minimize burnout. (Gen V will also probably break this rule, since BW2 are different games than BW.)

Pokémon Yellow I've played before, but Red was completely new to me. I gotta say, it felt weird playing a Pokémon game in grayscale. :O Other than the interesting sprites, not a whole lot was different from Yellow. I'm hoping to play Blue at some point; hopefully if/when gen II on VC is announced.

PMD I'm considering a bonus game for my marathon. :D I played Red Rescue Team way back when (and recruited all the Pokémon, even), but I just wanted a simple run through for BRT. The main story was shorter than I remembered. :O

Game #11-Shin Megami Tensei: Persona 1/31/2016 [PSP] [24:21]
Had this one marked as incomplete for a few years now; I stopped at the 20 hour mark around 4 years ago and only recently picked it back up. Unfortunately, I made certain choices four years ago and locked myself into the bad ending. :( It was a decent enough game once you broke the battle system (read: guns), and good to play for the historical value.

Game #12-Pokemon Silver 1/31/2016 [GBC] [15:38]
The next entry in my PokéMarathon; stopped after the E4.


Currently I'm playing Chrono Cross (on disc 2~), KH Unchained Chi, and Pokémon Alpha Sapphire (I technically counting it as gen VI).
 

Lindsay

Dot Hacked
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Done with Dragon Quest IV DS!

Real Time: 23:44:04
In-game Timer: 21:40

Where'd the 2 hours disappear to?


Games Beaten: 20 / 52
Total Playtime: 434:06:07

01 - ??
 
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Game 14: WarioWare: Touched! - 3 hours, 14 minutes - April 10th, 2016
Well, this is another game like EBA where when I first played it, I was too young and my reflexes too slow. I was pleased to see it under the reward section on My Nintendo, and I picked it up a couple of nights ago. I'm glad I did as I had really forgotten what a delightful franchise Wario is. I'd even go so far as to say it's the best of all the Mario-spinoff franchises. I made sure that I played all of each character's minigames at least one, and I was impressed at the breadth of the creativity on display. This is a series that deserves more time in the spotlight on the NX for sure.
Should I play WarioWare: Touched!? Absolutely, you can get it for basically nothing as a My Nintendo member!
 

Bowlie

Banned
Game #17 - Suits: A Business RPG [PC] (3.5 hours, finished on April 9)
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Suits happens in a world where every government was destroyed and replaced by corporations. Mayors are now CEOs, employees are forced to work their entire life eating mass-produced sandwiches, and leisure is no more.
Mixing this depressive environment with gameplay similar to Earthbound, the game provides great lines with a large dose of black comedy.
A great game if you're in for some laughs.

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Skikkiks

Member
Master Post

Game #18: Plants vs Zombies: Garden Warfare 2 (PS4) | 58+ hours | 03/21/2016 | 4.5/5

Note that the time listed was the time for me to get the Platnium trophy. Suffice it to say, I loved this game. The game is chock full of content, with 2 4 hour single player campaigns, a good deal of multiplayer modes and maps, a well designed and interesting HUB world with multiple co op modes with full multiplayer support and full bot and custom game support.I've played it so much that I'm burnt out but I will return to it, especially with the promise of free support going forward.

Game #19: Oxenfree (PC) | 3 hours | 03/25/2016 | 3.5/5

Good game. Fun little Telltale-esque adventure game. Art direction and voice acting is great and had no issues with the gameplay. Game didn't leave much of a lasting impression, though.

Game #20: Love (PC) | 85 minutes | 04/11/2016 | 2/5

Love is a game. It's an alright platformer with alright level design. Art direction wise it didn't do anything for me, and it really isn't noteworthy in any way. It was 2 bucks on a Steam sale or something so I don't really give that much of a shit.

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Game #2: The Beginner's Guide (PC) | 78 minutes | 01/03/16 | 3/5

This was really gripping when I first played, but thinking back I don't think of it too fondly. It's a really good walking sim game, and if your interested you should go in blindly and try it out, but meh. It's alright because I Am Saved By The Bell xDDddr.
 
