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Strike Suit Zero Thread: East Meets West In Space

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Tokubetsu

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What is Strike Suit Zero?

In the year 2299, an interstellar war rages. Earth's dwindling forces - the United Nations of Earth (U.N.E) - repel a fearless enemy, fighting to protect a planet on the brink of destruction. You begin the game behind the front lines on a low-priority post defending a station near Earth. After repelling an attack, word comes through from Earth's command that the enemy are intending to end the war with one decisive strike.

They've amassed a colossal fleet, and are bringing it to Earth.

You're sent into deep space to join Earth's forces as they attempt to intercept the fleet....

Strike Suit Zero is a PC game that offers fast and frantic space-combat, putting you in the middle of massive fleet battles where the fate of Earth relies on your dogfighting skills. You'll take to the cockpit of a powerful transforming craft known as the Strike Suit, where - at the tap of a button - your craft will transform from a traditional fighter, to a hulking suit of space armour.

Strike Suit Zero will remind you of the heyday of 90's space combat, whilst simultaneously introducing exciting new mechanics to make it relevant for today’s audience. To ensure that the game brings space combat back with a bang, we’ve brought in the best names in mecha and sci-fi to really put a stamp on the genre.

PR noise aside, Strike Suit Zero is what happens when you take late 90s space sim (particularly Freespace 2) gameplay and throw in western meets eastern art sensibilities. When you're not engaged in dogfights with other craft, you'll be transforming into a mech to take down capital ships and torpedos. Expect objectives like defending ships for a set amount of time, destroying supply lines and taking out giant orbital stations. Doing bonus objectives will usually yield rewards that improve your crafts various abilities (better shields etc).

Mecha Designs by Junji Okubo of Steel Battalion, Infinite Space, Appleseed: Ex Machina and Viper’s Creed.
Design Developer Diary
Sample:
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Those look hella dope, is there anything else? What about the soundtrack?
The soundtrack is being handled by Paul Ruskay of Homeworld fame but that's not all! There's also a theme song done by Kokia. Yes, Japanese singer/songwriter known for numerous anime and videogames.

Soundtrack Developer Diary

Example of Kokia's Work

Example of Paul Ruskay's Work

So, Bulletpoints:
  • Fast, frantic space combat: you can freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Multiple endings: your choices in game - for example, the secondary objectives you choose to complete - directly affect the state of Earth at the end of the game. With multiple endings, preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Vibrant and vivid universe: space is far from the dark, featureless void you'd expect. Discover the colour and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning sound designer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)

Other Media:
PAX 2012 Trailer
Dev Diary
Gamespot Now Playing (10 Minutes of Beta Gameplay) WATCH THIS!!!!

PRESS
RPS Interview with Paul Ruskay
RPS Interview with Lead Designer

Screens

PRE-ORDER NOW ON STEAM
DRM FREE GoG VERSION COMING SOON (Leaderboards won't be supported in this version)

Original Kickstarter Page
Twitter Page

CONSOLE VERSION TBA
 
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