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Halo |OT8| A Salt on the Control Room

Not a Jellyfish

but I am a sheep
So Natalie and I were bunched up with Duncan and crew, letting folks past so we could play BTB with them. Then it's our turn, and they split off and leave us to play a different map with strangers. We played Regicide on Adrift.

Halo 4 is...interesting.

How interesting is it?
 
Just a thought.

You know the way having a waypoint over your had sucks because the other team has this 'KILL' objective popping up? How much do you think it will help those who go in solo to see that they are now alerted to 'ESCORT' their own flag carrier?

It's called "flag taken."
 

Bsigg12

Member
You must be new to "honey moon phase."

Most people playing it for the first time or in a setting like this are going to be slurping that sweet goolaid.

But along with that, and I'm not taking a shot at anyone here, we have the people who are already condemning the shit out of the game even though they haven't even gotten a taste. Tis GAF at its finest right now.
 

Conor 419

Banned
Danger Close and Flak Jacket in Halo...

jbjJV0oNJ2DHMs.jpg


Remember when 343 at least tried to claim that they weren't just making changes to be more like Call of Duty? When it was instead their "own way of evolving the gameplay"? At this point, it isn't even just the perks and the XP in the hud, it's tiny little things like a "KILL" waypoint over the flag carrier at all times because they feel fucking obligated. Yep THAT'S why CoD sells so much. Because the flag carrier can't hide but can travel full speed.

So, is this community back to calling similarities with CoD again? Because I did that the other day, and we all know how that played out...
 
Just a thought.

You know the way having a waypoint over your had sucks because the other team has this 'KILL' objective popping up? How much do you think it will help those who go in solo to see that they are now alerted to 'ESCORT' their own flag carrier?

What about removing the KILL thing and keeping the escort thing?
 
Don't pick up the flag then, and play support. Some people like flag running. I love CTF, but have always hated Bungie's gimping of the carrier. They never made it fun to be the carrier. The public found some ways to exploit their design (not totally unlike bxr) and felt like it's a necessary part of Halo/CTF. It's not.

I don't like auto pickup, if that's true, and I'd prefer to have all my weapons at my disposal. Although, I guess Halo's warthog changes the equation a little bit, offering an easier and faster way out. But right not, a pistol is better than nothing and no flag juggling is a good decision IMO.

edit: kill indicator isn't a good decision either.
Ok, so I'm not allowed to pull the flag anymore if the path back to my base isn't perfectly clear, cool. I can't pull flag, notice someone nearby who's a threat and take him out. Well I guess I can try with my 6sk blooming pistol. Gotta rely on those randoms in objective to protect me!
 
At the end of the day we'll see how this plays out but if there aren't any classic gametypes also at launch to avoid the clusterfuck and get people interested in some sort of alternative. I'll be fucking pissed and disappointed.
 
The Halo 4 booth had both CTF on Exile and Regicide on Haven, and there was only one line. I think the flag waypoint was a way to give casual players a chance.

I'm still processing my thoughts on the game. A number of personal factors went into the game, including the large size of the screen (I prefer smaller screens) and my unfamiliarity with the game. It's hard to say how H4 will be online because we were playing a LAN match.

That said, my CTF match was smooth and sexy. The HUD announcement of power weapons is amazing. I knew what was available so I didn't waste time running a certain route. Weapons wise, I used the DMR, BR, Pistol, Spartan Laser, Pulse Grenades and Sniper Rifle. Pulse Grenades do not disable vehicles, which I found out the hard way. Sniping is brutally difficult. Maybe it was the large screen, but I felt more aware of the non-centered reticle, and it threw off my sniping and shooting abiiities. Because of that, I'm not sure if I liked the BR or DMR more. It was easier to land shots with the BR on my setup.

