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Etrian Odyssey III: The Drowned City |OT| -- Fight & Heal Sail the Open Seas!

The Technomancer

card-carrying scientician
Yeah, experience for quests is awesome, and being able to add actual annotations to the map is awesome. (I don't think that was in EO2)

Not sure how I feel about not being able to pour points into health, TP, stats though. I kinda miss that level of customization.
 
DidntKnowJack said:
EO NOOB ALERT

Ok, I only just started playing and I'm already confused. I'm just starting to map out the first area, I come to an item box/chest thing, so I'm looking for a way to map that 'now empty' chest with an icon.

Which leads me to ask - what do all the map icons mean? I mean, I see there's a 'stairs up' and 'stairs down' easily enough, and some are the auto pilot icons, but what are the others? What's that big red "E"?

I have no idea what I'm doing. I wish they had put a simple key for map icons in the game somewhere, or at least listed the icons in the manual. I checked twice and found nothing in there.

Normally I wouldn't even think to map the item box, but it's part of the map. Given, it's a dead end part, but it's still something there in the area.

It's up to you to decide what the icons mean. It's your map.
 
The_Technomancer said:
Yeah, experience for quests is awesome, and being able to add actual annotations to the map is awesome. (I don't think that was in EO2)

Not sure how I feel about not being able to pour points into health, TP, stats though. I kinda miss that level of customization.

Custom Screen.

Hit 'Y'.
 

Link Man

Banned
The_Technomancer said:
Yeah, experience for quests is awesome, and being able to add actual annotations to the map is awesome. (I don't think that was in EO2)

Not sure how I feel about not being able to pour points into health, TP, stats though. I kinda miss that level of customization.
You've been able to add annotations since the first game...
 

The Technomancer

card-carrying scientician
Link Man said:
You've been able to add annotations since the first game...
Really? I never knew that. Huh, learn something every day.

EDIT: Okay, knowing that I can add to base stats now, I decided to just start over. So, this time the Mezentia guild is setting off with Ranma the monk, Carrot the hopolite, Guybrush the pirate, Brahe the zodiac, and Higure the ninja. And three generic farmers.
 
It's another EO game, and that means it's time for more character profiles!

*~*

"A mere five hundred En for travel expenses? Has my father lost his wits?!"

Alexis reined in a sigh. "Your Majesty, the entire point of this expedition was to prove that you could stand on your own two feet. As it is, five hundred is more than sufficient for our needs."

The prince sighed dramatically and the next leg of the journey was carried on in silence until the crest of the next hill was traversed, and they were now staring at a collection of buildings and roads.

"So that's Armoroad," Jules said softly, almost to himself.

"Please try to remember that your actions here reflect on not only your family name, but the entirety of the Empire," Alexis said softly.

There was a brief chuckle. "Not to worry, Alexis, I'm sure your incessant nagging has thoroughly drilled it into my head by now."

Lord and retainer shared the briefest of smiles. And then, on an unspoken signal, the two stepped forward towards Armoroad.

*~*

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Jules Vernessus Maximillian the Fourteenth
Male Prince
Age: 20

Hit: Exotic Dishes
Miss: Scratchy Clothing

"No, I didn't bring along an 'Arad Knee Thread', whatever that is. Why do you ask?"

A longstanding tradition of the sons of the Maximillian Empire was that at their Coming Of Age, they were to proclaim a vow before the Goddess and make good on that boast. A minor prince of the bloodline, Jules was no exception. Owing to the consumption of a rather unhealthy amount of alcohol the night before the ceremony, Jules' next clear memory was of servants helping to pack his things and set out for Armoroad. He was understandably rather dismayed, but perked up considerably when Alexis pointed out that Armoroad was famed for its wide variety of exotic seafood dishes.

Attempts to project a regal air, but his rather embarrassing ignorance of relatively mundane matters tends to leave him with egg on his face more often than not. Not too proud to realize that he is less experienced than many of the people he hires, he prefers to stay in the back row and focus on rejuvenating his allies.

*~*

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Alexis Wulfenbach, Knight of the Golden Eye
Blonde Female Hoplite
Age: 20

Hit: Armour Polishing, Jules
Miss: Rust, being mistaken for a boy

"No, your Majesty, I do not believe that mushroom to be edible. Please put it down."

