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Sonic Spinball - Pinball Mayhem!

RK128

Member
Sonic_Spinball_Box.jpeg


Next up on the Sonic Retrospective is this game in the Classic series; Sonic Spinball! This came out in 1993, right between Sonic 2/CD and 3&K.

NeoGaffer Man God explained in the Sonic 3&K thread that a Sonic game had to release on the Sega Genesis/Megadrive for the holidays and a little concept for a game where Sonic is a pinball for the entire time popped up. Sega said "You have six months" and left.....with only concepts being on the table. Sonic 3 would of been the holiday 1993 game but it needed more time, so they had to rush this out for holidays.

So, Sega developers worked hard on getting this out for the holidays and one must think "Oh, this is a rushed mess then, right?"

Nope :). This is a fun but very challenging Pinball Adventure for Sonic and we are going to spin our way through this one ;).

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Looks like someone isn't in the mood for jokes!

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Okay, lets get right to the action then. This game is a pinball game staring the blue blur, with his goal being shutting down Robotnik's base on a mission from the Freedom Fighters.

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Remember Satam? The show with the amazing theme song? And Robotnik was voiced by the same VA of Whinne the Pooh?

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They get their first (and only) game appearance in a Sega-developed Sonic game here (with Mean Bean Machine having elements from AoStH).

They appear in-game within specials stages after clearing all three rounds within one of the games three/four levels:
sally_acorn_on_sonic_spinball_by_segagenesis4100-d3f429a.png


This is a fun little ester egg and as someone who really liked both Satam and the early comics (read up to issue......55 a year or so ago; the comic is at issue 250+ at this point XD!), so hope you enjoyed the nod to this side of Sonic.

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Moving on to the gameplay, its a pinball game with Sonic bouncing all over the place, with the mission in each of the games three/four zones being to collect three Chaos Emeralds, then fighting Robotnik's machine's ending with a fight against the vilian himself at 'Showdown' zone.

The game structure is split up into a few parts, as this isn't your simple pinball game.

sonic-spinball-04.png


Sonic has to play with the pinball levels to find ways to collect the Emeralds, so the above picture is an example of this; you hit a switch to drain the sewage, then you go to the over tables left/right and find a hidden minecart:

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You go left/right based on which side you pop out from then you can get the Emerald!

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Every table is set up like this, with a lot of interactive elements outside of just bouncing Sonic like a pinball. You collect rings, destroy badniks, and interact with the table to get more points.

Sonic can even move left/right, jump and spindash like he could in Sonic 2, though control is more gimped (as its a pinball game, not a platformer).

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What makes Spinball so much fun, and hard, is that Sonic controls like Sonic. You function like a pinball when bouncing around, but you have a lot of air control and due to Sonic controlling like a platformer character when on the ground, it gives more agency compared to other pinball games.

But the game has two control options for Sonic, normal and fast.

Normal feels very sluggish and sloppy with Sonic controlling stiffer, but fast makes Sonic's movement in the air a lot smoother and more controllable.

They should been more clear about this when booting up the game but you have options for how Sonic controls. You can go into the options menu when booting up the game and it gives you the option to switch between 'Normal' and 'Fast' speeds.

It is a natural step-up from the pinball tables in Casino Night more or less, and I feel that is really impressive :).

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And what is a Sonic game, without an awesome soundtrack :D!
Don't bring up Sonic Chronicles.....please :(

Toxic Caves: https://www.youtube.com/watch?v=jZDrOSDskis&index=1&list=PL7FA982431C25B53C
The Showdown: https://www.youtube.com/watch?v=mJoTiMSf7vw&list=PL7FA982431C25B53C&index=3
The Machine: https://www.youtube.com/watch?v=1o_oowitXZo&index=4&list=PL7FA982431C25B53C
Lava Powerhouse: https://www.youtube.com/watch?v=yqtQLQ7v7iI&index=6&list=PL7FA982431C25B53C
Boss: https://www.youtube.com/watch?v=MoHc1Cepo_s&list=PL7FA982431C25B53C&index=8
Bonus Round: https://www.youtube.com/watch?v=zIPrTUh3t74&list=PL7FA982431C25B53C&index=9

The music here is really great, with my personal favorites being Lava Powerhouse and Toxic Caves. Fun fact about the musical score is that the game has two title themes! Most versions come with this title screen, but some very early versions of the game (that came on specific carts of the game during first retail runs) have this theme, sounding very similar to the Sonic 1/2 Themes :).

