• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Video Game Wallpapers, Fan Art & Hi-Res Artwork Thread of Eternal August

IronMan

Member
I have the second art of Sonic. Gonna upload it shortly.
I had plans to share them anyway.

Sonic Generations





Measurements:
- 6000 x 4500
- 5000 x 4000
- 3000 x 4000
- 2500 x 2500
- 2000 x 2500

Sonic Unleashed



Measurements:
- 4000 x 2550

Thank you very much!!!!
If you have more stuff from Sonic Generations, please share. ;)
 

Tom_Cody

Member
Haruhiko Mikimoto (anime illustrator known for Macross and Gunbuster) did illustrations based on the original Legend of Zelda at the time of its release for Newtype Magazine.

This is the first time I've ever seen these and I think this is my new favorite ever depiction of Link.

WAAZKwB.jpg


4WzwpBh.jpg
source:
http://oldtypenewtype.tumblr.com/tagged/Legend-of-Zelda via http://kotaku.com/zelda-meets-macross-80s-child-brains-explode-1468650370

Does anyone have better (standalone) versions of these illustrations?
 

Varth

Member
Do you mean this? If so then this is not a good art at all in my opinion, it's not even artwork it's just in game render on in-game background and I don't consider images like this as artworks.

Pretty strict. I regard those as "art" too. Not my favourite kind, but I've seen worse. But I can agree that often my point of view is driven by our mag cover needs, where lovely pictorial art like this would get a backseat compared to much less iconic cover renders.

This one? Again - in-game renders.

Nope. I meant this one

large_1.jpg


Note that the this is a VERY zoomed in version of the original. There's a 3rd Helghast trooper and a fair bit of bg (with a pretty odd perspective).

and also this

wallpaper_killzone_shadow_fall_07.jpg


Or maybe they are just not willing to share anything else from this game.

Nah. They never behaved like this with previous games. also, as you noted cover stuff is pretty sloppy going by their standards.
 

Agent_4Seven

Tears of Nintendo
Nope. I meant this one

large_1.jpg


Note that the this is a VERY zoomed in version of the original. There's a 3rd Helghast trooper and a fair bit of bg (with a pretty odd perspective).
Well, I can't say much about this art cuz I don't have it in original layered form. But from what I can see, it's nothing special.

and also this

wallpaper_killzone_shadow_fall_07.jpg
Very ugly in-game character (especially if you zoom in and try to get a closer look) and not so well cut from the original image, but I like the background and I think it's quite good actually:)
 

ignaciogc

Member
I like how strict Agent_4Seven is about this stuff. Gotta love the dedication.
However, I do agree with Varth. Even if it is a render, if the publisher/developer is releasing it as artwork or is a high quality/resolution render, it is worth preserving.

Everyone has his/her standards when it comes to this stuff... but I wouldn't say there is nothing released for a game just because it is not Concept Art hand drawn by an artist. Sometimes 3D renders can be quite cool.
 

Agent_4Seven

Tears of Nintendo
However, I do agree with Varth. Even if it is a render, if the publisher/developer is releasing it as artwork or is a high quality/resolution render, it is worth preserving.
I completely agree with you, but the thing is that this KZ:SF artwork in particular (and the Helghast one) is not high quality/resolution render at all cuz it's in-game and not a pre-render or CGI.

Low quality in-game render / High quality pre-render/CGI: 1, 2, 3

Everyone has his/her standards when it comes to this stuff...
Sure and I can respect that.

but I wouldn't say there is nothing released for a game just because it is not Concept Art hand drawn by an artist.
Yep, that's quite unfortunate. I do not want to see more in-game stuff (covers, banners and posters) in the future instead of a hand drawn game artworks or pre-render/CGI.

Sometimes 3D renders can be quite cool.
Yeah, sometimes, but not always (^_^)
 

-BLITZ-

Member
Does anyone have better (standalone) versions of these illustrations?

Was published in 1986. We have to think a bit and be real that even the artist himself might not have them anymore and who knows where they are thrown and forgotten or erased for good in their company. I mean, what are the chances at least to hear something about it, only if to be a current worker or someone who worked at their company and now is a parent.

I also looking at myself and wonder how I could possibly have access to something like that in the present. Your pics gives me only the same images who were photo taken if I Google them.

This request brings this dicussion http://www.neogaf.com/forum/showpost.php?p=57463660&postcount=3419 from some pages back.

Sorry to give you the rough news :-(
 

Cyrano

Member
Has a link to the History of Hyrule Flickr account be posted in this thread yet? http://www.flickr.com/photos/historyofhyrule/

It's basically hundreds (if not thousands) of high-res pieces of official Zelda art.
This is an interesting debate that's occurring within the academic community right now, but generally scans are not considered quality pieces of art but rather, representative of quality pieces of art. It's kind of like how emulators and emulation are considered to be representative of a videogame or videogame system, but are not videogames or videogame systems themselves.