Prince Jules' childhood friend, confidante, trainer and bodyguard in equal measure, she has served him and the Maximillian family faithfully for as far back as she can remember. When Jules inadvertently swore to conquer the Yggdrasil Labyrinth, the Emperor personally requested Alexis to accompany the Prince to aid him in his trials. (Unspoken was the tacit understanding that he wouldn't last a week without her.)

Alexis also finds herself rather attracted towards the Prince, although her station prevents her from making her feelings known.

Mindful of value of balance in all matters, Alexis is continuously studying both the spear and the shield to maximise her effectiveness in combat. Her study into the cartographical arts also means that she's stuck with drawing the maps.

*~*

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Geoffrey von Paulus
Aged Male Monk
Age: 56

Hit: Bodybuilding
Miss: Unnecessary violence

"How hard you kick and punch is all in the mind."

Having practiced the fine art of focusing his Qi for a lifetime, Geoffrey has mastered the techniques of manipulating Qi for healing and aiding others, and has taken on an apprentice. Unfortunately and much to his dismay, said apprentice apparently prefers the more physical aspects of the ascetic path instead of the healing and gentler properties.

He has journeyed to Armoroad along with his apprentice to join a Guild and hopefully let her see the value of teamwork and supporting one's comrades. Spends an inordinate amount of time in the Butterfly Bistro, much to his apprentice's chagrin.

*~*

9626189-2-1.jpg

Adrian Sanders
Red-haired Female Monk
Age: 16

Hit: Folk songs
Miss: Alcohol

"Never met a beast whose lights I couldn't punch out."

Geoffrey's apprentice since young. While her master has devoted himself to mastery of the Arts of Healing and Rejuvenation, Adrian herself has taken an inclination to the Art of Punching Things Really Hard. Despite their apparent disagreement on how one should use the energy of their bodies, the two remain close, and when her Master requested she join her on their expedition to Armoroad, she readily agreed. Part of her enthusiasm has to do with the prospect of meeting 'cute, tough guys', seeing as she appears to value both attributes in equal measures.

Where's a wooden amulet on a necklace under her clothing, and is reluctant to talk about it beyond claiming that it is a keepsake.

*~*

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John Rook
Young Male Buccaneer
Age: 18

Hit: Sea shanties
Miss: Eyepatches

"No, I don't draw out my 'R's. And I find the suggestion that I should rather baffling."

A former privateer, Rook has decided that he'd prefer to earn his coin in a slightly more legal profession and has taken up the mantle of adventuring. Owns the 'St. Eris' which he lets the rest of the Paragon Guild use whenever the feel an inclination to head out to sea for a bit. Feels most comfortable when wielding a rapier, and his nimble footwork allows him to follow up ally attacks with his own.

Has taken up a friendly rivalry with Midori, and has a secret crush on her.

*~*

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Midori Ayasatoi
Young Female Ninja
Age: 17

Hit: Kitsune masks
Miss: Insects

"I'll name this one 'Fluffykins Cuddlypoops'."

Found unconscious in a back alley of Armoroad, Midori has relatively little memory of her past, but her body has apparently not forgotten her skills at stealth or combat. Hidden memories of some terrible secret of the Labyrinth has led her to seek out work at the Guilds in the hopes of discovering more about her past.

Is also in love with fox masks and her room at the inn is stuffed to overflowing with them. She also names each of them, to her Guildmate's minor discomfort.

Has a friendly rivalry with Rook, and a secret crush on him.

*~*

9515917-1.jpg

Pure
Blonde Male Farmer
Age: 15

Hit: Naps
Miss: Work

"*yawn* Huh, whassat? We leavin' 'ready?"

A young and lazy farmer, he joined the Paragon Guild with the understanding that his primary task was to help them gather resources.

He later found out his secondary task was to help them fight monsters, and is now frantically poring over his contract, looking for an escape clause.

*~*

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'Clay'
Dark-haired Gladiator
Age: 25

Hit: Arm Wrestling
Miss: 'Softness'

"Heh... cute. I can take you all!"

