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Media Create Sales: Week 8, 2014 (Feb 17 - Feb 23)

wrowa

Member
I don't think Persona Q is as much testing the wasters for future Persona games as it is Atlus doubling down on their most successful franchise...
 
I expect each screen to be 480p, would be perfect for Capcom.



By the time Persona 6 will be coming out we'll already have PS5. :)

P3 ----> P4 was two years

I don't think Persona Q is as much testing the wasters for future Persona games as it is Atlus doubling down on their most successful franchise...

Yup.

I have realised that Atlus are trying to make Persona into a big franchise that crosses many genres. So spin offs might go to handhelds unless the genre of the spin off is one that is dominant on consoles such as P4A and the mainline games will remain as they always have on consoles.
 

RalchAC

Member
I expect each screen to be 480p, would be perfect for Capcom.

No please. Drop the dual screen design. Put 1 screen, make it 720p with multitouch, They can put a magnetic case if they don't want to drop completely the clamshell design. In this day an age you can find a decent enough LCD touchscreen for cheap.

I think if they use mid-end smartphones / tablet components they can have a decent 720p handheld for 150-175€. I don't think they should go and release it at 250€. The faster they can sell it for 99€/99$/9900y the better. If they want to use the "same OS and architecture thing" they can use high-end smart devices components and take measures like overclocking the CPU for their next console, since they don't need to hold back power consumption as much as if it was a battery based device.

By the time Persona 6 will be coming out we'll already have PS5. :)

IMO it'll be like the PS2 era again. Once they've released the first SMT game (Nocturne in the 6th gen) on an HD platform, they'll start resuing assets and releasing native games for the PS3/4/Vita/3DS succesor/WiiU (I suppose they'll use demons in SMTxFE) at a good pace.
 

M3d10n

Member
Digital Sales - January 2014 (2014.01.06 - 2014.02.02)

01. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost - 10.369 (3,9%)
02. [3DS] Kirby Triple Deluxe - 9.487 (2,3%)
03. [PS3] Diablo III - 5.473 (14,2%)
04. [PSV] Disgaea 4 Return - 5.254 (17,6%)
05. [3DS] Puzzle & Dragons Z - 4.240 (3,8%)
06. [PS3] Sengoku Basara 4 - 3.678 (1,9%)
07. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack - 3.616 (10,1%)
08. [3DS] Yo-kai Watch - 3.598 (5,0%)
09. [3DS] The Legend of Zelda: A Link Between Worlds - 3.296 (4,4%)
10. [PS3] Final Fantasy X/X-2 HD Remaster - 2.981 (6,7%)

Are these eShop numbers? Where are you getting them?
 

TheChaos0

Member
P3 ----> P4 was two years

I was only joking, with an actual working engine they could do that. I wonder how will console landscape look like by the time P6 will be coming out, I wouldn't be surprised if it's just on PS4. But it's Atlus we are talking about.

No please. Drop the dual screen design. Put 1 screen, make it 720p with multitouch, They can put a magnetic case if they don't want to drop completely the clamshell design. In this day an age you can find a decent enough LCD touchscreen for cheap.

I think if they use mid-end smartphones / tablet components they can have a decent 720p handheld for 150-175€. I don't think they should go and release it at 250€. The faster they can sell it for 99€/99$/9900y the better. If they want to use the "same OS and architecture thing" they can use high-end smart devices components and take measures like overclocking the CPU for their next console, since they don't need to hold back power consumption as much as if it was a battery based device.



IMO it'll be like the PS2 era again. Once they've released the first SMT game (Nocturne in the 6th gen) on an HD platform, they'll start resuing assets and releasing native games for the PS3/4/Vita/3DS succesor/WiiU (I suppose they'll use demons in SMTxFE) at a good pace.

Really the question is, will Nintendo go for BC? If not, what you say is what I expect them to do but if they do.. they'll stick to 2 screen clamshell for the next iteration.