The reason for this is because Sega doesn't own the musical scores to Sonic 1 and 2, a JP musical group called Dreams Come True composed the scores for both games and own full rights to them. Sega likely backed out from re-using the Sonic 1/2 theme for licensing reasons.

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This game is quite challenging, as hunting for all the Chaos Emeralds is very tricky with the pinball system and interactive tables in place.....but its rewarding to push through. Beating a level with a high score feels so rewarding :D! Remember beating the game not long after getting the Mega Collection Disk with my GC back in 2002/2003; felt really rewarding :).

Overall, I consider this to be a good game and the fact that this was made in SIX months.....is really impressive. Content complete, fells stable, runs great and its quite a spinball ;).

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My next game for this retrospective is Sonic the Fighters! You guys voted for it on my Twitter poll for two days and I hope you all enjoy this one :D! Sonic is going to rumble with the best of them and maybe we will see a few friends we meet over the course of this retrospective :).

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jax

Banned
Man I really loved this game as a kid. The iOS port is pretty decent if anyone who hasn't played it wants to give it a try!

It's hard as rocks to beat though.
 

Leynos

Member
Did we play the same game? While not being terrible, Sonic Spinball had sloppy physics, and is greatly overshadowed by Dragon's Fury.
 

RK128

Member
Man I really loved this game as a kid. The iOS port is pretty decent if anyone who hasn't played it wants to give it a try!

It's hard as rocks to beat though.

I have to agree XD! Just playing it for the retrospective was a bit draining; died a lot before beating Toxic Caves. Its a lot of fun though, so thank you for the heads-up about the iOS port :).
 
When I was a kid, the dentist I went to had this in its own arcade cabinet. Next to it were Sonic 2 and Ms. Pacman cabinets. I could never beat the Toxic Caves level!
 

RK128

Member
Did we play the same game? While not being terrible, Sonic Spinball had sloppy physics, and is greatly overshadowed by Dragon's Fury.

You bring up a good point.....will add this to the OP after I type this but will clarify something.

The game has two speed options; normal and fast.

Normal feels very sluggish and sloppy, like you mentioned. But, you have a 'Fast' option, with makes Sonic, well, move faster in the air.

They should been more clear about this when booting up the game but you have options for how Sonic controls.
 
When I was kid, I spent a ridiculous amount of time getting to the last level and my brother tripped over the wires and turned off the game. I still haven't forgiven him.

Amazing game, though. I wish more of the creative ideas regarding Sonic worked out as well.
 

RK128

Member
When I was kid, I spent a ridiculous amount of time getting to the last level and my brother tripped over the wires and turned off the game. I still haven't forgiven him.

Amazing game, though. I wish more of the creative ideas regarding Sonic worked out as well.

You mean the more platforming/interactive elements to the game being more solid? I would agree with that at points, as the different style of controls compared to Sonic 2 made things a bit stiff at point (even with the 'Fast' option selected).

Glad you enjoyed the game a lot though :D.

Did we play the same game? While not being terrible, Sonic Spinball had sloppy physics, and is greatly overshadowed by Dragon's Fury.

I never heard of Dragons Fury.....gotta look that up :). Thank you for name-dropping the game though!
 

DarkKyo

Member
I played the hell out of this on Sega Channel as a boy. The Toxic Caves theme will be forever ingrained in my memory, it's quite memorable.
 

Omadahl

Banned
This game is probably right up there with Shining Force 2 and Phantasy Star 4 as my favorite Sega Genesis games. I pumped dozens of hours into it.
 

Bio-Frost

Member
You bring up a good point.....will add this to the OP after I type this but will clarify something.

The game has two speed options; normal and fast.

Normal feels very sluggish and sloppy, like you mentioned. But, you have a 'Fast' option, with makes Sonic, well, move faster in the air.