The debate is largely concerning about whether or not representations can be considered for preservation, given what art represents as data. It's kind of the question of whether or not a quality scan can be considered a piece of art independent of its origins (i.e. is a scan a piece of art independent of what's scanned?). Most people would say no, but given the combinatorial nature of scanning, artists can use it to create representations about what the nature of the data is being recreated.

Perhaps the best way to think about this in the form of a question is, if somebody were to scan the Mona Lisa or take a picture of it, is it still the Mona Lisa? Or is it now a recreation of the Mona Lisa that is itself a piece of art, independent of containing a representation of the Mona Lisa? Academics and artists continue to argue about the answers to these two questions.

There are also lots of debates concerning what born digital actually means (largely relational to digital authenticity), which are more ontological, but probably not worth troubling over for the sake of this discussion.
 

RedSwirl

Junior Member
This is an interesting debate that's occurring within the academic community right now, but generally scans are not considered quality pieces of art but rather, representative of quality pieces of art. It's kind of like how emulators and emulation are considered to be representative of a videogame or videogame system, but are not videogames or videogame systems themselves.

The debate is largely concerning about whether or not representations can be considered for preservation, given what art represents as data. It's kind of the question of whether or not a quality scan can be considered a piece of art independent of its origins (i.e. is a scan a piece of art independent of what's scanned?). Most people would say no, but given the combinatorial nature of scanning, artists can use it to create representations about what the nature of the data is being recreated.

Perhaps the best way to think about this in the form of a question is, if somebody were to scan the Mona Lisa or take a picture of it, is it still the Mona Lisa? Or is it now a recreation of the Mona Lisa that is itself a piece of art, independent of containing a representation of the Mona Lisa? Academics and artists continue to argue about the answers to these two questions.

There are also lots of debates concerning what born digital actually means (largely relational to digital authenticity), which are more ontological, but probably not worth troubling over for the sake of this discussion.

That link isn't all scans though. The first page is mostly scans and a lot of the collection is scans (it goes back something like 20 pages), but a lot of it is also straight digital art. For many of the images that account includes both scanned versions and digital versions, though the scanned versions tend to be a higher resolutions.
 
In my opinion: the originals never can be beaten. That's why it has a dedicated word for it. As they are the original pieces. The rest are just replicated versions (which is not necessary a bad thing, they are just not as valuable as the originals).

But in an other hand: I can perfectly understand the scanning, and replication scene as well, as sometimes originals can be lost, deleted or forgotten - so in that case if they weren't any replacements, nobody could have imagine how was the originals looked like, or even existed. Nonetheless: I always tend to aim for the original pieces as it's almost always the best thing anybody could do.
 
On an another note, I was wondering if you can help me through what kind of software you recommend if I want to make some backups from various discs I got (these are quite data oriented press and gaming materials). Mainly because I want to make sure the CD and DVD discs won't get scratchy, but also want to keep the files if anything happens with the original ones. Is there anything particular I need to be aware of (the .iso file format looks promising enough) or other tricks which could be deal breakers? To be honest, this could be my very first step to start that long awaited preservation project of mine (after that I would love to rip the file structures as well, and scan the discs or their booklets).
 

Cyrano

Member
In my opinion: the originals never can be beaten. That's why it has a dedicated word for it. As they are the original pieces. The rest are just replicated versions (which is not necessary a bad thing, they are just not as valuable as the originals).

But in an other hand: I can perfectly understand the scanning, and replication scene as well, as sometimes originals can be lost, deleted or forgotten - so in that case if they weren't any replacements, nobody could have imagine how was the originals looked like, or even existed. Nonetheless: I always tend to aim for the original pieces as it's almost always the best thing anybody could do.
Original is a bit of a fickle term. A scan is an original scan of the real work, just as a .wav is an original audio file of real audio. But what "original" means is oftentimes very different amongst many people. An original piece of art oftentimes is interpreted as a piece of art for which there is no obvious source material (i.e. not fan art or art based on the work of others, which is to say that it is not recombinatorial). Original oftentimes relates to its source material or point of origin as well, such that a .PSD or .TIFF may not be considered original even if it contains original material.

Many use the term "authentic" to mean what you talk about when you say original I think, that is, the term that comes closest to the authorial intent of the work. Despite this though, many pieces that are authentic are not reproducible digitally. Most pieces by Amano, most originals of his work are done on physical media and thus any representation of his work digitally is, by this definition, inauthentic. The same also holds true for artists like Hyung-Tae Kim or Min-Ku Kang, whose work often doesn't start on digital media, but is actually remediated work.