I used the Ghost and, to a lesser degree, the Banshee. I believe it takes longer to kill someone with a Ghost in H4 than it did in the past, but that's judging from the one time I tried to do that. Splatters are where it's at, and those are still glorious to pull off. I hijacked a Banshee, but I didn't get to shoot anything. Banshee Lasers and Fuel Rod are still there, and you still have to switch between them. These two vehicles handled like a dream, and I can't wait to use them again.

I used the Thruster Pack and the Autosentry. The AS takes a few seconds to deploy (it hovers in the air), but I didn't get to see how effective it was.

I didn't get to test the bounce of grenades. I'll try to tomorrow.

I'm not sure where I stand on not being able to drop the flag. I liked the idea of being able to defend myself without dropping the flag, but the degree to which you can defend yourself is overall lower than before. The pistol reticle blooms quickly, so I found it difficult to nab a kill with it. Because of that, I felt weak as the flag carrier -- even more so than before. Why couldn't I drop the flag and switch to a more powerful weapon? The mechanic did make me rely on my teammates more, which made the game feel more team-centric.

Default layout puts crouching on B, so Toggle Crouch is essential if you want to play stealth.

I don't understand the flak toward ground textures. That's a total non-issue. They were beautiful except on one occasion.

Honestly, I would need more time with the game to have a stronger opinion one way or the other. At the moment, I'll say I enjoyed my first match and that I look forward to playing another match.
 

nillapuddin

Member
Danger Close and Flak Jacket in Halo.

your clearly not paying attention.

Its very hard to sit here and read pure ignorance, you are misinformed, you misunderstood.

The Armor mod increases the range and decreases the damage of grenades of the user.

This is a very common FPS ability, in Tribes Ascend there are plenty of grenade variants that play on these factors.

Increase radius, decrease damage.
Decrease radius, increase damage.
 

Arnie

Member
Just a thought.

You know the way having a waypoint over your had sucks because the other team has this 'KILL' objective popping up? How much do you think it will help those who go in solo to see that they are now alerted to 'ESCORT' their own flag carrier?

That's why there's the 'flag taken' announcement, and if players ignore that then I can't see a visual marker making too much of a difference. I personally feel the very idea that you don't know where the flag is at any one time is part of the fun for CTF. I love making stealth runs by taking an alternate, and protracted route.

I really, really, really hope these CTF settings are some alternate, tweaked game mode and not the staple CTF experience in Halo 4.
 
pUZ6q.gif


My favorite post of yours yet. I actually just did this with my margarita. It burns.

Ironically that's why I hated "FLAG STOLEN" no matter what team you were in neutral. I was like "wait so WHO THE FUCK HAS IT."



Number of people complaining in this thread about H4 CTF tops Reach objective population.

People aren't allowed opinions unless they're positive. Okay. Thanks for the contribution. Unless 343 clarifies how people can be stealthy, it's a huge blow to one of the strategies in getting the flag across the map.
 

TheOddOne

Member
I'm not sure where I stand on not being able to drop the flag. I liked the idea of being able to defend myself without dropping the flag, but the degree to which you can defend yourself is overall lower than before. The pistol reticle blooms quickly, so I found it difficult to nab a kill with it. Because of that, I felt weak as the flag carrier -- even more so than before. Why couldn't I drop the flag and switch to a more powerful w@@eapon? The mechanic did make me rely on my teammates more, which made the game feel more team-centric.
Kind of get what they are trying to achieve, but pair this with random matchmaking then it will be a clusterfuck of nobody giving a damn.
 

nomis

Member
your clearly not paying attention.

Its very hard to sit here and read pure ignorance, you are misinformed, you misunderstood.

The Armor mod increases the range and decreases the damage of grenades of the user.

This is a very common FPS ability, in Tribes Ascend there are plenty of grenade variants that play on these factors.

Increase radius, decrease damage.
Decrease radius, increase damage.

PURE ignorance?

[*]Explosives: Increases blast radius, decreases damage received

These abilities smell fishy. Depending on 343's chosen integers, they could be completely analogous.
 