They'll definitely reuse demon assets across SMT games. Haha, I wonder what's even happening with SMTxFE.
 

Chris1964

Sales-Age Genius
21./03. [3DS] A-Train 3D <SLG> (Artdink) {2014.02.13} (¥6.090)
22./15. [PS3] Grand Theft Auto V <ACT> (Take-Two Interactive Japan) {2013.10.10} (¥7.770)
23./00. [PS3] Strider <ACT> (Capcom) {2014.02.22} (¥3.990)
24./12. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985)
25./17. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800)
26./11. [PS3] Diablo III <RPG> (Square Enix) {2014.01.30} (¥7.980)
27./16. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! <ACT> (Bandai Namco Games) {2013.10.17} (¥4.980)
28./06. [3DS] Magi: A New World <RPG> (Bandai Namco Games) {2014.02.13} (¥5.980)
29./18. [3DS] Attack on Titan: The Last Wings of Mankind <ACT> (Spike Chunsoft) {2013.12.05} (¥6.090)
30./19. [3DS] Monster Hunter 4 # <ACT> (Capcom) {2013.09.14} (¥5.990)
31./14. [PSV] Terraria <ADV> (Spike Chunsoft) {2014.02.06} (¥2.980)
32./00. [PS4] Nobunaga's Ambition: Creation <SLG> (Koei Tecmo) {2014.02.22} (¥9.240)
33./13. [PS3] Sengoku Basara 4 # <ACT> (Capcom) {2014.01.23} (¥6.990)
34./20. [3DS] The Legend of Zelda: A Link Between Worlds # <ADV> (Nintendo) {2013.12.26} (¥4.800)
35./00. [PS3] Shin Koihime Musou: Otome Taisen Sangokushi Engi # <FTG> (Views) {2014.02.20} (¥7.140)
36./21. [PSV] Super Heroine Chronicle <SLG> (Bandai Namco Games) {2014.02.06} (¥7.480)
37./26. [3DS] Friend Collection: New Life # <ETC> (Nintendo) {2013.04.18} (¥4.800)
38./25. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
39./00. [PS4] NBA 2K14 <SPT> (Take-Two Interactive Japan) {2014.02.22} (¥6.090)
40./23. [PS3] Final Fantasy X/X-2 HD Remaster <RPG> (Square Enix) {2013.12.26} (¥7.140)
41./29. [PS3] Battlefield 4 <ACT> (Electronic Arts) {2013.11.07} (¥7.665)
42./32. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack # <RPG> (Square Enix) {2013.12.26} (¥7.140)
43./22. [PS3] Puyo Puyo Tetris <PZL> (Sega) {2014.02.06} (¥5.229)
44./24. [PSV] Disgaea 4 Return <SLG> (Nippon Ichi Software) {2014.01.30} (¥6.729)
45./00. [PSV] Chou no Doku: Hana no Kusari - Taishou Tsuyakoi Ibun <ADV> (Prototype) {2014.02.20} (¥6.090)
46./35. [3DS] Aikatsu! Futari no My Princess <SLG> (Bandai Namco Games) {2013.11.21} (¥5.480)
47./34. [3DS] Disney Magic World # <ETC> (Bandai Namco Games) {2013.08.01} (¥5.480)
48./30. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800)
49./39. [3DS] One Piece: Unlimited World Red # <ADV> (Bandai Namco Games) {2013.11.21} (¥5.980)
50./38. [PS3] Gran Turismo 6 # <RCE> (Sony Computer Entertainment) {2013.12.05} (¥6.980)
00./00. [PS4] Software Sales 2014 # <ALL> (All Publishers) {2014.02.20} (¥0) - 525.000 / NEW <170,00%>
00./00. [PS4] Software Sales 2014 <ALL> (All Publishers) {2014.02.20} (¥0) - 216.000 / NEW <70,00%>

Top 50

3DS - 20
PS4 - 12
PS3 - 11
PSV - 5
WIU - 2

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |  1.145.000 |    560.000 |    836.000 |  7.141.000 |  7.268.000 |
--------------------------------------------------------------------------
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Yodobashi's PS4 supply situation on 2/28, 16:40 JPT

PS4 without camera - in stock in 2 stores out of 20
PS4 with camera - in stock in 12 stores out of 20

No changes on 2/28, 20:30
 

Ty4on

Member
The Souls fan base are dedicated. You shall see.
Dark Souls 2 will still probably do well either way and there's still the PC version to move copies during Steam sales lol.