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Game #62: Mario and Donkey Kong: Minis on the Move (3DS) - ★★★★★★★★★☆

I find that this game is fairly undernoticed by 3DS owners, and it's a shame, because at its highest moments, it has as great of puzzles as the Pushmo or BOX BOY! games. It's also incredibly content-rich, featuring at least 70 Mario levels, at least 60 Peach levels, at least 50 Toad levels, and three giant DK levels. At times the levels can get a bit hectic, as there are multiple ways that you can lose a level - run out of track for your Mini to walk on, run out of time, have your "inventory" fill up, run into spikes or off the level, or run into an enemy. Most of the time though, it's a pretty satisfying challenge, and I overall prefer this game to the traditional Mario vs. Donkey Kong games.


Game #63: HarmoKnight (3DS) - ★★★★★★★★☆☆

HarmoKnight is a pretty satisfying game, at least at the start. The game is pretty unforgiving with its timing (I can't tell you how many times I had a "uh no I hit/dodged that" moment), which at first isn't a problem, and the entertaining rhythm-action gameplay takes precedence. Once the game gets into its later levels though, particularly the last world, then the game really starts to sour. The final boss I found really unsatisfying, as it was overly long (half of it is cutscenes it feels like, and unskippable to boot) and the unforgiving timing means that you need to be pretty damned accurate, to such a degree that it made it unfun. Which sucks, because I was really digging the game right up until that point. The Pokémon levels are great, and the boss levels (final boss aside) are fun and remind me of Space Channel 5.


Game #64: NES Open Tournament Golf (NES) - ★★★★★★★☆☆☆

Just remembered that I'd finished this and Yoshi a few days ago, categorized them under "Complete", but forgot to write about them!

NES Open Tournament Golf is all right enough! It's a decent golf game for the NES, and it's got a fair enough amount of content to keep you playing if you enjoy what it is (it also seems to be an overall better game than just the standard Golf).


Game #68: Yoshi (NES) - ★★★★★★★☆☆☆

Yoshi I don't really find to be a particularly replayable puzzle game, at least relative to something like Tetris, Tetris Attack, or Dr. Mario. It is nevertheless a good game, and it has some interesting, unique mechanics (such as the one depicted in the gif where you can hatch Yoshis by getting a lot of stuff in a column and stacking Yoshi egg halfs above and below everything).

Done with Dragon Quest IV DS!

Real Time: 23:44:04
In-game Timer: 21:40

Where'd the 2 hours disappear to?


Games Beaten: 20 / 52
Total Playtime: 434:06:07

01 - ??

Ah, that's a great game right there! I still need to beat it, but my copy of it just kinda went somewhere that I cannot find, lol. I'm so close to beating it too, so it's a damn shame.
 

The_Dude

Member
Game 11: Picross e2 - April 12th
Said I was going to take a break from Picross, but felt like playing some more after all. Not much to say since it's just more Picross for the most part, but I have to say I wasn't a big fan of the Micross puzzles.

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Game 12: Steins;Gate - 39:09 (Finished on 3/13)

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Putting it lightly, Steins;Gate is best described in terms of a roller coaster ride. The passengers have been waiting ages to get their turn as they seat themselves. Once everyone is strapped in, the roller coaster departs. It ascends a few slopes, gaining a large amount of height before abruptly coming to an unbelievably steep slope. Midway up this steep slope, the roller coaster stops completely. 2 hours later, the passengers are bewildered and agitated. “What gives?” One passenger asks. “I want my money back!” Another complains. The passengers are unable to disembark safely due to their current position; they’re stuck. Just as their enthusiasm dips to the lowest point, the roller coaster begins to move again. It inches very slowly up the slope, until it reaches the vertex. The passengers cheer in anticipation at the imminent burst of speed awaiting them going down slope. The roller coaster begins to descend. As expected, the passengers savor the blast of speed hitting them—like the sensation of eating a gummy worm. But something strange begins to occur: the slope they are going down doesn’t ever end. The roller coaster keeps descending further and further while steadily increasing in speed. The passengers’ euphoria soon turns into a deep fear. “Where are we?” “Get me off of this ride!” They panic. The roller coaster continues its descent into infinity. An unknown amount of time passes. They have reached such a speed that it feels as if they are not in motion at all. No one remembers where they are or what they are doing. Actually, the only thing they remember is the intense desire for speed at some point in the past. At a near light speed descent, all they feel is despair.