Left homeless and destitute after a war rolled over her sleepy home village, the young woman was eventually captured by the victorious invaders. Eventually they decided that they would have her fight for their amusement and sent her into the gladiator's ring.

Luck and skill was with her, and a quick string of unbroken victories made her a fan favourite - and her owner's prized slave. One night, she seized an opportunity caused by an errant fire in the estate and fled, eluding her pursuers as far as Armoroad, where she joined the Paragon Guild under the assumed name of 'Clay' to elude her pursuers. She has thus far refused to reveal her true name to anyone.

Fights most comfortably with a club to smash through the enemy. General antipathy for authority makes her not get along with Jules, and she sees Alexis as a rival, although the Hoplite remains entirely unaware of such things.

*~*

9564578-1.jpg

Alice 'Sidney' Marguerite
Young Female Arbalist
Age: 19

Hit: The Butterfly Bistro's Quencher Special
Miss: Fancy dresses

"Ain't nothing gonna survive a four foot arrow through the craw!"

A native of Armoroad, and daughter of one of the more prominent merchant houses (for what that was worth after the Calamity had wrecked their shipping lanes a hundred years ago), Alice had always entertained dreams of helping to restore Armoroad to its former glory. However, her temperament and lack of talent at niceties and negotiation meant she was unlikely to be able to do a good job in taking over her father's financial empire when it was time for the reins to be passed down.

And so she settled for the next best thing - venturing into the Labyrinth, finding out the secrets of the past, and hopefully amassing enough loot to help with the restoration of Armoroad. Quickly became fast friends with Adrian upon joining the Paragon Guild.

*~*

9515917-2.jpg

Melina Koolhaas
Brunette Female Farmer
Age: 15

Hit: Mushrooms
Miss: Dark, damp places

"Hoo, this trek... is more draining than I thought! ... I'm perfectly fine though, don't worry about me."

The daughter of two great adventurers, Melina had always longed to follow in her parent's footsteps, but lacked the endurance and skill to become a full-fledged warrior in her own right. When the Paragon offered her a spot in the Guild, she quickly joined up, vowing to improve herself as much as possible so she could become a great explorer herself.

Until then, her constant study of the Labyrinth has given her invaluable insight into the nature of the flora in the area, not to mention she knows how to harvest its plentiful resources, so she's still useful to the Guild.

Is irritated by Pure's lackadaisical attitude towards work, and is constantly pushing her fellow Farmer to help out with the Guild's duties more.

*~*

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Sar'Vok Atahualpa
Older Male Wildling
Age: 32

Hit: Roughing it
Miss: Being indoors

"..."

The former Tun'Ga of an island tribe to the East, Atahualpa has handed the mantle of Leadership over to his eldest son and set off for greater challenges. Eventually, he heard tales of the wondrous and unconquered Labyrinth, and has journeyed to Armoroad to test the forest and prove his strength.

Unused to the local tongues, he rarely speaks save for acknowledging requests and commands. Midori, feeling similarly displaced, has taken to spending more time with him. (She's also trying to get him to learn how to summon foxes, with little success so far.)

*~*

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Asmodeus Frei Varn
Young Male Zodiac
Age: 24

Hit: Quiet and solitude
Miss: Socializing

"Hmm... intriguing. Our chances of survival refuse to go any higher no matter our actions."

A student at the Great Library of Sovelude, Asmodeus was commissioned by his teacher to venture to the Labyrinth and to attempt to gather what knowledge he could for the sake of Library. Considering it largely a fool's game, he nonetheless fufills his duties to the best of his ability.

When not called to go Labyrinth hunting, he is usually found by the port, head buried in one tome or another. Has no real friends in the Guild, but no real enemies either.

An Ice specialist.

*~*

More to come later once I've created them. Right now I've barely done the first floor.
 

Mejilan

Running off of Custom Firmware
Amazon starting to get pretty unreliable these days. Still 'shipping soon' for me. This is like the fourth recent order that they drop the ball. And I'm a Prime member.
 

botticus

Member
Pureauthor said:
He later found out his secondary task was to help them fight monsters, and is now frantically poring over his contract, looking for an escape clause.
:lol

I'm navigating the 2nd floor with my party of Hoplite, Monk, Farmer, Arbalist and Wildling. Have yet to be completely wiped out, so that's good! Did have an unwanted run-in with a FOE on the 2nd floor and after going a few turns just to see what would happen, I was able to escape with my Farmer.

