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Digital Foundry: Thief for Xbox One edges out the PS4 version

Portugeezer

Member
1080p and better framerate seems like the better option to me, although the shit texture filtering is strange to say the least.
 

Clockwork5

Member
So the far away floor textures are better on xbone.

PS4 has better resolution and framerate.

But both are shitty looking games.
 

danwarb

Member
Lower resolution and lower frame rate but XB1 has the edge because of texture filtering :p

Apparently. I'd agree that noAF detracts more from the visuals than 900p does. Frame rate is about the same in gameplay.

This is not a hardware comparison. Results will vary on the same hardware, as does preference for sharp textures over a little more aliasing.

I'd take a smooth frame rate over anything though. Neither version has that.
 

Gurrry

Member
OMFG Ps4 LOSEd! XbONE WINS!

/kappa

Seriously though, im sure each system will have its games to point to and say "look! x game runs better on ours!". Its all about which games are actually good.
 

Kuro

Member
jokes aside
Hopefully we will see this trend continue, XB1 ports have been pretty shoddy in comparison to the PS4 so far.

not happening and what the hell do you mean this trend should continue? You want gimped versions of PS4 ports?
 

KORNdoggy

Member
That's not how PS4 version actually look, it's texture streaming issue where textures takes short times to load, that problem in PS4 happens only happen in cutscenes.

thiefw5p9l.gif

I JUST watched this cutscene on the PS4 and there was no texture streaming issue with that red flag. I have an upgraded 1.5 tb HDD (same RPM as stock) with a full install of the game.
 
This is why you don't use still images to highlight a temporary streaming issue. People who don't bother reading the article will just assume the game always looks like that.
So, if it's just a streaming issue, why is DF being so disingenuous? If every PS4 shot is just a millisecond thing, why did they not take that into consideration? They seem to excuse framerate drops if the whole of the performance is steady, why not go by the same barometer for texture steams?

It's almost Polygon levels of bad.
 

Seik

Banned
First Strider and now this.

I'm surprised the PS4 still have issues with such things as textures.

I thought the PS3 had these because the Cell was a complicated mess to program for.
 

Kuro

Member
I JUST watched this cutscene on the PS4 and there was no texture streaming issue with that red flag. I have an upgraded 1.5 tb HDD (same RPM as stock) with a full install of the game.

Record it for us so we can expose DF as frauds. Doing a comparison while the PS4 version is still installing just stinks of Leadbetter.
 

benny_a

extra source of jiggaflops
I JUST watched this cutscene on the PS4 and there was no texture streaming issue with that red flag. I have an upgraded 1.5 tb HDD (same RPM as stock) with a full install of the game.
Where does this cutscene take place? What chapter?

How is it insane? There is clearly more pop-in happening on the PS4.
Yes, there is a texture streaming problem visible in the gif. How you come to the conclusion that is because of texture filtering is the insane part.
 

danwarb

Member
I JUST watched this cutscene on the PS4 and there was no texture streaming issue with that red flag. I have an upgraded 1.5 tb HDD (same RPM as stock) with a full install of the game.

There's still less detail visible after pop-in because of tri-linear texture filtering.
 

Dead Man

Member
Yes, it takes longer to filter the textures and causes more pop in. My point stands. I'll take a bit less resolution if it means I can have better texture filtering and more detail. The Xbox One version just looks a bit better to me and apparently Digital Foundry thinks so as well.

The pop in is only initially loading new areas or during cutscenes judging by the article, once loaded the levels themselves are fine. Not saying your preference is wrong, just adding info :)
 

Tobor

Member
So, if it's just a streaming issue, why is DF being so disingenuous? If every PS4 shot is just a millisecond thing, why did they not take that into consideration? They seem to excuse framerate drops if the whole of the performance is steady, why not go by the same barometer for texture steams?

It's almost Polygon levels of bad.

DF mentions that the pictures are streaming issues in the captions and the article. The problem is people are posting the pictures with no comment, and anyone not reading the article is assuming and making up their own conclusion.

They should have used animated .gifs to make it clear.
 
Also (and I know this has been brought up sooo many times lately), I love how last gen a few lines of less resolution in the PS3 version was a major deal, but now that the PS4 version has a 44% resolution advantage it doesn't matter.


Seriously, what are you talking about?

This is the first & only XB1 game to "win" a face off when their was a resolution difference (cod,bf4,etc...). Literally in every single previous face off they specifically state that the higher resolution makes the PS4 versions better.
 

