Combichristoffersen
Combovers don't work when there is no hair
Lost Levels is just a bad game. SMB2 USA/EU is a vastly superior game in every way.
If you are going to play it, do the All-Stars version. It has unlimited continues for every level, making it much easier to digest and feels a lot more fair.
I love it. But then, I got good at it a long time ago and it's just second nature to me now, no different than the original.
The Super Mario All-Stars version of the game is the only version I've played. I liked it, but that version let you save the exact level you were on, so maybe I wouldn't have liked the original as much.
It's challenging, but it's still an extremely fair game. Everything in it that can kill you is telegraphed, just as it is in SMB1. The game is certainly more demanding than its predecessor - which probably throws a lot of people off because SMB1 throws softballs at you for the majority of its runtime - but that doesn't make it unreasonable or unfair. (I won't defend 7-3 - awkward, clumsy gimmick - but beyond that everything that subverts your SMB1 expectations does so in a positive way.
Lots of over-the-top descriptions... I mean "punishes", really? My young self got hit by a poison mushroom once at the first stage, I already know to avoid them forever.Piranha Plants didn't have to stay in the pipes when you stood next to or on top of them in SMB1, that was specifically a QOL inclusion they added in. Taking it back out for Red Piranhas just to make things harder is cheap. Trampolines that shoot your character off-screen completely, and require you to base your landing on the camera and some last-minute adjustments, in a game that can still be very picky about air momentum, is cheap. Negative warp zones, which just exist to screw with the player (you don't have to take them, you just, you know, have to waste a life, in a game where lives are hard to come by). Hell, the first SMB1 carefully designed the very first brick structure to teach you "Mushrooms are good", and then SMB2j punishes you for trusting that.
Hell, the first SMB1 carefully designed the very first brick structure to teach you "Mushrooms are good", and then SMB2j punishes you for trusting that.
How is this not amazing game design to you? turning all your expectations upside down is a good thing imo. If you want the same ruleset you had before just play the original.
Can you get through there without getting hit?This is the perfect example of why I dont like this game
This is a giant FU to anyone even trying to enjoy it.
Lots of over-the-top descriptions... I mean "punishes", really? My young self got hit by a poison mushroom once at the first stage, I already know to avoid them forever.
How is this not amazing game design to you? turning all your expectations upside down is a good thing imo. If you want the same ruleset you had before just play the original.
Lots of over-the-top descriptions... I mean "punishes", really? My young self got hit by a poison mushroom once at the first stage, I already know to avoid them forever.
This is over-the-top exaggeration: "fucking kill", "kaizo bullshit", "singular mindfuck". Come on, it's literally a different colored mushroom you see in the beginning of the first level that you learn to avoid forever.Poison mushrooms are inherently a 'punishing' bullshit trap. Any time you hit a question block it's a SINGLE use kaizo trick. Ok, a poison mushroom came out - now I know not to hit that block. YOU CANNOT however know not to hit that the first time. There's no tell. There's nothing. The gameplay of a poison mushroom is the first time you find one you create an unexpected hazard for yourself, and on future tries you don't even spawn it, that's not interesting in the least other than the singular mindfuck of the very first mushroom in 1-1. Literally an entire bullshit kaizo mechanic based around that one kaizo moment.
Yeah, they're not HARD to avoid, but it's not hard to avoid shit like blocks that randomly fall on you in I Wanna Be The Guy either, it's still bullshit because it's clearly intended to fucking kill you until you know it's going to happen.
It's literally not any different than making certain squares instant death if you step on them - you won't fall for the same trick twice, presumably, and it's not something you can see coming ahead of time. Just there to waste your time.
Please justify
This is over-the-top exaggeration: "fucking kill", "kaizo bullshit", "singular mindfuck". Come on, it's literally a different colored mushroom you see in the beginning of the first level that you learn to avoid forever.
Can you get through there without getting hit?
all-stars version.Played the game more than the original.
Playable luigi keeps hooking me back in I guess.
Can you get through there without getting hit?
YOU CANNOT however know not to hit that the first time. There's no tell. There's nothing.
Yeah, I wasn't able to hang with it for long. As different as US SMB2 is, it's still a much more fun game to actually play and get through.
This is the perfect example of why I dont like this game
This is a giant FU to anyone even trying to enjoy it.
This is the perfect example of why I dont like this game
This is a giant FU to anyone even trying to enjoy it.
I have an SNES controller with bite marks on it thanks to this game. It was frustrating to the point where I bit my controller when I was a kid. That's probably my favourite rage moment in a game, it totally broke me mentally. I did manage to get through the game though.
Unknowable hazard, IMPOSSIBLE (capitalized), Kaizo bullshit. Seriously, these descriptions. I'd imagine you describing a bad $9 burrito in the most epic way possible. We have seen Kaizo, namedropping Kaizo over and over waters down how bad Kaizo stuff really is. Can we chill with the over-exaggerations and superlatives? It's not like hitting a poisonous mushroom block means instant death the way Kaizo death traps are, well okay unless you show me a scenario similar to Keyser's GIF.How is it over the top? If it were as simple as you describe, it might as well not exist. Does it or does it not tend to come out of question mark blocks?
Do you or do you not ahve to encounter each mushroom once in order to know that you should just NOT hit that block in the future?
We both know the answers to this. It's literally an unknowable hazard that is 100% trivial to avoid in general, once you know where they are, but is IMPOSSIBLE to know that you need to avoid those blocks until you do. That's the defining feature of kaizo bullshit.
This is the perfect example of why I dont like this game
This is a giant FU to anyone even trying to enjoy it.
Which level is this from?
The first one is. Is every single poison mushroom in the game?Yeah, but there's virtually no room for error.
At least that level has a power-up earlier, so you always have the option of just tanking a hit there if you have to.
...It's literally in the title screen demo. And I'm sure that it's in the manual as well.
And heaven forbid that you just learn through playing for 30 seconds if you have to.
Unknowable hazard, IMPOSSIBLE (capitalized), Kaizo bullshit. Seriously, these descriptions. I'd imagine you describing a bad $9 burrito in the most epic way possible. We have seen Kaizo, namedropping Kaizo over and over waters down how bad Kaizo stuff really is. Can we chill with the over-exaggerations and superlatives? It's not like hitting a poisonous mushroom block means instant death the way Kaizo death traps are, well okay unless you show me a scenario similar to Keyser's GIF.
How is it over the top? If it were as simple as you describe, it might as well not exist. Does it or does it not tend to come out of question mark blocks?
Do you or do you not ahve to encounter each mushroom once in order to know that you should just NOT hit that block in the future?
We both know the answers to this. It's literally an unknowable hazard that is 100% trivial to avoid in general, once you know where they are, but is IMPOSSIBLE to know that you need to avoid those blocks until you do. That's the defining feature of kaizo bullshit.