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Media Create Sales: Week 29, 2017 (Jul 17 - Jul 23)

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
But then again, MK8D is on the system, there is a very popular Zelda game, a big Mario 3D game launches this fall, and Splatoon 2 is very likely bigger than MH3G even. I think Switch has the pent up demand behind it to keep pace with or even surpass the 3DS during the holidays if by some miracle Nintendo finds the stock to facilitate it.

Yeah could be. Definitely hard to really predict just how much unmet demand there is currently and will be in 3 months. And of course Japan tends to have much earlier announcement to release cycles so there could still be decent software coming.
 
3DS's first december was pretty insane iirc. It got one of the biggest non launch week for a system ever. Edit : It did two 350k+ weeks then reached 480k which is massive.

The holiday line-up was great and there was finally Mario on the system, but I think the price drop had the biggest impact.
 

Aostia

El Capitan Todd
Switch is behind pre cut 3ds
OK it is supply constrained but I think that we can imagine those lost sales to make up for the gap with the pre cut 3ds only
When we will have post price cut 3ds numbers kick in...the comparison will clearly show how the 3ds still was a dedicated videogame era system (I think those days are gone ditto)
 

Zedark

Member
Switch is behind pre cut 3ds
OK it is supply constrained but I think that we can imagine those lost sales to make up for the gap with the pre cut 3ds only
When we will have post price cut 3ds numbers kick in...the comparison will clearly show how the 3ds still was a dedicated videogame era system (I think those days are gone ditto)

The gap is only 60k, though. You really think 3000 people line up for 250 consoles at certain stores in Splatoon 2 week, and there were still massive, like factor 10 ccomared to available units, lines at different locations for this week too, yet the difference between supply and demand is only 60k? I don't agree with that. Not only that, but we also have the Switch scalpers prices rising to over 20k Yen above the MSRP. That doesn't happen when supply is anywhere near demand.
 
The question isn't if the demand for Switch meets 3DS' 2011 sales, the question is if Nintendo's supply will be sufficient. For the 9 remaining weeks in the table, the Switch needs 70k/wk to get on 3DS levels. The lotteries give a lot of hope for big sales this week, so it'll probably need less than a 70k/wk after that. But do we see Nintendo maintaining a 50k+/wk baseline for the Switch in the second week of August and beyond?

Switch vs 3DS
Code:
------------------------------------------------------------- 
|    |    Nintendo 3DS   |   Nintendo Switch |  Difference  | 
|    |    (2011/02/26)   |    (2017/03/03)   |              | 
|----|---------|---------|---------|---------|--------------| 
|Week|  Weekly |   LTD   |  Weekly |   LTD   |   NSW - 3DS  | 
|----|---------|---------|---------|---------|--------------|
|  19|   30.233|1.188.335|   26.256|1.066.081|      -122.254|
|  20|   22.943|1.211.278|   31.906|1.097.987|      -113.291|
|  21|   46.637|1.257.915|   98.999|1.196.986|       -60.929|
|  22|   31.826|1.289.741|         |         |              |
|  23|   16.415|1.306.156|         |         |              |
|  24|    4.132|1.310.288|         |         |              |
|  25|  196.077|1.506.365|         |         |              |
|  26|  105.639|1.612.004|         |         |              |
|  27|   60.781|1.672.785|         |         |              |
|  28|   54.744|1.727.529|         |         |              |
|  29|   49.076|1.776.605|         |         |              |
|  30|   58.837|1.835.442|         |         |              |
|----|---------|---------|---------|---------|--------------|
 

dracula_x

Member
It's only 60k behind, you really didn't think this through.

I'm sorry- what are you trying to say here?

.

MlIMvGg.jpg
 
Pokemon is a 20+ years established franchise though, with tons of merchandise and supporting media.
And it also has waifus now.

There's just no history in the west with Dragon Quest, which makes it a hard sell, even putting aside it being the quintessential turn-based old-school JRPG. The selling point essentially becomes "this is the most popular game series in Japan" which most people would respond to with a shrug. And even in Japan a huge part of its appeal is that childhood nostalgia, which is again, nonexistent in the west.