RoboPlato

I'd be in the dick
it's bizarre to see people who have been poring over PS4 screenshots only now become aware of its consistent shortcomings in texture filtering. not that the xbone has been doing much better.

we had this all out in november: http://neogaf.com/forum/showthread.php?t=711760

The weird thing is that several of those games did wind up having some form of AF at release and Tomb Raider had higher levels of AF compared to the XBO version. This and Strider are really confusing outcomes and I'm curious as to what the reasoning is for it. Maybe something to do with the API?
 

Portugeezer

Member
OMFG Ps4 LOSEd! XbONE WINS!

/kappa

Seriously though, im sure each system will have its games to point to and say "look! x game runs better on ours!". Its all about which games are actually good.

I fail to see why would any game look better on Xbox One, aside from the game being a bad port.
 

Dead Man

Member
DF mentions that the pictures are streaming issues in the captions and the article. The problem is people are posting the pictures with no comment, and anyone not reading the article is assuming and making up their own conclusion.

They should have used animated .gifs to make it clear.

Yep. Half the posts (mine included) on the first couple pages wouldn't look so stupid then :)
 
So, if it's just a streaming issue, why is DF being so disingenuous? If every PS4 shot is just a millisecond thing, why did they not take that into consideration? They seem to excuse framerate drops if the whole of the performance is steady, why not go by the same barometer for texture steams?

It's almost Polygon levels of bad.

it's not just a texture streaming issue. the huge differences in the flag example are from a comparison DF has labelled as representing the texture streaming issue (which it does, although a full install might resolve it, which will bring up interesting questions). the examples they give of aniso vs trilinear are genuine and valid.

people posting the screens here without their proper context are the only ones causing misinformation.
 

Mrbob

Member
How did Thief PS4 get the Gears of War bug? Streaming in textures late, awful. That needs to be patched and fixed. Plus weak filtering too. Pretty bad job by Eidos Montreal.
 

ironcreed

Banned
The pop in is only initially loading new areas or during cutscenes judging by the article, once loaded the levels themselves are fine. Not saying your preference is wrong, just adding info :)

Yes, the textures do look fine after they are loaded. But I would rather eliminate that as much as possible... even in cut scenes. Beyond that, the Xbox One version just looks a bit more crisp to me. I even thought so in the IGN comparison the other day.
 
Record it for us so we can expose DF as frauds. Doing a comparison while the PS4 version is still installing just stinks of Leadbetter.

LoL calm down bro. The game could have shown problems in their analysis, that would be pretty normal. There was an update after all.

Anyway I guess they're wrong, at least now, since people playing the game are saying those things don't happen.
 
Perhaps it can be a bit tiring to read uneducated drive-by posts when they're quite numerous and occur every single time something like this happens. I'm not quite sure what you take issue with about my post, logically it makes little sense to write out a reply to my post if you find fault in it for "jumping to the distractions". In fact much of the last few pages are a large group of people arguing with one person who wasn't expressing himself eloquently or making a strong point. I find much more of an issue with that than what I did in pointing out widespread behavioral problems but you had no comment towards them when that was pretty recent. And I could make a list of quotes of people who jumped on the bias train without really reading the article but I'm not sure how that would solve anything besides effectively asking for posts laughing at a wall of shame instead of really discussing the issue that I'm pointing out.

But if you want me to stop expressing distaste for ignorant and often hypocritical in regards to bias posts that's simply not going to happen when it's so common. I did however keep it to one post until you felt it was worth questioning the validity of it in a thread with lots of much less constructive posting going on. Not to mention that my post wasn't only calling out other people but also giving a take about how such a thing like this with the Xbox One having arguable superior IQ is possible which many don't seem to understand. So thanks but no thanks.

Chill...I'm not attacking you personally. But i'd rather break down why I quoted you.

So we have to deal with the kneejerk "DF is biased" garbage every time they favor an Xbox One game? I suppose the people parroting that haven't read the last dozen DF comparisons, especially since they obviously didn't read this article.

Trolls. Why acknowledge them in the first place? Plus this isn't about DF champion a Xbox one game because that's not what they did. They didn't favor it, either, but pointed out a small strength it had over the PS4; which from reading the *better* comments from people more educated on the topic - pointed it out as a posible software issue. Whether DF forgot to mention that or subtlety acknowledge the presence, there was no "Xbox favoring". Obviously people who didn't read the article by hanged on to headlines are distractions not worth mentioning as you mentioned.

It seems those people want a comparison of "which console is more powerful" as if their personal choice needs to be affirmed nonstop. Nobody would ever deny that the PS4 is more powerful, that shouldn't need to constantly be reiterated as that's not what is being analyzed. It's not hard to understand that running a game at a higher resolution and framerate can lead to other things being bumped down, sometimes things that matter quite a bit.