The reason many artists use physical media and then transport it to digital is due to the combinatorial style it presents, as watercolors (as an example) are impossible to reproduce, at the moment, on computers. They just don't handle colors the same way and the media used for watercolors also gives it a different digital consistency versus physical consistency. So to say that a lot of the digital work people receive or put up here is original or authentic is a bit of a misnomer.

Renders, on the other hand, are a different story. Renders can only exist digitally, and thus in terms of being original or authentic, they will always be more original or more authentic than other born-digital pieces of art. That is, their digital integrity cannot be compromised because they cannot exist in the real world except as reproductions, just as much as art transferred to computers is a reproduction.

It is rare that a file truly be authentic or original if we are talking about layered art, primarily because most layered art as distributed is merged. What's more though, even art with layers is itself often merged into focused layers, and those focused layers are not representative of a process nearly so much as a product. So if we are to talk about art in terms of quality, I generally view it as a hierarchy, and not in terms of a binary authentic/inauthentic.

Generally, in terms of quality below is my process for determining quality, from highest to lowest (note that this list is not exhaustive and largely represents the quality of digital art in terms of its representative possibility space).

Vector art/Renders (generally the highest quality art can be digitally due to the fact that these art formats can only exist digitally, note that resultant images are not the same as the storage containers of these images, such as .dds or .eps, which are file-types these pieces of data sometimes fall under)
Layered art with unmerged layers (or layered art with scanned components and defining layers to aid the art's representative qualities on computers - generally what one might define as unlayered art with layered art put on top of it to make it look "nicer")
Layered art with merged focus layers (three or four major layers comprising the piece)
Layered art with one transparency layer/no layers (generally production PSDs used for promotional purposes)
Pre-processed art from layers (TIFFs with processed layers, as an example)
Post-processed art from layers (jpg/png/gif - PNG provides best reproduction, jpg/gif generally provide very poor reproduction)
Raw Screenshots
Raw Photos
Raw Scans
Raw Faxes

Please note that the top is not the "best" it simply allows for the most reproductive qualities to be embodied into a given piece of art through computing. Please note also that size is not something I use to determine quality. A scan at super-high resolution is not of the same quality, in my own estimation, as a layered logo at very low resolution, even though many might disagree with me.
On an another note, I was wondering if you can help me through what kind of software you recommend if I want to make some backups from various discs I got (these are quite data oriented press and gaming materials). Mainly because I want to make sure the CD and DVD discs won't get scratchy, but also want to keep the files if anything happens with the original ones. Is there anything particular I need to be aware of (the .iso file format looks promising enough) or other tricks which could be deal breakers? To be honest, this could be my very first step to start that long awaited preservation project of mine (after that I would love to rip the file structures as well, and scan the discs or their booklets).
Also miracle, with regards to your question about .iso, .iso is a good file format but I would say using .mdx might also be another format to consider simply because it provides metadata for the disc images which .iso does not inherently. That said, .mdx is a proprietary file format (though much like .psd, functionally open) and .iso is not, and while they both copy the same data and are functionally similar, .mdx has better provisions for for tracks and metadata, good for archiving and generally "understanding" disc contents. Of course, there's a lot more reading on this easily available at Wikipedia if you're interested in knowing more. Or you can PM me and we can chat about it. It's an interesting subject for me and I've talked with record labels about it before and how to best archive LPs and EPs, amongst other media constructs.

RedSwirl, I wasn't implying that the link was all scans, rather just presenting some information I thought was interesting with regards to scans. But you are definitely right.






Aaaand here's something interesting for consideration with regards to quality: https://www.youtube.com/watch?v=WsZMZ86zgF4
 

ignaciogc

Member
I completely agree with you, but the thing is that this KZ:SF artwork in particular (and the Helghast one) is not high quality/resolution render at all cuz it's in-game and not a pre-render or CGI.

Low quality in-game render / High quality pre-render/CGI: 1, 2, 3

I can totally see it in that case. I was talking more in general. In game footage is probably not what we are mostly interested on.

As a side not, look at you TEASING us with awesome bits of artwork we have not seen!!! That Kenway shot looks incredible.
(and I don't see it in the Ubisoft press site :S)
 

keep

Member
I know this is a slim chance but I've trawled the Internet looking for this Terranigma image in a decent resolution so I can print it in an A3 and frame it, but it's nigh on impossible to find. Someone on deviantart has made a 'rendered' versino of it but I'm not a big fan, prefer the charm of the original. Any ideas where I could find it?
terranigma_art01.jpg
 

Cyrano

Member
I know this is a slim chance but I've trawled the Internet looking for this Terranigma image in a decent resolution so I can print it in an A3 and frame it, but it's nigh on impossible to find. Someone on deviantart has made a 'rendered' versino of it but I'm not a big fan, prefer the charm of the original. Any ideas where I could find it?
terranigma_art01.jpg
Quintet is now sadly defunct, so anything short of asking the original author is unlikely to lead anywhere.
 