Making Dragon Quest a truly successful franchise in the west will require a lot more work than just "the game looks better now because it's on the PS4." I don't think it's impossible- there's a lot of attraction to old-school style games these days- but the lack of a history in the west with the franchise just makes it that much more difficult. I think a Switch localization would probably have the best chance of breaking out, just because the demographic the Switch appeals to(people who love retro-style games on sleek modern hardware, in particular) are the most likely to give it a shot.

One of the biggest problems with Dragon Quest in the west is that it's almost always treated as an afterthought. They actually need to market it at the same time they market the Japanese release, maybe even bring it to E3. I'm sure that will only help so much but it's a start. The games are very well made, very charming, and would likely be well received as traditional full experiences in today's GaaS market.

They just need to treat the west as an actual potential customer base rather than a massive afterthought.
 

13ruce

Banned
One of the biggest problems with Dragon Quest in the west is that it's almost always treated as an afterthought. They actually need to market it at the same time they market the Japanese release, maybe even bring it to E3. I'm sure that will only help so much but it's a start. The games are very well made, very charming, and would likely be well received as traditional full experiences in today's GaaS market.

They just need to treat the west as an actual potential customer base rather than a massive afterthought.

Pretty much my thought about it aswell they need to threat it good again like VIII ps2 and IX on ds and be serious about it (these 2 sold well over a 1 million + in the west).

The series has a charm that feels simular some of the Nintendo games and Kingdom Hearts for example have so it certainly can have some marketshare in the west if marketed right or treated seriously instead of a afterthought.
 

KtSlime

Member
VIII was sold as a pack in with the FFXII demo. IX was handled not by SE but Nintendo.

Nintendo, Enix, Square-Enix, and then Nintendo again tried tons of strategies to get DQ to become popular in the US, and so far non of them moved as many units as were hoped.

I just don't see what they can do to get it to become popular.

Edit:

I don't follow NPD numbers, but I heard VII on 3DS did not sell that well, and that was after years of people begging Nintendo to bring it over. I have a US copy for PlayStation of Dragon Warrior 7, that cost me a bunch of money because few were released in the US. That game basically failed twice.
 

Alrus

Member
VIII was sold as a pack in with the FFXII demo. IX was handled not by SE but Nintendo.

Nintendo, Enix, Square-Enix, and then Nintendo again tried tons of strategies to get DQ to become popular in the US, and so far non of them moved as many units as were hoped.

I just don't see what they can do to get it to become popular.

Make it an Action Rpg like the first iteration of DQ IX :p
 

sphinx

the piano man
Make it an Action Rpg like the first iteration of DQ IX :p

I hate to say it but in order for it to sell the numbers they want in the US, they'll have to go for a more mature and realistic look, think skyrim, witcher, or souls games

as it is, Dragon Quest belongs in a certain subset of colorful, lighthearted (on the surface at least) jRPGs, to which games like Nino Kuni 2 and Xenoblade 2 belong too.

none of which will sell well in the US.
 
I find it odd that im the only person pointing out that the quality of the game is the key to its success in the west. Everyone is pretending like turn based anime style RPGs cant sell, even though we just had a turn based anime style RPG sell over a million units just a couple of months ago.

Review scores are obviously what propelled Nier, Nioh, and Persona. There's no link at all between those 3 games other than high review scores, they're all completely different.
 

KtSlime

Member
Make it an Action Rpg like the first iteration of DQ IX :p

Let's not even joke that way.

I find it odd that im the only person pointing out that the quality of the game is the key to its success in the west. Everyone is pretending like turn based anime style RPGs cant sell, even though we just had a turn based anime style RPG sell over a million units just a couple of months ago.

Review scores are obviously what propelled Nier, Nioh, and Persona. There's no link at all between those 3 games other than high review scores, they're all completely different.

I can see what you are saying, but cannot agree, because that would mean I think that DQ1, 2, 3, 4, 5, 6, 7, 8, and 9 were bad games because they all way undersold what they should have based on the size of the market.

