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52 games. 1 Year. 2016.

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ChryZ

Member
Index

21. TinyKeep (Steam, 2016/05/18, 4.6 hours)

Adorable dungeon crawler/brawler with permadeath: first 30 minutes are the hardest, but once the player survives the initial character build up, then it's smooth sailing. The main objective is to escape around 20 stages while going from zero to hero. Impressive physics and crowd dynamics add to the frantic and fun gameplay. I also enjoyed the whole presentation, excellent art direction and also technical feats like lively lighting and shadow effects. Stages are procedural, so the dungeon exploration stays fresh with every play through.

22. inFAMOUS First Light (PS4, 2016/05/22, 6 hours)

Fetch and her neon power were pretty great in the main game Second Son and I also enjoyed this standalone prequel. First Light is her tragic origin story: a bleak tale well told. The open world sandbox isn't as rich as in the main game, although most of Seattle is available and there's still plenty to do. The story itself is brief, but they added some arena modes (survival, hostage rescue, etc) and tons of challenges, which are all nice value adds. Gameplay is still super fun and top notch.

23. Absolute Drift (Steam, 2016/05/24, 5.3 hours)

The title is spot on, this game is all about drifting. The gorgeous presentation is striking, very minimalistic and clean. Mostly white backgrounds with primary color accents, much like Nippon's national flag. There's some very subtle soft shading, else everything is very flat. The gameplay happens from a bird's-eye view. The cars are tiny and cute, BUT the physics are surprisingly lifelike and give the vehicles proper weight, enhanced with masterful use of rumble. The hub world is segregated in sections, each is unlocked by a series of small "challenges". Completing the hub world isn't very challenging though, more playful, fun and zen-like. All sections sport events with online leader boards for score chasing, if so desired. The events are optional and not prerequisite to the games completion. Props for the lovely soundtrack.

24. RefRain -Prism Memories- (Steam, 2016/05/24, 3.5 hours)

The golden age of doujin bullet hell SHMUP localization has dawned. RefRain isn't new, but comes with a fair bit of story, manual, tutorial and so the english release was more than welcome. This SHMUP is amazingly well polished and balanced. It being a few years old, shows a little from the assets side though. The STG part is 3D rendered, but the rest of the presentation is sprite work with a base res of 640x480. Upping the internal resolution makes the 3D part sharper, but the 2D rest blurry and soft. I ended up using the default 480p and binary doubled it up to 960p with nearest-neighbor scaling. Blocky, but pixelicious perfect and sharp. The difficulty modes allow fun to be had at any skill level. I blasted through easy on my second try and normal took a few more attempts. The bullet curtains are top class, beautiful to look at and a joy to dodge. The gameplay system allows to cut paths into the curtains, cancel whole bullet patterns (but not lasers) and charge powerful attacks. Each run clocks in under 30 minutes, which is also nice for a play in between the busiest of schedules. The soundtrack rocks too by the way.
 

Auctopus

Member
Original Post

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Pros

Graphics - Nothing more needs to be said. The details, animation and technology are astounding.
Pacing - Beautifully paced. Feels slow at the start until you realise what the team were really going for.
Gameplay - Great mix of adventuring, shooting and driving. Feels like what Uncharted should've always been.
Acting - Incredible. Most notably Drake's and Elena's scenes, they both knocked it out the park.
Ending - As I approached the closing hours, I became unsure how you could end a game series like Uncharted yet ND did it perfectly.

Cons

Encounters - Some encounters are frustrating, especially towards the end of the game. Certain explosions and armoured enemies.

10/10

18thebannersagazijqk.jpg


Pros

Art - Beautiful and atmospheric.
Music - Incredible and feels authentic. Sets the mood amazingly well. Will be picking up the vinyl when I can.
Story - Feels grounded, makes you care for most characters.
Gameplay Mix - Love the mix of tactical strategy and Oregon Trail.


Cons

Obscure difficulty - Some moments are harder than they should be and hinder the plot a little. Tutorial should've been expanded.
Feels shallow - I don't feel like there's much of a curve and very low skill ceiling in the game, I might be wrong but there doesn't feel like there's much to it sometimes except for positioning and a bit of luck.

8/10
 

Blombus

Neo Member
Original post

Game 11 - Muramasa Rebirth - about 20 hours
Finished May 26

George Kamitani is my favorite video game artist, a Frank Fazetta as captivated by a bowl of udon as a woman's thighs. When the Dragon's Crown soundtrack was released, I dreamed about the cover artwork as a window into a sequel in which the characters never leave the tavern. No fighting at all; instead, a Larousse Gastronomique brought to life.

Spaces inside of games often appeal to me more than games themselves: the Stray Sheep in Catherine, the backyard garden in Persona 4, and everything that didn't involve swinging a sword at hordes of ninjas or toads or goblins in Muramasa. Has an animated ocean ever looked more beautiful than it does here? Maybe in Pinocchio. Food is one of the great pleasures of living and George Kamitani's hot pots are the best still lifes this side of Francisco de Zurbarán's lemons.
 

Bebpo

Banned
Up to 31 games at this point. Feeling pretty good about this year for the backlog. Last year didn't hit 52.
I'm also running a separate backlog goal this year of 1 rpg a month, so 12 rpgs in the year. So far I'm 1 ahead (6 rpgs in 5 months), so feeling good about that too.

Here's my game clears for 2016 so far:
Soma 3.5/4
Monument Valley 3/4
Resident Evil Revelations 2, Episode 1 2/4
Life is Strange Ep2 2/4
Tengami 2.5/4
Dino Crisis 3/4
Naruto Ultimate Ninja 3 Revolution 2.5/4
Ao no Kiseki 3.5/4
The Blackwell Convergence 3.5/4
Asura's Wrath 3.5/4
Monument Valley: The Forgotten Shores 3.5/4
Exist Archive 3/4
Mad Max 2.5/4
Grim Dawn 3/4
Devil Daggers 2.5/4
Sen no Kiseki 2.5/4
Project Mirai DX 3/4
Gundam v Gundam Extreme VS Force 2/4
Sen no Kiseki II 3/4
Theaterhythm: Dragon's Quest 3/4
Project Diva X 3/4
Dead Space 3 2.5/4
Crypt of the Necrodancer 3/4
Guilty Gear Xrd: Sign 3.5/4
Ratchet & Clank Remake 3.5/4
English Country Tune 3/4
Hitman Episode 1 3.5/4
Shin Megami Tensei IV Final 3.5/4
Uncharted 4 3/4
Severed 2.5/4
Hitman Episode 2 3.5/4
 

The_Dude

Member
Game 17: Picross e5 - May 25th
More Picross! Kind of disappointed with this one, puzzles felt more straightforward than past games. Just e6 to go now, hope it is a good (current) final entry in the e series.

Game 18: Dark Souls: Prepare to Die Edition - May 25th
Decided to give Dark Souls another go with all the DSIII hype last month and it finally clicked for me. I still have some little problems, but overall I enjoyed the game immensely, to the point where I neglected Uncharted 4 and Doom and bought DSII, DS III and re-bought Bloodborne!

Original post
 
I haven't updated this in a while. I've probably finished six or eight games I haven't filled out on here, so I'll try to remember to do it next week when I'm on my work PC rather than my phone.
 
I hit the character limit, so I guess this post is Part 2.

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Game 35: Batman: Arkham City (15 hours)
Batman: Arkham Asylum was just about a perfect game. The story was great, the combat was fun and unlike any other game's combat, and the game didn't overstay it's welcome. Arkham City is not a perfect game, but it's pretty darn good.

I'd say the story in this one is even better than the story in the game's predecessor. The combat has been improved. Now you level up, and can learn new combo attack moves.

Unfortunately, moving around in Arkham City is a bit cumbersome. There are some weird things about the city itself. For example, the police department doesn't even have a front door. You have to go in a side entrance. In fact, their pretty much isn't a straight way to get to anything in Arkham City. You zigzag to get from location to location.

There were a couple fights that were unreasonably difficult. But all in all, the combat was enjoyable. The end of the game was a satisfying conclusion.
Hint: Joker doesn't actually die.
I recommend Arkham Asylum over this, but if you played it and find yourself wanting more, give Arkham City a try.
4/5

Game 36: Costume Quest (7 hours)
This game is just adorable. You play as kids out trick-or-treating on Halloween night. The problem: there are monsters that are not only stealing candy, they kidnapped your sister (or brother, depending on how you play the game). Combat is in the style of a JRPG, with Paper Mario-style, press the button at the right moment to deal more damage gameplay. The combat was so fun, it had me wanting to play a JRPG by the time the credits rolled. I really don't have anything bad to say about the game. Maybe that it's short. But really, it's a great game.
5/5

Game 37: GRID (20 hours)
GRID is a car racing game that isn't about letting you know what's under the hood as much as it is about just putting you behind the wheel of a cool car. It's also a car racing game that isn't about real physics as much as it is just feeling fun to play. It's not quiet Daytona in it's level of arcade-y-ness, but it's no Forza or Gran Turismo either. It's really fun though. It excels at traditional car racing. Getting a turn just right and placing ahead of two competitors in the process is rewarding. Placing in the top three in all races in a circuit certainly is too. The game falls apart when it comes to open-wheel racing, and (much worse) drifting competitions, neither of which it handles as well.
4/5

Game 38: Outland (8 1/2 hours)
This is a really good game. I'm surprised more people don't talk about it. You're a guy with a sword in a side-scrolling game. You can change between being red and being blue. When you're red, you can touch red projectiles and hurt blue enemies. When blue, you can touch blue projectiles and hurt red enemies. Almost all of the game is built around this idea. The game can be challenging, but never overly so. The last boss fight took quite a few tries, but it was fun throughout.
5/5

Game 39: Blue Dragon (~55 hours)
This feels a bit like Final Fantasy for small children. I'm not complaining too much; at it's core, this is an excellent Final Fantasy-style game. The game is epic, my play through lasted about fifty-five hours. The combat is turn-based, and leveling up your character and character class is fun. Best of all about this game, the music is by Nobuo Uematsu. The soundtrack is very good.

The game ceases to impress when you realize it's intended for a younger audience. The visuals are very cartoony. The story isn't nearly as deep as some of Sakaguchi's other games. The heroes of the game are children. It's not made for someone my age.

If you can get past the kid-friendly nature, this is a solid JRPG.
4/5

Game 40: Half-Life: Blue Shift (3 1/2 hours)
This game is interesting from a historical perspective, as it's one of the earliest things Gearbox Software worked on. As a game though, it's a serviceable expansion pack, and not much more. If you've played the original Half-Life, this game isn't covering a lot of new ground. The AI is pretty stupid. There was a scientist who was following me at one point. Right before we reached the destination, he turned around and ran all the way back to the starting point. Only play this if you're a big Half- Life fan.
3/5

Game 41: Kirby's Dream Land 3 (~6 hours)
This is an extremely generic 2D platform game. As someone who thinks Kirby's Dream Land 2 is one of the greatest 2D platform games ever made, this is disappointing. The levels are really just throwing enemy after enemy your way until you make it to the end of the level. There's hardly anything in the way of puzzle-solving. The bosses and the music are the best parts.
2/5

Game 42: Commander Keen 5: The Armageddon Machine (3 hours)
There are a lot of good things to say about this game. In some ways, it's better than Sonic... or even Mario. The levels are more puzzle-like. The music is fantastic. The graphics are top-notch for their day. I'm definitely biased, because the game that came after this was one of the earliest games I ever owned. But this is a great 2D platformer. You can pick up the first five for cheap on Steam. I played with a USB SNES-style controller, which made for a better experience than keyboard would have.
5/5

Game 43: Commander Keen 4: Secret of the Oracle (2 hours)
This is another classic. I feel the level design in this is better than in 5. Also, there's more variety in the levels, e.g. a snow level, a lava level, etc. The music unfortunately isn't as good as the sequel's, but that's about my only complaint.
5/5

Game 44: Commander Keen 3: Keen Must Die (3 1/2 hours)
Despite raving over what great games Commander Keen 4 and 5 are, this isn't such a great game. You can teleport your way to the end of the game after playing one level if you know what you're doing. The last boss was too difficult. If you have... a... um... keen interest in the series, play this game. Otherwise, it's totally a game you can skip.
2/5

Game 45: Commander Keen 2: The Earth Explodes! (6 hours)
This is, in my opinion, the best Keen game in the original trilogy. The level design is top notch. The last level
is an especially brutal exercise in landing jumps right, but it's rewarding to finish.
Also, the end of the game
is the most entertaining of the bunch.
Recommended if you'd like a challenging platformer.
5/5

Game 46: Commander Keen 6: Aliens Ate My Babysitter (5 1/2 hours)
In my mind, this is the greatest 2D platforming game ever made. The team at iD really honed there level-design skills to a sharp point after five previous platformers. Again, I played on a USB SNES-style controller from Amazon, and the controls felt super tight. This is probably the longest entry in the latter third of the series. The one weak part is the music. Otherwise a perfect game.
5/5

Game 47: Sonic the Hedgehog 4: Episode I (4 1/2 hours)
For a game called Sonic 4, this is pretty faithful to the original games' formula. The speed isn't as fast as the original games, but the aesthetic is there. Casino Street is the highlight of all the zones. Definitely worth playing if you're a Sonic fan, and worth playing otherwise.
4/5

Game 48: Sonic Advance (7 1/2 hours)
Despite expectations going into this game (not much), I was pleasantly surprised by Sonic Advance. Graphically, it's one of the uglier games in the 2D series, but gameplay-wise, it's all there. Having briefly played Sonic 4: Episode II, I can say the level design is better than that, with fewer endless pits of death and more moments that keep the gameplay going. Highly recommended.
5/5

Game 49: Castlevania: Harmony of Dissonance (15 hours)
I really love Circle of the Moon, and this is a bit of a disappointment compared to that. Not much, but a bit. You still run around a massive castle collecting odds and ends to reach the final boss. Speaking of the final boss, he was a bit easier than in Circle of the Moon, which I was grateful for. Undoubtedly a good Castlevania game, although not my favorite.
4/5

Game 50: Sonic Advance 2 (5 hours)
Not sure what I can say about this that I didn't say about the first game. This is more about holding down right and watching the game play itself. Boss battles are satisfying. Not as good as the first one but still enjoyable.
4/5

Game 51: Sonic CD (2 hours)
When I started playing this game, I waa getting sick of Sonic games. When I reached the end, I was certain I'd played the best Sonic game of my life. From the music to the Future / Past concept, this game takes the existing Sonic formula, and adds style and grace to it all. Levels are designed tightly, and boss battles are rewarding. Play this game if you play no other Sonic game.
5/5

Game 52: Castlevania: Aria of Sorrow
This is probably the best of all the GBA Castlevania games. For one thing, the art is better than any other one. Also the music is better. The game isn't necessarily *easier* but it's more evenly paced. I think my favorite all time Castlevania is Portrait of Ruin, but again, this is the best you're going to do on GBA.
5/5
 
Main post


Game #96: Alphabet (PC) - ★★★★★★★★☆☆

Alphabet represents a high point of having contributed to the goose egg that was LA Game Space. And while the space did not come to fruition, I got a great 24-hour mix and more than a dozen experimental games, including this one by Katamari Damacy and Noby Noby Boy creator Keita Takahashi. This game is not as in depth as either of those, but being an experimental game I would not have expected it to be. As one may expect, players have to traverse sidescrolling levels by moving characters with the corresponding letter keys. It's more a game that challenges you to do time attacks, so it's not exactly a challenge to beat the levels, and it is a bit frustrating at times, but all-in-all it's a cute experimental game.


Game #97: Inputting (PC) - ★★★★★★★★★☆

This turned out to be a super impressive experimental game. It frustrated me at times, but ultimately I had a great time. The game has you moving a ball by, generally, pushing buttons that correspond to on-screen objects (such as the level designed to look like a keyboard) to manipulate a ball to reach the end of the level. The levels were all really interesting, especially the last level that is designed with non-mechanical keyboards in mind. Good thing I don't type with something so plebian, hue hue~

Also it has a kind of Stanley Parable-like narrative that tries to be meta. I won't say that it fails - it's actually pretty neat - but it does feel somewhat like it was done because that's what indie games do nowadays.


Game #98: Gradius (NES) - ★★★★★★★★★☆

Ah, Gradius. I've been trying to beat this one for a while (the Moai statue area was the first tricky area for me, just because of how many projectiles are coming at you at any one moment), but I finally completed it recently! Gradius is a great game, excellent challenge and mechanics, with a great soundtrack and visuals. It was worth playing through, and I even got to a point where I could keep two options at once for a decent period of time. The biggest disappointment however was the final boss; I'm not exactly sure if I was just too powerful when I fought it, but it didn't even attack me, just kind of waited patiently for death. It was a bit jarring to see the “fly away from the explosion bit” after I just kind of shot a trillion holes into it, haha.


Game #99: My Nintendo: The Legend of Zelda: Twilight Princess Picross (3DS) - ★★★★★★☆☆☆☆

Hoo boy... this was quite the disappointment, let me tell you! Anyone who knows me knows that I like Picross, a lot. Even the relatively substandard eShop releases are great fun, mainly because they at least provide the quality of Picross at a level that's acceptable. However, I have always had issues with them, and Twilight Princess Picross really shines a light on them. One thing that stood out to me about them was that they all lacked audovisual variety. Where in Picross DS you had three songs, and numerous backgrounds to use depending on the level you are on, this game and the others stick with only one or two themes. It's especially egregious here because the theme they use is ugly as sin. The background just doesn't do a good job of demonstrating where the middle is, which can slow you down when you are trying to get through a puzzle. What is really amazing is that Nintendo actually invented a new flaw - the touch control setup. Whereas in every 2D Picross title before it holding up allowed you to shade in blocks with the stylus and holding down allowed you to X out blocks with the stylus, this game uses toggles, which seriously slows down your play and can be a big nuisance for players who are used to the other games. This then forces you to play using the d-pad and buttons, which for me was simply too slow and made the game unfun. Also, the Mega Picross puzzles weren't very good - they felt rushed and entirely uninteresting.