Yeah, Steins;Gate was pretty good, I'd say.

Game 13: Dark Souls - 43:53 (Finished on 3/21)

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ca•thar•sis
kəˈTHärsəs/
noun
1. the process of releasing, and thereby providing relief from, strong or repressed emotions.

I did it!

Game 14: Atelier Meruru: The Apprentice of Arland - 32:10 (Finished on 3/23)

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Slightly stressful game. Though very lenient, seeing the time limit ticking down whenever battling, gathering materials, traveling and creating items left me with a sense of impending doom. That aside, this game was a new experience for me as I haven’t played any RPGs where the focus is item creation. Once I got the hang of things, I often wondered just how far I could push the envelope when it came to creating useful and powerful items. The low-key objectives of item creation and developing a kingdom made for a very easygoing and lighthearted atmosphere, and boy do I enjoy easygoing and lighthearted things.

Game 15: Atelier Shallie: Alchemists of the Dusk Sea - 29:05 (Finished on 4/1)

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With the time limit being gone, a large metaphorical weight was lifted off my back. It’s liberating being able to gather materials, travel and fight without the days passing by. Item creation in this game was really engaging, becoming much like a game itself, with equipping various skills to the ingredients and trying to increase the chain effect. It's easy to burn the hours away solely through item creation. Though it has an upbeat tone at the surface, Atelier Shallie has a notable somberness to it. From the gentle melancholy pianos heard in a lot of the game's tracks, to the game's world itself being covered in an expanding desert as water sources dry up. It's actually kind of strange this game didn't have a time limit considering the state of the world, but I'm not too irked. Had a fun time.

Game 16: Resonance of Fate - 38:12 (Finished on 4/6)

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Wow what a game. I initially played it in 2011, but put it down after a few chapters since I didn’t really understand what the heck was going on during battles. 5 years later, I picked it up again, learned the game and got through with only a few bumps. Resonance of Fate is notable for having a super flashy and confusing battle system in which nearly ALL the mechanics are available to you in the beginning. Combine that with a very small amount of resources at the start and you’ve got a fairly intimidating game at first glance. Overcome that severe learning curve at the start and then it becomes a smooth, fun ride. Though a downside is that once you grasp all the mechanics and finally “get it”, that’s all there is to it— as in, since everything was available to you at the start, the battle system doesn’t evolve any further, (beyond dual wielding guns and emphasis on stunning enemies) so every battle will play out pretty much the same way from the moment the game clicks. The game has an interesting setting: Basel—a manmade tower stretching far into the sky, constructed after… something happened to Earth, leaving it uninhabitable. Yeah, the game has a really vague story and requires some work to piece together the big picture. On the flip side, the main cast is a charismatic bunch, often exchanging hilarious banter during battles as well as being a joy to watch during cutscenes. Lastly, the music was wonderfully beautiful at times, really evokes the feeling of traveling in the sky.

Game 17: Jet Set Radio - 5 hours (Finished on 4/10)

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Jet Set Radiooooooooo! Having only played Jet Set Radio Future in the far past, I've been eager to play the original for a long time now. As expected, I got my dosage of stylish aesthetics, groovy music, police brutality and questionable controls. Not to mention insane tutorials. Dang wall grinds made it take forever to pull off 50 tricks in a row.