It is a matter of taste, not quality.
 

Alrus

Member
I find it odd that im the only person pointing out that the quality of the game is the key to its success in the west. Everyone is pretending like turn based anime style RPGs cant sell, even though we just had a turn based anime style RPG sell over a million units just a couple of months ago.

Review scores are obviously what propelled Nier, Nioh, and Persona. There's no link at all between those 3 games other than high review scores, they're all completely different.

Why do you keep trying to link them? All of them had plenty of other factors beside reviews making them successes. I'm not saying review aren't important, but there's other reasons those game have been successful.

Plus previous DQ had good reviews too, didn't really help them.
 

duckroll

Member
I can see what you are saying, but cannot agree, because that would mean I think that DQ1, 2, 3, 4, 5, 6, 7, 8, and 9 were bad games because they all way undersold what they should have based on the size of the market.

9 is definitely a bad game. 8's a mediocre one at best. Never trust Level5 to make a good RPG.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Aostia never believed in the Switch success before launch.
I doubt he will start now, supply constraints or not.

I honestly can't figure that sentence out. I think Aostia is saying 3DS numbers are impossible for Switch because of reasons.
 

Fiendcode

Member
actual figures reported by publishers in the industry > your "maths"

Oh and looks like we did get a figure. Happy now:
lol "publishers". Keep clinging to that single unrelated figure from EA.

1.8m puts FFV's digital ratio well under 20-30% btw, at only 13%. So much for your own "maths".
 

KtSlime

Member
9 is definitely a bad game. 8's a mediocre one at best. Never trust Level5 to make a good RPG.

While this is true, I think 9 was better than 8, although 8 was very story driven so I know why people like it.

Anyway, both the Level5 DQ games are the better selling DQ games in the west, so it definitely is not quality that is related to sales.
 

Zedark

Member
I think he's saying that we're in a post-console market now so that level of success is simply unattainable.

Do we have data for the growth of the mobile market in Japan over the past decade or so? Would be interesting to see this, and how much of that process encapsulates the 3DS lifetime.
 

KtSlime

Member
I think he's saying that we're in a post-console market now so that level of success is simply unattainable.

I guess he doesn't get that 3DS was also launched post smartphone too. I don't have figures, but I'd be hard pressed to say that Japan wasn't near full smartphone adoption by 2011.
 

Aters

Member
9 is definitely a bad game. 8's a mediocre one at best. Never trust Level5 to make a good RPG.

I don't think 8 and 9 are bad games, but yeah I agree, Level 5 is not a good JRPG developer, and it's even more obvious when they are not under the helm of Horii.

I find it odd that im the only person pointing out that the quality of the game is the key to its success in the west. Everyone is pretending like turn based anime style RPGs cant sell, even though we just had a turn based anime style RPG sell over a million units just a couple of months ago.

Review scores are obviously what propelled Nier, Nioh, and Persona. There's no link at all between those 3 games other than high review scores, they're all completely different.

First of all, quality is a much more subjective topic than artstyle, battle system or waifus (the existence of wiafus, not who's the best waifu). You are citing review scores, but I'd say half of the times, the reviewers don't know jack shit when they are reviewing a JRPG. They'd give utterly mediocre games like FE Awakening, Ni no Kuni, and Trails of Cold Steel 2 high score for god knows why. Instead of "quality", I'd like to use the term "friendly to reviewers", because I can see why those games get good score, but I strongly disagree.
 

Rolf NB

Member
Let's not even joke that way.



I can see what you are saying, but cannot agree, because that would mean I think that DQ1, 2, 3, 4, 5, 6, 7, 8, and 9 were bad games because they all way undersold what they should have based on the size of the market.

It is a matter of taste, not quality.
Not one or the other, both matter.
 
Let's not even joke that way.



I can see what you are saying, but cannot agree, because that would mean I think that DQ1, 2, 3, 4, 5, 6, 7, 8, and 9 were bad games because they all way undersold what they should have based on the size of the market.