Game #100: Peggle 2 (PS4) - ★★★★★★★★☆☆

I don't know if Peggle has become less fun for me over the years or if Peggle 2 just so happens to be a worse Peggle game, but I did not have nearly as much fun as I would have expected. The formula has not really changed much at all, so it may just be that I've grown out of the concept, which is too bad. As implied, the game is pretty much as good mechanically as it ever was. The real big upgrade is them revising the style of the game - where the characters were once cute, these new ones (mostly new anyway) feel edgy or out-of-place in the Peggle universe. The only character I liked that was new was Luna, a creepy skeleton ghost girl. Her character has a bit too much edge to her herself, but at least she is adorable.
 
Just hit 20. I am transitioning back from primarily console to primarily PC gamer, and I am waiting to get my hands on a 1080. This means I have mostly not been buying games (until steam sale starts) and I finished out most of my "non-PC" console game backlog. So I have been finishing off a lot of the shorter games on my PC backlog (Bastion, Gone Home, etc) that run well on my 560Ti. I thought I wouldn't come close to hitting 52 this year, but maybe I have a chance.
 
Master Post

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Game 23: Velocity Ultra - 5+ hours - May 28th, 2016
Velocity 2x is one of my favorite games on the Vita, and actually one of my favorite games of all time. Somehow though, I played 2x without having played Ultra, so I decided to go back to Ultra to see where the game's roots were. I guess I also came back to see the first part of the story, but the story in Velocity isn't that important really (although still effective considering how minimal it is!). Anyhow, Ultra is a fun game, but very much inferior to 2x. Level routes can be confusing, the sense of speed doesn't feel as consistent, and obviously, the platforming of 2x is absent. If anything, playing Ultra made me appreciate how much FuturLab managed to step up their game for 2x. Actually, the fact that this was once a PSP mini title is even more impressive! One quick suggestion though: don't let the game sit for too long, or it'll be really hard to pick back up. I set it down for close to three months because of school, and getting back into the groove was super difficult for me.
Should I play Velocity Ultra? Definitely, then do yourself a favor and play 2x as well!
 
Just hit 20. I am transitioning back from primarily console to primarily PC gamer, and I am waiting to get my hands on a 1080. This means I have mostly not been buying games (until steam sale starts) and I finished out most of my "non-PC" console game backlog. So I have been finishing off a lot of the shorter games on my PC backlog (Bastion, Gone Home, etc) that run well on my 560Ti. I thought I wouldn't come close to hitting 52 this year, but maybe I have a chance.

gogo! You're almost halfway there!

At this point in my progress I think I might start to slow down due to 1. Health recovery and 2. Getting back to work. At least I can say that I beat the 52 games challenge twice this year :p
 
Original post

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38. Overwatch (PC, 2016) - 17:10 + 13:43 in open beta + counting...
Level 19 so far.

It's been a very, very long time since I've had this much fun in a multiplayer-only game. Probably the last time was when Team Fortress 2 was released way back in 2007, which makes a certain amount of sense: Overwatch is the first game to come along that really feels like a true successor to the original TF2. In fact, it's arguably the only game in that space right now, because even Team Fortress 2 itself is now a morass of decorative hats and user-created weapons with varying stats and effects. The basic model is still intact, sort of, but it now feels like it has the complexity of Magic: The Gathering, with specific types of weapons countered by other combinations of items and weapons known only to people who never stopped playing the game, and utterly opaque to anyone else.

Overwatch feels a bit like that too, at first. There are 21 characters in the game, each with their own unique arsenal of weaponry and abilities. Knowing how to use each person effectively is a task that will take many hours to master, if you want to. Most people will probably quickly discover a few main characters they're good at, and jump between those as the game requires. But there's a certain joy to discovery with nearly every character: the first time you pull off a freeze-then-headshot as Mei, or when you figure out how to charge Zarya's energy by throwing up shields at the right time; when you manage to knock someone off the map with a Reinhardt charge, or learn the joys of sniping as Widowmaker with recon sight enabled. It's still early days, but right now there's always something new to learn if you're willing to, and plenty to fall back on if you want to take a break. This has powered me through 30+ hours of Overwatch, something no other multiplayer shooter besides Team Fortress 2 can say.

I decided to drop this into my 52 games now not just because I'm well past the 10 hours originally suggested as a guideline, but because I honestly don't know when I'll be finished playing; it could be next week, it could be years from now. After being hesitant to every play another multiplayer game again before the open beta, Overwatch has thoroughly won me over. I hope Blizzard takes better care of it than Valve has TF2, because if they play their cards right this game will be another evergreen success.
 

Falchion

Member
27) Octodad: Dadliest Catch - 2 hours - 5/28
This was a wacky and funny short game. It takes a little bit to get used to the movement but it was a fun little romp.
 
Original post

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39. Battlefield: Hardline (PC, 2015) - 11:14
Completed the campaign on Veteran difficulty.

I expected the worst. Battlefield: Hardline was announced in the midst of a national conversation in the States about police brutality and the overreach of SWAT teams. Ferguson was still fresh in people's minds, and here was a video game whose reveal seemed to be saying, "You know all that awesome SWAT gear being used against American citizens right now? Wouldn't it be fun if YOU got to be the person using it?" But let's say you completely ignore the political angle. Hardline's open beta seemed to commit another serious error: looking like an uninspired expansion to Battlefield 4. The multiplayer maps looked okay, and the game played pretty much like its mainline cousin, which is fine but didn't do much to differentiate Hardline either. I haven't touched Hardline's multiplayer since then, and I don't really intend to either. But the single-player campaign was surprising. For one, it has about as much connection to reality as a Hong Kong police drama, and intentionally so. Every episode is bookended by clips that look like TV promos, and the game rarely takes itself too seriously. But it's not just a matter of tone; the subject matter itself turns out to have very little to do with actual police work as well.

There are a lot of drugs rolling through Miami, and an equal amount of corruption in Vice; it's up to you to figure out where everyone stands, including yourself. There are a few episodes where you collect evidence and whatnot, but the vast majority of your time in Hardline is actually spent chasing down perps and breaking into druglord-owned facilities. Thankfully, Hardline doesn't go anywhere near SWAT teams or police brutality; its larger-than-life, Hollywood-style tale of corruption and deceit feels like it fits somewhere between Bad Boys 2 and Hard Boiled. It's gleefully nihilistic about the police, though once it establishes that cops can be just as dirty as the crooks they hunt, the game does nothing with it.

Perhaps the most surprising aspect of Hardline is just how little it actually wants you to get into a big gunfight. You are supremely vulnerable, and gunning people down en masse ala Battlefield will get you killed very quickly. This is yet another way the game manages to avoid looking like it glorifies excessive use of force, by making it exceedingly difficult in the early stages to actually use force at all. Instead, the best way through an episode is generally to arrest people by sneaking up on them, flashing your badge, and handcuffing them. This allows you to keep a low profile while slowly working your way around the room and clearing out hostiles. Weirdly, this means Hardline is actually a stealth game for significant stretches; the setpieces where violence is forced upon you are actually relatively few, especially in the first half.

The stealth is only moderately satisfying, and comes with its own contradictions. For example, arresting people in Hardline immediately puts them to sleep, which feels a bit like Batman's non-lethal not-kills in the Arkham series that nevertheless permanently take an enemy out of action. Arrested perps never cry out for help from their buddies, or try to escape as soon as you leave them behind for some presumed police clean-up crew to collect. Hell, they don't even try to pull a gun on you if you arrest multiple suspects and start handcuffing the first guy. The other problem is how easily the game can shift from stealth to open gunfire. If you were a police officer, this would probably feel like a giant failure, and indeed I played through much of the game that way, restarting the checkpoint if I had to kill people. It felt wrong to handcuff half the enemies and then suddenly start capping them in the head, even if they were shooting back at me. In Hardline, whether you go loud or not is essentially up to you. From a gameplay perspective, this is probably the right call, but it makes it weird from a narrative perspective (hello ludonarrative dissonance, everyone's favourite catchphrase).

The worst thing about all the stealth, though, is that if you screw up at any point and get shot to death, you have to do everything all over again. That means you have to do over all the sneaking and the throwing of shell casings into a quiet corner to distract guards and the sketchy arrest attempts. By the end of the game, this becomes such a chore that it becomes easier to rely on your now-voluminous arsenal of weapons at your disposal and just shoot your way out of the encounter like a normal Battlefield entry. There's even a level where you man a turret and drive a tank, which feels completely out of place in what should be a police story. That episode, by the way, is easily the worst of all the episodes in Hardline, forcing you at points to become the one-man army the rest of the game has spent so long training you not to be.

Hardline is not as bad as I thought it would be, not by a long shot. Its views on the role of police in today's society aren't great, but they seem not much worse than any number of police-focused TV shows and movies (though it's worth noting that's not a very high bar, and some people think Hardline doesn't even meet that standard). Hardline's biggest crime, really, is in making police shootouts feel banal, which is probably not great for society's collective psyche but isn't that far off from most police procedurals. Does that mean you should play it? Maybe if you've got nothing else to do, I guess. I don't exactly regret my time with Hardline, but I don't think it's a game that'll stick with you.
 

Dryk

Member
I've got two games finished today and if I can blast through the DLC case for AA5 I'll probably write up another 3 game post. That's pretty rare for me historically because I like to get my thoughts out immediately and spam up the thread!

What is really amazing is that Nintendo actually invented a new flaw - the touch control setup.
Yeah I'd love to interview the people involved with that to figure out what the hell happened.
 
I've got two games finished today and if I can blast through the DLC case for AA5 I'll probably write up another 3 game post. That's pretty rare for me historically because I like to get my thoughts out immediately and spam up the thread!


Yeah I'd love to interview the people involved with that to figure out what the hell happened.

Yeah, I started to do my updates in batches of five because I figured it'd be better than filling up the pages, lol.

Also yeah, it feels like they were experimenting with control options and it didn't occur to them to emphasize the "options" part of it. Did they do a poll that found that players overwhelmingly disliked the previous touch controls, and as such Nintendo scrubbed them from the face of the earth?
 

VepsoO

Neo Member
Original Post

Game #13: The Witcher 2 (PC) - 25 hrs
I don't know. The game felt longer than what Steam says I played it for. The main quest line never got me by the hook, and the combat felt sluggish. Some side quests were enjoyable though.

Game #14: Helldivers (PC) - 5 hrs
I can understand why this was a hit when it came out. The game was fun for a while, but then I realized how much grind there was. Probably need some friends to play with for this to as enjoyable as it should be.

Game #15: Banished (PC) - 60 hrs
Went back to Banished this year, to get all the achievements etc. I wish there were more games like this.

Game #16: Tom Clancy's The Division (PC) - 10 hrs
Meh, just meh...

Game #17: Hexcells Infinite (PC) - 5 hrs
Someone made Minesweeper fun. How on earth did they do that?

Game #18: Far Cry Primal (PC) - 15 hrs
Suprise hit no.1 for me this year. No expectations for this, but I enjoyed myself. Eventually got tired of all the icon hunting that got me sidetracked. Will go back and finish this.

Game #19: Call of Duty: Black Ops III (PC) - 25 hrs
Don't get me started on the campaign - it was probably the worst FPS campaign I ever bothered to finish. And Zombies were just confusing. However I have dipped my toes in the MP, and it is actually ok imo.

Game #20: Sid Meier's Civilization V (PC) - 10 hrs (over 300 hrs from previous years
Had a run with the Egyptians this year. Always nice to conquer some lands and build some wonders in the process.

Game #21: Stellaris (PC) - 10 hrs
I have just dipped my toes here so far, but I have a feeling that there should be more to this game. The first couple of hours were amazing though, but after that it didn't grab me. Waiting for patches, dlc's etc. before I go back.

Game #22: Cities Skylines (PC) - 20 hrs
Started another city. Man this game is good. This is the only city builder I will need in my life.

Game #23: Battleborn (PC) - 5 hrs
Just started playing, but I gotta say - this might be surprise hit no. 2 this year.

Game #24: Splendor (PC) - 3 hrs
Why didn't they put multiplayer in this? But other than that it is a fine implementation of the board game.
 

jiggles

Banned
Archive Post

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Game 17 - Picross e [3DS] ★★★
It's Picross. The interface is pretty sweet, and the highlighting of rows that you can figure something out about is a great, well thought-out shortcut that I now kind of wish was available for all logic puzzles. Every 5th puzzle removed this feature and it really made the experience grind to a halt as a result. So for the most part, this game was an enjoyable little diversion, but I eventually just got a little fed up of it. I'd be okay if I never did another Picross puzzle in my life.

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Game 18 - The Witcher 3: Wild Hunt [PC] ★★★★★
Outstanding. CD Projekt Red have created a massive world packed with a richness of depth and detail that is just insane. The main storyline itself is epic and gripping, but the real stars of the show are the magnificent sidequests, which are surprisingly developed. They are thoughtfully written and just as involving as the main story itself. It's rare to see a game with as much content and things to do as this, but to have as much quality content as The Witcher 3 is completely unprecedented. It just feels so... generous? Particularly in recent years. It's not perfect, though. The combat is just kind of there. Inoffensive, but nothing to write home about. And the final act loses a lot of the polish of the earlier sections, which I'd put down to the branching scenarios at that point. Nevertheless, it gave me 70 fantastic hours of adventuring, backed by a mature fantasy plot and a fantastic cast of characters. One of my favourite games ever.
 
I think it's finally time to post some impressions of my completed games here. I spent my Sunday with 2 Donkey Kong games on the go.

Game 20: Donkey Kong Land II (05-29) (1 hour 55 minutes)

It's not exactly DKC2 on the go, but it's still worth your time with short levels inspired by the levels of its big SNES brother. I died quite a few times because of the weird heavy physics in the rollercoaster levels and off hit detection. Special shoutout to Grant Kirkhope, who did a fantastic port of the original music, even though some tracks sadly didn't make it.

Game 21: Donkey Kong Country (Gameboy Color) (05-29) (2 hours)

Looks and plays like a pirated NES game. To the point where I don't even know why I actually finished it.
 

Dryk

Member
Original Post - Part 1
Original Post - Part 2

Original Post - Part 3

Original Post - Part 4

#12: 1...2...3...Kick It! (Drop That Beat Like an Ugly Baby): 2.9 hours
Audiosurf and AaaaaAAaaaAAAaaAAAAaAAAAA!!! (before someone asks me for the twentieth time, yes, I know the spelling by heart) are some of my most fondly remembered games so I was very interested to hear that Dejobaan were working on an AaaaaAAaaaAAAaaAAAAaAAAAA!!! spin-off with music generated levels. After the reception it recieved it went onto the backburner for a while but I finally played it and my biggest question is: what went wrong?

The game introduces itself to you very poorly, with sparse, slow, uninteresting levels and poor instruction. While the levels get better from there, the game is deeply flawed at its core and that's something I can't overlook. The procedural level generation is very limited, and it doesn't feel like its in tune with the music very much. Not only that but the objectives aren't reconfigured for the music so the best way to do well in a level is to plug the longest track you can find into it and hope you don't die with 30 seconds left.

The gameplay could make up for that shortcoming but... well it's not bad but it's definitely inferior to it's predecessor. AaaaaAAaaaAAAaaAAAAaAAAAA!!!'s greatest strength was that it really nailed the feeling of falling, there's an inertia to your movements, the wind is rushing past you at all times and if you glance a building you spin wildly out of control. In Ugly Baby you can turn on a dime and your character is apparently the size of the on-screen crosshair so you can fit through tiny gaps. Coupled with the more abstract cyberspace theme it feels more like you're dodging through a tunnel rather than clumsily falling through the atmosphere.

At the end of the day the best way to sum up my disappointment is this. After the first few levels of this game I went back to Audiosurf for the first time in several years to double-check that its level creation was as amazing as I had remembered (it is). After spending the whole evening playing new songs I went and had a look to see if the gameplay of AaaaaAAaaaAAAaaAAAAaAAAAA!!! was as good as I had remembered (it is). Just play those games instead.

#13: Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad?: 1.3 hours
A fun little arcadey distraction that's well worth the minimal asking price. There are six modes, the first three are variations on the core gameplay of "touch your dad, don't touch not-your-dads" with one being a pretty interesting tribute to Frog Fractions. The three unlockable modes are all more out-there and have little to do with the core gameplay. I had a lot of fun.

#14: Phoenix Wright: Ace Attorney: Dual Destinies: 25.6 hours
What else can I say about Ace Attorney after detailing the previous 3 games in these threads... Dual Destinies is a pretty solid entry, though it felt overly streamlined at times. The game is a lot more linear and hand-holdy than previous entries. This can be a good thing because it's harder to get stuck but they definitely went too far and it loses something. But the production values are vastly improved over the other entries, the 3D animation benefits the series a lot and the music is great.

The new prosecutor, Simon Blackquill, is interesting though the "Something bad happened to main character de jour seven years ago" arcs are getting a little tired. New protagonist Athena Cykes isn't super well characterised, she has an interesting backstory but she's ultimately just your typical fiery teenage redhead and her design and mannerisms don't quite fit with the established art style. Her power is pretty interesting though, though now that they're juggling Psyche-Locks, Tells and the Mood Matrix I worry about feature creep in future installments. Phoenix has moved into more of a mentor role too but they didn't go far enough with it so it's a little jarring at times.

PS: Apollo is the coolest protagonist at this point and it's not even a contest


#15: Shifting World: 10.7 hours
This is a subpar implementation of a very interesting concept. It's a puzzle platformer of sorts, with the gimmick being the ability to press a button and rotate the world 180 degrees and invert solid and empty space. Some blocks exist constantly, some blocks exist constantly until you find the corresponding key, get to the exit door. Sounds great! There's a lot of other elements that either rotate or shift the world and one more that morphs the level layout in another way and they're all really interesting too.