ignaciogc

Member
Some renders from Mario Power Tennis








2000x2750 | 2835x2551 | 2000x2551
2551x2500 | 2000x2500 | 2500x2500
2466x2466 | 2000x2409 | 1920x2400
1916x2300 | 2891x2200 | 2835x2200
2409x2200 | 2300x2200 | 2500x2083
2666x2000 | 2000x2000 | 2000x2000
 

Agent_4Seven

Tears of Nintendo
Retro City Rampage

gzpwDoR.jpg
v1DgnaF.jpg
Mbm2Dsa.jpg

wbzh2JO.jpg
xJyYLXd.jpg
B1N0vUj.jpg


* 8100x12300
* 2000x2740 / from PSD
* 2992x2740 / from PSD
* 3000x1691 / from PSD
* 3500x2032 / x2 / from PSD

Full set

*************************

Varth

I'm finally get my hands on original KZSF covers that you mentioned and shown here, and I gotta say that they actually look good in their original size and form BUT, as I said before only on condition that you will not zoom in and try to get a closer look at them :)

x9Zf2Ws.jpg
qBkG28V.jpg


Btw, there's actually more artworks from KZSF. One of them with ISA troops (similar to Playmania cover) and the other one with main character (Lucas Kellan) and main villian (Echo) wich is also looks good, but the main problem with it is that it don't have any effects applied to the characters to make them look good by fixing rough edges with some motion blur or something.

P.S. I will not post/share artworks from this game here in any form or format so please, guys, don't ask me about them. I'm almost certain that someone will post them sooner or later, but it will not be me.
 

-BLITZ-

Member
What they've done, was to combine character renders with a classy background in ultra zoom in quality. Trouble is they stretch the heck from those artworks and background for such large scale. I don't like them much either :-(
Is more of a presentation rather than an actual artwork started from zero/scratch idea.

Raving Rabbids: Travel In Time















Measurements:
- 4134 x 2717
- 4800 x 6700
- 3184 x 4500
- 2055 x 2097
- 3508 x 4964
- 3012 x 4116
- 2480 x 3508
- 2830 x 4000
- 1754 x 2480 [x5]
- 4000 x 2827
- 3600 x 2500
- 3508 x 2480 [x2]
- 3508 x 2137
- 3507 x 2137
 

IronMan

Member
Hello!

Anyone have some stuff from Uncharted: Golden Abyss, please?

Like these:



I really appreciate it.

Thanks in advance.
 

ignaciogc

Member
Thief (2014)







Queen of the Beggars


3450x5250 | 10418x14700 | 2479x3324
4961x7016 (x3)
4000x2000 | 3000x1500 (x2) | 6000x2964
3000x1418 | 4500x2224 | 4000x1971 | 3955x1973
4137x1800 | 3000x1500 | 3994x2154 | 2932x1396
1920x1080 | 4000x2387 | 3880x2080

1314x2000 | 2500x1543 | 2074x1108
 

IronMan

Member
Not a problem. I do believe it is a shot taken with the game's engine (not actual artwork) but it does look very good, and I think it is a shot that you do not see during gameplay.

Yes, is from the game's engine, but it's very good, is a promotional picture. This game has very few artworks. ;P
 
I stumbled on these images from 'The Witness' on their website. They are a month old, but I'm pretty sure many have not seen them, at least not at this resolution. Thought I should leave them here for everyone's viewing pleasure. High resolution images have been linked to each thumbnail. They make fantastic wallpapers/posters!




Source: http://the-witness.net/news/

Spotted them in this thread and most of them are 4000 x 6000 in size if I recall correctly. I don't have a Mediafire account, so if someone else wants to re-upload them as a .rar set...

 

Mortres

Neo Member
Thief (2014)







Queen of the Beggars


3450x5250 | 10418x14700 | 2479x3324
4961x7016 (x3)
4000x2000 | 3000x1500 (x2) | 6000x2964
3000x1418 | 4500x2224 | 4000x1971 | 3955x1973
4137x1800 | 3000x1500 | 3994x2154 | 2932x1396
1920x1080 | 4000x2387 | 3880x2080

1314x2000 | 2500x1543 | 2074x1108

Beautiful! Thanks! I'll definitely print some of them)
 

ignaciogc

Member
Beautiful! Thanks! I'll definitely print some of them)
Not a problem.

For something different, here are some wallpapers from a couple artists that contribute to my site. If you like them I can post more from them.

SyanArt




DanteArt




All 1920x1080.
Games featured in order: Killzone: Shadow Fall, The Last of Us, Assassin's Creed Liberation, Battlefield 4, Darksiders II (2), Halo 4, Titanfall
 
Top Bottom