It is a matter of taste, not quality.

Different time, different platforms, different market.
 

MoonFrog

Member
How well did Nier and Persona do in the west? ~1 million? DQs already done that before. I don't see it having trouble reaching those numbers again if it scores well and a bit more of it comes over multiplatform.

What's odd to me is "why doesn't it do better than that?" It's a less niche product in design sensibilities.
 
I think he's saying that we're in a post-console market now so that level of success is simply unattainable.

We don't have enough info to conclude anything like that due to the Switch being supply limited.

Posting again here for the new page:

PS4 vs PS3 (PS4 reached 5 millions)
ps4.jpg

Code:
------------------------------------------------------------- 
|    |   PlayStation 3   |   PlayStation 4   |  Difference  | 
|    |    (2006/11/11)   |    (2014/02/22)   |              | 
|----|---------|---------|---------|---------|--------------| 
|Week|  Weekly |   LTD   |  Weekly |   LTD   |   PS4 - PS3  | 
|----|---------|---------|---------|---------|--------------|
| 177|   50.448|4.925.582|   29.771|4.935.270|         9.688|
| 178|   38.877|4.964.459|   36.218|4.971.488|         7.029|
| 179|   28.973|4.993.432|   30.878|5.002.366|         8.934|
| 180|   25.590|5.019.022|         |         |              |
| 181|   25.629|5.044.651|         |         |              |
| 182|   32.874|5.077.525|         |         |              |
| 183|   26.185|5.103.710|         |         |              |
| 184|   20.463|5.124.173|         |         |              |
| 185|   19.075|5.143.248|         |         |              |
| 186|   20.987|5.164.235|         |         |              |
| 187|   18.951|5.183.186|         |         |              |
| 187|   17.676|5.200.862|         |         |              |
|----|---------|---------|---------|---------|--------------|

Switch vs 3DS
switch.jpg

Code:
------------------------------------------------------------- 
|    |    Nintendo 3DS   |   Nintendo Switch |  Difference  | 
|    |    (2011/02/26)   |    (2017/03/03)   |              | 
|----|---------|---------|---------|---------|--------------| 
|Week|  Weekly |   LTD   |  Weekly |   LTD   |   NSW - 3DS  | 
|----|---------|---------|---------|---------|--------------|
|  19|   30.233|1.188.335|   26.256|1.066.081|      -122.254|
|  20|   22.943|1.211.278|   31.906|1.097.987|      -113.291|
|  21|   46.637|1.257.915|   98.999|1.196.986|       -60.929|
|  22|   31.826|1.289.741|         |         |              |
|  23|   16.415|1.306.156|         |         |              |
|  24|    4.132|1.310.288|         |         |              |
|  25|  196.077|1.506.365|         |         |              |
|  26|  105.639|1.612.004|         |         |              |
|  27|   60.781|1.672.785|         |         |              |
|  28|   54.744|1.727.529|         |         |              |
|  29|   49.076|1.776.605|         |         |              |
|  30|   58.837|1.835.442|         |         |              |
|----|---------|---------|---------|---------|--------------|