The game falls down on two fronts though. Firstly, you can't see anything. The amount of the map you can see at once isn't very big and the minimap on the bottom screen isn't that helpful. There's lots of getting lost and going in circles at best, and obviously linear levels to help compensate at worst. Secondly the controls. I don't know exactly what it is but the jump button isn't very responsive. I have a feeling, since most of the problems come from jumps across gaps that the game gives a lot less leeway for pressing jump while running off an edge that most other platformers, but whatever it is it's frustrating. Another problem is that when you collect a key the display slows down briefly but the game keeps running. I got stuck on the last level for hours because there's a key above a spike pit and I kept teleporting into the spikes.

Overall, don't regret playing it but it's wasted potential.

#16: Rayman Legends: 13.6 hours
I should probably leave more time before I type this up but fuck it. I quit Rayman Legends after about 20 attempts at 8-Bit Orchestral Chaos (which can fuck right off). Other than that though great game!

I find comparing it to Rayman Origins really interesting. A lot of the levels in Rayman Origins could be played two ways. Exploring and getting the lums and other assorted doodads, or running straight through with an amazing sense of flow for the time trials. In Legends those concepts are split out into their own levels and I dunno if I like that as much. But the level design in general is still great, the gameplay in general is still great. The musical levels are amazing, and a logical conclusion of the aforementioned hold right concepts from Origins.

#17: The Beginner's Guide: 2.1 hours
What an interesting commentary on the relationship between author and fan. It's well worth experiencing though as is part for the course when I play this style of game I get a little bored slowly walking around. I feel bad about it but it is what it is.

#18: Lightfish: 3.6 hours
I went into this expecting a simpler game than I got which was a nice surprise. It's one of the games where you have to draw lines to seal off sections of the level. But it has a large amount of enemy, and level variety and the scoring system is interesting too. Destroying enemies or stage hazards increases your score multiplier, and encirling larger sections of the stage increases your score. It leads to an interesting dynamic were you have to use a lot of tiny boxes to set up traps to get a large amount of enemies at once. I three starred all 45 levels, it was fun. The soundtrack is solid too.

I actually finished #19 on Saturday but I got banned and had to wait to post this XD

#19: Ghost Recon: Shadow Wars: 28 hours
It’s a turn-based strategy game somewhere between Fire Emblem and Advances Wars, set in the Ghost Recon universe. It’s also way better than it has any right to be.

Each character has a completely linear upgrade tree that you can assign points to after eac mission and unlocks new passive skills and weapons for them to use. The classes can choose between two types of primary and secondary weapons for each mission, and while a lot of them have pretty basic rifles as their first option the classes are on the whole very diverse. My favorite being the engineer who can deploy a drone or turrent and also choose between a rifle and an EMP pistol that can’t return fire when attacked but causes drones, vehicles and turrets to lose their next turn. Runner up is the hilariously overpowered recon specialist who has a combat knife that can one shot almost any unit in the game, which charges her super meter 50%.

Speaking of, there’s a few super mechanics in the game. Each character gains power points for dealing damage, taking damage, getting kills or performing class specific tasks (the last two being the most productive by far). Once you fill the meter you can use a more powerful version of an attack, which for rifles (and the combat knife) usually means doing extra damage and getting to move again, for grenades increases damage and area of effect and for heavier weapons just gives a massive damage boost. In addition there are capture points scattering around most maps that will give you a command point each at the start of the turn, which can be used to grant additional turns to units or call in airstrikes.

The main theme is great but the music and sound is otherwise forgettable. There are a few too many filler missions but otherwise they’re pretty varied in layout if not objective. Story is pretty standard fare, attempting to prevent a Russian coup and its ultimately not important. Play the game if you want to have fun with turn-based strategy for a bit.


#20: Super Mario Land: 2 hours
This game takes me back. A friend of the family owned it and I played it a bunch of times at their house in my early teens. I never finished it though, and with Super Mario Land 2 being a My Nintendo reward now seemed like a good time to correct that.

It’s not only a solid game on its own merits but it’s fascinating to see how the designers tried to cope with an early understand of the Gameboy hardware. It’s kind of oddball and weird because of it, but I think they also just wanted to make a weird game at the same time. It’s all weird bugs and aliens and Moai and Egypt. So the whole thing is a little surreal which works really well for it. Even though it’s severely hampered by the limitations of early Gameboy software it manages to both be distinctly Mario and carve out its own identity. That said there's a lot of repeated segments in the levels which gets a little confusing and annoying.


#21: Crypt of the Necrodancer: 19.5(+) hours
I've been stuck on the first level of the 3rd story mode for days and I called it quits a long time ago, but I just keep coming back and sinking more time into it. This game is great, the soundtrack(s) are great, I love it.

Gameplay is fairly standard rougelike fare, but more akin to a classic roguelike than a modern roguelite game. The game is turn-based, but the turns tick by to the beat whether you take an action on them or not. The enemies all move in predictable patterns but their patterns are different enough and you have so little time to think that a room full of enemies can easily overwhelm you because you can't think it through (that's a good thing). There's a good variety of weapon types, and some interesting items. The 4 zones are also pretty distinct from each other as are the boss battles.

I will probably keep coming back to this and hopefully one day I'll finish the story.

#22: BOXBOXBOY!: 8.5 hours
Not a whole lot to say about it. It's BOXBOY! but you can use two sets of boxes at once. That means that the puzzles are all a bit more interesting and complex, but the elements are all carried over from the first game with no new ones. The levels are all still pretty focused on a single puzzle element which was a huge criticism of the first game,

In general it feels like an expansion pack, which isn't necessarily a bad thing but at the end of the day it's more of the same with all of the pros and cons BOXBOY! already had.

#23: Amnesia: A Machine for Pigs: 3.6 hours
I think the backlash for this is somewhat undeserved. Yes the game is incredibly simple and linear. Yes the game is light on mechanics. Yes it's not as scary as the first Amnesia, especially near the end.

But I still find it a reasonably worth sequel because it does still manage to craft an intriguing mystery and Lovecraftian atmosphere. As you delve deeper into the titular machine it does feel like you're disturbing some sort of unknowable horror. That said by the end of the game the veneer of scariness wears off as you learn what's going off and you realise that the enemies can barely harm you.


#24: Sonic the Hedgehog 2: 4.1 hours
I said way back at the beginning of last year when I played Sonic 1 that 2 was more highly regarded but I didn’t know why. Well now I do. Sonic 2 is definitely an improvement in a few key areas. It’s more forgiving for one, I got most of the way through the game without cheating pretty hassle-free. The level designs are more interesting and intricate, there’s less obvious copy-pasted segments. The paths through the levels also intertwine a lot more which makes them a lot more interesting, and there are many segments that just let Sonic let loose and run for a few seconds which is pretty cool.

So yeah Sonic 2 is a big improvement… until the latter part of the game that is. The last few zones are really brutal, hard to avoid deathtraps are everywhere. This culminates in a final level that has no rings, no checkpoints and requires you to fight two bosses in a row to win the game. The boss designs really annoyed me because they require not only precise timing but precise spacing to kill. You have to hit Mecha Sonic in the face to damage it, if you jump too high you touch its quills and die, and if you hit it at the wrong angle you can bounce into the ground, uncurl and die. Once again I wouldn’t have been able to beat the game without the level select cheat, and it soured me on the game a little. But yes overall it’s enjoyable and a noticeable step up.

#25: Moirai: 0.1 hours
This one is a bit older but it's newly on Steam. My attention was admittedly drawn to it because one of the developers is a friend of a friend, but it's 5-10 minutes long and free so what the hey.

Short story shorter it's really interesting. Go play it, that's about all I can say.

#26: Colorpede: I dunno maybe 2-3 hours so far (iOS)
Full disclaimer, I also found out about Colorpede through the local game dev community. But I had a lot of fun with it and I don’t think that that’s entirely bias. It’s a simple enough game, pairs of coloured blocks approach your Colorpede from the bottom of the screen. The colours change randomly but your Colorpede will always change colours to match the two on the blocks. Your job is to tap the screen to flip your Colorpede so it matches the colours as they pass it. It’s a very simple concept but it’s actually pretty engaging. I think part of that is due to the constantly changing colours which increases the amount of cognitive load required to do well.

It’s also worth noting that it’s a) iOS only and b) free-to-play with microtransactions. It’s a one time payment of ~$5 to remove incidental ads, but you’ll still have to watch an ad to receive a continue when you die. There’s not a whole lot of consistency to when you do and don’t get access to continues which is annoying, but there’s a limit of 1 continue before your score is recorded. In addition to that sometimes you won’t get a continue when it feels like you could use it but if you’re pretty close to beating your high score then you seem to always get one. All in all it’s a pretty inoffensive implementation of free-to-play.

#27: The Legend of Zelda: Link's Awakening DX: 16.7 hours
Game Boy development is obviously starting to find its feet at this point (look at those cutscenes!). Link's Awakening is undeniably Zelda, even though it does still have a little bit of weirdness. 2D side-scrolling sections? They're interesting but ultimately a little out of place. Mario enemies everywhere? Random powerups? Yeah okay we'll roll with it.

Something else that's really interesting about this game is how it's structured. There are quite a few items that I thought were side-quests until it suddenly turned out that they were mandatory for progression. There's a bow in the shop in the starting village that you have to buy at some point but it necessary to have for hours and hours. The trading side-quest is also mandatory but you won't realise until you start running into one of the times in the game that it intersects with the main quest.

Overall it was great playing this weirdly fleshed out Zelda game I'd never experienced before.WARNING: I'm going to launch into spoilers for a bit

Okay so was Koholint Island located in the real world? The evidence seems to suggest that it only exists within the Wind Fish's mind but I feel like that's a huge misstep. For the second half of the game the enemies are desperately pleading with you not to wake the Wind Fish because all of the inhabitants of the island will cease to exist. But as far as I'm concerned that's meaningless if the Wind Fish's dream doesn't physically manifest.

#28: Monkey Island 2 Special Edition: LeChuck's Revenge : 6.5 hours
It's Monkey Island, but another one. I dunno I have a hard time getting into old school point-and-clicks nowadays. I used hints a lot, a guide a few times, not really patient enough for all the wandering back and forth rubbing things together. It's still an enjoyable game though, there's a bunch of different locations to explore, and the ending is insane.

#29: Attack the Light: Steven Universe: ~8 hours
Great little mobile RPG. For a game that comes down to punching monsters for 8 hours it manages to be pretty faithful to the show, considering that's often about peaceful conflict resolution.

The controls aren't always perfect (for my giant fingers anyway) but it's never really a problem. Everything is adapted and streamlined to a touch device well. Traversal is basically just swiping to move from screen to screen, where a combat encounter will start or there will be a door/chest for you to tap.

Combat is like Paper Mario with lots of timed hits/other minigames for attacks. You generate 5 action points a turn and have a limit of 9, all the abilities have different costs. There's a nice variety of buffing and debuffing abilities and you can use one item from your inventory per turn (I'm partial to the ones that give you more action points). A few side-quests but there's nothing stopping you from blasting through it. There's also collectable badges that give you passive buffs and stuff.

But yeah, good experience especially for show watchers. Can recommend.

Preview: I'm currently playing Zoombinis on PC and I haven't decided what to do on handheld/mobile yet. I might go back to Nano Assault
 

Spyware

Member
Latelatelate. Ohwell.

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Game 35: | inFAMOUS 2 | - | May 7 | - | ~30 hours |
In most ways it's a perfect sequel for me. It has all the same fun and cool stuff the first game introduced me to but with lots and lots of improvements. The only thing I miss from the first game is the city. I didn't like New Marais nearly as much as I liked Empire City. Had great fun and found both the good karma path and the evil karma path well worth my time. They both had superb endings. Hard mode wasn't that fun tho, just tedious.

Game 36: | inFAMOUS: Festival of Blood | - | May 8 | - | ~6 hours |
I did love inFAMOUS 2 but I have to say that the short game format is perfect for inFAMOUS. I wish they had done more of these "what if" scenarios. "What would happen if the inFAMOUS universe had vampires and Cole became one?" An amazing game happens! Cole could FLY ffs! New Marais worked perfectly for this game and I can't remember anything I disliked about this one.


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Game 37: | Papers, Please | - | May 15 | - | 17 hours |
I had put this game on my "will never play" shelf due to hearing that it was stressful, hard and such things (and I get ill if I get stressed so I can't play games that make me stressed for real). I decided to check out a let's play of it since I still wanted to know what the heck this was, and realised it wasn't stressful at all, and definitely not hard! Ended up playing it four times, first playthrough was a blind run, then I did the three big endings. Sadly, the multiple playthroughs showed that lots and lots in this game isn't actually randomized, the worst non-random thing being the status of your family members. As soon as you realize that you can "game" the game way too much. But it's still a great game (especially if you only play it once or twice).

Game 38: | Back to Bed | - | May 15 | - | 4 hours |
Ugh. I didn't like the look, the sounds or the gameplay. I would have liked it more if the normal mode didn't exist. Normal mode is a total snorefest with really easy "puzzles". When you're done with those you unlock Nightmare mode. Nightmare mode makes you go through the whole game again but actually adds some challenge and real puzzles. But by the time I got to those I was so tired of this game that I couldn't appreciate it at all.


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Game 39: | S.T.A.L.K.E.R. Clear Sky | - | May 18 | - | 13 hours |
When people claimed that this game is the worst in the series and completely skippable I thought "Can't be that bad, it's still S.T.A.L.K.E.R. after all!"... but I was wrong. It's boring and completely skippable. Just ignore this game and play the first and third instead, unless you like to play a sub-par FPS with a broken "faction system" where you run around in samey locations and shoot people for 13 hours. If you want an eerie atmosphere, look elsewhere.

Game 40: | S.T.A.L.K.E.R. Call of Pripyat | - | May 21 | - | 23 hours |
After the disappointment that Clear Sky turned out to be, this was such a welcome return to form. Thee eerie atmosphere is back and it fixed a bunch of things that annoyed me in Shadow of Chernobyl. SoC will probably always be my fav due to it being my first, but CoP is special too. Gonna come back to it when I've beaten more of the backlog since I basically just played through it to beat it this time.


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Game 41: | Ziggurat | - | May 23 | - | 10 hours |
I was planning on playing this more, at least until I unlocked all characters, since I found it to be an enjoyable roguelite at first. But after ten hours my will to continue just vanished. I didn't have much fun the last runs and it didn't give me enough new stuff to try out. Same weapons, samey areas, samey enemies. Since I had seen the credits a bunch of times I just marked it as beaten and dropped it.

Game 42: | Outcast | - | May 25 | - | 25 hours |
I bought this waaay back due to it being a friend's fav game. He used to mention it over and over in a podcast he made and I got curious. But then I never even tried it, and it fell deeper and deeper into the mountain of games. Got a sudden urge to try it out and found that it clicked with me immediately. It wasn't even close to what I had expected (much more talky) and I had a great time with it.


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Game 43: | Gray Matter | - | May 30 | - | 9 hours |
An impulse buy based on the cover/back that turned out to be a really nice little adventure point-and-click. Fell for the protagonist immediately, loved the look of the game and enjoyed the story. Got completely immersed and couldn't stop playing until I got to the annoying last chapter. That one wasn't enjoyable at all and sadly I didn't really like the ending to the story either. Still happy to have played it.

Game 44: | Undertale | - | May 30 | - | 18 hours |
Ah, yes... Undertale. Time to raise the flame shield and all that. I didn't like it. I dislike the look of it, especially the garish colors and most of the monster designs. Really disliked the characters, sadly. Enjoyed the music and battles quite a lot tho. Some pacifist Act-thingies were pretty funny (got boring fast tho) but mostly it was the dodging of attacks gameplay I enjoyed. Slogged through the pacifist route since I was sure it was gonna get better, sadly it didn't. I started a genocide run when I was done since I felt like trying it that way to at least get more battles to play. That was sooo much better. It was great when the character
just wouldn't put up with Papyrus' stupid puzzles.
I probably wouldn't have liked the geno run if I hadn't played (and disliked) the first run, so in the end I guess I'm happy I did that first playthrough. Loved one boss fight and hated the last one, but I guess I was supposed to. Not a game I feel was worth all that time in the end, but at least now I know what everyone is talking about.

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Master post
 

yes06kin

Neo Member
Getting through this slowly haha (Banners later!)

Original Post

10: Fire Emblem Fates: Birthright (4/17/16 // ~35hrs // 3DS // Hard/Classic )

-SRPG
-Bought the special edition and was debating on which version to start off first. It was stated that Birthright was the easier of the two + for story reasons I decided to start this version first.
-If you like Awakening, it'll feel more at home. There are a lot of Challenge missions that pop up after a story mission and you can scout more of those if you want to grind exp and money. The story missions this time around are a little harder than Awakening, which was all I could ask for. Compiled with the fact that I opted out of grinding during the later half of the game, Birthright became a lot more fun for me. I do also like that there isn't that much focus on child units this time around. I wasn't a fan of the marriage system in Awakening but most of your stronger units came out of marrying your units. It feels like they toned it down a bit for Birthright so you don't have to marry off units if you don't want to but I'd recommend playing a couple of those missions as they do bring something different to the table.
-Bond system was w/e to me, it was funny to see all the Live2D reactions and might've been funnier if you could pet them but that's something for another day.
-Going to start Conquest after finishing up a few other games in the backlog but this is definitely a solid FE entry.
-8/10

11. Megadimension Neptunia VII (5/23/16 // PS4 // 30 hrs)

-JRPG
-Idea Factory's newest game and it doesn't fail to impress. For the first outing on PS4, this is a well polished game that should impress many Neptunia fans coming from previous titles.
-The gimmick for this game is that secretly it's three titles bundled into one disc. The way they presented it was pretty well, as each part has their own different theme (and theme song!).
-Outside of the graphics, there are some major improvements to the battle system this time around. First off, they did remove the guard gauge, which was a major annoyance in previous games (which later turned out to be pretty irrevalent). The game now revolves on the weapon / combo system. Each weapon has a different combo path and you can customize your combo path with different moves you gain as you level up. Many of these moves have a "combo trait" which makes the move stronger depending of the move(s) you used previously. It adds a little extra layer of strategy as some enemies can only take damage from combo trait enhanced moves. This game also introduced "Parts Break" for some enemies. It's supposed to be the new guard meter but in my experience, outside of one boss fight the mechanic is a minor annoyance since many special moves will break through these parts hastily.
-There was a new mini-game included called "Neplunker" but I actually never got the chance to play it. There was no trigger or anything so I'm assuming that there's a side quest required to unlock it.
-I'm really enjoying the Neptunia games as of late. They're light-hearted, chill out kind of games that make the end of a long day less stressful. I'm glad that they're improving on the quality of the mainline games after each sequel and am curious where they'll go next.
-8/10

12: Hatsune Miku: Project Diva X (5/28/16 // ~6hrs // PSVita (Import) )
-I actually posted my impressions on my blog for this one! Feel free to take a look

Link here
 

Falchion

Member
Original Post

28) Killzone Mercenary - 5 hours - 5/30
I picked this up during the last PSN flash sale after hearing a lot of good things about it and I've got to say I had a ton of fun. I played it while I was flying this weekend and although it's not very long, the combat and story were both good. This is my first Killzone game so I'm actually looking forward to playing Shadowfall which I also picked up on sale.
 