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Game 23: Gunstar Heroes (PC) - 3 hours

The gameplay is still very tight today. The controls are very intuitive for both shooting and melee, the setpieces are fun and plowing through cannon fodder is great. However, really awkward balancing design sticks out like a sore thumb. Inbetween 3 super easy intro missions, the infamous minecart boss fight ramps up difficulty out of nowhere. Some bosses feel very hard with most weapons. Yet, if you equip the homing shot, they become strangely easy (unlike for example the Contra series, in which homing missiles are incredibly weak). Before starting, you can choose between moving while shooting or standing still while shooting. Some bosses feel designed around one or another, but you apparently can never switch the method. On the other hand, check points can either be sparse or too frequent.
I.e. The difficulty spikes and imbalance are all over the place and sadly drag down a great foundation, which is still fun otherwise.

Game 24: Gunstar Future Heroes (GBA replay) - 2 hours

I had to check this after playing the first game. This feels more coherent in its balancing, since its build around 3 main weapons which can be switched at any time. On the other hand, weapon variety was cut and melee dumbed down. It's still a very good reimagining though, with ramped up spritework and setpieces.

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Game 25: Banjo Kazooie: Grunty's Revenge (GBA) - 4 hours

The 3D platforming groundwork has successfully been transformed into isometrical platforming, excluding a few moments of perspective confusion. It feels like a Banjo game, despite being strikingly smaller in scale in variety. Still, any fan of the originals should give this a try.
 

ChryZ

Member
Index

13. Gravity Rush Remastered (PS4, 2016/03/21, ~11 hours)

Excellent remaster, 60 fps is really working in favor of this fast paced open world game. The scale and aerial viewpoints while zipping through the sky are popping super nicely in 1080p. I wouldn't say the game was held back by Vita, but just blossomed into something more beautiful on the more capable hardware. Great story about a Girl, who wakes up without any memories or even a name. She is able to shift gravity and uses said gift to find a place and purpose in her new world. The gameplay is lots of exploring, flying and aerial, but also ground combat. Traversal is the star of the show and so much fun. Presentation and art direction reminded me of the french comic book artist Mœbius: surreal, dream like and psychedelic ... just with a big extra dose of stylized anime mixed in. No day1 patch or update by the way, it's pretty telling that this is noteworthy nowadays.

14. Murdered: Soul Suspect (Steam, 2016/03/30, 9.5 hours)

Gothic murder mystery adventure with tons of americana, witch stories I really enjoyed (see what I did there?). Solid detective footwork gameplay with some stealth, a few quick time events and lots of exploration while soaking in atmosphere. Props for the PC version, very well optimized while actually going the extra mile with a few unique visual effects. Late Unreal3 engine title for the win, I guess.

15. ESCHATOS (Steam, 2016/03/31, 2.5 hours)

Wicked vertical bullet hell SHMUP, reference material actually. Plenty of difficulty modes allow fun to be had no matter the player's skill level. Gameplay is straight forward, no power ups to gain or lose. There are two shooting modes, focused and short range spread. Nice touch is the energy shield, that allows to absorb a limited amount of bullets. 99% of the bullet curtains can be dodged without the need of shield, it's mainly for escaping a pinch. Lovely soundtrack and cinematic presentation, the whole game is rendered in 3D and scales nicely. I took advantage of the pivot feature of my display and enjoyed ESCHATOS in 1800p@60fps in its optional tate mode.

16. Bit Blaster XL (Steam, 2016/04/12, 12 hours)

Pure arcade fun in the form of a single screen SHMUP, kinda like Astroids just a bit crazier and with power ups. There are unlocks of ships with different attributes (speed, shield, etc) and each of them comes with its own chiptune. The long term motivation is mainly highscore chasing, which unfortunately due to the randomness of the power ups becomes a bit of a grind. Only two of the power ups allow enough control of the chaos in the later phase of the game, the rest can even be counterproductive and will hinder the score chase. I had runs with 5-6 horrible drops in a row before things became unmanageable. Getting a decent highscore, therefore requires good luck and patience. I've burned out on the game eventually, but got more than my money's worth out of this neat little title.
 