They should been more clear about this when booting up the game but you have options for how Sonic controls.
I hated this game for years because of its controls. You made me at 11pm at night go put in my copy and see this for myself. How I never noticed this speed option I'll never know....but...even though it's not perfect it makes this game much more enjoyable. Think I might try and beat it tomorrow!
 
The music in this game was awesome, a step beyond the normal Genesis goodness.

Don't remember much of the actual gameplay after the first level except for the damn SMELL MY SOCKS shots, damn that game was irritating sometimes.

You bring up a good point.....will add this to the OP after I type this but will clarify something.

The game has two speed options; normal and fast.

Normal feels very sluggish and sloppy, like you mentioned. But, you have a 'Fast' option, with makes Sonic, well, move faster in the air.

They should been more clear about this when booting up the game but you have options for how Sonic controls.

post-29155-Blink-182-WHAT-THE-FUCK-gif-Im-YEwO.gif
 
Something about this game always felt VERY weird to me as a kid, almost like it was a bootleg game or something. Despite that, I loved it and used to play it a lot (I only ever left the Toxic Caves once lol). One of the few games my dad would play with me at the time.
 

Toxi

Banned
Part of what makes this game so weird is that it doesn't really feel like a pinball game. Stuff like the camera and physics and table design make it feel like the developers were trying to make a hybrid between traditional Sonic gameplay and pinball. Can't say I like the result much.
 
Had to see it for myself, but that speed option being there is really messing with my head.
That would've made the game a lot more fun, jeez Sega.
 

RK128

Member
Based on how surprised you guys are about the normal/fast option, Sega really should of made that clearer when booting up the game.

Nice to see a lot of you enjoyed the game :). Thank you guys for posting here :D!
 

RK128

Member
Part of what makes this game so weird is that it doesn't really feel like a pinball game. Stuff like the camera and physics and table design make it feel like the developers were trying to make a hybrid between traditional Sonic gameplay and pinball. Can't say I like the result much.

Its trying hard to be a pinball game with Sonic, rather then a pinball game ABOUT Sonic, so I completely get what you are saying.

It leads to some interactive tables and I feel that's cool! But I would be lying if I said I had no issues with that side of the game :l.
 
In my humble opinion, if there had to be a Sonic SATAM game, this was the worst option.

I mean, there was this prototype that, althouh slowish, it looked promising.

Sonic Spinball was not a bad game, but felt a bit meh to me. Only 4 levels (which were hard as hell), so-so physics (not talking about them being slow or fast, but they were quite counter-intuitive) and a setting which I consider was wasted in it.

I rented it and played it a lot though, I liked the challenge. Never made it past level 4 though, gatdam that was hard.
 

entremet

Member
The 30FPS on this kills it for me.

Apparently the game was developed in months so SEGA could have a holiday Sonic game.

It explains the lack of craftsmanship. It was a rush job.
 

Peltz

Member
I thought the game was slightly underrated. But that final boss was truly terrible.

It was also a glitchy mess with a lot of bugs.
 

gelf

Member
Part of what makes this game so weird is that it doesn't really feel like a pinball game. Stuff like the camera and physics and table design make it feel like the developers were trying to make a hybrid between traditional Sonic gameplay and pinball. Can't say I like the result much.

I think the odd system is why I kinda liked it. I am terrible at pinball, and yet I could beat this game.

I'm surprised so many people like the music, it was too harsh sounding to me.
 

RK128

Member
I think the odd system is why I kinda liked it. I am terrible at pinball, and yet I could beat this game.

I'm surprised so many people like the music, it was too harsh sounding to me.

The music is harsh sounding but it adds to the oppressive atmosphere that the game sets out to create. Toxic Caves and Lava Powerhouse have really great themes :D.


This is some great stuff! Thank you for sharing :D!
 
My brother had this so I played while I was like 3 or 4, it made no sense to me but it was a lot of fun.. I never made it past the first level so I was never sure if it even had more levels than that. But hey now I how to finally get past that first level.
 
This is some great stuff! Thank you for sharing :D!

When I was a kid, some of those songs confused me so much. Because half the CD is remixes, and the rest are just weird Sonic "inspired" music, but as a kid, I heard a few remixes and assumed the whole CD was remixes. I just figured they were from CD or some Sonic game I had never played.