Original Post Part 1
Original Post Part 2

Game 37: GRID (20 hours)
GRID is a car racing game that isn't about letting you know what's under the hood as much as it is about just putting you behind the wheel of a cool car. It's also a car racing game that isn't about real physics as much as it is just feeling fun to play. It's not quiet Daytona in it's level of arcade-y-ness, but it's no Forza or Gran Turismo either. It's really fun though. It excels at traditional car racing. Getting a turn just right and placing ahead of two competitors in the process is rewarding. Placing in the top three in all races in a circuit certainly is too. The game falls apart when it comes to open-wheel racing, and (much worse) drifting competitions, neither of which it handles as well.
4/5

Game 38: Outland (8 1/2 hours)
This is a really good game. I'm surprised more people don't talk about it. You're a guy with a sword in a side-scrolling game. You can change between being red and being blue. When you're red, you can touch red projectiles and hurt blue enemies. When blue, you can touch blue projectiles and hurt red enemies. Almost all of the game is built around this idea. The game can be challenging, but never overly so. The last boss fight took quite a few tries, but it was fun throughout.
5/5
 
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61:48h. Rank A1, danced with best girl
Laura
. Did most requests, but I did not search for "hidden" ones.

I thought it was hard to top Trails in the Sky FC (and don't get me wrong, it IS). So even though I knew my expectations were set way too high, the first 15 minutes of ToCS put me off enormously. The anime-cliche storm (including unreasonable tsunderes, mystical waifus and accidental boob-grabbing) made me roll my eyes so hard that I almost broke an optic nerve.

But this sensation faded out almost immediately when I got immersed in the game world and ToCS became an easy GOTY for me. Meaty, with likeable characters, a great setting, an almost perfect turn-based combat system, an absurdly epic overarching plot... ToCS may be the best JRPG of the generation. an absolute must if you got a PS3 or a Vita - be warned, though, the Vita version has considerable slowdown.

Updated OP
 

GLuigi

Member
Hit the character limit on my original post and so i will be updating this one from now on.

Games 1 -26

Game #27: Ultra Street Fighter IV (PC) - 22 Hours
Finished arcade mode with every character with some multiplayer battles with friends. I haven't played SFIV since Super and I wanted to spend some time with Ultra before i move on to SFV. The game was still as fun as i remember it being, and had a good time with all the new characters. (Especially Decapre and Poison). Its kind of a shame they didn't do any special pre-match dialogue during the rival fights for the AE and Ultra characters as those were my favorite parts of arcade mode.

Game #28: Battlefield 3 (PC) - 4 Hours
I only played through the campaign for the first time for this challenge. Played enough of the multiplayer when I first got this game. I didn't really enjoy the SP campaign at all, mostly because I was forced to play along with the game's pace instead of my own. A lot of times during the open space battles, I would want to go and sneak around to flank some enemies. But nope, game gives me a " return to combat area" warning and forces me to just push through the middle. Overall, the campaign was just boring especially during the Jet mission. Although it was cool to look at for the first few minutes, but the game play got old really fast.

Game #29: Battlefield 4 (PC) - 25 Hours
Finished campaign on normal and played some multiplayer. I was warned before hand that the campaign was pretty bad, but i never expected it to the worst one i ever played. The SP campaign is just full of bugs that makes the game frustrating to play. Your squadmates are pretty much worthless. Most of the time, they will not fire at the enemy until your prompt them to do so with a command. When they do start firing, they will almost never kill anything. I had a lot of moments where Irish and the enemy were staring at each other at point blank range and were just pumping bullets at each other for an eternity. Anyways, at leas the multiplayer is a good time since its been fixed.

Game #30: Phantom Breaker: Battle Grounds (PC) - 4 Hours
This game may seem like a simplistic button masher brawler, but it actually has plenty of complexity to it. The game borrows a lot from fighting games and includes stuff like parries, guard canceling, combo breakers, and etc. Also you level up your characters throughout the game and unlocking stuff through skill trees. I thought my first playthrough of the game was really easy and was disappointed that I was locked out of hard difficulty until after i finished the game on normal. If you are a completionist, this game will last a good amount of time with character unlocks for beating the game on normal and hard. I do have to warn that the PC port is missing online multiplayer which is available on other versions of the game.

Game #31: Dyscourse (PC) - 5 Hours
My first playthrough was only about 1.5 hours with the rest just getting all the achievements. Thought the game was just average for me, could of used some more substance to the overall story. The only thing keeping the game from getting stale was getting to know some characters as they tagged along with whenever the group had to split up and do tasks. A lot of the choices you make in the game are obvious to figure out the consequences. Replaying through the game can a be a chore as there is no way to fast forward through text I have already seen. Although, you can choose which day to start off with so you don't have to fully replay the game through each time. I did play through the extra side story as well, but found it more boring than the main one. Probably would of been better to make the side story an animated short to promote the game.

Game #32: Bravely Second: End Layer (3DS) - 80 Hours
Probably could of finished this game 15- 20 hours earlier, but I wanted to at least get all my jobs at level 10 before finishing. Overall I enjoyed this game more than Bravely Default. The game paces itself a lot better, and has a lot more jobs to play around with. One of the main differences is that most of the jobs (which are the returning jobs from BD) you obtain come from side quests where you have to decide how it ends by choosing between two moral decisions. Choosing one forces the party supporting the opposing side to fight you and hence obtain the job. The only problem i had with it was that I found myself choosing more about which jobs i wanted more rather than what I believed was the right way to handle to sidequest, which defeats the purpose of the sidequest stories.

There are some jobs that doesn't return in BS, but i hardly noticed as I was having fun messing around with the new ones with Wizard, Exorcist, Guardian, and Catmancer being my favorite ones out of the new bunch. Grinding isn't as tedious as BD since you can fight multiple battles one after another if you can finish them in one turn, which rewards you with bigger exp. Overall, I found the game a little bit easier where I only had trouble with only 2 of the boss fights. (One of them i only had to slow down the battle from fast to normal because the text info for one of the boss' buffs was only up for a short time.)

Game #33: My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) - 37 Hours
First time playing a picross game, so im not sure how it stacks up against previous games. But thanks to this game, im alot more interested in Picross and will look into getting more of these games. The main picross mode has a good amount of puzzles which i had a good time plaything through. I also enjoyed Mega Picross, which adds more complexity, but i was a bit disappointed when they just basically used the same patterns from the main mode. I did like the concept of Micross, but found its puzzles too easy and was a bit bland to play after awhile.

Game #34: Dishonored (PC) - 22 Hours
Really enjoyed this action stealth game. It reminds me a lot of the Deus Ex games where they drop you in a fairly big area, you can choose any path to get to your main objective, go in as loud or as quiet as you want, and do whatever side quests along the way to get extra stuff. Had a great time just messing around with Corvo's powers and see what I can do with it. The level of detail in this game is pretty extraordinary from a guard getting suspicious if the other guards disappeared and so he changes his patrol route to the amount of neat things you can learn just by listening in on idle chatter between NPCs. Overall its a great game, can't wait to play the sequel.

Game #35: Fire Emblem Fates: Conquest (3DS) - 25 Hours
A more challenging game than its Birthright counterpart due to having limited resources and more varied missions. Gameplay wise I enjoyed this game more than Birthright. Not having the leisure to grind for resources made me think more on which characters I should spend more time with and whether or not if its better to use gold to stock up on healing spells or upgrading weapons. Its a bit of a shame that you still get the same amount of characters as Birthright but don't have enough time in the game to explore supports. I did enjoy the varied objectives, especially playing it right after Birthright so that the game play doesn't get stale.

Game #36: Lisa: The Joyful (PC) - 4 Hours
Im a bit on the fence with this DLC. On one hand, I enjoyed the writing and how it ties up all the loose ends from The Painful. On the other hand, the combat was a bit boring as the final boss fight felt very similar to the first fight you have. I found myself just using the same special move you get at the start and didn't really felt the need to ever change my strategy for bosses. Although it is a short game that can be finished in one sitting and so its easier to deal with that problem. I recommend getting it during a sale.

Game #37: Medal of Honor: Pacific Assault (PC) - 10 Hours
Thought it was a decent WWII shooter that still holds up in some places, but doesn't in other places. I really enjoyed how you can give orders to your squadmates and even if you don't give any orders, your squad mates will adapt to your actions. Also thought it was neat that your squadmates will point out where the enemy is hiding if you can't find them. Having a limited amount of health packs instead of finding them in the field made the game a bit more challenging. Biggest annoyance is the hitboxes of obstacles, sometimes I will have a clear shot at the enemy's head, but the shot won't hit because the hitboxes on the obstacles are too big.

Game #38: Zero Time Dilemma (PS Vita) - 21 Hours
What a wild ride, had to play a Decision Game of my own when Gamestop told me I wasn't going to get my game that day because they only had pre-order copies for people who pre-ordered the standard edition and they weren't allowed to give the game separately for limited edition pre-orders (which is what I pre-ordered). The only way i was getting the game was paying extra for one of their extra copies. Ended up canceling my pre-order since i had another one with Amazon, and buying the extra copy.

Anyways on to the game itself, still on the fence on whether or not I think this game was the weakest entry in the series, but still a solid game by itself. The puzzle rooms were pretty good, had the hardest time with Q-Team's rooms. I wasn't too thrilled about the story being divided up into random segments (sort of like Her Story) and having to piece the story together on your own. I just wished it flowed like VLR. For the most part I really enjoyed the story, but the ending felt pretty rushed. I personally didn't enjoy it as much as the other games (but only by a small bit), but I think it was still a decent game to conclude the trilogy.

Game #39: Fire Emblem Fates: Revelation (3DS) - 33 Hours
I went through all 3 FE Fates games back to back without any break in between games, and i kind of regret doing so. By the time i got to Revelation, I was burned out. The game pretty much mixes elements from both Birthright and Conquest. I felt that a few missions were bit of a slog to go through, ones that come in mind were the early mission where you are traveling through a cave where you can't see most of the map, and the "stealth" mission. Game was fun overall especially seeing the royals interact with each other through supports.

Game #40: Overwatch (PC) - 70 Hours
This game is the sole reason why I been progressing through this challenge slowly. First two weeks of playing this game was staying up all night and trying to learn all the characters. Haven't had this much fun and addiction with a multiplayer shooter since Team Fortress 2.

Game #41: Beat City (DS) - 4 Hours
Basically Rhythm Heaven's distant cousin. I had a lot more fun than I expected. This game is filled with mini games where you either tap, hold down, or swipe the touch screen. Main difference between this and Rhythm Heaven is that each mini game has its own easy, medium, and hard difficulty. The main campaign takes you through all the mini games on easy first, then medium, and so on with some boss battles sprinkled in between. I only recommend beating the game once, doing a 100% nets you nothing extra.

Game #42: Phoenix Wright Ace Attorney: Spirit Of Justice (3DS) - 35 Hours
Really enjoyed this one better than Dual Destinies, but I would still put this in the lower spectrum when compared to the whole series. I enjoyed the new gameplay mechanic where you get to see the victim's last moments and feelings, and use it to find contradiction in the interpretation of the vision. Game was pretty solid throughout with only a case that seemed out of place and would of fitted better as an earlier case than a later one.

Game #43: Shin Megami Tensei IV: Apocalypse (3DS) - 80 Hours
Finished the game on Conflict difficulty (Normal). I felt that this game was a bit more challenging than SMT IV. Its kind of the same deal where the game is only really challenging in the beginning, but with this game there a few curveballs that might get you the first time. (and also the last few bosses were really challenging as well). Only thing I disliked about the game was how you can randomly get caught in a trap where you have mash your way out or else you get teleport in a random area of the dungeon. Thankfully it does not happen too frequently but it just disrupts the pace of the game.

Game #44: Parascientific Escape Cruise in the Distant Seas (3DS) - 5 Hours
Was first interested in this game when I saw that it takes some inspiration from Zero Escape. I wasn't expecting much from this game, but i thought it was a decent escape game. This would be a pretty good game to dip your feet into escape games. Puzzles are pretty straightfoward for the most part. The only real challenge of the game is navigating through the janky slide puzzles.

Game #45: Devil Survivor 2: Record Breaker (3DS) - 17 hours
Finished the Ronaldo route in the Sep arc while avoiding doing any free battles hence why the hours it took to finish the game is pretty low. This was my 2nd playthrough of this game so I was able to just coast through the majority of the game until the last few battles where my team leaders were starting to get killed off in one hit/turn.

Game #46: Yomawari: Night Alone (Vita) - 5 Hours
Cute and short survivor horror game where you play as a young girl trying to find her missing sister. Most of the game has you running around town avoiding enemies by either running by them or hiding behind bushes and large signs. While you do get to pick up some items to help you evade ghosts, I never really found any use for them. While the game seems really simple, there are plenty of enemy types with unique properities to them, for ex: enemies that go after you if they sense your flashlight, enemies who sneak up on you if you have your back turned, and etc. Only real problem with the game is its definition of a quicksave. In most games quicksaves let you save temporarily (meaning a one time save that deletes itself after you load it once) so you can exit the game and continue later. With this game, quicksaves doesn't do that and only serves as a "checkpoint" for when you die.

Game #47: Monster Hunter 4 Ultimate (3DS) - 105 Hours
-Phew- I been chipping away at this game all year long and I'm finally finished with the single player content. I really enjoyed this game a lot even at times it could be the most frustrating thing ever just because I die in a string of attacks. That feeling you get when you defeat a new monster never gets old. Game was overwhelming at first, but I took my time and learned things little by little which paid off in the long run. I know there is a ton of stuff to do in multiplayer but im about burned out at the moment.

Game #48: Cat Girl Without Salad (PC) - 1 Hour
A Humble original that came with one of the Monthly Humble Bundles. Its an interesting shoot em up where your weapons represent different genres of gaming. For instance, theres a rhythm game gun where you attacks vary in power based on well you can play Dance Dance Revolution. Another where you shoot out Megaman clones who can jump on enemies. The game is fun although a little bit too easy as someone who is usually terrible at shoot em ups.

Game #49: Keyboard Sports: The Last Tribute (PC) - 1 Hour
Another Humble original, where you use your whole keyboard to move your character around dodging things. You will spend most of your time with this game replaying the final stage and getting as far as you can. It would of been nice if you can toggle on and off what the actual keys are as the game only shows you the shape of the keyboard but not what the keys are. I do hope they make a more flesh out game with this, it would be neat to see what ideas they can come up with.

Game #50: Culina: Hands in the Kitchen (PC) - 8 Hours
This was another game I backed on Kickstarter. Game is a restaurant management mixed with a dating sim (this part was inspired by Persona 4). Its a simple management game where you have to take account who is your customer and what ingredients you need to use. Dating sim part comes where you build up a relationship with the various vendors which net you an advantage on the side (such as discounts). Game also has a new game+ where it adds a little bit more content. Overall, I had a good time and would go back later to complete other routes.

Game #51: Party Hard (PC) - 5 Hours
This game reminds me a little bit about Hotline Miami. Instead of running in and and killing all the enemies, the point of this game is to do it without anyone suspecting you. Although even if someone did, you still have a chance to get away and continue on. I thought the game was alright throughout. It was a neat idea where a lot of the gameplay focuses on using different objects to create "accidents". Although it was easy to just cheese your way through the levels, thankfully they added a few "hard mode" levels once you finish the main game.

Game #52: Pokemon Moon (3DS) - 43 Hours
Finished the game and did a little bit of the end game content. This game was a nice change a pace for the series. They did away with the usual formula with how the single player is played out and did something different for a change. It's not a perfect game, but it has a lot of highs. Having Z-moves rather than bringing back Mega Evolutions seems like a way to re-balance the latter. I would love to see region variants become a continuing feature.
 

Bladelaw

Member
Main Post

14. Alienation ~40 hours
It's a twin stick shooter with loot. The core gameplay loop of kill stuff, get loot to kill more stuff works well if you're into that (I super am). The classes are well differentiated and have different but useful abilities. The only exception I had was the Saboteurs plasma sword, I never found a solid use for it over the other options. The story is a bit forgettable, replayability is hurt by needing UFO keys to get into a somewhat randomly generated dungeon with loot. Otherwise you're stuck replaying the same missions on harder difficulties to get better loot.

15. Skullgirls ~6 hours
I played through the story mode to familiarize myself with the fighters and it's actually really good. I'd put it up there with BlazBlue for fighting game stories. The character variety is solid but it feels like every character has a 1-2-3-4 combo pattern that's usually jab-jab-medium-heavy. This is great for quick pickup and play, and lent itself to experimentation.
 