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Game 14: Steins;Gate
PSV - 41 hours - Beaten 12/04/16 - ★★★★★
This game was a ride and a half. Surpassed all expectations I had upon going in. Fantastic story, great twists, respects the intelligence of the audience, phenomenal OST, gorgeous art. Has everything going for it that a visual novel could, and it's made sure I'll pay attention to any future notable VN releases in the future.
Only minor gripes I have are that the pacing was off a bit (especially earlier on), the few instances of fan service seemed out of place with the serious story being delivered, and that the sequence to unlock the true ending is a bit obtuse to do without looking it up online.

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Now, full steam ahead on Dark Souls III!
 

Dryk

Member
Game 11: Picross e2 - April 12th
Said I was going to take a break from Picross, but felt like playing some more after all. Not much to say since it's just more Picross for the most part, but I have to say I wasn't a big fan of the Micross puzzles.

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It never goes away but it never really becomes more prominent either. You get to meet Mega Picross next which is pretty prominent for a while, before becoming an alternate mode for every puzzle in e6 and Pokemon.

But yes the e series is just more Picross, and it never reaches the heights of Picross DS. I'm glad they exist though.
 

watdaeff4

Member
Updated Main Post

15. The Division - XB1
Completed main story: 3/30/16
Time: 32 hours
Rating: 4.5/5

Had a great time with this game. Liked it a lot better than Destiny. One of the few games I have gotten sucked into the loot-play. I haven't spent that much time in the Dark Zone and have only done a few of the Daily missions, but it's a game I'll likely keep coming back to over and over.

16. Killer Instinct Season 1 - XB1
Completed story mode with each character: 4/1/16
Time: 7 hours
Rating: 4/5

Never had any interest in this game but got for free with GwG in January. Decided to try it out and really enjoyed it. My only issue with the game is that, to me, a noob, it seems to really over-emphasize the combo system. Still a really fun game.

17. Life is Strange - XB1
Completed all episodes: 4/1/16
Time: 11 hours
Rating: 4/5

Really enjoyed this interactive story....um, I mean game. The storyline was good and the soundtrack was very very good. I missed a lot of the optional interactions/photos, but I'm ok with that, this is a game I'm more into the main story and wanted to see what happened next.

18. Quantum Break - XB1
Completed main story: 4/11/16
Time: 10 hours
Rating: 4.5/5

Great game. I haven't played any of Remedy's previous games (though I will play Alan wake now) and was impressed with the storytelling in conjunction with the gameplay. The time powers really help enhance the game play. It's nice to see big games come out that aren't open world and are fairly linear. This game has me wanting to go back an replay and choose the opposite of what I did before in the Junctions to see the alternate story tidbits.

Currently playing:
Mad Max
MLB'16 The Show

Up Next:
Dark Souls
 

Linkyn

Member
Main Post

Game 25: Star Wars: Knights of the Old Republic II: The Sith Lords

I don't know why, but I've been having a strong urge to play a Star Wars game these past few weeks (maybe it's because the BR for TFA is coming out shortly). For me, that usually leaves me with either the Jedi Knight games (I was born a bit late to be able to properly appreciate Dark Forces, so I've mostly limited myself to Outcast and Academy) or the KotORs. I played both of these when they were newly released over 10 years ago, and while I like to play the first one by Bioware fairly regularly, it's been a while since I've given TSL a go. I think this has a lot to do with the fact that I know the original a lot better, so it makes for a more laid-back, controlled run.