Sandpolis was the one that confused me the most, because I was very much familiar with Sandopolis' theme, and the song on the album is absolutely nothing like the real Sandpolis. It sounds more like a Sonic Adventure song than anything remixed from Sonic 3.

I have no idea where my parents got the CD, as it seems to be fairly obscure.
 

RK128

Member
In my humble opinion, if there had to be a Sonic SATAM game, this was the worst option.

I mean, there was this prototype that, althouh slowish, it looked promising.

Sonic Spinball was not a bad game, but felt a bit meh to me. Only 4 levels (which were hard as hell), so-so physics (not talking about them being slow or fast, but they were quite counter-intuitive) and a setting which I consider was wasted in it.

I rented it and played it a lot though, I liked the challenge. Never made it past level 4 though, gatdam that was hard.

I personally would of enjoyed a Satam game that was like the other Genesis Sonic's but the other playable characters were the other Freedom Fighters (Rabbot having her bionic parts being able to grabble on points, Sally using Nicole to hack into hidden short cuts, Rotor being able to hack into Robonik's machines, ect).

But at least we got a Satam game in some form :).
 
I have to admit it was and still is one of my favourite sonic games.

It's a great premise and was executed really well


Second last level always tooke hours.

I finished the game once and that was pure luck! I loved the SATAM tie in, I loved that show
 

cireza

Member
I really like to play this game once in a while. I think that it is pretty well done.

But there are many bugs. At times, you can simply go through things etc... Strange bugs.

Otherwise, the game is very fun and challenging. Only a bit short.
 

RK128

Member
When I was a kid, some of those songs confused me so much. Because half the CD is remixes, and the rest are just weird Sonic "inspired" music, but as a kid, I heard a few remixes and assumed the whole CD was remixes.

Sandpolis was the one that confused me the most, because I was very much familiar with Sandopolis' theme, and the song on the album is absolutely nothing like the real Sandpolis. It sounds more like a Sonic Adventure song than anything remixed from Sonic 3.

I have no idea where my parents got the CD, as it seems to be fairly obscure.

Maybe it was fate that you got that CD, allowing you to listen to rare Sonic music no one ever heard before!

....To be serious, I agree with you about the tracks; some are confusing, some are cool remixes and others are just odd. But Sonic music always rocks, so its a nice dose of Sonic music I never heard before! Thanks man for sharing this with us all :).
 

RK128

Member
I have to admit it was and still is one of my favourite sonic games.

It's a great premise and was executed really well

Second last level always tooke hours.

I finished the game once and that was pure luck! I loved the SATAM tie in, I loved that show

The premise works so well because Sonic works naturally as a pinball, as stages like Spring Stadium in 3D Blast, Casino Night in Sonic 2, & Colision Chaos in CD prove well (well....the first example isn't really a pinball-level but its pinball like at least in some places :)).
 

Rymuth

Member
I asked for a Sonic game for my birthday, I got this instead.

Thought I was being punished.

Learned to appreciate it, eventually.
 

RK128

Member
Play Sonic Labyrinth. Now that game is horrid.

Its just slow :). Otherwise, its far from horrid. Going to cover that when I cover some of the Game Gear games. My plan is to lump Sonic Chaos, Sonic Blast and Sonic Labyrinth into one thread that goes into each game fairly. Don't think I can make a long thread with just one game (and I don't want to make three threads on one day XD!), so will do that.

06, Sonic Genesis (Sonic 1 GBA), and Sonic Chronicles though.....now those are some horrid games XD!
 

mrmickfran

Member
First played this on Mega Collection about 10 years ago (I'm so ooolld).

Hated the way it controlled. I got to the Powerhouse and got a game over.

God tier music though...

...Besides the options menu theme

hmmmm+_883a1fe7a099f78d6e9fde3ae78f99ed.png
 

RK128

Member
The soundtrack kicks some serious ass.

You hear the metal crunching with that soundtrack man! I like its harsher sound compared to the other games in the series, as it fits the Satam setting its playing with decently well.

