I mean, it's fine in COD, Halo, Hitman etc. The whole premise of those games is that you go and kill a load of people/aliens.
But what about Tomb Raider, Far Cry, Uncharted? Do we really need to rack up kill counts in the hundreds (thousands?) in these games? I've started to find it really jarring. Developers are trying to create characters we can relate to, but then we control them as they stack up a piles of bloody corpses.
Let's talk about Far Cry 3. [Minor game intro spoilers] They set up this character as a bit of a wimp, he shits himself when his (soldier) brother stabs a guy, he freaks out that he's being shot at. Then he has a nap and all of a sudden he's a viscous killer? It doesn't make sense. That game would have been great if it was about survival, about exploring the island, maybe pistol whipping guards to knock them out and get past, or perhaps give Jason a tranq gun (there's tigers on the island so it would make sense). Of all the things that make Far Cry 3 a good game, the shooting and killing hundreds of guys is not one of them.
It gives me a real disconnect from Jason, and for me, invalidates all the character set up they do in the game's intro.
Tomb Raider is even worse for it, this is a game that could have been all about survival and exploration, about the environment, (like it was in the original TR) but they've turned it into a shooter and it just doesn't tally with the story or characters they've created.
I'm not saying any of these games need to have NO killing, in fact, by restricting the amount of people we kill, they can make it a really powerful, game defining moment when we do actually off someone. It can enhance these characters rather than just turn them in to dead eyed killing machines.
Does anyone else feel this way? Am I just getting old and boring?
But I agree. I would enjoy games like Uncharted much more if the primary objective wasn't to shoot dudes.
Anyway, yes, I agree games are too reliant on killing things/people these days.
Beautiful game without any violence.
We enjoy this shit.
pretty much. Games are interactive and one of the easiest and most effective things to give a player to do is to inflict violence on something else(jump on, shoot, stab, run over, etc.)Originally Posted by Pai Pai Master
We've been jumping on goombas since '85, most developers simply don't know how to engage the player without giving them enemies to kill. And most gamers don't care to do much else. That will remain the primary challenge in most videogames probably forever.
MGS putting dudes to sleep. Or not even engaging.
Games allow our inner instincts to feel this satisfaction.
When there's no outlet for an individual, that leads to scenarios such as mass shootings.
It's not that we like killing, but humans resonate with that aggressive stress. We need it, chemically.
There can absolutely be games where you don't kill a bunch of people in somewhat realistic environments, but those games are risky because the audience by and large buys games to kill a bunch of people in somewhat realistic environments.
I sort of find non lethal weapon usage really odd in games, shooting 8 guards in the head with a tranquilizer that pierces their skull is pretty ridiculous.
Games should be designed in a way where there's a lot more risk and reward for killing or not touching enemies, besides XP boosts and skill unlocks.
GAF'ers with military experience can perhaps give more insight than me, but the few times in my life I've been around when someone has been seriously injured, it's been terrible. It's a horrible thing to see someone potentially dying. I can't imagine what it'd be like to actually kill someone. And yet in video games, that's your goal, all the time - kill a bunch of people. People as disposable obstacles. Look at the gore effects as you explode someone! Wee!
It makes me sick to my stomach.
Action being shoe-horned into so many games is starting to make me really tired of it and giving me an action-fatigue. I am getting really tired of cover-based shooting, shooting human enemies, and just a whole lot of these conventions all-together.
There are games of course that have no violence, and I don't think even killing is the problem. I think the biggest problem is that all of these games have the same sort of mechanics, the same sort of enemies, and many put them into the game in place of what could be other more interesting things. It's like some backwards world where developers are scared gamers will get bored if we don't have some cover-shooting segment in the face of some deeper possible enjoyment.
Starting Max Payne 3 and Tomb Raider in the same week... it's crazy to me how many people I've "blown away".
It's not necessarily a new thing, but I've realised I'm increasing tired of it and if anything it seems to be more and more people, especially as games get "easier", the kill counts seem to keep rising.
Killing people in Max Payne 3 was awesome, some people were borderline insulted or disgusted with how the character models would get damaged, but I love that amount of realism and bleakness.Originally Posted by Zeouterlimits
Shadders, I do feel similarly.
Starting Max Payne 3 and Tomb Raider in the same week... it's crazy to me how many people I've "blown away".
It's not necessarily a new thing, but I've realised I'm increasing tired of it and if anything it seems to be more and more people, especially as games get "easier", the kill counts seem to keep rising.
Fact is that it remains a strong mechanic in terms of overcoming an obstacle or progressing.
How would you make a game about a group of guys who are starting a business and you need to help them make their company successful while still dealing with loans, personal life and personal relations to each other?
With "killing" there is a clear win and lose state, if you kill these enemies, then you win, if you do not, you lose. It is easy to program and make it function well
When you have a mass market AAA game the problem is only going to increase. You're never going to see a game of that kind with that budget sell itself with no combat or very limited combat.
They're just suppliers, They don't create the market for war. Did you think every game in history was all part of some big ol' conspiracy? Bullshit! Games are just of who we are. Why fight it?Is anyone else getting a bit tired of all the killing we do in games?
Games without enemies are often seen as boring by gamers at large.
You can't kill a ghost, silly.This nothing new in gaming, Mario has been killing goombas for decades, Pacman has been eating ghosts since the early arcade days. The only difference now is there are more games where we kill by shooting but you can still find other methods of killing in other genres like platformers.