i wonder why people think quantic dream make expensive games
The "bad blood" thing is probably more the perception some gamers took when they went from being a Sony supporting studio to Fuse saying they wanted to spread their wings and did not want to just be exclusive to one side to Sunset Overdrive being exclusive to Xbox. It just seemed to contradict their point.
Eh, to pass the test the game has to sell well first. It most likely will, but I honestly doubt Sony acquires any developer after just one success in the current day and age. RaD would need to prove that they can produce a sequel or something equally as good in 3 years or less and succeed again before I think Sony would even consider buying them. They are very careful right now.RaD will be a WWS publisher by the end of the year - The Order was their test, and it looks like they passed with flying colors as Sony is going to give them the spotlight for the game.
The Order and Destiny will drive PS sales early this Fall.
Sony needs to do what they did back in the 90's through mid-2000's and only sparingly of late. They need to focus on bringing a wide breadth of different genres to their system's library.
We don't need 10 different shooty-bro "hey look at my guns" shooters when we're lacking for variety in fighters, JRPGs, platformers and puzzle games. And we don't need 2 or 3 different racing simulators when we don't have many choices in kart racers or arcade racers. We need variety.
Sony kicked ass back in the day because they had arguably the best but certainly the widest library. Nowadays we get one token release in a genre and then for a long while we get nothing.
People have it out for Cage for some reason.
Beyond did well commercially/critically. More than enough for Sony and Quantic Dream to be happy with the project.
In actuality, Sony has a lot of issues that need to be resolved with their studios.
Japan studio has had terrible output for a while, and supposedly this is being fixed, but we have yet to see that. The last couple of games they've released have either sold poorly or reviewed poorly.
Polphony Digitial had major problems on PS3 in finishing games in a timely manner, and the games they do release have had some issues. The game they just released, GT 6, just mega bomba-ed in sales relative to expectations and may have hurt the brand. Hopefully the additional power of the PS4 will make things easier for them to get back to form.
Sony Santa Monica hasn't been able to prove that they're able to keep the God of war sustainable and that's the only IP of note that they've released recently. They need to prove they are more than a one trick pony. Hopefully that rumored new IP helps return the studio to top-tier status.
Evolution Studio has had problems releasing games that consistently sell, and now they've run into problems getting Driveclub out on time. Hopefully the game will be great when it releases, because Evolution could certainly use a success.
Sony London has either put out shovel-ware or not much at all in the last couple of years. Sometimes you need a studio to do the dirty work, but I would hope that Sony has higher expectations of their studios than that.
Guerrilla Games seems to have peaked with Killzone 2 and has gone slowly downhill since then. Their next game needs to break this slide. The good news is they won't have to rush for launch for their next game.
Sony San Diego, Naughty Dog, Sucker Punch, and Media Molecule have done well for themselves and don't seem to have any problems to be resolved at this point in time.
People just hate the French. But Cage doesn't even like cheese!You're not allowed to be positive about Cage/QD. He's shit, QD is shit, their games are shit, AND THAT'S THE END OF IT.
People just hate the French. But Cage doesn't even like cheese!
People just hate the French. But Cage doesn't even like cheese!
GET HIM.
He can't even be French properly!
Yeah, there is certainly a lot of room for inprovement. In SSM's case I can't say if there is a problem or not. We will certainly be seeing how they fair in coming months when we start hearing about their new projects. I think they prove themselves more capable than Guerilla certainly, I believe they are a good league ahead Sucker Punch as well.
I will agree that for a studio of their size, SSM output is a little low. I mean we could say they help out other studios with games and mentoring (Giant Sparrow, RAD, The Chinese Room, SuperBot, ThatGameCompany etc.) but they will need to bring their A game for whatever game they will get to show off first this gen again.
I think their growth as been relatively recently. Two games last gen being GoW3 and GoWA, then a bunch of helping out.
Their growth is for their new projects, plus they moved their whole studio recently.
I think it's time for Sony to diversify. There is a real danger if your games start becoming too similar. Right now SSM, Naughty Dog and RAD all seem to be quite similar. QD and the Chinese Room are also on the cinematic path. Sucker Punch aren't far off, they are in the open world genre but seems like they are putting too much of a focus on cinematics
I like these games, but there is strength in diversity, and overall I'd like to see some innovative ideas about gameplay coming forward. I'd like to see some RPGs, some new IP platformers with a budget. More teams like Media Molecule and That Game Company with creative new ideas
I think it's time for Sony to diversify. There is a real danger if your games start becoming too similar. Right now SSM, Naughty Dog and RAD all seem to be quite similar. QD and the Chinese Room are also on the cinematic path. Sucker Punch aren't far off, they are in the open world genre but seems like they are putting too much of a focus on cinematics
I like these games, but there is strength in diversity, and overall I'd like to see some innovative ideas about gameplay coming forward. I'd like to see some RPGs, some new IP platformers with a budget. More teams like Media Molecule and That Game Company with creative new ideas
They are honestly very diverse. I do think they need to keep changing things up though. There is new ground to be covered.
My one worry is that The Order will double up with NaughtyDogs third person shooter work. Certainly ND's new IP is something different, but they still have Uncharted and now TLoU which they have been given the choice to pursue a sequel on.
SSM it's rumored has a FPS in the works, and I think Guerrilla is doing something non-FPS related. I have confidence that overall Sony's 1st-party work will be strong.