Edit: Might as well share this for anyone interested but my plans for the rest of the Retrospective follows :).
(Covered Heroes, Adventure 2, Colors, Black Knight and Unleashed already)

Classic Era:
-Sonic the Fighters
-Sonic 1 & 2 Master System/GG
-Sonic Drift 1 & 2
-Sonic Triple Trouble
-Sonic Game Gear Collection - Sonic Chaos, Sonic Blast, Sonic Labyrinth
-Tails Adventures! - Tails Sky Patrol and Tails Adventure
-Sonic Jam & Missing Links - Sonic World, Sonic Xtreme, SegaSonic the Hedgehog, Commercials/Ads, ect

Dreamcast:
-Sonic Adventure
-Sonic Pocket Adventure
-Sonic Advance 1
-Sonic Advance 2 & 3
-Sonic Side-Adventures! - Sonic Battle and Pinball Party
-Shadow the Edgehog
-Sonic Genesis (Sonic 1 GBA)

Modern:
-Sonic Rush
-Sonic & The Secret Rings
-Sonic Rush Adventure
-Sonic Rivals 1 & 2
-Sonic Chronicles
-Sonic & Sega All Stars Series - Mega thread covering Tennis, All Stars Racing & Racing Transformed
-Sonic 4 Episodes
-Sonic Lost World Wii U & 3DS
-Sonic Boom Wii U & 3DS
-Sonic Generations - Big Cap-off that closes the Retrospective; great anniversary game and will touch on everything in the series
 
When I play Sonic Spinball, I play through Toxic Caves (the first stage) and then quit the game at level 2.

Pinball is not a game type that lends itself well to super complex tables with 3-5+ tiers. By level 2, you can lose minutes of progress by missing just a single flipper. It takes too long to recover, especially if you accidentally die.

If every level in Spinball was the same length as Toxic Caves, it would be a great game. But levels get too long, too complex, and too bloated. Stops being fun real quick.

I had the same problem with Super Mario Pinball Land on GBA, too, except that game was immediately too complex. No "at least the first level's fun" there.
 

RK128

Member
When I play Sonic Spinball, I play through Toxic Caves (the first stage) and then quit the game at level 2.

Pinball is not a game type that lends itself well to super complex tables with 3-5+ tiers. By level 2, you can lose minutes of progress by missing just a single flipper. It takes too long to recover, especially if you accidentally die.

If every level in Spinball was the same length as Toxic Caves, it would be a great game. But levels get too long, too complex, and too bloated. Stops being fun real quick.

I had the same problem with Super Mario Pinball Land on GBA, too, except that game was immediately too complex. No "at least the first level's fun" there.

Never played Mario Pinball Land....shame hearing its a mixed game :(. Would thought Nintendo would do good making a pinball game :l. At least we got Sonic Pinball Party for fun GBA Pinball goodness :D. (And Spinball got a GBA port I think.....)
 

MrBadger

Member
This is the one Sonic game I just didn't get, and can never get any enjoyment out of as a result. (I 'get' stuff like Shadow and 06, they're shite)

Not just that it's based on the American brand of Sonic such as SatAM, which I've never liked either, but in the Megadrive platformers, Sonic controls like a pinball anyway, and then they make a game exclusively about pinball and the physics and controls just feel so off to me. And you have all these areas you have to go to, and just some luck and a well timed flipper to get to them. It's an impressive feat for its development time, but I don't think it's that good
 
Man this takes me back. My mom actually enjoyed playing this more than my brother or I, and was the only one of us to beat the game.
 

RK128

Member
This is the one Sonic game I just didn't get, and can never get any enjoyment out of as a result. (I 'get' stuff like Shadow and 06, they're shite)

Not just that it's based on the American brand of Sonic such as SatAM, which I've never liked either, but in the Megadrive platformers, Sonic controls like a pinball anyway, and then they make a game exclusively about pinball and the physics and controls just feel so off to me. It's an impressive feat for its development time, but I don't think it's that good

I think the short development time prevented the developers from using the Sonic 1/2 engines, so they used a new one and thus, the controls/physics are all out of was (fast option withstanding).

I have a soft spot for it but I agree, sonic could of controlled a lot better.
 
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