Once you unlock Sea Quests, the ocean becomes a nice secondary dungeon to spice things up, really liking how this is structured.
 

Volcynika

Member
Mejilan said:
Amazon starting to get pretty unreliable these days. Still 'shipping soon' for me. This is like the fourth recent order that they drop the ball. And I'm a Prime member.

Fourth? Customer service and ask about it. The flubbing of orders should be addressed! Especially for Prime members.
 

Hobbun

Member
biocat said:
Don't neglect to make a Farmer when you guys eventually start the game. They make dungeon crawling so much better.

Wish to extrapolate? The OP says they are 'expert navigators of the forest' and 'proficient in gathering materials'.

I am thinking about playing a Farmer, but am curious exactly how they benefit you in exploring and gathering.
 
Well, my order with vg+ is still processing but now my order is locked in, I'll take that as a good sign. Hopefully it ships tomorrow. Previous orders with them have arrived in two days, I'm hoping the same is true for this one. It would be nice to have EO3 by the weekend.
 
Hobbun said:
Wish to extrapolate? The OP says they are 'expert navigators of the forest' and 'proficient in gathering materials'.

I am thinking about playing a Farmer, but am curious exactly how they benefit you in exploring and gathering.
They have skills that not only increase the number of times you can use gathering skills, they can also increase the chances of finding a rare item when doing so. You can almost literally have just one point in each gathering skill spread across your party then jack their skills and suddenly you're finding awesome stuff dozens of times per trip.
 

Hobbun

Member
That sounds pretty awesome, thanks!

And it sounds like you can't make an alternate party of them due to their weaker combat skills as well as having the 'Scavenge' skil (or whatever they call it for EOIII).
 
My Farmer has been doing pitiful damage form the back row, so I'd imagine not. I'm probably going to do some minimal grinding tonight for items/money so I can go further into the stratum and also sail. Love that sailing. :lol
 

slayn

needs to show more effort.
From what little I've seen, it looks like farmer's attacks and stats are worthless. Thus making them kind of bad for being in your main team. I've not played it yet but it looked like to me that they would make an amazing subclass though due to the fact that subclass doesn't change your stats at all. So a gladiator/farmer is just as strong as a regular gladiator.

Is anyone that is using a farmer in their main team finding them not to be useless in combat?
 

The Technomancer

card-carrying scientician
hikarutilmitt said:
My Farmer has been doing pitiful damage form the back row, so I'd imagine not. I'm probably going to do some minimal grinding tonight for items/money so I can go further into the stratum and also sail. Love that sailing. :lol
Yeah, I followed the pattern of another posted and made three farmers who I take in on "gathering missions". Just to the spot, get the good, and get out.
 

Neo C.

Member
Bleh, the current status of my vg+ preorder is "preship status no cancellations", which probably means it will ship in the next days. When it finally arrives in Switzerland, you guys will be around 1 week ahead, if not more. ;_;
 

Althane

Member
The_Technomancer said:
Yeah, I followed the pattern of another posted and made three farmers who I take in on "gathering missions". Just to the spot, get the good, and get out.

There was one in the original EO where you could get a group of hunters, and before enough turns passed to encounter something, you'd be able to get to the gather point and back out.

I called the group "Cashy 1" "Cashy 2" and so on.

Fun!

Gets delivered tomorrow (hopefully) since UPS showed up while I was at school. =\

Twice. =\

Hate UPS.
 

7threst

Member
sphinx said:
I get the impresion that Atlus' games aren't very popular in Europe in general.

In the US people are aware that their games turn rare very fast and they usually get them on time instead of when they are price reduced or later on. Europe couldn't care less either way, it seems.

True. Here in Holland it's easy to get Digital Devil Saga 1 and 2 (even the limited edition of 2). Etrian Odyssey is another game that got the bargain bin-treatment in no time. Kinda strange.
 