--
If I had to make a list of what I most want to see though
- Ground Breaking JRPG that pushes the genre like we haven't seen since the PS1.
- A God of War that revolutionize the IP (and changes pantheons)
- Continued partnering with Insomiac, I want to see them make somthing great and new again.
- Crash an/or Jak
- Team Ico project other than TLG. I want TLG, but come on... some other ideas must have been flying around.
Eh, to pass the test the game has to sell well first. It most likely will, but I honestly doubt Sony acquires any developer after just one success in the current day and age. RaD would need to prove that they can produce a sequel or something equally as good in 3 years or less and succeed again before I think Sony would even consider buying them. They are very careful right now.
People just hate the French. But Cage doesn't even like cheese!
Oh, SSM knows what we all want...
World domination of course.Which starts with Firesprite making WipEout for PS4.
Apparently third person shooters and action games are too similar. You learn something new every day, even if some of those days it's wrong. I'm disappointed in you Chuck Norris.I think it's time for Sony to diversify. There is a real danger if your games start becoming too similar. Right now SSM, Naughty Dog and RAD all seem to be quite similar. QD and the Chinese Room are also on the cinematic path. Sucker Punch aren't far off, they are in the open world genre but seems like they are putting too much of a focus on cinematics
I like these games, but there is strength in diversity, and overall I'd like to see some innovative ideas about gameplay coming forward. I'd like to see some RPGs, some new IP platformers with a budget. More teams like Media Molecule and That Game Company with creative new ideas
Why has nobody pointed out that New Zealand is coloured black on this picture?
Oh, SSM knows what we all want...
If anyone can reboot GoW its Barlog.
Why has nobody pointed out that New Zealand is coloured black on this picture?
SCEJ - Did eff all last gen and have been restructured as a result. Knack's surprising commercial success should have bought them some time. Team ICO hasn't released a game in 8+ years and I think its time for them to show that they aren't a waste of resources..
SCEJ - Did eff all last gen and have been restructured as a result. Knack's surprising commercial success should have bought them some time. Team ICO hasn't released a game in 8+ years and I think its time for them to show that they aren't a waste of resources.\
Man I hear this all the time but people who say that must be completely ignorant of their handheld output which has been fucking mind blowing, in my opinion. The Patapon franchise is the most creative game concept I've ever seen and has an easy spot in my top 5 favorite series of all time. Locoroco is pure joy. Gravity Rush is just something else and has almost wormed its way onto the short list of my favorite games ever. Soul Sacrifice, while not on par with those other releases, is a damn good game that has a really fantastic lore and a unique take on the hunting genre. Now SCEJ was definitely lackluster when it came to console games but people who speak ill of them in general must always be corrected.
Other than that, great post. I'm a lifelong PlayStation gamer and right now seems like the best time to be one so far.
Yeah SCEJ does sometimes get the short end of the stick. They have tried to do what they can with the vita and psp and some of their console projects had potential and where different (puppeteer, tokyo jungle and rain). They just have not done anything big and flashy in the west so we tend to forget them. From this, http://en.wikipedia.org/wiki/SCE_Japan_Studio they do have a lot to their credit. In terms of high returns, I dunno. Getting those big projects out the door does seem to be their biggest flaw, but smaller projects they seem to handle alright.
SCEJ certainly did some nice things, but they really weren't game changers. Nice small titles to bolster the PSP, and now some titles the help launch the Vita.
In general though I fell their experimental games were very much undermined by the experimental pseudo-indie partnerings that SCEA formed.
There certainly is ignorance towards what they have contributed, but if they aren't reaching or interesting people then its as if they haven't done much at all.
Sony should buy Take Two if PS4 is a huge success. They are probably the cheaper big publisher.
I think the future looks great. Everyone is happy and all have high hopes about the new generation
I guess that's why the Sony Ship is entirely leakproof so far. How many distinct "teams" are there in SCE if you don't mind me asking? It's a vague enough number that nobody would know what it means, but it's still a number I want to know.I think the future looks great. Everyone is happy and all have high hopes about the new generation
One studio for example has 5+ teams on PS4
London?
Thanks.I dont know the final lineup but leading upto E3 and perhaps at E3, there is a good chance you'll be happy
That's a tough one to answer by me. There are MANY teams from the development side alone. Most (all?) studios will have at least another team doing something right now away from the main team. Larger studios will have more than that. One studio for example has 5+ teams on PS4
Maybe. Probably not though. Japan Studios has just put out Puppeteer and Knack (Rain not included because XDEV) which totals to two. AAA JRPG team is 1. Last Guardian is another. And Team Siren (Gravity Rush) is the 5th.London?
Second party. They don't even have a Wikipedia entry oddly enough.I haven't properly read the thread but ctrl+f for for it, nobody seems to have mentioned Zindagi games, makers of Sports Champions and Medieval Moves. They are most likely working on a VR Move game althoug that is a guess and nothing more. A game like medieval moves but with player controlled movement would be amazing.
Fair enough. Trying to predict the unpredictable is an exercise in pointlessness. Being not Japan shuts downs any predictions regardless. I will just sit back, and wait and see. As long as this E3 blows my goddamn brains out, I'm content to wallow in the dark for the time being.I wasn't talking about Japan (not to say they also don't have a few teams internally on the development side). As I said... many are on PS4 right now so putting a number on it is difficult at best
I mean, even SCEA took ever for the actual designing of the PS4.