I don't think it will bomb and I did actually predict a big increase, but looking at those preorder numbers and remembering how big the drop off has been I think it will open like 1/3 lower than DS1 (edit: number from my ass extrapolated from those numbers...) . I'm quite worried about Persona 5, but hopefully Persona fans are also dedicated.
Or there's a Vita version :D
 

Chris1964

Sales-Age Genius
No sellthrough from Media Create

PS4 without camera - 187.000
PS4 with camera - 122.000


first day sellthrough {2014.02.27}

[3DS] Harvest Moon: Linking The New World - 60%
[3DS] Fossil Fighters: Infinite Gear - 40%
[PS3] Infinite Stratos 2: Ignition Hearts [Limited Edition] - 40%
[PSV] Infinite Stratos 2: Ignition Hearts [Limited Edition] - 60%
[PS3] Kagero: Darkside Princess - 50-60%
[PSV] Kagero: Darkside Princess - 50-60%
[PSV] Valhalla Knights 3: Gold - 30%
[PS3] Sakigake!! Otokojuku - Nihon yo, Kore ga Otoko Dearu! [Limited Edition] - dead
 

noobie

Banned
00./00. [PS4] Software Sales 2014 # <ALL> (All Publishers) {2014.02.20} (¥0) - 525.000 / NEW <170,00%>
00./00. [PS4] Software Sales 2014 <ALL> (All Publishers) {2014.02.20} (¥0) - 216.000 / NEW <70,00%>

0.7 software attach ratio is not bad, considering free games and PS+..
 

Shengar

Member
[PSV] Valhalla Knights 3: Gold - 30%

iiZzTxHKyhRza.gif
 
too bad NPD doesn't give out top 10 digital sales for the month, maybe that would stop the "but it's not a bomb, digital sales!" talk
 

Somnid

Member
too bad NPD doesn't give out top 10 digital sales for the month, maybe that would stop the "but it's not a bomb, digital sales!" talk

I kinda doubt Famistu has actual insight into digital, certainly a platform holder has 0 reason to give them anything. I would imagine this is just card sales no?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Comgnet comparison, as of February 28th, 2014

[PS3] Dark Souls - 250pt
[PS3] Dark Souls 2 - 108pt + 40pt (collector's) = 148pt

[3DS] Hatsune Miku Project Mirai - 50pt
[PSV] Hatsune Miku Project Diva f - 90pt
[PS3] Hatsune Miku Project Diva F - 104pt
[3DS] Hatsune Miku Project Mirai 2 - 55pt (special edition) + 43pt = 98pt
[PSV] Hatsune Miku Project Diva F 2nd - 90pt*
[PS3] Hatsune Miku Project Diva F 2nd - 59pt*

[PSP] 2nd Super Robot Taisen Z: Hakai Hen - 180pt (special box) + 68pt = 248pt
[PSP] 2nd Super Robot Taisen Z: Saisei Hen - 113pt
[PS3] 2nd Super Robot Taisen OG - 186pt
[3DS] Super Robot Taisen UX - 41pt
[PS3] 3rd Super Robot Taisen Z: Time Prison - 52pt
[PSV] 3rd Super Robot Taisen Z: Time Prison - 17pt