Ladekabel

Member
May

Game 19: Rayman: Fiesta Run (iOS): Like the first one a solid self-running platformer. Nice presentation and it's got a nice flow to it. Some of the later levels are a tad too long and sometimes obstacles blend in too much with the background.
Game 20: Uncharted 4 (PS4): It became my favorite entry in the series. It looks fantastic and jaw dropping. The story isn't as forgettable as in the predecessors, the dialogues are top-notch like in the predecessors, there are great character-moments and I liked most of the setpieces. The shooting has a better flow to it than in the first three games but still doesn't feel as good as it should. The stealth is good but doesn't go far enough. I'm missing throwing rocks or whistling for distracting enemies for example. And the bigger combat arenas are fun to navigate through but not actually to stealth or shoot through in my opinion. That said, I really like it. It certainly will have a high spot in my GOTY list for this year.
Game 21: Dark Souls 3 (PC): I can't say much about it. It is my favorite in the series. And I summoned more help for bosses than I can be proud of. But that was not because they are so hard. I always wanted to end of a session with a boss defeat and because of time restraints I summoned someone after 3 or 4 tries. Otherwise I liked the refined battle system and the areas. Had many framerate dips but that was mostly due to my graphics card than to the game.

Currently playing: Fire Emblem Fates: Birthright (3DS)

May update. Another slow month from me. Need to play shorter games.
 

Krafter

Member
Completed games list

MAY END (6 games completed, 25 games total)
Good month for me. Put a few long games on the back burner to finish off lingering games I had slowed down on. Wanted to finish a title per system which didn't happen, but got enough progress done to call it a successful month. Also, finally replaced my broken PS2, and the plan is to go hard there until my backlog on that front is completed. June should be very good, I have several titles at least half done that won't live to see July.

Game 20: Blitzkreig (PC) - May 1 - 28 hours
Very worthy successor to the Sudden Strike games. More of a wargame than a RTS in some ways with the limited resources. Brutally hard, I had a ton of restarts on almost all levels which dampened my enjoyment a bit. Upgrades were very cool and I feel like I didn't get things going until I upgraded Artillery and went to town.

Game 21: Star Wars: Knights of the Old Republic II (PC) - May 7 - 25 hours
Superb RPG, superb Star Wars game, better than the original and a 2005 GOTY contender. Chris Avellone has his grimy paws all over this, felt very Planescape-esque in many a conversation and especially with Kreia. Combat and the D20 system are fine, comes naturally to an old veteran. Obsidian's 1st game, showing that the Black Isle crew are alive and well.

Game 22: Hakuoki: stories of the Shinsugumi (PS3) - May 14 - 11 hours
Otome visual novel, bought by Mrs. Krafter and I decided to give it a go. Would have preferred it to be more lewd, and a Yuri option would have been welcomed, but I guess straight guys are not really the target audience. Got Hijitaka's ending, then some save-game cheese to get the easy Platinum.

Game 23: Singstar (PS3) - May 17 - 10 hours
We have multiple versions of this series, and with the wife uploading most everything to the PS4 version, it's high time to retire the old ones. A lot of fun, but needs more 50s-60s-70s songs.

Game 24: Odin Sphere (PS2) - May 20 - 31 hours
Came for superior art, stayed for the gameplay and plot. Another great 2D experience from Vanillaware, plays somewhat like Altered Beast while being far deeper. Growing trees was cool, and the characters were great, all 5 of them. Bosses were brutally hard, and took many frustrating replays to beat. Due to my original PS2 dying, it took a calendar year to beat. Will definitely pick up the remake.

Game 25: Minecraft Vita (Vita) - May 30 - 19 hours
Superior to the PS3 version due to portability, as the graphics and gameplay are identical. This time, did nothing but survival mode with the kids / nieces / nephews over the last few months on weekends. As the kids move on to Roblox, I will probably only play creative mode from here on. Even though I've played Minecraft before, counting this for the 2016 challenge as the game was defeated from scratch on a new version.
 

LGom09

Member
Full list.

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My Nintendo Picross: The Legend of Zelda: Twilight Princess - ★★★
I got 15 hours out of it, so it's a good value for 1000 My Nintendo coins. Weird, that they screwed with the established perfect Picross control scheme.

Braid - ★★★★
I don't really like the level layouts in Braid, things like floating platforms and oddly placed doors. They exist only to communicate a puzzle idea and nothing else, and I think they're pretty ugly. Other than that, it's a great game. Each puzzle asks you to think in a different way and discover something new about the game's mechanics.

Dark Souls III - ★★★★★
What more can really be said about the Souls series? It's impressive how they continually outdo themselves with each new entry (minus DSII), especially considering how good Demon's Souls already was.

Shantae and the Pirate's Curse - ★★★
Solid platformer with some fun challenges later in the game, after you've acquired all the powers. The dungeons have a nice flow to them with their circuitous level design, but the areas in between them aren't nearly as interesting. I found myself rushing through each stage, skipping enemies, just to get to the next dungeon. Sometimes, the way to progress isn't clear though. Like an adventure game, you have to collect items and visit certain NPCs to open new paths. You'll get clues by talking to people, but even then, you might be better off just looking it up.

Dead Space 2 - ★★★★
Bigger, dumber, and more action-packed than Dead Space 1. Otherwise, it's the same great combat, same great atmosphere, and I especially loved the new and improved zero-g sections. Sadly, the PC version is riddled with bugs: getting stuck on loading screens indefinitely, weapons turning invisible and disappearing from your inventory. One time, I got trapped in a room because the prompt to open a door wouldn't pop up. A quick reload fixes any issue, but I lost about 45 minutes of progress when I ran into one of these bugs for the first time and learned that checkpoint != autosave. I never skipped a save station after that.

Dead Space 3 - ★★
This game gets off to a rough start with human enemies in city slums and a cover mechanic that I'm sure most players never use again after its tutorial. A couple hours in, it actually gets good for a bit when you start to mess with the weapon crafting and float around in some stunning outer space environments. But, that's the peak of the game. The second half of the story is spent doing fetch quests in a visually repetitive snowy tundra. Speaking of story, it's more prominent than it was in previous Dead Spaces, and it's so bad. The serious moments are more funny than anything, and the characters are a bunch of bickering assholes. The voice acting isn't bad, but the dialogue is awful. Very disappointing conclusion to the trilogy.

F-Zero GX - ★★★★★
Beat the story mode on normal and the first cup on the highest difficulty, but I'm tapping out for now. This is the best racing game in my opinion. I feel like I've gotten pretty good at it, but I'm not even close to being able to complete the game's toughest challenges. There's basically no skill ceiling, and that's what makes F-Zero so great. The controls are extremely tight and allow for a number advanced maneuvers, and the tracks are expertly designed to force you to learn and master them. There's also a layer of strategy with boost being tied to your health. If you aren't managing your boost perfectly on the highest difficulty, you simply can't win. I'll definitely be returning to this one.
 

JarrodL

Member
Games 1-14

#15
Diablo II: Lord of Destruction
PC
Completed: March 13, 2016
Playtime: 36h 34m
Wanted to get this one done before playing Diablo III in the future (which I already own). The game unfortunately quickly became rather tedious and sometimes frustrating, due to boring combat, stupid save system and lackluster story, quests and characters. Still, found some enjoyment in developing various character skills, and in searching for better weapons and equipment. The expansion chapter, Lord of Destruction, was actually more interesting than the core game. I must say, I still don't quite understand what makes this franchise so popular (is it just the multiplayer? didn't try coop).

#16
Road Not Taken
PlayStation 4
Completed: March 14, 2016
Playtime: 7h 51m
Wanted to try one of the free PS+ offerings and went with this cute-looking game, which turned out to be a sort of strategic puzzle roguelite with minimal rpg elements and randomly generated levels/challenges. The charming looks suggested something easy and casual, but after the first few game "years", the difficulty of the challenges suddenly spiked, sometimes reaching frustrating levels. I think I must have died at least 20 times trying to progress past year 10. After that, I kind of gave up on trying to save all kids every time unless I had enough energy to spare (which happened like once). Final result: ~60% secrets discovered, married Red, died from old age with no kids and no monument (no idea what the requirements were to achieve those, but apparently I wasn't good enough). The game's not bad once you figure out what it wants you to do (study each challenge and use whatever element combinations it provides strategically) and memorize some basic combos like axe->wood->fire). I enjoyed my playthrough, but had no desire to do another.

#17
Persona 2: Innocent Sin
PlayStation
Completed: April 13, 2016
Playtime: 50h 20m
A great game with wild and occasionally outright crazy (in a fun way) plot, charming cast of characters and amazing soundtrack. Also, unfortunately, with too many long sections of grinding through meaningless random encounters throughout multiple dungeon levels (
did Xibalba really need to have 10 fucking floors? did those 4 skull shrines really had to have 3 floors each? were those "fall-through-the-floor-and-backtrack-all-the-way-here-again" traps really necessary?
), but this seems to be a staple of the JRPG genre which I just can't (and likely won't) get used to. Apart from the grind, I didn't care much for frustrating difficulty spikes in some fights (those with multiple
Longinus
dudes and the final boss come to mind). But these annoyances are minor and pale in comparison with the pleasure I got from the story, humor, interesting character development, lots of small missable details everywhere (shows how much love developers poured into making the game) and wonderful music. Above all, Innocent Sin practically oozes charm and style, and was worth playing for this reason alone. Love this series so far, and am looking forward to playing Eternal Punishment next in it.

#18
Commandos: Behind Enemy Lines
PC (GoG)
Completed: April 21, 2016
Playtime: 42h 45m
Always wanted to play the good old Commandos series (I missed out when they released for whatever reason), and decided to finally get it done when I felt an itch to play a strategy game. The game is a real time, point & click (although using keyboard shortcuts for actions quickly becomes necessary as mission difficulty ramps up) strategy with isometric view. Throughout a series of 20 missions, you have to use your commandos' individual skills to achieve various victory conditions and escape unharmed. Stealth is essential, since losing even one of your men results in a game over screen. (and they die easily). To succeed in any mission, the player needs to "solve the puzzle" - continually analyze the map, studying the patterns and weaknesses of enemy patrols and their lines of sight until an exploitable loophole presents itself. And then using one or several of the commandos' skills to stealthily take enemies out one by one, which opens up new loopholes and opportunities, and so on until the path to mission objectives is clear. I liked how well-designed and different all missions felt, there was something unique and interesting in each one. And there's that great feeling of satisfaction at the end of a mission when looking at the map, by then cleared of all enemies and patrols, which seemed so intimidating and nearly impossible at the start. While I liked the gameplay, a few annoying problems soured the enjoyment for me a bit. First, I experienced rare but regular crashes which I couldn't find a remedy for and kept occasionally losing progress. Then there were a number of minor but frustrating issues with how the game controls (e.g. it won't let you click to set a destination for movement behind buildings even if it obviously looks like there's plenty of space there, your commandos may "bump" their adjacent comrades out of cover when moving thus exposing them to an enemy and raising an alarm, choosing a desired position for movement or device placement is sometimes hit-or-miss because the point where you click and the resulting target point apparently may differ slightly; and so on). Finally, there were plenty of times when the game seemed too punishing to even small missteps and the only way to progress or correct a mistake was to abuse the reload-earlier-save-and-adjust-continually-until-next-attempt-succeeds mechanic.

#19
Invisible Apartment
Invisible Apartment Zero
Invisible Apartment 2
PC (Steam)
Completed: April 22, 2016
Playtime: 3h 11m (44m + 54m + 1h 33m)
While the Invisible Apartment series technically consists of three games, they are really more like short episodes of one visual novel. I played through all three in one sitting, and it took me less time than a single episode of Life is Strange. It's kind of hard to find anything positive to say about the first two games, except that I liked the art style. They are really barebones as far as visual novels go, with no significant branching paths (there are choices, but picking anything but the single right one soon results in a game over screen and restart prompt) and lacking common controls and options you'd expect in a VN (fullscreen is either not implemented or implemented badly, topside menu is always visible, no option to rewind to previous text screen or view text log, no sound volume controls besides music on/off switch). Most importantly the quality of writing in them seems rather poor - dry and matter-of-fact with little detail or intrigue, it makes poor use of the potentially interesting cyberpunk-ish setting. IA 2 is a significant improvement on that front, and the only one of the three I can say I enjoyed. It also features more significant choices at least one of which branches the story into different endings. Not much else to say except that I though the instrumental music in all episodes, while not bad per se, does not really fit the cyberpunk genre.

#20
LIMBO
PC (Steam)
Completed: April 28, 2016
Playtime: 4h 39m
A short but challenging platformer with great visuals in atmospheric black&white art style. Gameplay consists of solving environmental puzzles to overcome obstacles or escape enemies. It starts off easy, but soon gets hard enough so that the amount of deaths after repeated failed attempts reminded me of the souls games (thankfully, checkpoints are frequent). I liked it, my only grief is with a few of the later game puzzles which were either too frustrating (requiring very precise positioning or timing of jumps/actions) or obscure (I had to refer to a walkthrough a couple times when I had trouble figuring out what it was exactly the designers wanted me to do to proceed).

#21
The Beginner's Guide
PC (Steam)
Completed: April 29, 2016
Playtime: 1h 46m
This game was an unusual and unique experience in how it uses voiced narration as both its primary storytelling "mechanic" and representation of one of two featured characters. Unlike Stanley Parable (previous game from the same developer which also relied on narration) it's completely linear, very short, and the opposite of humorous. I can't say I enjoyed "playing" it, but it did make me pause and think about what it meant afterwards, which seems like it was the real intent here.

#22
Dark Souls II: Scholar of the First Sin
PC (Steam)
Completed: May 01, 2016
Playtime: 94h 19m
Overall, this is a worthy successor to Dark Souls, even if it's not quite better due to a few irritating flaws. The things I liked most about the first game and Demon's Souls are still here: interesting level design which rewards careful exploration, with lots of areas, secrets and shortcuts to uncover; a variety of memorable and satisfying boss fights, impressive amounts of weapons (each with its own unique design and move set), equipment and magic tricks available. I absolutely loved the new feature that removes mobs from the world that have been killed over and over again. Finally, this should have been in the series starting with Demons Souls. The game looks, sounds and runs great on PC, I can't recall any significant technical issues to complain about after 90+ hours of gameplay. I went with the tank build again this time, similar to what I used to beat Dark Souls earlier this year, only learning some pyromancy tricks late in the game for versatility. I found the difficulty in the base game to be well-tuned for the most part - challenging, sometimes hellishly so, but not enough to become outright frustrating. Even if some bosses went down maybe a bit too easy (seemed like they just were given too little health), I found it better balanced overall than DS1, where difficulty in the later game - basically anything after Anor Londo - suddenly dropped.
Flaws that bugged me:
1) Overtuned difficulty for some select DLC areas (DLCs were great otherwise by the way). I'm talking about both bosses and normal enemy encounter design. Going from the base game area to a DLC area felt like making a jump from NG to NG+ difficulty in general. But that alone would be fine (these areas are obviously meant to be played late in the game anyway). However, some parts felt unfair on top of that in the sense that I died often even when I felt I was playing perfectly and not making mistakes. Like they were designed to be pull-your-hair-out frustrating, instead of just challenging. And DLC bosses had both a much more threatening moveset AND like 10x more health than those I just fought in the base game. It felt like I was underleveled (while I was actually SL 100+) and/or my weapon was not upgraded (while actually I used a maxed out most damaging axe in the game with extra resin applied). On a couple occasions, trying to make progress when stuck in the same area for hours literally felt like torture and I didn't drop the game then just out of sheer stubbornness.
2) Excessive amounts of scripted invasions and forced summons (talking about the weird stuff like "you're being summoned as a spirit" and forced to fight another player(s) whether you want to or not). DS1 had some of these, but never this often. It just felt like the game was constantly trying to force its online aspects on me all the time - which is just not something I like or enjoy. And some of the DLC bosses felt like their difficulty was tuned for co-op too, which may be why I had so much trouble with them (I never use summons if I can help it).

#23
Never Alone
PlayStation 4
Completed: May 02, 2016
Playtime: 3h 30m
A short charming puzzle-platformer with the classic "two characters with different abilities" core mechanic, and with optional documentary short videos on the Alaskan culture unlocking as you find collectables. Platforming sections were mildly annoying at times, otherwise I liked it. Didn't play the Foxtales add-on since it's not included in the free PS+ sub, and I felt like I got enough out of the base game anyway.

#24
Kirakira Curtain Call
PC
Completed: May 02, 2016
Playtime: 9h 13m
Not nearly as good as the first game. Terrible protagonist character (and by terrible, I mean a competitor for the worst main character I've ever encountered in visual novel genre), lots of reused CG art everywhere, meaningless choices, locked single route in the first stage part. I liked the second stage part a bit better if only due to being able to meet some familiar faces and catch up on their stories. But it still felt like a fan-disc at best, overall disappointing.

#25
Psy High
PC (Steam)
Completed: May 03, 2016
Playtime: 6h 01m
A text-only interactive novel which I've already played through once last year, but felt like returning to again to see how all the different choices play out. The format fits the story well, and it was pretty entertaining to read, even if I do wish it was a little more deep.

#26
Heroes Rise: The Prodigy
PC (Steam)
Completed: May 03, 2016
Playtime: 6h 27m
Another choose-your-own-adventure text interactive novel on Steam. This one is the first in the Heroes Rise superhero-themed series and lets you play the role of the emerging masked hero with a predetermined set of powers, but with customizable personality traits (like whether he/she is a loner or works well in a team). I thought it well-written, with interesting narrative and plot twists (
like the Black Magic and sidekick plot lines
). As a downside, I was noticing the illusion of choice here a bit more (compared to Psy High which I played right before this), railroading the player into same conclusion no matter what approach he picks in some situations.

#27
Mirror's Edge
PC (Steam)
Completed: May 17, 2016
Playtime: 9h 24m
Game is great, refreshing, and a joy to play once you've mastered the controls to the point where moving through the levels and challenges feels fluid and natural. Unfortunately said mastery took its damn time finding its way to me, and even halfway through the game instead of gracefully performing an intended move I all too often found myself sending Faith into a terrible plummet to her death (and the bone-crunching sounds accompanying the falls are so creepily realistic they're going to haunt me in my nightmares). I found the story levels a bit too constricting for this type of game, open world could be a great fit here if done right. So that makes me pretty excited for the upcoming reboot, which has the potential to be really awesome.