Hulud

Member
All of these perks and AAs sound horrible but every single person who has played the game has seemed to fall in love with it. Hopefully this is not just all due to the "honeymoon phase" that happens with each new Halo...

I think H4 might just leave a wonderful first impression. We probably won't be able to truly judge the game until we've spent some considerable time with it.
 

Tawpgun

Member
WAIT WAIT WAIT.

Flag is auto pick up? Is this a gametype setting or player setting.

That's literally the most retarded thing I've ever read.
 

Arnie

Member
All of these perks and AAs sound horrible but every single person who has played the game has seemed to fall in love with it. Hopefully this is not just all due to the "honeymoon phase" that happens with each new Halo...

In fairness, people weren't in love with Reach from the moment they played it, and I've got a feeling Halo 4 will have the core gameplay nailed and tuned.

The ancillary shit has me slightly apprehensive though.
 
All of these perks and AAs sound horrible but every single person who has played the game has seemed to fall in love with it. Hopefully this is not just all due to the "honeymoon phase" that happens with each new Halo...

I think H4 might just leave a wonderful first impression. We probably won't be able to truly judge the game until we've spent some considerable time with it.

You also shouldn't forget that it takes some time to find combinations of AA's, perks and weapons that break the game or ar OP. Just look at the CoD games. People who are playing the game for the first or second time probably won't find those when playing at an event.
 

daedalius

Member
The Halo 4 booth had both CTF on Exile and Regicide on Haven, and there was only one line. I think the flag waypoint was a way to give casual players a chance.

I'm still processing my thoughts on the game. A number of personal factors went into the game, including the large size of the screen (I prefer smaller screens) and my unfamiliarity with the game. It's hard to say how H4 will be online because we were playing a LAN match.

That said, my CTF match was smooth and sexy. The HUD announcement of power weapons is amazing. I knew what was available so I didn't waste time running a certain route. Weapons wise, I used the DMR, BR, Pistol, Spartan Laser, Pulse Grenades and Sniper Rifle. Pulse Grenades do not disable vehicles, which I found out the hard way. Sniping is brutally difficult. Maybe it was the large screen, but I felt more aware of the non-centered reticle, and it threw off my sniping and shooting abiiities. Because of that, I'm not sure if I liked the BR or DMR more. It was easier to land shots with the BR on my setup.

I used the Ghost and, to a lesser degree, the Banshee. I believe it takes longer to kill someone with a Ghost in H4 than it did in the past, but that's judging from the one time I tried to do that. Splatters are where it's at, and those are still glorious to pull off. I hijacked a Banshee, but I didn't get to shoot anything. Banshee Lasers and Fuel Rod are still there, and you still have to switch between them. These two vehicles handled like a dream, and I can't wait to use them again.

I used the Thruster Pack and the Autosentry. The AS takes a few seconds to deploy (it hovers in the air), but I didn't get to see how effective it was.

I didn't get to test the bounce of grenades. I'll try to tomorrow.

I'm not sure where I stand on not being able to drop the flag. I liked the idea of being able to defend myself without dropping the flag, but the degree to which you can defend yourself is overall lower than before. The pistol reticle blooms quickly, so I found it difficult to nab a kill with it. Because of that, I felt weak as the flag carrier -- even more so than before. Why couldn't I drop the flag and switch to a more powerful weapon? The mechanic did make me rely on my teammates more, which made the game feel more team-centric.

Default layout puts crouching on B, so Toggle Crouch is essential if you want to play stealth.

I don't understand the flak toward ground textures. That's a total non-issue. They were beautiful except on one occasion.

Honestly, I would need more time with the game to have a stronger opinion one way or the other. At the moment, I'll say I enjoyed my first match and that I look forward to playing another match.

Thanks for posting actual impressions instead of bile.
 

nomis

Member
I don't get this term in this context. What do you mean?