Maybe it's for that reason that I decided to skip KotOR 1 and go straight to 2. I've owned the steam version for some time now, and I've even played it for a bit, but quite often, I can't seem to make it past Telos. In fact, whether I play 1 or 2, I rarely actually finish my games. I like to do 'perfect runs' in my RPGs, and sooner or later, the odd bug always screws things up. It's true that I could just use a savegame editor, but the frustration is still real.

For that reason, I decided to just play this time, without worrying too much about what I'm doing or whether I might be missing a quest or two, or not use the best build / equipment. I think that was definitely for the best, as it left me to just play the game, and in the end, I don't even think I did all that badly. It also gave me a chance to check out the restored content (I wanted to see what content had been cut, but I honestly couldn't really point to what parts weren't included in the retail version of the game).

Obviously, I know my way around KotOR, so, a few gameplay changes aside, I could handle myself from the get go. Still, despite how similar the 2 games are in many ways, I think it's their differences that are really interesting. To me, KotOR always felt like a more traditional space epic. It tells a tale of war and conquest, with the potential for a redemption story (which feels right at home in the Star Wars universe). All in all, fairly straightforward. TSL, on the other hand, is a little more subtle and insidious in the way it tells its story. There's no clear enemy until quite late in the game, and even then you get a fair amount of bait and switch in the antagonist department (although I feel that Kreia's true identity would have had a bigger impact on me if she wasn't so annoying throughout the rest of the game).

The moment-to-moment stuff in TSL is also a lot more nuanced. Whereas KotOR has a fairly straightforward light-dark dichotomy, with clearly 'good' and 'evil' choices and outcomes, TSL makes you think more about what you want to do. In the first game, some of the dark side decisions are so outright nefarious that I have a hard time picking them even when doing a dark side playthrough, but the light side choices are usually not a big deal. In TSL, however, I often found myself deviating from the purist way to a more moderate, pragmatic approach. This is obviously a big part of the story progression and the ultimate failings of the Jedi teachings, as well as the core message that all your actions, good or bad, have unforeseen, and often unintended consequences.

This higher degree of subtlety is also reflected in the companions for each game. In KotOR, most party members have a simple profile that you can adapt to when approaching them. Just pick whatever dialogue choice you think they might like to game the system and all should work out. With the exception of Bastila, there's not a lot of room left for character development, and progression happens along the typical Bioware lines of introduction - acquaintance - follower quest - intimacy / friendship with a potential love triangle thrown into the mix. The approach in TSL is again more careful and hidden. You're not given quest that push you to explore a companion's past or help them out of a conundrum, but the things you say to them, how you act around them, and the decisions you make about them ultimately give you a lot more flexibility. I was deeply impressed when I found out that it's possible to train Atton and the Handmaiden in the ways of the force. I think it's great that you're given more diverse relationships than just romantic partner or bro / gal, and that your influence can colour the way that your companions act.

In a sense, when I'm thinking about KotOR and TSL, I can't help but feel that many modern RPGs have taken a lot of planning and preparation away from the player. I don't mind reading through tooltips to come up with ideal party compositions both outside and in combat (oddly enough, some of the environments in TSL feel a lot like puzzles you need to solve, especially sequences with split party - eg the Peragus II mining facility, or everything leading up to and including G0-T0's yacht on Nar Shaddaa). Similarly, having to explore or talk to NPCs in order to complete quest objectives is often greatly simplified nowadays.

I probably would have finished this afternoon, but I got stuck because of a glitch keeping me from leaving the Ebon Gawk on Dantooine, so I had to look around for a solution until I managed to warp myself out using the developer console. I ought to be more annoyed by this kind of thing, but I kinda expect this type of oddity when playing an open RPG, and solving weird issues on PC is almost as fun as playing the game, itself.

All things considered, I'm very glad to have picked this back up again. I chose to do a light run this time around. I'm pondering adding a dark run, but it's probably for the best if I leave myself a bit more space for now. Originally, I intended to do a male / light and female / dark split to grab all the achievements, but I now really want to see what happens with the Handmaiden if you have a dark side alignment.
 
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