#28
The Witcher II: Assassins of Kings
PC (GoG)
Completed: May 31, 2016
Playtime: 38h 11m
Replay of one of my favorite games, preparing the way for upcoming Wild Hunt playthrough with both expansions. I think this is my 4th time completing it, yet it still manages to surprise and impress me every time with choice consequences and variations in the story I never experienced before. Specifically, for the first time when doing the Roche path I chose
to go with Roche/Anais political plot in the final act (instead of going to save Triss as usual, which I always felt is what Geralt from the books would do). And it was awesome. Escorting Brigida, investigating and exposing both Temerian barons' machinations, storming the kaedwenian camp, saving the girl and dealing with Dethmold, then convincing Roche to let Natalis take guardianship over Anais, giving Temeria a chance for independence
- all of this is great content I've never seen or done before, even after playing the game 3 times. Amazing. As a big downside, combat felt especially clunky after W3, even with the combat rebalance mod which unfortunately kept glitching out in minor but annoying ways. Now on to Wild Hunt with Hearts of Stone and Blood & Wine which will probably keep me busy for a good chunk of the second half of 2016.

Currently playing:

Pillars of Eternity (PC)
Red Dead Redemption (PS3)
Witcher III: Wild Hunt + Expansions (PC)
 
Master Post

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Game 24: Cibele - 56 minutes - May 31st, 2016
I got this out of the Humble Narrative Bundle today and blew through it in just under an hour. It's an interesting experience very reminiscent of another game that I played earlier this year, Emily is Away. I really love these games that are centered on exploring the mechanics of internet communication and the added FMVs gave an interesting new bend to the idea. Cibele is about finding "love" in an MMO, an experience not exactly analogous to my own, but one that I certainly understood very well. I don't know that this is a game that will speak to everyone, but I certainly liked it.
Should I play Cibele? You can play it for $1 out of the Humble Bundle (plus two more games), so why not give it a flyer?
 
Main post


Game #101: Mole Mania (GB) - ★★★★★★★★★☆

Frustrating at times, but ultimately Mole Mania is a really endearing little puzzle game. The ability to dig underground adds another layer of depth to exploration and puzzle-solving, and throughout the game the designers give you incentives to keep playing by introducing a bevy of new mechanics and concepts to toy with. It's just a shame that Jinbe Land was such a disappointment - it's just a boss rush with artificial difficulty (after a certain point the game stops doing checkpoints, meaning that if you lose to the VERY difficult final boss, you have to trudge through far less difficult bosses to get back to him). Speaking of Jinbe, I just can't get behind why this farmer is so well-connected that he has burrowing rats (or whatever), snowmen, strong men, the sun, etc. And on top of all of that, he has a castle. Can't he just be a farmer??


Game #102: Mega Man V (GB) - ★★★★★★★★★☆

Damn, this game is such a sharp veer away from the direction the previous Game Boy Mega Man games took. Where Mega Man: Dr. Wily's Revenge felt like a junior Mega Man, Mega Man V (which I might add is the only 100% original Mega Man entry on the Game Boy if my recollection is right) felt like it deserved to stand alongside the NES games... well, 1, 4, 5, and 6, anyway. The level designs are really great, featuring only some bullshit death situations, and every level has its share of unique enemies. I appreciate that the game actually tried to be an original story too, featuring eight bosses named after the eight other planets rather than being "Thing" Man. The game doesn't have any glaring flaws, but it does share the flaw of the later NES games where Mega Man's charge shot is too good for its own good. The bosses also feel a bit too easy - while it's SUPER satisfying to figure out the boss' patterns, once you do, it's pretty simple.


Game #103: GO Series: Fishing Resort (DS) - ★★★★★★★★☆☆

This is a pretty decent game, and one that a lot of people haven't really heard of. Downloadable through DSiWare and the Nintendo 3DS eShop, it's a pretty laid-back fishing game with a relaxed focus. It didn't seem to have much pathing, you just kind of play as you like, completing challenges and earning points. It did feel like it kind of got dull later on, but ultimately I felt that it was worth it for what it was.


Game #104: Super Street Fighter IV: 3D Edition (3DS) - ★★★★★★★★☆☆

Fighting games are games I don't really do well in; a select few I am okay at (Super Smash Bros. Melee, Persona 4 Arena Ultimax, Melty Blood, etc.), but for the most part I find it hard to enjoy a fighting game. Super Street Fighter IV: 3D Edition is a good game, for certain, and to some extent I can actually engage myself, but for the most part, it doesn't grab me as much as I wish that it would. Some characters I find fun enough, like Makoto and Juri, but otherwise the engine just doesn't tickle my fancy.


Game #105: Auditorium (PC) - ★★★★★★★★★☆

A really nice little musical game (not a music or rhythm game to note, more like a puzzle game with music-making as a mechanic). The gameplay involves using different movable/resizable orbs to guide streams of color into squares that eventually fill up through contact. While it starts out simple, it eventually becomes really complex, but never insurmountably. It doesn't have any "end states" where the entire puzzle gets fucked, so it's really nice in that respect because you don't end up having to repeat shit. The controls can get a bit finnicky, but ultimately I paid only a few bucks and felt really satisfied when the credits ran.
 

dougalism

Neo Member
Dougalism - Progress 26/52

Game 20: Ratchet & Clank: A Crack in Time (PS3) 7/5
Finally got round to finishing the PS3 trilogy. Pretty good.

Game 21: Echochrome (PS3) 20/5
Beat all courses and stage up to G1 the last 8 stages are just too much for me.

Game 22: Assassin's Creed: Liberation (VITA) 22/5
Pretty average overall, not sure how it links into the AC story at all and the VITA exclusive controls are at best shoddy and at worst shit.

Game 23: Don't Die Dateless, Dummy! (PSM) 25/5
Really short, got all 3 endings though.

Game 24: Fragment's Note (PSM) 26/5
Another really short VN, pretty creepy "sister" route too ;/

Game 25: Kenka Bancho: Badass Rumble (PSP) 30/5
Pretty fun, beat once, dominated 32 banchos and beat the Shinsengumi, still only managed to clear 19.3% of the game though

Game 26: Driving Emotion Type S (PS2) 31/5
Possibly the worst racing game I have ever played. I remember wanting this game when i originally came out in 2000 I'm really glad I didn't spend £40 on it back then, even the £2 I paid feels too much. When driving in a straight line is one off the most challenging things to do in you racing game something is seriously wrong. .
 

Cade

Member
Main post. Cade - 24/52

Sorry for the months-late update, everyone. Procrastination city. The good news is I'm still ahead of schedule, the bad news is Overwatch is eating all of my gaming time. Highlights for the last couple months:
The Witcher 3
Uncharted 4
Dark Souls III

Rarely do I rate games 5/5, so for three of them to get that in such a short span? Madness. Overwatch will too, but I'm not counting it until I get to level 100 (since there's no SP content).
 

NHale

Member
Need to pick up the pace but I spend the majority of my gaming time playing MLB The Show 16 and Overwatch, so I'm screwed because I don't see quitting any of those games soon.

May Update

Game 18 - Tom Clancy's The Division ★★★★☆
If I could this a 3,5 star game because I'm so torn about this game. Initially I loved it but the game never managed to fully exploit the potential shown in the first couple of hours. It's quite problematic when I kept expecting a new set of missions to appear at some point but nothing there. Loot system is garbage and the dark zone is a mixture of so many failures that there are not a lot of fun to be had there. End game makes Destiny look like the perfect end game.

To me this feels like a game where they worked so much to get the mechanics, engine and environment to work perfectly but didn't had time to make the same about mission and story design. Maybe the sequel...

Game 19 - Coffin Dodgers ★☆☆☆☆
Well it's different. Besides that there are not many good ideas in the game even the humor is not there which I thought was the point of the game.

Game 20 - Dead Star ★★★☆☆
Surprised by how much I enjoyed the game that makes a good use of strategy and team work. Shame about the locked ships which makes it unbalanced towards people that spend more time playing.

Game 21 - Overwatch ★★★★☆
This is a serious contender for my GOTY and I will definitely keep playing it and my score maybe will change (right now MLB The Show is a 5 star instead of the 4 star I gave it last month) but the polished experience and fantastic character abilities design really stands out. My main issues so far aren't overpowered characters but the decision of allowing more than 1 character in a team and the lack of maps in the game. 21 characters is more than enough (12 hours into the game and I still have yet to try 6 characters!!!) but 12 maps is not enough especially for KOTH maps that are very rare on the rotation. Please Blizzard create a playlist disabling duplicated characters in a team. Please!
 
It has been a bit but I finished another.

OT

Next up is the My Nintendo exclusive Zelda Twilight Princess Picross. Its is Picross so not much to say. It is really fun but short. I think it took me about 4-5 hours to beat. The puzzles are on the easy side but not to easy that they are boring. It still takes so thinking and whatnot.
 

BraXzy

Member
Sorry for the months-late update, everyone. Procrastination city. The good news is I'm still ahead of schedule, the bad news is Overwatch is eating all of my gaming time.

Story of my life right now.

I'm gonna drop a small update soon, barely beaten any games this past month or so. Darn you multiplayer games.
 
Main Post #1 (Games 1-26)

Game 27: Super Mario Bros. 3 - (Finished on 5/3)
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Back to that platforming goodness after the strangeness of SMB2. Not much to say about this one. Though I gotta admit I’ve always preferred Super Mario World’s physics. This game always felt weirdly slippery to me, as if Luigi were the main character.

Game 28: Sonic CD - (Finished on 5/12)
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The only classic Sonic game I never got to play back in the day, as I never owned one of those fancy Sega CDs. Playing it now was a dandy experience. With the time travel mechanics, levels are laid out differently than Sonic 1-3K. They’re shorter, but more maze-like and a bit less linear. Ignoring the time travel mechanic allows one to speed through a level easily. But when attempting to maintain speed to initiate time travel, things become serious, as there often isn’t a straight path laid out to make things easy. This requires the player to get crafty in their methods to keep up the speed. I’m unsure as to why there are two soundtracks, but I’m glad both exist, as they comprise probably the cheesiest greatest Sonic soundtrack from that era. Lastly, the jump sound effect in this game is a travesty—I can tolerate it, but I can’t accept it. Nope.

Game 29: Sonic Adventure 2 - (Finished on 5/12)
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"Sonic, what are you doing here?"
"I heard you were on a quest for the Master Emerald."
"You know me and you don't get along."
"I don't think that's the point right now, Knuckles. I know how much the emerald means to you, and I wanna help get it back. Stop being stubborn and think!"
"Well I guess you're right."
"You're damn right, Knuckles."


Game 30 Okami - 27:55:22 (Finished on 5/21)
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I’ve always ranked Okami amongst my favorite games, despite playing it only once long ago. Getting around to the PS3 version, I’d say it still holds up, with a few missteps. The game itself is still gorgeous and as charming as ever with its wonderful cast of characters. The Celestial Brush is a creative take on upgrades and environmental interaction. And of course there’s the memorable music and fulfilling story. What I noticed upon replaying it however was the game has a tendency to seriously drag. Like, even though I didn’t mind the slow pacing too much, it feels like a case of a game that doesn’t need to be as long as it is and could be trimmed down without losing much, if anything at all. Also the game likes to give very heavy handed cues as to how to solve a puzzle/where to go next/etc. It’s bothersome when things are solved for you before you really have a shot at attempting it. Despite these gripes, Okami is still a fantastic game.

Game 31 Geometry Wars 3: Dimensions - (Finished on 5/21)
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Decided I’d call it done after getting through Adventure, Ultimate and Hardcore modes. Something about the amount of malicious shapes flying at you, constant explosions and shots being fired elicit this perplexing trance—a state of absolute focus—wherein one is able to transcend their limits and achieve those 3-star scores and beyond, or at least that’s how I feel when I play Geometry Wars. The inclusion of bosses was also an interesting touch, it switches up how the game is played somewhat, and offers up a fun challenge. I also appreciate the inclusion of Retro Evolved mode as that’s my favorite flavor of the Geometry Wars formula. Very addictive and a worthy follow up to the first and second games.

Game 32: Space Channel 5 - 1:06 (Finished on 5/24)
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My experience with this game was an enigmatic one. I love absolutely everything about it, but I’m absolutely terrible at playing it. Space Channel 5 is essentially a blend of Simon Says and a rhythm game. The opposing side will perform a sequence of dances, and you have to repeat their actions with the same timing. My problem wasn’t a matter of memorization but one of timing; the rhythm and timing needed to match the dances and whatnot required deft precision. Even after completing the game I still can’t consider myself good at it, rather barely decent enough to get by. The moments where I was able to get the timing down were a treat and allowed me to get sucked into the strange, fun world of Space Channel 5—where aliens are forcing people to dance and disco and swing music is in abundance. Oh, and can’t forget about Space Michael either. The main downfall of this game was the length. Despite my struggles, it only took about an hour to get through. But a groovin’ hour nonetheless. Thankfully it is very replayable.

Game 33 Space Channel 5: Part 2 - 1:23 (Finished on 5/25)
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Very similar to the first game, now with nicer visuals, checkpoints, instruments and singing. My time with this one was identical to the first, as in, enjoyable but my skills kept letting me down, down, left, right, chu, hey!

Game 34: Pokemon Trading Card Game 2: The Invasion of Team Great Rocket!- 9:11 (Finished on 5/28)
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Pokemon TCG had a super swell ending. You beat the Grand Masters, obtain the legendary Pokemon cards and thus become the strongest player on TCG Island. Life is great! That is until one day, a mysterious blimp flies around the island and vacuums up everyone’s Pokemon cards, as well as taking some of the renowned Club Leaders and the Grand Masters hostage. The only way to get back everyone’s cards and liberate the hostages is to play card games against Team Great Rocket, the group responsible. TCG 2 certainly has a much more urgent plot set up than the easygoing adventure of TCG 1. Gameplay wise, it’s identical to the first with a notable exception. Opponents will often have a stipulation when battling them, such as restricting themselves and the player to a single energy type, or requesting the player to use a deck with specific cards, such as using 4 Eevee’s in a deck. It puts a fun spin on battles and encourages a lot of experimentation when building decks. After playing both games, the soundtrack has been burned into my mind—these Game Boy tunes are pretty jammin’.

Game 35: Metal Gear Rising: Revengeance (Jetstream Sam + Blade Wolf DLC) - 1:31 (Finished on 5/28)
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Short but sweet. The DLC includes some neat extra insight on the respective characters and a few satisfying boss fights.

Game 36: Devil May Cry 2 - 4:38 (Finished on 5/31)
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I guess I’d sum this game up as ‘bland.’ DMC2 didn’t really feel challenging. All the enemy encounters and bosses were very simple and painless affairs—making use of Dante/Lucia’s ranged weapons for instance, trivialized the majority of boss fights and regular enemies were pretty pathetic, even when up against groups of the stronger ones. The combat itself felt pretty sluggish and wasn’t engaging—it became mindless quickly. Honestly as I was slicing my way through the game I couldn’t help but think, “Was that it?” every time I completed a mission. Definitely a step down from DMC1.

Game 37: Devil May Cry 3 - 9:03 (Finished on 6/5)
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Whoa. After the lethargy inducing DMC2, DMC3 did a complete 183° rotation. The combat was fun, the bosses and enemies proved challenging and the cheesiness in the cutscenes reached levels I previously thought to be unreachable. The different fighting styles were pretty neat, though I would have liked the option to switch between all of them at will. I haven’t played many games in the cuhrazy stylish character spectacle action slice ‘em up genre, but DMC3 is definitely up there from what I have played.

Game 38: Castlevania: The Dracula X Chronicles (Finished on 6/6)
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First time playing Castlevania, and by extension, classic Castlevania. After adjusting to the limited mobility, one direction whip, and situational backflip, I rather enjoyed myself. The levels are sprinkled with secrets and branching paths, encouraging replays. They have a good length to them too, not depressingly short or overly long, but just right. Also I experienced a lot of death. Embarrassing death, accidental death, rage-inducing death. The game challenged me a lot, with its relentless enemies and bosses. Even outside of the branching levels, the game has a lot of content, with the both the original Rondo of Blood and Symphony of the Night being unlockables—essentially making Dracula X Chronicles 3 games in 1. Sweet deal.

Game 39: Castlevania: Symphony of the Night - 8:23:04 (Finished on 6/9)
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Alucard, the protagonist of Symphony of the Night, may very well have the smoothest running animation I've witnessed (both in media and real life). I was deeply saddened upon realizing backdashing was the faster form of locomotion. My lamentations about running animations aside, this game was really great! I jumped in after unlocking it in the main portion of Dracula X Chronicles. Seeing the map getting filled in as you backdash from room to room while leveling up after slaying grotesque enemies is very addicting. It's one of those games that just feels good to control, likely helped by the aforementioned movement animations. My only gripes were that at times the RPG elements seemed to clash with the exploration, such as defeating a boss, or reaching a hidden area, only to be rewarded with equipment that is weaker than what you already had. I also felt that the game was bit unintuitive at times when finding a new powerup and figuring out what to do/where to go with it. Otherwise, this is a game I look forward to replaying over the years.

Game 40: Mega Man X - (Finished on 6/11)
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I've mingled a bit with the classic Mega Man series, so I decided I'd give the X series a go. It was here where I learned the true terror of enemies that respawn instantly when the screen briefly shifts away from them. That vertical corridor partway through Sigma Stage 1... It bums me out just thinking about how much pain and suffering I felt there. Like sleep paralysis—you know you'll be able to move eventually, but you still struggle to move anyway. Solid game otherwise, I'll need to check out the sequels at some point.

Game 41: Super Mario World - (Finished on 6/12)
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I’m pretty disappointed in myself. This is my favorite 2D Mario, and I’ve played it many times over the years, and even now—finally beating it for the first time—I still haven’t found the red, green and blue switch palaces.