[WII] Samurai Warriors 3 - 43pt + 30pt (Special CCPRO Set) = 73pt
[PS3] Samurai Warriors Z - 111pt
[PS3] Dynasty Warriors 8 - 88pt
[PS3] Dynasty Warriors 8 Xtreme Legends - 28pt
[PS3] Dynasty Warriors Gundam Reborn - 48pt
[PS3] Samurai Warriors 4 - 45pt

[PS3] Metal Gear Rising: Revengeance - 220pt + 35pt (premium package) - 255pt
[PS3] Metal Gear Solid: Ground Zeroes - 44pt
[PS4] Metal Gear Solid: Ground Zeroes - 37pt

[PSV] Soul Sacrifice - 28pt
[PSV] Soul Sacrifice Delta - 26pt

* = delayed from March 6th to March 27th, so amount of pts influenced, not completely representative of the recent demand
 

Nirolak

Mrgrgr
Does Sega have any of their major series lead on 3DS these days?

I guess we could sort of count Sonic, but that's more Nintendo home console.
 

saichi

Member
too bad NPD doesn't give out top 10 digital sales for the month, maybe that would stop the "but it's not a bomb, digital sales!" talk

Even after we got number for Oct and Nov in Japan, it didn't stop people from saying VITA is a digital sales heaven and all VITA games has insanely high digital sales numbers or percentage.

Does Sega have any of their major series lead on 3DS these days?

I guess we could sort of count Sonic, but that's more Nintendo home console.

What major series Sega has now? Yakuza, Miku and?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
No please. Drop the dual screen design. Put 1 screen, make it 720p with multitouch, They can put a magnetic case if they don't want to drop completely the clamshell design. In this day an age you can find a decent enough LCD touchscreen for cheap.

I think if they use mid-end smartphones / tablet components they can have a decent 720p handheld for 150-175€. I don't think they should go and release it at 250€. The faster they can sell it for 99€/99$/9900y the better. If they want to use the "same OS and architecture thing" they can use high-end smart devices components and take measures like overclocking the CPU for their next console, since they don't need to hold back power consumption as much as if it was a battery based device.



IMO it'll be like the PS2 era again. Once they've released the first SMT game (Nocturne in the 6th gen) on an HD platform, they'll start resuing assets and releasing native games for the PS3/4/Vita/3DS succesor/WiiU (I suppose they'll use demons in SMTxFE) at a good pace.

I think next Nintendo handheld will still have two screens, it's one of the things that differentiate their handheld line from everything else. As you said, by using mid-end mobile components, they can have a device with good power and a good price. IIRC, a major part of Vita costs at launch came not from tech specs, but from the screen, dat OLED. Even with two screens, they just need to be "good enough", so LCD multitouch screens for 720p or (if possible) 1080p. No need to go 2K / 4K, which is completely worthless and overkill. And, actually, Iwata is suggesting since early last year, and quite re-affirmed back in January how their future is made of NNID being their true console, while devices sharing that, OS, functions and also games in order to solve the droughts problem, and the iOS / Android example help in comprehending what they're probably planning. Thus, like you said, they could use even mid-high mobile tech for their portable device while maintaining a good price (i.e. 199.99 or lower) since they'd use most of that tech, but with bigger values, for their home console. Which helps a lot in making production costs of single products go down faster.
 

DaBoss

Member
Why can't it be both?
Cause it is a spin-off that plays more like EO?
Does Sega have any of their major series lead on 3DS these days?

I guess we could sort of count Sonic, but that's more Nintendo home console.
Not really, and I would say Sonic is it for both Nintendo handhelds and home consoles. Generations sold the most over the PS360 versions.

There are those chibi-Miku games, but those are spin-offs.
 

Nirolak

Mrgrgr
Even after we got number for Oct and Nov in Japan, it didn't stop people from saying VITA is a digital sales heaven and all VITA games has insanely high digital sales numbers or percentage.



What major series Sega has now? Yakuza, Miku and?

Sonic, Phantasy Star, and several Western series.

Cause it is a spin-off that plays more like EO?