I mean that a specialization in Halo 4 that both increases your grenade's blast radius AND decreases their effectiveness against you, could end up being directly similar to the separate perks in Call of Duty that increase splash damage and increase explosive resistance. i.e. analogy, analogous
 
That's why there's the 'flag taken' announcement, and if players ignore that then I can't see a visual marker making too much of a difference. I personally feel the very idea that you don't know where the flag is at any one time is part of the fun for CTF. I love making stealth runs by taking an alternate, and protracted route.

I really, really, really hope these CTF settings are some alternate, tweaked game mode and not the staple CTF experience in Halo 4.

Yeah, definitely agreed.

I played an MLG CTF game on the Pit in Reach a few months ago. I think it was 4v4 although it may have been 5v5. So, there we are, battling it out. A frind of Krow's was with us and he isn't as good at gunplay as the rest of us were. Somehow, somehow, he could sneak into their base, grab the flag and run down low, unnoticed. It was insane. Even those of us on his team hadn't realised how he was doing it. We were always battling for the middle ground. We were just holding our own, a player down ssentially, while he snuck in and out.

It was a thing of beauty and I hope that won't be lost in 4.
 

neoism

Member
Ironically that's why I hated "FLAG STOLEN" no matter what team you were in neutral. I was like "wait so WHO THE FUCK HAS IT."





People aren't allowed opinions unless they're positive. Okay. Thanks for the contribution. Unless 343 clarifies how people can be stealthy, it's a huge blow to one of the strategies in getting the flag across the map.

lol I always got confused too, then I stopped caring about the objective and just slayed.... lol
 
Personally I don't get the "team centric" focus of recent Halos. The best Halo you will ever see is MLG and the game has been fairly team centric since 1. More reliance on team mates means your team mates have to be smarter. Now consider how much a skill a random has, or how much they even care if you're competitive. Which in all cases why shouldn't you be? More credits, better rank and faster. I just feel like there are a couple conflicts of interest here.

Also let's be honest does encouraging team work how they've done so far make for better players? Have your randoms improved over the games?
 

Arnie

Member
Yeah, definitely agreed.

I played an MLG CTF game on the Pit in Reach a few months ago. I think it was 4v4 although it may have been 5v5. So, there we are, battling it out. A frind of Krow's was with us and he isn't as good at gunplay as the rest of us were. Somehow, somehow, he could sneak into their base, grab the flag and run down low, unnoticed. It was insane. Even those of us on his team hadn't realised how he was doing it. We were always battling for the middle ground. We were just holding our own, a player down ssentially, while he snuck in and out.

It was a thing of beauty and I hope that won't be lost in 4.

The lower runway on The Pit was actually exactly what I envisaged when typing that, loved stealth runs down there, sometimes hiding in the power up crevice if you expected the opposing team to spawn behind you.
 
Having to rely more on teamshot because of your shitty mobility/long-ass shield recharge was one of the worst things about Halo: Reach. I'm not a big fan of taking away universal abilities of the individual and then giving them back as AAs or "uses your teammates, they're always reliable"
 
your clearly not paying attention.

Its very hard to sit here and read pure ignorance, you are misinformed, you misunderstood.

The Armor mod increases the range and decreases the damage of grenades of the user.

This is a very common FPS ability, in Tribes Ascend there are plenty of grenade variants that play on these factors.

Increase radius, decrease damage.
Decrease radius, increase damage.
So then shouldn't it say 'increases blast radius while decreasing damage delt'? That's what you're describing, but not what it says. 'Increases blast radius while decreasing damage taken.' If it really means what you believe, the first phrase, then someone worded that horribly wrong as it switches perspective from the person throwing the grenade to the one getting hit by it.
 

Amazing Mic

Neo Member
People aren't allowed opinions unless they're positive. Okay. Thanks for the contribution. Unless 343 clarifies how people can be stealthy, it's a huge blow to one of the strategies in getting the flag across the map.

I've seen some awesome CTF games at very high levels, but the vast majority of them are steaming piles of crap. Anyone I know that wants to play objective plays to stat whore, to spawn trap and cap in the last 10 seconds.