Game 42: EarthBound - (Finished on 6/19)
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Having played EarthBound Beginnings earlier this year I decided I would replay one of my all time favorites. EarthBound still holds up quite well, aside from the painful inventory management. The battle system is simple, but the rolling HP counters add a neat layer of urgency when navigating through battle menus. I'd actually forgotten how difficult certain portions of the game were, such as the opening area where the enemies attack in groups and do tons of damage while you're limited in resources at that point in time. I first played EarthBound when I was quite young, so I find myself appreciating a lot more of the game's ridiculous dialogue now that I'm older. Now that I can compare it to the first game, it's interesting to note how similar the two are—to the point where EarthBound almost feels like a retelling of EarthBound Beginnings. Also, one day I will obtain the Sword of Kings. One day.

Game 43: VA-11 HALL-A: Cyberpunk Bartender Action - 17:20 (Finished on 6/25)
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The year is 207X. Corrupt corporations and criminal gangs are at the top of the food chain in Glitch City—a dystopia where brutality reigns supreme, where the rift between the fortunate and the poor grows larger every passing day, where all individuals are kept under control by nanomachines, and where the integration of artificial life into society is progressing the quickest. None of this is really a big deal though, since you're in control of Jill, a simple bartender at the titular bar, VA-11 Hall-A, or just Valhalla. This game essentially plays like visual novel, only instead of making choices at set points, the events that occur are instead dictated by how well you serve drinks to clients. Successfully fulfilling their orders will lead to Jill receiving more money in her paychecks and in turn, being able to pay her bills. The game is very charming, with an aesthetic evocative of that seen on the PC-98. Then there's the dialogue, which often flip-flops between thought-provoking and salacious. Characters always have interesting things to say, and give valuable insight to both the game's setting and other characters, which builds up the world nicely. The game's charismatic characters actually contrast quite well with the bleak setting. And of course, the game has the quintessential nighttime soundtrack full of crystalline synths, dreamy pianos, dope guitars, smooth basslines, and electrifying beats. One of my favorite games I've played this year.

Game 44: LIMBO - 3 hours (Finished on 6/30)
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A bit mixed on this one. The artstyle, along with the sense of isolation in a hostile environment, ambient soundtrack and gruesome deaths creates a beautifully surreal and eerie atmosphere. But the gameplay doesn’t really hold up as well as the former aspects as the game presses on. The controls don’t feel solid enough when tackling some of the later precision based puzzles/areas, and the puzzles themselves go from fun distractions to sometimes frustrating episodes with obtuse solutions. It's on the short side, so my gripes didn't detract too much from the overall game.

Game 45: Momodora: Reverie Under the Moonlight - 4 hours (Finished on 7/4)
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Beneath the cute aesthetic, is not a particularly cute game. Atmospherically, Momodora is brooding, dreary, somber and melancholy. In that order. The game follows Kaho, a priestess—armed with a leaf and a bow—seeking audience with the queen of Karst, in hopes of dispelling a curse looming over the land. Gameplay wise, it’s very reminiscent of Castlevania, with a big interconnected map filling in as it’s explored and finding powerups to gain access to previously unreachable areas. The game has a bit of a sharp difficulty curve at the start due to limited resources that have to be managed carefully, and learning to believe in rolling, which grants invincibility frames. The tough times smooth out pretty quickly as progress is made however. As already stated, the game has a bleak setting full of hopeless NPCs and showcases a decaying land full of little environmental touches that reinforce how dire things have become. It’s a really nice looking game with great pixel art and cool boss fights. Radical game overall.

Game 46: Hotline Miami - 4 hours (Finished on 7/5)
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I was overwhelmed. Suddenly thrown into exuberantly colored levels with dozens of dudes lusting for my death as violence is spraying everywhere while accompanied by sick jams was quite something. I was impressed by how well the game managed to straddle the line between frustration and elation. One moment I'm endlessly dying and restarting a section, and In the next moment, I've entered a state of flow—easily shooting and smashing through a section. Overcoming a level after tons of deaths always proved satisfying. Of course, the constant feeling of death lurking at every corner when a level is almost completed has probably taken a few seconds off of my actual life.

Game 47: Shovel Knight - 4:23:10 (Finished on 7/6)
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While Shovel Knight proudly flaunts its classic platforming roots, it still manages to feel unique—namely in using the shovel bounce as both a means of offense and traversal, along with twists such as the ability to destroy checkpoints in exchange for currency. With plenty of charm in its lighthearted and silly dialogue and solid level design, I’d say it was an excellent game.

Game 48: Portal - 3 hours (Finished on 7/6)
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Finally, I've been meaning to get around to this game for almost 10 years now. Pretty fun game with mildly challenging puzzles, entertaining dialogue and a great final stretch.

Game 49: To The Moon - 4 hours (Finished on 7/7)
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I cried.

Game 50: Flower - (Finished on 7/8)
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Nice grass. Soothing music. Smooth controls. Nice grass. Pleasing visuals. Great sense of speed. Positive vibes.

Game 51: Barkley, Shut Up and Jam: Gaiden* - (Finished on 7/9)
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Putting aside the beautifully absurd premise for a moment, Shut Up and Jam has a really neat battle system. Reminiscent of action commands seen in the Mario RPGs, each character's standard attacks have specific inputs to maximize damage, such as releasing the button at the height of Barkley's jump shot. It was engaging enough to ward off that "going through the motions" sensation often felt while playing RPGs. Despite the game’s parodic nature, I found it to strangely compelling. I mean, there's nothing quite like traversing in a post basketball ban world as Charles Barkley, up against antagonists such as Michael Jordan. Though some of the game's humor feels antiquated or falls flat at times. Otherwise, it's perfectly competent game, and nicely paced at about 4-5 hours long.

(*this game is canon by the way. A must if you have ever seen Space Jam.)

Game 52: Mother 3 - (Finished on 7/13)
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Phantasmagoria is a word I learned playing this game many years ago when it was first translated. It's an admirable word. I think it's phonetically pleasing and it looks cool. Mother 3 certainly feels like being entangled in a long dream that abruptly rotates between serene, humorous, poignant and nightmarish. It's a game that stuck with me because of its constant shifts in tone, evoking smiles and tears in quick succession. As the conclusion to the Mother saga, I like how it differentiates itself from its predecessors with a more personal narrative, in addition to fostering a greater intimacy with the setting, which feels like a character itself. At the same time, it still retains that undeniably charming self-awareness the series is known for. Then there's the activation of the hidden link between video games and auxiliary human interaction—or just simply head bobbing to keep in tune with the rhythm game portions of battles. I enjoyed those a lot. I'm not really sure how to wrap this up other than a quote following a battle with a Mystery Metal Monkey:

"It was a good experience!"

Game 53: The Legend of Heroes: Trails in the Sky - 42:58 (Finished on 10/20)
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You know, whenever a game has character sprites/models that walk in place, there's a 79% chance it will be good. Trusting these odds, I decided to finally—truly—delve into this game which had been sitting unbeaten in my Steam library for far too long. I'd tried a few times to get into it before, but the uneventful opening hours never held my attention. After about 15 or so hours of brute-forcing my way through the game, focusing solely on the main plot, I started to get really engrossed in the world and I was struck by a shining epiphany: this world is pretty detailed and well thought out, I should chill out and talk to the NPCs and do sidequests. And I'm glad I did, because it turns out all these NPCs have names, lives and even development. Not to mention the sidequests were usually filled entertaining and interesting happenings. So, similarly to reading a good, long book, I buckled my imaginary seat belt and played through as thoroughly as I could. Overall, I really liked how the plot dabbled in political affairs while having that lighthearted aura of "two kids going on an adventure to help people." Looking back, I appreciate the slow pace of the game, taking its time to build up the setting and characters, because once the ball got rolling—

Game 54: The Legend of Heroes: Trails in the Sky SC - 75:08 (Finished on 11/4)
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—It didn't stop. The eventual payoff was fantastic, and I'm still coping with that empty feeling one may experience when completing a damn good pair of games. Thank you, 79% chance.

Game 55: Pokemon Sun - 36:01 (Finished on 11/21)
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As far as generation opening Pokemon games go, (Red & Blue, Black & White etc.) Sun & Moon are my favorites. Forgoing gyms in favor of the island challenge proved to be a very refreshing take on the tried and true Pokemon formula. The Alola region was nice to explore, partly due to the tropical flavor, and partly due to the larger scale of the world and more dynamic geography after shifting away from the chibi style of the older games. While story has never been Pokemon's strong suit, I was pretty invested in this one as it broke some story conventions the series has been trapped in since Ruby & Sapphire. My gripes are fairly minor, such as the overall selection of Pokemon being weaker compared to XY's massive 400+ selection and the festival plaza being less intuitive than the PSS from Generation 6. Still, Generation 7 is off to a great start, hopefully Game Freak can carry the momentum from here.

Game 56: The Legend of Heroes: Trails of Cold Steel - 104:20 (Finished on 12/12)
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It was always a magical time in elementary school when a field trip was announced. A moment of reprieve from the grueling schoolwork to take in the sights and sounds of an unfamiliar location full of adventure, intrigue, and soon-to-be-gained life experience. When the trip was over, it was back to the mundane everyday school routine of fighting monsters in an abandoned school building, fighting classmates in practical exams, talking to every stranger met, and otherwise being a well-rounded altruist. But it was worth persevering through such a routine, as just as the end of the month arrived, bam, a new action-packed field trip was announced and much rejoicing was had.

Elementary school may be a distant memory, but thankfully Trails of Cold Steel allowed me to relive my younger years yet again.

Game 57: The Legend of Heroes: Trails of Cold Steel II - 83:20 (Finished on 12/25)
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"Second form..."
*teleports behind you*
"Gale!"
*cuts through all the enemies at really fast speed and defeats them*
"That's the power of the Eight Leaves.*
*sheathes tachi*

A distilled version of my gameplay experience, if you will.
 

Ceallach

Smells like fresh rosebuds
Game 26: Shadow Warrior
PC, Steam, 12 or so hours
Been in the mood foratypical shooters, so I played the Shadow Warrior remake that has been sitting in my inventory for god knows how long. It was pretty good. God a bit repetitive though.

Game 27: Wolfenstein: The Old Blood
PC, Steam, 8ish hours
Great expansion that leads into the fantastic new order. Bit too much climbing and man BJ is the least tactical operator ever. Motherfucker gets captured more than peach.

Game 28: Dungeons & Dragons: Shadow over Mystara
PS3, an hour or so
Classic beat em up, played through it with my daughter and had a hell of a time
 

Oreoleo

Member
The List!
Detailed Impressions 01-12
Detailed Impressions 13-xx

24. Valkyria Chronicles - 42 Hours
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Though it predates it by four years, I find Valkyria Chronicles most easily compared to XCOM. Essentially they are both squad-based, turn-based, strategy games. But the approach to story is notably different between the two. Where XCOM is largely hands-off, letting the larger story of alien invasion unfold organically, Valkyria Chronicles tells a very inflated story about war and the individual squad you command. So much time is spent fleshing out characters and events through narrative that the strategy portion of the game starts to feel secondary in importance to the overall experience. Which is fine, since literally all of the dialog is fully voiced, lending heavily to the game's presentation, and considering the game's strategy and combat elements are rather robust and the difficulty curve spot on. I never once felt like I was being inundated or overwhelmed with different mechanics or complex scenarios, and conversely never felt like the game was going 'too easy' on me. Indeed, if it weren't for the pacing of the game, I'd be happy with twice as many levels to play. Unfortunately for all Valkyria Chronicles accomplishments, it all seems to go by at a snail's pace. Some streamlining of the combat, specifically in regards to how enemy turns and player movement is handled, and a reduction in the micromanagement of buying and equipping upgrades could have easily shaved 5-10 hours off the total play time without sacrificing content and made for an overall more enjoyable experience. It's still a very good game at the end of the day, but the poor pacing is enough of an issue for me to stop short of saying it's great, and puts me off wanting to revisit the game in the future.
 

Shizza

Member
Main Post

2016-Q2 (Apr, May, Jun):

Game 16: Super Mario Bros 2 (NES) - 5 Hrs
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I started browsing the Gaming Historian Youtube channel this past week/weekend, and one of the episodes I watched was about the back story of Super Mario Bros 2 (USA). I found it pretty interesting, and it sparked some nostalgia for me, so I squeezed this one in before playing another longer game.

This is a title I had played quite a bit while growing up, but never actually owned - playing it exclusively when I went to a friend's house. After playing through it this weekend, I realized I'd never made it beyond World 1-3! My greatest achievement in this game back in the day was getting to Mouser, which now seems pretty insignificant, hah.

Anyway, I enjoyed it for the nostalgia, for the story that went on behind the scenes of the game, and as an influence to the subsequent Mario Bros universe. I found some parts of stages to be frustrating, but after memorizing the enemy patterns it wasn't bad. These older games make me appreciate just how refined the newer titles in each series are. It was a nice adventure, and now I can say that I've finished the Mario Bros NES US trilogy (Still need to revisit the Lost Levels again at some point).

Game 17: The Last of Us (PS3) - 22 Hrs
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Finished this one tonight - really really great game. I need a day or so to collect my thoughts.

Update:
The story was great! The scenery was on point - really well crafted and immersive. The way-finding was subtle (without a map or giant arrow) and I got lost a couple times, but after spending a little time with the game I began to notice visual/auditory cues that led me in the correct direction, and felt that it added to the immersiveness/tension/exploration/etc of the game. It took me a little while to adapt to the differing playstyle (I'm quite the fan of platformers and the fast-paced movement through their levels) so when I began this game I was still in that mentality, which led to some frustration in initial fighting encounters. However, after becoming acclimated to this stealth-oriented play-style, I grew to love the sneaking around and careful planning/use of available resources (should I use a shiv here or choke this guy out; do I use these materials for a bandage to heal up or make a Molotov Cocktail to get past this pack of enemies; etc).
I enjoyed the connection that Joel and Ellie built throughout the game, and loved how she transitioned from someone I was escorting to a partner (and eventually a playable character). I loved how their size/skill differences complemented each other to help solve puzzles. I appreciated the light-hearted moments, like seeing the giraffes. And that ending - wow!
This game was so good. I would love to play TLOU 2 if it gets made!

Game 18: Mini Mario & Friends Amiibo Challenge (Wii U) - 3 Hrs
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I have mixed feelings about this one. It's a puzzle game (which I tend to enjoy) with creative challenges, but its striking similarity to Mario vs Donkey Kong: Tipping Stars nagged at me. There are a few key differences: As a positive, the abilities available to you are specific to the character that you're using - giving it good replay value. But as a negative, the overall game length/brevity is ultimately based on the number of Mario-universe amiibos you own. The different areas being unique (based on the characters that have access to those areas) was refreshing, but at the same time it feels a bit more static than MvDK in the sense that it doesn't have user generated content.

I feel like a fusion of the two games could have produced a singular game better than the experience of each separate game. It also seems weird to have paid for the earlier title with money, and the later title with amiibos. Maybe they're exploring multiple pricing strategies to implement for future smaller titles: Pay $$ for the game or receive it free if you buy something else?

As a final note, I did enjoy it for what it was. And a special thank you to BullBill10 for the download code!

Game 19: Nano Assault Neo (Wii U) - 3 Hrs
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I was totally exhausted when I came home from work today, and was thinking of making it a Netflix night. I took a quick look through my backlog first and realized I had a few Shumps waiting for me - which sounded like a great idea given my fatigued state.

I went with Nano Assault Neo, and my goodness it was a great choice! I got comfy and zoned out, playing merely in a reactionary fashion, while enjoying the great visuals (Shinen are literally wizards) and sound track (which I felt was a perfect fit for the genre). I loved the upgrade system between levels and the flexibility it provided. I especially loved how the levels were broken up into groups - making it enjoyable to jump back in to a particular group of levels after a game over, rather than having to start from scratch. The game isn't particularly long, but it does offer replayability with the online leader board dating back to when the game first came out years ago. I don't remember what I paid for it, but it was definitely worth it, and I would totally pick up some DLC if they ever released some. Very enjoyable game.

Game 20: Chrono Trigger (SNES) - 28 Hrs
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I don't know why I never really played many RPGs growing up, but I've certainly made up for it since, and this one has been on my list to play for a long time now. Very excited to start it!

Update:
This game is almost too good - It manages to avoid the pitfalls of many other RPGs, and did so way before their time! The sprite work is great, and the music is fantastic and quite memorable. The characters are intriguing and useful - some have advantages over others for physical/magic/healing, but none have been a burden to play with. The leveling/gold accumulation has been on point - and I haven't felt like I need to grind to beat bosses or buy new gear. I haven't really felt lost - as there have been plenty of clues within the gameplay to know where to go next. The world is dynamic and the time mechanic is well thought out - I love how the future changes based on things you've done in the past, and how areas stay relevant throughout the game instead of just passing through them. One more side-quest to finish tonight, and then on to the final boss!

Final Update:
Great set of final battles!
And I loved the Moonlight Festival after beating the last boss.
Man that ending - soooo good - maybe be one of the best I've seen! To be honest, I was worried that it wouldn't live up to the hype its generated over the past 21 years, but after completing it I can attest to its greatness - what a treat! This one is absolutely getting more playthroughs.

Game 21: Monument Valley (Mobile) - 2.5 Hrs
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This was a neat little puzzle game. Went on a road trip this past weekend and it easily filled the time. The puzzle design was well thought out and didn't require much text to guide you. The Escher-perspective-skewing effect was a nice addition to the puzzles, and I didn't feel like it came off cheap or gimmick-y. I enjoyed the ramp-up in level length and challenge as I progressed. The diversity of the challenges was great as well, and it never got stale. I thought the price of the game was a great value based on the length of the gameplay and amount of effort that was put into the game. I'll definitely come back to this one for the DLC on my next trip.

