Backloggery
Bought in 2012: -5
Completed in 2012: +10
Current Score: +5
Beaten:
Currently Playing:
Current Backlog:
Impressions:
Jamestown (2.5/5) - With no idea of what Jamestown was prior to playing it I was thrilled to find the gameplay similar to a game I played long ago but have since forgotten the name of. The story seemed like a tacky add on but I thought it was a nice level transition and gave the game a purpose. I was happy with it up until it started requiring that I beat all the prior levels on a harder difficulty in order to move on. Having kept a decent pace and feeling pleased with having beat the previous levels I was annoyed that I would have to replay them on a more difficult setting. I felt it was something that should have been initially clear so that I was repeating levels unnecessarily. After trying levels repeatedly due to a stupid error on my part it became clear to me why games like this no longer exist. They are exciting to an extent but get redundant quickly. Sure there are new environments but as the foes are principally the same I felt there was really no variety. I enjoyed the game but the difficulty locking seemed a lackluster way to implement more difficult bosses. Now that I've beat it I probably will not play it again.
Mass Effect 3 (5/5) - From the start I felt a sensation of profound responsibility placed on my shoulders. At times the stories urgency seemed to drift away but it never hurt slowed the story progression or deteriorate the plot. I went into it considering how annoyed I was with Mass Effect 2 and the feeling that the game was one big checklist. I never really had that feeling in Mass Effect 3 and the missions seemed to link together (main quests) and tie in (side quests) really well and that was something I truly appreciated. The emotion that Mass Effect 3 inspired in me was unlike any game I've played before. I felt pulled in to consider the feelings of the characters and try to understand what they where going through. The decisions felt meaningful and weighted with no clear option that would seem fitting of the stereotypical Sheppard. As for the mechanics of the game I was extremely impressed. Combat felt good and I hardly ever ran out of ammo which I was frustrated with at first, for having removed the authenticity of the situation, but later came to appreciate as it allowed me to focus on the game. Being able to customize weapons to the extent and ease at which Mass Effect 3 allowed was highly enjoyable. I loved being able to go from a shop which sells upgrades to buying new guns to then choosing my gun set up and finally to customizing my armor all within an area aboard the normandy. I only caught glimpses of the environment in between the action but from what I saw I was extremely impressed. Every planet I visited felt distinct aesthetically as well as layout. Sure the game had a set path for you but when the path looked as good as it did I had no issues with it. Graphically the game was a step up from its predecessor but by no means a highlight of this generation. The audio however was truly an immersive experience. The ability of the music and soundstage to go from a casual point A to point B moment and then scale up to an epic fast paced section and pull me right in was brilliant. The audio was definitely something that will bring me back to this game just for the sheer feeling of grandeur and tragedy that it invoked in me. Now that I have beat the campaign once I have been playing a lot of the multiplayer and while I was initially concerned it was going to be another online shooter it really has taken on its own form and done it in a way that suits Mass Effect very well. The fact that it ties back into the single player is also a nice feature that while probably won't have a huge effect on my play style and where I devote my time I like the fact that the two are not totally disjoint. After finishing this game I could not help but want more, something that I have not felt from a game in a while, and something that helps this game earn a perfect score in my book.
$ - indicates game purchased in 2012
Bought in 2012: -5
Completed in 2012: +10
Current Score: +5
Beaten:
- Halo: Combat Evolved Anniversary
- Assassin's Creed: Revelations
- Batman: Arkham Asylum
- Halo 3: ODST
- Dead Space 2
- Pure
- Batman: Arkham City
- Nightsky HD
- Jamestown
- Mass Effect 3 $
Currently Playing:
- Forza Motorsport 4 (aiming for 100%)
- Crysis 2 $
Current Backlog:
- Borderlands
- Fallout New Vegas
- Project Gotham Racing 4
- Rayman: Origins $
- Warhammer 40k: Space Marine
- BIT.TRIP RUNNER
- Portal 2
- Super Meat Boy
- Rage $
- Bulletstorm $
Impressions:
Jamestown (2.5/5) - With no idea of what Jamestown was prior to playing it I was thrilled to find the gameplay similar to a game I played long ago but have since forgotten the name of. The story seemed like a tacky add on but I thought it was a nice level transition and gave the game a purpose. I was happy with it up until it started requiring that I beat all the prior levels on a harder difficulty in order to move on. Having kept a decent pace and feeling pleased with having beat the previous levels I was annoyed that I would have to replay them on a more difficult setting. I felt it was something that should have been initially clear so that I was repeating levels unnecessarily. After trying levels repeatedly due to a stupid error on my part it became clear to me why games like this no longer exist. They are exciting to an extent but get redundant quickly. Sure there are new environments but as the foes are principally the same I felt there was really no variety. I enjoyed the game but the difficulty locking seemed a lackluster way to implement more difficult bosses. Now that I've beat it I probably will not play it again.
Mass Effect 3 (5/5) - From the start I felt a sensation of profound responsibility placed on my shoulders. At times the stories urgency seemed to drift away but it never hurt slowed the story progression or deteriorate the plot. I went into it considering how annoyed I was with Mass Effect 2 and the feeling that the game was one big checklist. I never really had that feeling in Mass Effect 3 and the missions seemed to link together (main quests) and tie in (side quests) really well and that was something I truly appreciated. The emotion that Mass Effect 3 inspired in me was unlike any game I've played before. I felt pulled in to consider the feelings of the characters and try to understand what they where going through. The decisions felt meaningful and weighted with no clear option that would seem fitting of the stereotypical Sheppard. As for the mechanics of the game I was extremely impressed. Combat felt good and I hardly ever ran out of ammo which I was frustrated with at first, for having removed the authenticity of the situation, but later came to appreciate as it allowed me to focus on the game. Being able to customize weapons to the extent and ease at which Mass Effect 3 allowed was highly enjoyable. I loved being able to go from a shop which sells upgrades to buying new guns to then choosing my gun set up and finally to customizing my armor all within an area aboard the normandy. I only caught glimpses of the environment in between the action but from what I saw I was extremely impressed. Every planet I visited felt distinct aesthetically as well as layout. Sure the game had a set path for you but when the path looked as good as it did I had no issues with it. Graphically the game was a step up from its predecessor but by no means a highlight of this generation. The audio however was truly an immersive experience. The ability of the music and soundstage to go from a casual point A to point B moment and then scale up to an epic fast paced section and pull me right in was brilliant. The audio was definitely something that will bring me back to this game just for the sheer feeling of grandeur and tragedy that it invoked in me. Now that I have beat the campaign once I have been playing a lot of the multiplayer and while I was initially concerned it was going to be another online shooter it really has taken on its own form and done it in a way that suits Mass Effect very well. The fact that it ties back into the single player is also a nice feature that while probably won't have a huge effect on my play style and where I devote my time I like the fact that the two are not totally disjoint. After finishing this game I could not help but want more, something that I have not felt from a game in a while, and something that helps this game earn a perfect score in my book.
$ - indicates game purchased in 2012