MK8 DX vs MK8
kart.jpg

Code:
------------------------------------------------------------- 
|    |   Mario Kart 8    |  Mario Kart 8 DX  |  Difference  | 
|    | [WIU] (2014/05/29)| [NSW] (2017/04/28)|              | 
|----|---------|---------|---------|---------|--------------| 
|Week|  Weekly |   LTD   |  Weekly |   LTD   | MK8DX – MK8  | 
|----|---------|---------|---------|---------|--------------| 
|  1 |  325.892|  325.892|  284.823|  284.823|       -41.069|
|  2 |   73.051|  398.943|   90.652|  375.475|       -23.468|
|  3 |   42.261|  441.205|   36.440|  411.915|       -29.290| 
|  4 |   28.112|  469.316|   28.781|  440.696|       -28.620| 
|  5 |   23.520|  492.837|   26.993|  467.689|       -25.148|  
|  6 |   19.386|  512.223|   20.984|  488.673|       -23.550|  
|  7 |   15.143|  527.366|   16.596|  505.270|       -22.096|  
|  8 |   14.992|  542.358|   16.822|  522.091|       -20.267|  
|  9 |   18.129|  560.487|   13.545|  535.636|       -24.851| 
| 10 |   18.067|  578.554|   14.423|  550.059|       -28.495| 
| 11 |   20.860|  599.414|   13.436|  563.495|       -35.919| 
| 12 |   28.221|  627.635|   11.554|  575.048|       -52.587| 
| 13 |   12.075|  639.710|   12.980|  588.028|       -51.682| 
| 14 |   11.148|  650.858|         |         |              |
| 15 |    8.221|  659.079|         |         |              |
| 16 |    6.839|  665.918|         |         |              |
| 17 |    6.396|  672.313|         |         |              |
| 18 |    5.936|  678.250|         |         |              |
| 19 |    4.517|  682.767|         |         |              |
| 20 |    3.996|  686.763|         |         |              |
|----|---------|---------|---------|---------|--------------|

Despite the supply problem, the Switch can catch up to the 3DS as soon as next week if they do have another 100k+ shipment. Unfortunately for this comparison, the Switch will not be able to keep up with the 3DS shipments after the next couple of weeks. The Switch is not in a position to credit or discredit that theory.
 
Great, can't wait to see DQ game fail a 20th time in the west... You know what they always say, the 20th time is a charm. /s

I'm open to suggestions why these niche games are selling so well all of a sudden. How many SMT/Persona games did it take to finally get to where P5 is now?

My theory is that we're getting alot less physical games on PS4 due to budget increases and many developers moving to mobile, and that makes these games alot easier to market and easier for word of mouth to do its thing. If you cross a certain metacritic line (about 85) thats when you start to see these previously niche franchises like Persona and Nier turn into million sellers.

I have yet to see a better explanation. P5 destroys the "anime/turn based" arguments.
 

Alrus

Member
You can't compare DQ and Persona because they're "anime" and turn based and say "see, same thing!"...

The combat in Persona is way less traditional and subdued than in DQ, and the anime style is totally different. It's also completely ignoring the very traditional "medieval" fantasy setting and the way most DQ games tell their story.

Clearly the critical reception played a big role but again, it's not the only thing that made the game a success.
 

MoonFrog

Member
The only anime conversations in here are about why DQ doesn't sell better despite being a more mainstream sort of cartoon with all ages content as opposed to something like Persona, which is stylish as fuck but also tied to an anime life and dating simulation; and about how DQ isn't titillating enough and this is the problem.

I don't see posts about how it can't sell because of anime and turn-based, just posts trying to figure out where it fits relative to other games with those broad qualities.
 

Oregano

Member
DQ might sell better in the west if the main characters didn't look lame more often than not. DQVI's is probably the coolest.
 

Fiendcode

Member
I'm open to suggestions why these niche games are selling so well all of a sudden. How many SMT/Persona games did it take to finally get to where P5 is now?

My theory is that we're getting alot less physical games on PS4 due to budget increases and many developers moving to mobile, and that makes these games alot easier to market and easier for word of mouth to do its thing. If you cross a certain metacritic line (about 85) thats when you start to see these previously niche franchises like Persona and Nier turn into million sellers.

I have yet to see a better explanation. P5 destroys the "anime/turn based" arguments.
Is it really "all of a sudden" though? P5 is a relative monster but P4G and SMTIV both also sold really well globally in previous years. A lot is being made of Nier Automata for SE now but Bravely Default pulled similar million+ sales several years earlier too. Keeping an eye on how JP games have done it's not really like the recent PS4 succeses are the start of any unheralded unforeseen trend here, even though it just had a handfull of 2017 releases do great. With both these publishers we saw previous games really building to success before.

Now we look at DQ and MH and wonder if they can finally break out in the west on PS4, but both were already western million sellers too in their previous installments (DQVIII/IX, MH4U). Western growth for both would mean multimillion sales levels now (2m+).
 