Not really, and I would say Sonic is it for both Nintendo handhelds and home consoles. Generations sold the most over the PS360 versions.

There are those chibi-Miku games, but those are spin-offs.

Yeah that's kind of why I view this as a replacement for Etrian Odyssey that could potentially sell more.

If the question is "Will they make more Persona Q games?" I think the answer is "Of course, assuming it sells better than Etrian Odyssey."

If the question is "Is this the future main home of Persona?", I don't really see it given their behavior. Given Sony might not even have a handheld next-gen, obviously that would move some other spin-offs around, but I don't see that happening prior to 4DS.
 

Shengar

Member
I think next Nintendo handheld will still have two screens, it's one of the things that differentiate their handheld line from everything else. As you said, by using mid-end mobile components, they can have a device with good power and a good price. IIRC, a major part of Vita costs at launch came not from tech specs, but from the screen, dat OLED. Even with two screens, they just need to be "good enough", so LCD multitouch screens for 720p or (if possible) 1080p. No need to go 2K / 4K, which is completely worthless and overkill. And, actually, Iwata is suggesting since early last year, and quite re-affirmed back in January how their future is made of NNID being their true console, while devices sharing that, OS, functions and also games in order to solve the droughts problem, and the iOS / Android example help in comprehending what they're probably planning. Thus, like you said, they could use even mid-high mobile tech for their portable device while maintaining a good price (i.e. 199.99 or lower) since they'd use most of that tech, but with bigger values, for their home console. Which helps a lot in making production costs of single products go down faster.

That mean they'll focus more on the gaming itself, no longer on the gimmicky stuff right? $199 price with mid-high specs for handheld is very probably at that year, but if they add something gimmicky again, they will gimped down the specs again just to compensate the gimmicky technology cost.
 

L~A

Member
I think next Nintendo handheld will still have two screens, it's one of the things that differentiate their handheld line from everything else. As you said, by using mid-end mobile components, they can have a device with good power and a good price. IIRC, a major part of Vita costs at launch came not from tech specs, but from the screen, dat OLED. Even with two screens, they just need to be "good enough", so LCD multitouch screens for 720p or (if possible) 1080p. No need to go 2K / 4K, which is completely worthless and overkill. And, actually, Iwata is suggesting since early last year, and quite re-affirmed back in January how their future is made of NNID being their true console, while devices sharing that, OS, functions and also games in order to solve the droughts problem, and the iOS / Android example help in comprehending what they're probably planning. Thus, like you said, they could use even mid-high mobile tech for their portable device while maintaining a good price (i.e. 199.99 or lower) since they'd use most of that tech, but with bigger values, for their home console. Which helps a lot in making production costs of single products go down faster.

Yup, dropping the 2nd screen would be a bad idea in my opinion. Not just because of BC, but also because that's part of what differentiates Nintendo handhelds. I'll never understand : 1) the myth that Nintendo handhelds would suddenly become power beasts with just one screen; 2) people want every console to look the same, have the same specs, have nothing to differentiate them.

One thing I agree with Mpl90 on : next handheld is probably gonna use more mobile components... and not just because of the price/performance ratio. Reason why is : Nintendo has been doing lots of thing to attract mobile developers (you can see that on Wii U, and no doubt the whole Nintendo Web Framework and all will be carried to the next handheld through that unified architecture). There's been Puzzle & Dragons Z, being really successful on 3DS despite the F2P version on smartphones. There's all those developers apparently interested to port their mobile stuff on 3DS.

My guess is : Nintendo will want to make it even easier for them to port their game from smartphones. They want what GungHo did with Puzzle & Dragons Z : have two versions of the game, one P2P and the other F2P.

Cause it is a spin-off that plays more like EO?.

Which is presented as an actual Persona game, and not an Etrian Odyssey with some Persona elements in it. And gameplay may be based on EO, it seems more influenced by Persona than we thought when the game was first unveiled.
 

allan-bh

Member
I kinda doubt Famistu has actual insight into digital, certainly a platform holder has 0 reason to give them anything. I would imagine this is just card sales no?