I'll give it a shot. If it makes CTF more accessible and forces more people to play the objective- awesome. The thought this is going to close some skill gap is laughable though.

MLG will probably change it in their settings. 99% of the other people playing H4 will probably benefit.
 

TheOddOne

Member
I wonder if there will be a subsection of new 343 created modes (such as Infinity Slayer, Regicide, CTF and more) and the more classic variant (Team Slayer, Free-for-all and more). Seems logical, but then again... you know.
 

nillapuddin

Member
PURE ignorance?

These abilities smell fishy. Depending on 343's chosen integers, they could be completely analogous.

you do not understand how the ability works, and you do not understand what the word "analogous" means either.

I dont have anything against you, and you are not the sole source of ignorance on this forum clearly.

The amount of misinformed posts is staggering, if not for the valiant decryption from Blamite we all might still be lost in a grammatical confusion over what this all about and raging.

This particular issue was already solved.

@at zoso, I edited my post a long time ago. Im not sure how they are picking up previous iterations
 

DD-11

Member
Ok, so I'm not allowed to pull the flag anymore if the path back to my base isn't perfectly clear, cool. I can't pull flag, notice someone nearby who's a threat and take him out. Well I guess I can try with my 6sk blooming pistol. Gotta rely on those randoms in objective to protect me!

Or friends.

The thing is that it's impossible to balance a game with randoms, professionals and private groups (e.g., gaf) to consider. Given that, I think it's a good thing to try to make a TEAM game that works well with dedicated players who are committed to playing as a team.

I think what they've done is a good first step. Hopefully they'll give carriers some more options to defend themselves because the pistol doesn't cut it, but I think they are going in the right direction.
 

Kuroyume

Banned
So let me get this straight. When you grab the flag:

- You get a target above your head
- You lose the ability to drop it and pull out weapon better than the pistol
- The pistol is garbage from the sounds of it

If you thought people ignored the flag a lot in the last game. Well, it's going to get much worse. Who thought of this? Why the hell would you make such a shitty pistol if your going to do that to the person carrying the flag?
 

nomis

Member
So then shouldn't it say 'increases blast radius while decreasing damage delt'? That's what you're describing, but not what it says. 'Increases blast radius while decreasing damage taken.' If it really means what you believe, the first phrase, then someone worded that horribly wrong as it switches perspective from the person throwing the grenade to the one getting hit by it.

Also, if the ability WAS in fact to enlarge the radii of your grenades but decrease their chance for an instant kill, then that would actually be a pretty close tradeoff as far as which one would actually be more beneficial... it doesn't seem like any other specializations are legitimate tradeoffs. They just seem like extra better shit you can do.
 

Arnie

Member
What if you've got something other than a pistol as your secondary? Could you wield that Forerunner magnum whilst running the flag?

And secondly, if 343 are inviting MLG into their studio to create a strategy guide, I hope they're allowing them the time to craft some preliminary settings for V1 to be available at launch.
 
Personally I don't get the "team centric" focus of recent Halos. The best Halo you will ever see is MLG and the game has been fairly team centric since 1. More reliance on team mates means your team mates have to be smarter. Now consider how much a skill a random has, or how much they even care if you're competitive. Which in all cases why shouldn't you be? More credits, better rank and faster. I just feel like there are a couple conflicts of interest here.
What I enjoyed so much about CE was that even in team-centric gametypes the individual wasn't weakened for the sake of it, so you could pull off some great solo plays. Feels like the series has been dampening that with every iteration, which also speaks to why I don't really play CTF anymore even if it was my favourite thing to do originally.

I mean, let's not fool ourselves here the Xbox Live playerbase are some of the worst people you'll find online in video games, so designing a game and trying to act naïve of that just seems careless.
 
The amount of CoD reference to compare with Halo is Too Damn High! :p

I fucking hope auto pickup with flags, oddballs, etc. is based on settings like what Tawpgun stated earlier. This goes for gametype settings in not being able to drop flags and waypoint above flag carrier...
 
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