Game 22: Super Mario Galaxy (Wii) - 27 Hrs
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This is another game I've been planning to play for a while now. I was a little hesitant to start this one right now since I've played a bunch of Mario platformers lately (SMB 1, 2, 3; SMW; NSMB U; SMM, and SM3DW) and I was feeling a bit of fatigue setting in. Fortunately, this game, like SM64, is quite the departure from those other installments. Although it does still have the platforming mechanics and definable ending points, the play style differs in the sense that there isn't a clock that I'm racing against, and I can just relax and explore the game's levels. The music further adds to this relaxing setting, and the graphics look especially good for something that came out 9 years ago! It's neat seeing characters that I've become familiar with in more recent games in the Mario universe (Rosalina in SM3DW; Captain Toad and his crew in SM3DW & CTTT; the space station stuff in MK8). Their adoption into the Mario universe makes more sense after seeing them in this game - not that I had a problem with them, just didn't know of their original genesis. Of the new power-ups, I've seen the bee suit so far, and it's pretty rad - can't wait to see what else is in store!

Update:
I came home from work one night last week extremely tired, but wanting to play some more of this fantastic game, especially since I only had 5 stars left
until I could go to the center of the galaxy to save Peach.
I went to load up the game - without thinking; just going through the motions to start it up - and I watched in horror as my Mii planet save file poofed into a gray sphere of no save data. Yup, I deleted it :( Initially, I was too frustrated to start all over again and was content to come back to it someday. After stewing for an hour while watching Netflix, I came around and started craving some more playtime with this game, even if it meant playing from the beginning instead of where I had previously left off. I'm glad I did, because I've come to realize that I really love this game, and I'm going to replay nearly the whole game to get back where I was, to see it through, because it's that enjoyable.

Final Update:
I blasted back through the levels I had already beaten (which was nearly all of them), and picked up a bunch more hidden/comet stars along the way. Not only did it still hold my attention on the second play-through, but it was just as fun (if not more so) being that I was accustomed to the mechanics of the game and layout of the levels. I ended up beating the game last night with 89 starts.
And it looks like there is a "New Game +" for this title as well. I'll absolutely come back to this one to get every star.
Such a great game!

Game 23: Art of Balance (Wii U) - 6 Hrs
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I didn't really expect much out of this one when I picked it up during a sale. I think this is another one that NintendoGAF sold me on, and boy were they right. It's such an unassuming game, that it's real easy to overlook it. Once again, Shin'en has created a game with crisp graphics, soothing/chill music, and most importantly excellent game play. I gave this one a whirl after I accidentally deleted my Super Mario Galaxy save file, as a diversion to being upset, and it more than accomplished that mission! The challenges are engaging - some can easily be completed on the first try, while others really wrack your brain for a solution - and it's ever so satisfying once you nail a tough one! I put this one on a temporary hold, while I blasted back through SMG since I was pretty infatuated with that game as well. Excited to jump back in and finish it off!

Update:
I finished re-beating SMG, and immediately hopped back into this one - completing it just now. I enjoyed the different challenges that were introduced in each world, such as the blocks that shattered when something was placed on it, the blocks that could hold up to 2 objects, the fiery blocks that detonated when they touched another fiery one, the gravity flipping blocks, and the scale-like-bases. I would say the gravity flipping blocks were the most challenging for me, until
it got nuts in the last world when there was a mix of every crazy mechanic thus far.
Even so, it never got frustrating; but rather got me thinking to work out a solution. In fact, for a puzzle-game it was unusually exciting - narrowly avoiding defeat when the 3rd green light flashed just before the blocks crashed into the water! Anyway, I finished all 200 levels, and really enjoyed the game. After the fantastic experience I had with the 2 Shin'en games I've played so far, I'm super excited to check out Fast Racing Neo.

Game 24: Swords & Soldiers II (Wii U) - 6 Hrs
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I've been meaning to check this one out for some time. And after receiving a download code from Iosefe, it's next on the list. Thank you again!

Update:
Finished this one, and thought it was mildly entertaining. The story, graphics, and music were all seemed decent enough to me. The main issue I had was with the game's difficulty - I thought started off well, but then got pretty hard about 2/3 of the way through. I was getting frustrated with the continual failed missions, and flipped it over to easy mode, but at that setting there wasn't much of a challenge. Maybe it needs a bit more tuning, or maybe RTS games aren't really my forte. Not a bad game by any means, but not one that I'll revisit.

Game 25: The Legend of Zelda: Twilight Princess HD (Wii U) - 43 Hrs
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At the risk of sounding repetitive, this was another awesome game! This was initially the 2nd game I got for the Wii (after Wii Sports sold me on the system), but being so invested in WoW at the time, I never really put much time into it (along with many other games, and I'm working on rectifying that this year)! Luckily for me, the wait paid off in terms of the graphics upgrade - As there was a noticeable difference each time I started playing the game (Wii, Wii mode on the Wii U, and finally Wii U).

Aside from that, there was so much greatness packed into this game, and it reconfirmed my love for the series. I thought the intro was a nice opening to the game, and did a good job setting the mood/story. I liked how the over-world opened up as the game progressed, and although it's received criticism about feeling barren, I thought it was fine. The dungeons - those were absolutely the high points of the game! The puzzles were varied, and presented many enjoyable challenges. The tools/items were fun - especially the double-grappling hooks and the spinner! I enjoyed most of the side quests, and absolutely loved the snowboarding section on the way to the Yeti's house, and the Wild West shoot out (but with arrows) on the way to the elder (and was definitely getting some TLOU vibes in terms of gameplay there). And of course, the music was once again exquisite. The final battle
being split into four parts felt pretty epic, and my favorite part was chasing after Ganon on Epona with Zelda riding shotgun
- so incredibly good.

Other musings: The outline of the story felt similar to the standard Zelda formula - Introduction, followed by forest/mountain/water dungeons, get the master sword, series of new dungeons, final battle against Ganon - but it still felt fresh. My main complaint with the game would be that controlling Epona felt very clunky. Fishing was, well, about as exciting as it is in real life. I thought Malo was kinda a turd at the start of the game, but he grew on me by the time he opened up shop in Castle Town. I liked the collectibles, and especially how they weren't really required, but did give you benefits if you took the time to gather all/many of them.

I'm adding this one to the pile of great games to come back to for another play-through!

Game 26: Midnight (Wii U) - 3 Hrs
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Pretty simple, but fun indie game. It reminds me of mini-golf, but viewed from the side instead of from above, so gravity plays a big part. There's obstacles to watch out for, and your goal is to get the white square into the light-hole. It looks to be fairly short, but has some re-playability if you go for 3-star rankings for each level. The graphics are pleasant and the music is nice too. Normally $2, but on sale for $1, and it's totally worth it for this price. Finished all 28 levels with 3-stars!

Game 27: F-Zero (SNES) - 3 Hrs
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Definitely one of my favorites of the SNES days, and also in general. I'm still amazed at how good this was at the time (Mode 7 worked wonders on the SNES), and how much I still enjoy it. The courses are colorful and the design is clean. I think the music is fitting for the futuristic setting. The game's difficulty is so on point, and maybe that's why I love it so much. Oftentimes I'll blow up before finishing a race when playing a new one, but after a bit of practice (and some luck) I'll nail it with expert precision, and it feels so satisfying. My only complaint is the damn cars going like 5 MPH - What are you doing on the track, and why are there so many of you! Big Blue was one of my favorite tracks, and Fire Field (very last one) was kinda nuts, but I loved it! Finished all 3 leagues on Beginner and Standard class (coming back for Expert class next playthrough).

Game 28: F-Zero: Maximum Velocity (GBA) - 2 Hrs
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Continuing along the F-Zero series, I played this one next. In comparing it to the original SNES game, I would say that this one falls a little bit short, but was still quite enjoyable. The graphics/sound are more limited than the SNES one, leading to the tracks being somewhat forgettable. The car controls are a bit different than what I was used to, but were easy enough to pick up. It did scratch the F-Zero itch, but probably won't be one that I come back to nearly as often as the original.

Game 29: F-Zero: GP Legend (GBA) - 9 Hrs
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Rounding out the 2D F-Zero games, I thought this one was fantastic! Although the graphics/sound were still a little shy of the SNES game, it was definitely a step up from Maximum Velocity. The tracks were memorable, added new features (such as the sideways ramp), and the difficulty was spot on. The design change of the power meter being shared between your life-bar and the boost-bar gave the game a keen trade-off between trying to squeeze out a bit more speed and trying to stay alive. The inclusion of a story mode elevated this game from being great to outstanding for me, and I loved the story mode's anime aesthetic! I completed all 8 characters' stories, and thought it was neat to see the overlapping story-lines from multiple perspectives. I will absolutely revisit this game to play the other game modes.

Game 30: Ni No Kuni: Wrath of the White Witch (PS3) - 47 Hrs
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This game was fantastic. I love Studio Ghibli movies, and when I found out they were involved in this game, it immediately sparked my interest!  The combination of the animated sections (cut scenes) with the cell-shaded aesthetic (used for the general gameplay) really made it feel like an interactive Ghibli movie.

The music was great, and the story was engaging. The characters were fun and likeable.  The side-quests had good/decent rewards, as well as a bonus currency (for other useful rewards) that made finishing them enticing.  The XP and gold accumulation was spot on, and didn't require additional grinding.

The AI was great at following direction when setting roles, and my only criticism would be that they burn through their mana incredibly fast.

After finishing this game, I'm really looking forward to the upcoming sequel!
 
Master Post

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Game 25: LIMBO - 2 hours - June 3rd, 2016
Alright first, the good. The "art" side of this game is pretty amazing. The eldritch visuals, the creeping atmosphere, the haunting audio, how the developers chose to tell their "story," the fact that the game allows the player controlled child to be brutally dismembered, it's all impressive stuff. The problem is that's where the "good" stuff really ends. To me, the game feels like a textbook example of style over substance, because the "game" part of this was not really enjoyable to play. In fairness, the introductory forest area actually is pretty fun to play, and the puzzles feel unique. The problem is that after that, the game goes downhill and becomes a complete chore to play. The factory (or whatever you'd call that area) puzzles are just more generic run-of-the-mill physics puzzles. And to make things even worse, there are poor controls and a real sense of trial and error with the puzzles. First, the platforming part of the game just does not feel good to control. Maybe that was intentional, but I never really felt like I knew what the physics behind my movement were. And second, some puzzles just seem obtuse as hell (and the deaths feel "cheap"), and more often than not I found myself guessing around trying to figure out what to do next. I guess standards have really changed since 2010. This probably was genuinely impressive six years ago, and I certainly would not deny that it had a huge influence on future indie titles of the same ilk.
Should I play LIMBO? Only for a history lesson on the indie scene, if then.
 

Blombus

Neo Member
Original post

Game 12 - Gravity Rush Remastered - 14:07
Finished June 3

This was the first game I bought for my Vita in 2012 and I couldn't believe how inventive and how wonderful it was, even though I could never feel comfortable enough with the control scheme to make it all the way through the game. Flight is much more manageable on the PS4 and, with the exception of one particularly tedious DLC mission, I cruised through this second iteration over two days.

Only those Persona menus and a few clips from Rain World have shown as much verve in the past four years and I'm thrilled we get a sequel. A classic.
 

theecakee

Member
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11. Cities Skylines - 20ish hours

I played like 4 hours of this last year when it came out, but couldn't get into it. The game has a bit of a learning curve. However this time, I installed a bunch of mods and such and went to town. A lot of fun, I'm more interested in the transportation aspect and all...really hard to design that. I'm a GIS minor in college, and Transportation Geography is a class I am taking next fall anyways for it....so maybe I'll revisit if that helps at all.

This game is great, with mods and everything. I felt it did have some kind of buggy issues at points though.

⋆⋆⋆⋆
4/5

OP

I have Just Cause 3 rented, so that will most likely be next. I want to write a full review on my Giant Bomb profile of Cities Skylines as well.

If you're interested in that I wrote ones for Fallout 4, Uncharted 4, and Doom already.
 

Creamium

shut uuuuuuuuuuuuuuup
I haven't updated in ages, but I figured it's never too late. I'm a little behind on games completed (due to timesinks like DkS III), but the challenge should still be doable.

Original post

7. Axiom Verge (10ish hours). Great metroidvania, especially when you consider all the work was done by one man. Loved the soundtrack and pixel art, and had fun experimenting with the weapons. 8/10

8. The Witness (challenge included, maybe 40 hours). My game of the generation so far. I loved everything about this. One of the best puzzle games I've played, with an amazing concept behind it. Its 'open world' structure is the first time I've felt that approach benefitted gameplay. If you're stumped on a puzzle, go look somewhere else. Dropping a puzzle sometimes works wonders, because when you return with a fresh mind, sometimes you get it in a few minutes. There's even a whole metroidvania element to it: if you're running around the town in the beginning of the game, you can't decipher any of the puzzles because you haven't learned that 'code' yet. The upgrades in this game are knowledge, it's genius.10/10

9. Firewatch (4 hours). Staring at breathtaking vistas while listening to Chris Remo's fantastic soundtrack... there are worse ways to spend your time. But at its core Firewatch is about the growing bond between two people who haven't even met. A lot of players were disappointed by the ending, but I thought it was very fitting, a bit daring even. 8/10

10. Super Time Force Ultra. Initially this game looks like another sidescroller, but the rewind function makes it unique. You control a team of heroes, with a bunch of continues. Every time you lose a life, that character's actions persist through continues. So when you reach a boss with only 10 seconds on the timer, you can still beat him if you keep rewinding and using team members. It get very chaotic this way, but it's part of the charm. 8/10

11. Bloodborne: The Old Hunters. From continue to prove that they know how to do dlc. The new areas are fun to play through, but the bosses are exceptional. 8,5/10

12. Rise of the Tomb Raider. Crystal Dynamics had an opportunity here to improve on their 2013 reboot, but failed to in most ways. The story is even more forgettable and poorly executed than the original, and the upgrades you can find still feel useless. It's such a shame, because the concept of these games is pretty good, but it's disappointing to see such unsatisfying rewards for exploring. The optional tombs start out great, but fizzle out by the end. Still they're the most fun part of the game, so I made sure I did them all. 6/10

13. Dark Souls 3 (40 hours PS4+ 35 on pc). We know how the Souls games work and play out by now, and at worst III would feel like 'another' sequel, but Miyazaki and team somehow avoided that. The level design was more complex than ever, and the references to DkS 1 were mostly well handled. It continued to be impressed while playing, somehow they made this the best entry yet. 9/10

14. Shadowrun Returns (11 hours). I thought turn based gameplay wasn't for me anymore, but Shadowrun proved me wrong. Even though the story crashed near the end, I had fun with the battles. It gave me incentive to put Dragonfall on my wishlist and give my next game another chance: 7,5/10

15. Transistor (8 hours). Played this when it came out, and it didn't click. After beating Shadowrun however, I felt like it'd be fair to give this another shot. I ended up loving this game, and couldn't get enough of the combat. Even did a bunch of challenge rooms and played NG+ for a bit. So much fun to combine different Functions, and find out which combos are OP. 8,5/10

16. The Silent Age (4 hours). Easy point & click adventure where you use time travel mechanics to solve puzzles. Very average, very forgettable 5/10

17. Uncharted 4 (16 hours).
Ah man, so disappointed. For this entry Neil & Bruce tried a more slower paced approach, which worked sometimes (I actually liked ch16 in itself), but more than often didn't. This game has pacing issues galore, and the first half is full of them. The second half on the other hand, is way better and feels like a long tribute to Drake's Fortune. I loved the chapters on the island.
The problem with U4's focus on story, with an approach closely resembling TLOU, was using this method for a franchise that wasn't a perfect fit for it. TLOU had great introspective moments, but that fit the universe and the characters. The bond Ellie and Joel developed for example, was complexer and cut deeper than anything in the Uncharted universe. From the outset TLOU is way more character-driven, whereas Uncharted was kinda forced in this direction. This is because Uncharted is -and should be- pure lighthearted pulp, with characters that weren't rounded or complex like Joel or Ellie were, which is fine. As much as I love Nate and Elena, I'm not that interested in their relationship therapy. I realized this when
the optional convos in the jeep/elevator chapter
didn't do much for me. Don't get me wrong, I love them trying something new, but this was the wrong way to approach it. You can't inject mechanics that worked in TLOU, and expect them to work in a different franchise. 7/10

18. DOOM. (16 hours)
After being disappointed with Uncharted, this brutal and fast paced shooter came as a surprise. Complex map design, great map design with melee finishers that feel useful. Ripping and tearing in DOOM is some of the most fun I've had with a videogame this year. 9/10

19. Ratchet & Clank (2016).
It's a remake of the first game, so it's no surprise this one feels like every other game in the franchise. That being said, I'm kinda hoping they shake things up a bit in the future, because it all feels a bit too familiar.7/10

19/52 completed
 

septicore

Member
OP

Game 30: Call of Juarez: Gunslinger (PC) 25/05/16 - 28/05/16 4.9 Hours
This game was awesome, everything about it was so good, can't believe it took me this long to play it. A fast paced action packed Wild West FPS with an awesome story.

Game 31: Lifeline (Android) 18/05/16 - 28/05/16
Bought the entire Lifeline series at the time for like less than a dollar altogether, I think. It is like one of those choose-your-own-adventure novels as a game but there's only a choice of 2 options each time. Fairly easy to play as it can be played from the notifications section of my phone but sometimes I just forget about it or they stop appearing.

Game 32: Apotheon (PC) 29/05/16 - 04/06/16 7.1 Hours
This game reminded me of the God Of War series but in a 2D format with some dark souls like combat. I enjoyed the ancient Greek art and culture designs and Greek mythology but everything else was just OK IMO, which caused me to rush through the game a bit.

Game 33: Pocket Card Jockey (3DS) 21/05/16 - 05/06/16 31 Hours
The crazy combination of horse racing and basic solitaire put together into a fun and addictive but complex game. I'd spend many hours just trying to capture every trophy or trying to breed the next generation of foals and turn them into amazing horses for racing and winning trophies. One of my favourite titles released for the 3DS so far the year.
 
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