Cards are included in retail sales, but I don't believe this digital ranking represents actual sales.

Probably are estimates based on a panel of consumers.
 

jcm

Member
In what universe is that not bad?

How big is the attach rate usually for a machine with a bundled game? I don't think anyone has posted those numbers yet. At any rate, there's no doubt that the world is changing, and packaged software isn't the only metric worth looking at. It would be much more useful to compare including digital sales and Plus subs. PS Now is going to make it even harder to understand what's happening.

I kinda doubt Famistu has actual insight into digital, certainly a platform holder has 0 reason to give them anything. I would imagine this is just card sales no?

NPD is trying to get digital numbers via survey and actual data from publishers. I'm not clear whether the platform holders themselves are participating, but they claim to have good publisher participation. Maybe Famitsu has done something similar? NPD's digital numbers are going to be worldwide.
 

DaBoss

Member
Yeah that's kind of why I view this as a replacement for Etrian Odyssey that could potentially sell more.

If the question is "Will they make more Persona Q games?" I think the answer is "Of course, assuming it sells better than Etrian Odyssey."

If the question is "Is this the future main home of Persona?", I don't really see it given their behavior. Given Sony might not even have a handheld next-gen, obviously that would move some other spin-offs around, but I don't see that happening prior to 4DS.
I think they would need more than 1 PQ game to determine if it will replace EO to judge it appropriately since the first entry may be sell more due to the fact it is associated with Persona and then lose interest in it due to the gameplay.
Which is presented as an actual Persona game, and not an Etrian Odyssey with some Persona elements in it. And gameplay may be based on EO, it seems more influenced by Persona than we thought when the game was first unveiled.
Which is why it is a spin-off and doesn't seem to indicate anything about Persona's strength on Nintendo's hanehelds. It has a different look and gameplay. The test that would indicate what the strength of the Persona series would be to port a mainline Persona game on to the 3DS (or the next Nintendo handheld, which is far more likely).
 
I think next Nintendo handheld will still have two screens, it's one of the things that differentiate their handheld line from everything else. As you said, by using mid-end mobile components, they can have a device with good power and a good price. IIRC, a major part of Vita costs at launch came not from tech specs, but from the screen, dat OLED. Even with two screens, they just need to be "good enough", so LCD multitouch screens for 720p or (if possible) 1080p. No need to go 2K / 4K, which is completely worthless and overkill. And, actually, Iwata is suggesting since early last year, and quite re-affirmed back in January how their future is made of NNID being their true console, while devices sharing that, OS, functions and also games in order to solve the droughts problem, and the iOS / Android example help in comprehending what they're probably planning. Thus, like you said, they could use even mid-high mobile tech for their portable device while maintaining a good price (i.e. 199.99 or lower) since they'd use most of that tech, but with bigger values, for their home console. Which helps a lot in making production costs of single products go down faster.

hold on
what even qualifies as 2K resolution anyway?
 

Nirolak

Mrgrgr
I think they would need more than 1 PQ game to determine if it will replace EO to judge it appropriately since the first entry may be sell more due to the fact it is associated with Persona and then lose interest in it due to the gameplay.

Yeah but they would still have to make a second one to determine this.

They could also find out if the increased production values appeal to more people in a great enough number to be worth the money if they try another Etrian Odyssey.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Yup, dropping the 2nd screen would be a bad idea in my opinion. Not just because of BC, but also because that's part of what differentiates Nintendo handhelds. I'll never understand : 1) the myth that Nintendo handhelds would suddenly become power beasts with just one screen; 2) people want every console to look the same, have the same specs, have nothing to differentiate them.