MoonFrog

Member
DQ might sell better in the west if the main characters didn't look lame more often than not. DQVI's is probably the coolest.
Notably, I think DQXI has a weak protagonist design :(. Although I also think his blue-haired rival is a weak design in the generally strong bunch.
 
I have not paid all that much attention to how Nier and Persona have been marketed to the west (Persona typically releases years later in the west I believe), but as a big DQ fan I've felt like SE will never even begin talking about a DQ coming west until several weeks/months after it's released in Japan. In the case of DQXI it happened on the day of release, which honestly feels like an improvement.

DQ has had decent sales in the west (1 million plus) in several instances before, but western releases remain an absolute afterthought and I think that treatment is a big part of why the sales might disappoint SE.

I honestly can't figure that sentence out. I think Aostia is saying 3DS numbers are impossible for Switch because of reasons.

The way I read it is him saying we can make up those lost sales pre-3DS price cut but probably not after the price cut. So the pent up demand can certainly account for 60k+ but not like 200k+, which I personally disagree with. No idea what he meant by the videogame era system being gone, besides maybe the advent of mobile? Which was a big criticism/hurdle for the 3DS early on too, so I'm not sure how that makes sense.
 

Rncewind

Member
I'm open to suggestions why these niche games are selling so well all of a sudden. How many SMT/Persona games did it take to finally get to where P5 is now?

My theory is that we're getting alot less physical games on PS4 due to budget increases and many developers moving to mobile, and that makes these games alot easier to market and easier for word of mouth to do its thing. If you cross a certain metacritic line (about 85) thats when you start to see these previously niche franchises like Persona and Nier turn into million sellers.

I have yet to see a better explanation. P5 destroys the "anime/turn based" arguments.

I dont think this has to much with critical acclaim., Mostly when it comes to these types of things its about marketing, plattform and audience:



First off i think people are harping a bit too much about "its looks anime and its turnbased so its not gonna sell". Are most mobile games, which are far more succesfull in terms of played not turnbased? So it cant be that much of a problem. Also while stuff like FF is not really "anime", it also dont look like dark souls or witcher 3 so again, cant be that much of a problem. Not saying this thing cant be influences but not as much as people here are making them.

Second off i think it has to do with on which plattform/plattforms the game releases and the envorinment. So lets take for a example nier. Despite being very succesfull on pc. ps4 still outsold it despite the X time more stronger userbase. Also the marketing in this context is important, a lot of DQ XI marketing in japan (which i quite liked) were individual for the game. If you go to try this to market as an epic adventure here with no voice acting and a MC that look boring as fuck it is not gonna be do well.

The gist of distrubition and marketing, and also building off a brand, are things like that, thats why its not easy.

Edit: to make my point clear so while i am against the point of "oh looks like anime and its turnbased so it cant sell well" i am also saying that marketing and building audiences for such games are quite difficult, but no where near impossible


The only anime conversations in here are about why DQ doesn't sell better despite being a more mainstream sort of cartoon with all ages content as opposed to something like Persona, which is stylish as fuck but also tied to an anime life and dating simulation; and about how DQ isn't titillating enough and this is the problem.

I don't see posts about how it can't sell because of anime and turn-based, just posts trying to figure out where it fits relative to other games with those broad qualities.


definitly agree with that
 
I am just waiting for Dragon Quest XI to release, Ship 1+ million in the West and then come back to this thread to see what excuse people have in mind for its success.

This talk is getting tiring by now after FFXV, Persona 5, Nier Automata and Nioh all achieved success on PS4. Yet people have a hard time accepting that PS4 has cultivated a market of Japanese game fans who value quality games.

3DS also attracted a sizeable market for Japanese games and this was seen with the success of games like Bravely Default. Same thing applies to PS4.
 

Alrus

Member
The talk isn't about if it can sell 1+ million because DQ VIII and IX already did that, it's (just like with MH) about if it can experience the same massive gross Persona and Nier experienced.
 
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