NichM

Banned
Althane said:
There was one in the original EO where you could get a group of hunters, and before enough turns passed to encounter something, you'd be able to get to the gather point and back out.

I called the group "Cashy 1" "Cashy 2" and so on.

Now you have enough spaces in the character name to call one Casherine.
 

sphinx

the piano man
Neo C. said:
Bleh, the current status of my vg+ preorder is "preship status no cancellations", which probably means it will ship in the next days. When it finally arrives in Switzerland, you guys will be around 1 week ahead, if not more. ;_;

The exact same thing appeared on my preorder. Do you know what the phrase " preship status no cancellations" mean??

does it mean that my order reached a point of no return and I can't cancel anything cause it will be shipped any moment? I hope they ship the damned book, I specifically said in the comments space that I wanted my order cancelled if the book wasn't available anymore. I pre-ordered monday night, barely hours before the official release date, so I wanted to take precautions.

Mine comes to Germany and yeah, you bet we'll get our games around Oct the 10th or so. It will be interesting to watch if it arrives earlier in one of the countries. I'll stay tuned here ;)
 

Althane

Member
NichM said:
Now you have enough spaces in the character name to call one Casherine.


I feel like I'm missing something. =P

BTW, I had a Ronin as my primary tank/damage dealer for the first two stratums in EO2, is there a class that will do the same? (He tanked by the simple philosophy of "If it's dead, it ain't doing damage, now is it?")
 

The Technomancer

card-carrying scientician
One of the quests is a super obscure Discworld reference! :lol :lol :lol I even googled to make sure that it wasn't some other common phrase.
 

botticus

Member
The_Technomancer said:
Yeah, I followed the pattern of another posted and made three farmers who I take in on "gathering missions". Just to the spot, get the good, and get out.
I've got a party with 3 Farmers behind a Hoplite and Princess. They can take some damage, but they need to be quick on the Escape button in a lot of cases. I've got a good 12 chops/takes/mines per day, with about a third of those rare items.

As far as putting them in my main party, I'm not complaining. Extra exp, item drops, and a warp-to-town skill.
 
Pureauthor said:
It's another EO game, and that means it's time for more character profiles!



Pure
Blonde Male Farmer
Age: 15

Hit: Naps
Miss: Work

"*yawn* Huh, whassat? We leavin' 'ready?"

A young and lazy farmer, he joined the Paragon Guild with the understanding that his primary task was to help them gather resources.

He later found out his secondary task was to help them fight monsters, and is now frantically poring over his contract, looking for an escape clause.

*~*

More to come later once I've created them. Right now I've barely done the first floor.

Clever character creating, clever character naming. :lol
 
Mejilan said:
Amazon starting to get pretty unreliable these days. Still 'shipping soon' for me. This is like the fourth recent order that they drop the ball. And I'm a Prime member.

You should contact support. I ordered a couple days before and got my copy along with artbook.
 

Mejilan

Running off of Custom Firmware
Zaraki_Kenpachi said:
You should contact support. I ordered a couple days before and got my copy along with artbook.
Shipped a little while ago. Should have it tomorrow.
 

slayn

needs to show more effort.
Finally got to sit down with this and man, do wildlings suck balls in the early game. I'm determined to stick with it but... man. The summons take soooo much TP and do like no damage. Quite the reversal of the Dark Hunter.

I'm not sure how I feel about the hoplite. I'm used to the protector who would buff but then also lay down some decent damage. But all of the hoplite's defensive buffs are 1 turn only. Which means if I want to use them, I have one character never attacking. That's kind of unacceptable. I'm very heavily considering ditching the hoplite for another front row character. Maybe a Pirate. Unless someone can convince me why having a character spend all their time defending is a good thing?

I loooove the sailing area. It's great how its just sort of 1 big puzzle. It also solved all my money problems. Exploring floor 2 I could barely afford the warp wire equivalent. But after exploring 70% of the sea map, I had like 4000en.
 

Neo C.