One thing I agree with Mpl90 on : next handheld is probably gonna use more mobile components... and not just because of the price/performance ratio. Reason why is : Nintendo has been doing lots of thing to attract mobile developers (you can see that on Wii U, and no doubt the whole Nintendo Web Framework and all will be carried to the next handheld through that unified architecture). There's been Puzzle & Dragons Z, being really successful on 3DS despite the F2P version on smartphones. There's all those developers apparently interested to port their mobile stuff on 3DS.

My guess is : Nintendo will want to make it even easier for them to port their game from smartphones. They want what GungHo did with Puzzle & Dragons Z : have two versions of the game, one P2P and the other F2P.

This as well.

Next Nintendo handheld needs to be powerful. Not overkill, but Wii Uesque power should be enough for two things

1. Giving mobile / indie devs the concrete possibility of porting their stuff to the platform.

With Wii U and 3DS, Nintendo has opened the gates to indies, but Wii U is receiving much more stuff from them due to Wii U being powerful enough for Unity, Nintendo Web Framework and even Construct 2. Tools that heavily helps indie and mobile devs porting their titles to the platform, but that can't be replicated on 3DS, since it's not as powerful. Certainly, such a push won't be halted on Wii U, but will continue on the next handheld, where having mobile titles could become even more relevant, considering some third party titles for mobile devices. Thus, being decent enough power wise is quite relevant.

2. Broadening the possible lineup

3DS has lots of experiences / support from Japanese third parties, but it lacks some stuff, which is obvious now: games being released on PS3. Certainly, they can't be ported on the platform. And, in the past, one of the major counter-arguments about that would have been that home console audience isn't that in love with portable devices.
Well, the first point is unconfutable, but the second...it's losing its power. And, strangely enough, Vita is demonstrating this. Now, that's certainly also a consequence of PS3 aging, but look at lots of recently released PS3 - PSV multi releases (Famitsu)

[PS3] Dragon's Crown <ACT> (Atlus) {2013.07.25} (¥8.190) - 104,359 / 151,681
[PSV] Dragon's Crown <ACT> (Atlus) {2013.07.25} (¥8.190) - 71,083 / 109,549

[PS3] Warriors Orochi 3: Ultimate # <ACT> (Koei Tecmo) {2013.09.26} (¥6.615) - 80,398 / 139,869
[PSV] Warriors Orochi 3: Ultimate # <ACT> (Koei Tecmo) {2013.09.26} (¥6.090) - 25,483 / 41,895

[PS3] New Dynasty Warriors: Gundam <ACT> (Bandai Namco Games) {2013.12.19} (¥7.980) - 113,493 / 192,783
[PSV] New Dynasty Warriors: Gundam <ACT> (Bandai Namco Games) {2013.12.19} (¥6.980) - 44,889 / 85,890

[PS3] Final Fantasy X/X-2 HD Remaster <RPG> (Square Enix) {2013.12.26} (¥7.140) - 182,638 / 276,847
[PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack # <RPG> (Square Enix) {2013.12.26} (¥7.140) - 134,645 / 206,073

[PS3] Dragon Ball Z: Battle of Z <FTG> (Bandai Namco Games) {2014.01.23} (¥7.480) - 32.099 / 40,534
[PSV] Dragon Ball Z: Battle of Z <FTG> (Bandai Namco Games) {2014.01.23} (¥6.480) - 21.061 / 26,813

I've ignored some releases, and let's not even count how (from what I've seen) each and every Vita SKU sell better on PSN than the correspondant PS3 one. Or how many niche titles sell the same / even more on Vita than on PS3. What I take away from this is that, maybe, we're starting seeing the portable audience liking more and more tradionally home console titles. Yes, there are cases where the differencies are still big, but certainly much lower than what you'd expect given the massively different installed bases. This doesn't mean that, soon, every third party home title will go to portable console exclusively, but that there can be some titles that, while still releasing for home consoles, can be released on portable devices without making it a losing investment. Actually, most cases show the handheld SKU having a good cut on overall sales (if not being the biggest SKU for niche series). That's why next Nintendo handheld has to be decently powerful: given the concrete risk of Vita not getting a successor (at least, not a traditional one), it can intregate its offering by becoming a viable platform for well-known big titles, mid-sized series, niche series (like 3DS) AND for some big home console brands and more niche titles (like Vita).
 