I don't disagree completely. As also mentioned in this thread, this once again has nothing to do with championing a system on hardware because hardware wasn't the issue. Framerates and resolution was also not the major factor to why this game didn't look good but because of a texture choice. Something wasn't bumped down, as shown by other titles that can do it, but possibly by poor choice of texture methods or bugs in the PS4 SDK. The former seems much more close to it than the latter, however the latter shouldn't be ruled out as confirmed in other games (ie. Strider)

It's not really some earth shattering result and calling any criticism of the PS4 version of a game bias means you pretty much don't want actual graphical analysis and instead want the console you own to be praised at every opportunity with anything else being heresy. No matter how valid it is.

This was unnecessary because it simply adds nothing to the conversation and doesn't show your frustration with the fact that a "large group of people arguing was with one person who wasn't expressing himself eloquently or making a strong point." but rather a frustration that some people don't want to deal with the results of this test.

All in all I don't disagree with your post but it really says something about how your looking at these results. I don't want to jump to conclusions but if it is valid what's the problem with people discussing it's validity? Drive by post aside, troll post aside, I see nothing wrong with people who want to know the true analysis of this title. The actual conversation isn't about denying or not acknowledging the Xbox obvious "superiority" in this regards but to question why the PS4 version wasn't as well up to par when the first comments are going to quickly degrade the PS4 just the same as some comments are quick to degrade DF.


Edit: And lets be real, the game doesn't look the best neither on the Xbox nor the PS4 so what's even the point?
 
I fail to see why would any game look better on Xbox One, aside from the game being a bad port.

some things are better, some things are worse. the performance costs of each of those things is something we can only make educated guesses at. which looks better and which looks worse is a matter of opinion in cases like this. this isn't a case like Strider where the Xbox One version undoubtedly wins, or Tomb Raider where the PS4 version undoubtedly wins. Here we have pros and cons on both sides, so choosing a winner is based on how you weight those pros and cons against each other, and that's a matter of opinion.
 
That's not how PS4 version actually look, it's texture streaming issue where textures takes short times to load, that problem in PS4 happens only happen in cutscenes.

thiefw5p9l.gif




Thanks for clearing that up. Its good to know its during cutscenes, but still inexcusable. Hopefully they can patch that up and fix it. Looks ridiculous, and I am PS4 exclusive right now.
 

Vizzeh

Banned
some things are better, some things are worse. the performance costs of each of those things is something we can only make educated guesses at. which looks better and which looks worse is a matter of opinion in cases like this. this isn't a case like Strider where the Xbox One version undoubtedly wins, or Tomb Raider where the PS4 version undoubtedly wins. Here we have pros and cons on both sides, so choosing a winner is based on how you weight those pros and cons against each other, and that's a matter of opinion.

While your analogy is correct from your perspective, his if im correct is based on hardware power, we are not seeing the evidence in this game that the developers used the 40%+ GPU advantage + Ram bandwidth etc, ie hardware, not software.
 
First Strider and now this.

I'm surprised the PS4 still have issues with such things as textures.

I thought the PS3 had these because the Cell was a complicated mess to program for.

The Cell didn't bork textures, it was the limited amount of RAM.
 
PS4 allows you play the game while it is being installed. DF most likely didn't let the game install fully before testing it hence the delay in streaming textures. So in the end, the way DF tested it, PC and Xbone was streaming from the hdd while PS4 was streaming from the disc while trying to install the game to the hdd at the same time.
This should probably be put in the OP via an update, it's a very logical answer.

Good to see the Xbone closing the gap and devs showing what it is capable of.
Because in the real world only one goes forward. The other just....sits there or something.
 
jokes aside
Hopefully we will see this trend continue, XB1 ports have been pretty shoddy in comparison to the PS4 so far.
Wait a minute... You want to see a trend of shitty-running games on both platforms with terrible PS4 ports that somehow manage to misuse a 40% power advantage by focusing on the wrong areas? You want games with terrible frame rate hitches, unimpressive visuals, and general low graphics quality?

I think the word "fanboy" describes you rather well.
 
Some salty in here.

Everyone preaches the DF analysis and how good they are, yet now they messed up somehow?

I'll chop this up to some terrible development, but then again who knows. Both systems look identical in most cases I find
 
So glad I didn't buy this. Can't support developer incompetence
and I hear the game is pretty damn bad too, dat 60s metacritic
 
Have any PS4 exclusives had anisotropic filtering missing?

I'm gonna guess a big fat "no". I mean look at the Killzone SF images in the console screenshots thread. This is clearly a case of a developer error. I wouldn't be surprised if they patched in better texture filtering.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Good to see the Xbone closing the gap and devs showing what it is capable of.

Joke post?

AF is nearly free on modern GPUs so this sounds like an oversight or bug. Leatbetter picking XB1 while is in fact inferior is typical Leadbetter, he hates Sony.
 
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