Member
sphinx said:
The exact same thing appeared on my preorder. Do you know what the phrase " preship status no cancellations" mean??
[...]
Mine comes to Germany and yeah, you bet we'll get our games around Oct the 10th or so. It will be interesting to watch if it arrives earlier in one of the countries. I'll stay tuned here ;)
I think it basically means it hasn't cancelled so far and it won't because it will shipped soon. Let's see who will get it first. ^^
 

turnbuckle

Member
Mejilan said:
Amazon starting to get pretty unreliable these days. Still 'shipping soon' for me. This is like the fourth recent order that they drop the ball. And I'm a Prime member.

Definitely call them. I've never had a problem with Amazon. Got my copy yesterday.
I went with a Gladiator, Monk, Hoplite, Arbalist, Zodiac.
 

Barbarian

Member
It is hard to believe, but after looking everywhere and failing to find a key to the new map icons, I have come to the conclusion that none exists.

So I decided to make my own.

Please check out my completely unofficial and hopefully not completely wrong Etrian Odyssey 3 Map Icon Key.

It would be great if some of you who are better at this game than I am could stop by and tell me if I have the symbols right. I'll read comments here and on the blog and make corrections as needed. (I will also post your jokes, if they are funny!)

I love this game, but the thought that I am using the map icons incorrectly is driving me nuts!
 

botticus

Member
Barbarian said:
It is hard to believe, but after looking everywhere and failing to find a key to the new map icons, I have come to the conclusion that none exists.

So I decided to make my own.

Please check out my completely unofficial and hopefully not completely wrong Etrian Odyssey 3 Map Icon Key.

It would be great if some of you who are better at this game than I am could stop by and tell me if I have the symbols right. I'll read comments here and on the blog and make corrections as needed. (I will also post your jokes, if they are funny!)

I love this game, but the thought that I am using the map icons incorrectly is driving me nuts!
6, 9, and 12 are Take, Chop, and Mine (it's a pick-axe), respectively, though I didn't pick that up very quickly so I was using the Mine icon for all the gather points initially.

Made it to the 4th floor. Apparently I have to kill something large here.
 

Barbarian

Member
botticus said:
6, 9, and 12 are Take, Chop, and Mine (it's a pick-axe), respectively, though I didn't pick that up very quickly so I was using the Mine icon for all the gather points initially.

Thanks, botticus -- I am updating now. A pickaxe -- who would have thought!
 

slayn

needs to show more effort.
There's no key because you can use them for whatever you want. I use the 'FOE' icon to merely mark places of interest that I need to return to, or sometimes traps. Or whatever I feel like.

And I use the arrows only for dungeon floors that force you to move in a certain way. I just use doors for the secret passages.
 

syllogism

Member
This is rather tempting, but I don't think i can get over the inanity of manually mapping the dungeon. I tolerated it for two games, but this is where I'm drawing the line.
 

turnbuckle

Member
syllogism said:
This is rather tempting, but I don't think i can get over the inanity of manually mapping the dungeon. I tolerated it for two games, but this is where I'm drawing the line.

Then don't map it? Automapping the floor will give you the gist of the map without any effort. Takes only a few seconds to put icons on there for points of interest.
 

7Th

Member
You don't really need to manually map the dungeon, it pretty much fills itself while you walk around.
 

slayn

needs to show more effort.
Pureauthor said:
Unless they give you missions where the specific goal is to draw the maps?

Like, you know, the very first mission in the game?
unless they changed how it works, even that doesn't require mapping. Its basically just "if player has stepped on 70% of the possible tiles in the dungeon, mission complete!"
 

turnbuckle

Member
Pureauthor said:
Unless they give you missions where the specific goal is to draw the maps?

Like, you know, the very first mission in the game?

Don't think you have to draw the map for that either. I'm anal about map drawing though so I wouldn't know for sure :lol
 

syllogism

Member
Pureauthor said:
This is the part where I ask why you played two games like this if you disliked such a key gameplay mechanic.
Because, while I can't overstate how terrible mechanic it is, they were otherwise very enjoyable games and dungeon crawler is one of my favorite genres. There's a reason why every crawler has had automapping since Ultima Undeworld introduced the feature. And no, using a stylus instead of pen&paper doesn't make it any better.
 

7Th

Member
Pureauthor said:
Unless they give you missions where the specific goal is to draw the maps?

Like, you know, the very first mission in the game?

I played the first game rather recently and slayn is 100% correct, actually.
 
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