Yeah but they would still have to make a second one to determine this.

They could also find out if the increased production values appeal to more people in a great enough number to be worth the money if they try another Etrian Odyssey.

I think it's made to increase appeal in west.

In Japan EO sells very nicely anyway but in USA it's super niche.
 

test_account

XP-39C²
As already mentioned, Knack isn't a hugely desirable game for the sort of people who are early adopters. But I do think at least some of PS4's very low attach rate can be cleared up by the same type of explanation. That is, several consoles have had pack-ins, but there are an unusual number of non-traditional ways to acquire games on PS4 at launch.

For example, in addition to Knack, the other 11 retail games can be bought digitally too. Then there are 4 free-to-play titles available for download (Onigiri, DCC: Host Girls On Stage, Doki Doki Universe, and Warframe). There are 2 more games free with PS+ (Contrast and Resogun), which all users have at launch due to the included trial. There are 4 more games that are free if an earlier version is owned (flow, Flower, Sound Shapes, and Escape Plan), or can be bought if not. And then 3 more games that can only be bought digitally (Don't Starve, E Mahjong Plus, and a sudoku game). Add in the free or cheap upgrade programs for FF XIV beta, AC IV, Call of Duty, and Battlefield, and you have a rather sizeable selection of games whose purchase doesn't show up on the usual charts. They span a wide array of genres, too.

Now, very few of them are high budget or high profile, and digital sales aren't gangbusters in Japan, so I wouldn't expect more than a couple thousand units from any one source. But combined together I'd wager they aren't negligible. It would only take 50k units across the entire field to get PS4's attach rate into the PS2/PS3/PSV range. Even if they don't total that high--which, depending on FF XIV, I think they likely don't--the situation is still a bit better than it seems at first.

None of which is to say that the software situation is ideal, however.
True, its most likely several of reasons why the PS4 attach ratio on launch week was rather low if we dont include Knack.


ds-vc-wiiu.jpg


They don't even have to.
True, and the 2D is also just running on one big screen (only the plastic cover makes it look like two screens).
 

Jebusman

Banned
hold on
what even qualifies as 2K resolution anyway?

Really any resolution that's around the order of ~2000 horizontal pixels counts as 2K. 1920x1080, 2560x1440, 2560x1600, etc. People really need to stop using it (and 4K) when talking about resolution.
 
If there's money, there's a way.
Oh yes of cause there's always a way, some more elegant than others.

The Persona scenario writers are already having to be inventive in reconciling Q's story with that of Arena's. Let's just say any more sequels to P3/4 and they may as well just give up the idea that any of this is cannon.

But this is getting rather off topic.
 

Thorgal

Member
hold on
what even qualifies as 2K resolution anyway?

Well this should explain it :

Wikipedia


Televisions[edit]
Televisions are of the following resolutions:
Standard-definition television (SDTV):
480i (NTSC standard uses an analog system of 486i split into two interlaced fields of 243 lines)
576i (PAL, 720x576 split into two interlaced fields of 288 lines)
Enhanced-definition television (EDTV):
480p (720x480 progressive scan)
576p (720x576 progressive scan)
High-definition television (HDTV):
720p (1280x720 progressive scan)
1080i (1920x1080 split into two interlaced fields of 540 lines)
1080p (1920x1080 progressive scan)
Ultra-high-definition television (UHDTV)
2160p (3840x2160 progressive scan)
4320p (7680x4320 progressive scan)
8640p (15360x8640 progressive scan)
Cinema projection[edit]
2K Digital Cinema (2048x1080)
4K Digital Cinema (4096x2160)
8K Digital Cinema (8192x4608)

I will agree that going anything higher then regular full HD (1080p) would be a waste of time
 
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