http://kotaku.com/e3-day-four-podca...m_source=Kotaku_Twitter&utm_medium=Socialflow
Around the 32 minute mark, Luke Smith confirms what has been speculated/worried about since the reveal event: the new Guided Games feature does not work with the heroic difficulty.
They announced this so proudly at the Destiny 2 event, as if it was the solution to the problem, only to announce in a podcast that it's not for the version of the Raid people actually like to play though.
It's also worth pointing out that this also looks like they have created an easier "normal" version of the weekly Nightfall -- which of course defeats the purpose of the Nightfall anyway. As it is, the Nightfall is something that should have normal matchmaking.
I'm not alone in saying that 90% of my Nightfall runs over the past three years have been through LFG sites without the use of a mic. And that's fine. Raids are meant for heavy communication, Strikes are not.
Guided Games was a convoluted answer to this, as Nightfalls would be fine with optional matchmaking, but whatever, it works. Nope, it looks like they created a dumbed down Nightfall instead?
I honestly don't get it at this point. It's so simple:
- Raids, on both difficulty levels, and Trials should have in-game LFG. Make it so you need to have beaten the Raid on normal before you can use LFG for heoric.
- Every single other activity (Heroic Strikes, Nightfall, Weekly Story, normal story missions, arena modes like Prison of Elders) should have optional matchmaking. If you want to solo or play with just one friend, press a single button to turn it off before launching the activity.
There was a very good argument against blind matchmaking for Raids and Trials. There is no good argument for this.
As someone who defended this game to death a lot over the past three years, put vacation days in for it and has the $250 limited edition pre-ordered, this is such a disappointment.
Edit - Adding an additional unrelated detail that likely isn't thread-worthy: Rumble, Destiny's free-for-all mode, is not in the game at launch.
Around the 32 minute mark, Luke Smith confirms what has been speculated/worried about since the reveal event: the new Guided Games feature does not work with the heroic difficulty.
They announced this so proudly at the Destiny 2 event, as if it was the solution to the problem, only to announce in a podcast that it's not for the version of the Raid people actually like to play though.
It's also worth pointing out that this also looks like they have created an easier "normal" version of the weekly Nightfall -- which of course defeats the purpose of the Nightfall anyway. As it is, the Nightfall is something that should have normal matchmaking.
I'm not alone in saying that 90% of my Nightfall runs over the past three years have been through LFG sites without the use of a mic. And that's fine. Raids are meant for heavy communication, Strikes are not.
Guided Games was a convoluted answer to this, as Nightfalls would be fine with optional matchmaking, but whatever, it works. Nope, it looks like they created a dumbed down Nightfall instead?
I honestly don't get it at this point. It's so simple:
- Raids, on both difficulty levels, and Trials should have in-game LFG. Make it so you need to have beaten the Raid on normal before you can use LFG for heoric.
- Every single other activity (Heroic Strikes, Nightfall, Weekly Story, normal story missions, arena modes like Prison of Elders) should have optional matchmaking. If you want to solo or play with just one friend, press a single button to turn it off before launching the activity.
There was a very good argument against blind matchmaking for Raids and Trials. There is no good argument for this.
As someone who defended this game to death a lot over the past three years, put vacation days in for it and has the $250 limited edition pre-ordered, this is such a disappointment.
Edit - Adding an additional unrelated detail that likely isn't thread-worthy: Rumble, Destiny's free-for-all mode, is not in the game at launch.