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Project Morpheus - Sony VR headset prototype - unveiled

Seanspeed

Banned
Nah, I work in sales and marketing, if your message does not connect, that is NOT the consumers fault.

Words like invest / dev kit and Kickstarter does not make anything sound mainstream in my eyes...
Again, its been in the news plenty since then. Stop trying to wiggle out of this. lol
 
I really do hope OR and SCE can standardize development on their respective platforms. This will make porting games from a PC environment much easier. We all know that a seamless Dev environment on PC and console will only allow for more games. Sure the PS4 isn't as powerful as top end PCs, but to have similar experiences brought to a wider audience is beneficial to developers, publishers and platform holders
 

Violater

Member
My gosh people are actually upset about this is crazy
KuGsj.gif
 

Kintaro

Worships the porcelain goddess
Nah, I work in sales and marketing, if your message does not connect, that is NOT the consumers fault.

Words like invest / dev kit and Kickstarter does not make anything sound mainstream in my eyes...

The Rift has connected with PC audiences everywhere. I get people who walk into my GameStop who talk about it and have played kits. I live in a small town in New Mexico.

It's been covered in every gaming website and the major gaming magazines. At this point, this is on you.
 

spekkeh

Banned
I was afraid that they would integrate it with Move and Eye.

That means €400(?) for the Morpheus, and 80+120 for the eye plus double move, is €600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
The Rift has connected with PC audiences everywhere. I get people who walk into my GameStop who talk about it and have played kits. I live in a small town in New Mexico.

It's been covered in every gaming website and the major gaming magazines. At this point, this is on you.

I've had people who don't play games tell me about it at work.
 

Into

Member
OR is not in the mainstream. None of the VR devices are. Unless you have some morphed idea what mainstream actually means.


Its at best, a sci fi Hollywood movie gadget
 
I was afraid that they would integrate it with Move and Eye.

That means €400(?) for the Morpheus, and 80+120 for the eye plus double move, is €600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.


I see them subsidizing this product if it gains enough developer traction. Think a starter bundle that includes the camera move stick and headset.
 
Oculus has been gushed at by the tech community with lavish praise. ( tech, not necessarily gaming )

It's got a ton of coverage, hype and excitement to them. Sorry to make this kind of comparison, but Oculus is the Titanfall-equivalent of technology hype, in the sense that mostly every tech journalist that have tried it had their minds blown.

Will it ultimately matter? Who knows. Oculus is not lacking in the no.of experiments being tried out with the device, even if actual shipping content is still light at the moment.

But VR hype exist, even if not necessarily from the mainstream gaming community. But a lot of people is excited about Oculus and the VR potential.
 

SighFight

Member
From the Edge article

Sony isn’t working with Oculus to unify the development environment, but it is open to doing so and finally, the amount of power required to enable VR means Vita and mobile compatibility are unlikely at this point
http://www.edge-online.com/news/pot...its-virtual-reality-headset-project-morpheus/

Maybe OculusVR should have focussed on using the DevKit availability to create a development environment for VR which was licensed to other hardware producers. This would minimize the risk of beeing first in the market but unable to compete with big hardware companies like Sony.
 

Seanspeed

Banned
I was afraid that they would integrate it with Move and Eye.

That means €400(?) for the Morpheus, and 80+120 for the eye plus double move, is €600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.
You always pop up in the VR threads to cast your 'doubts'. If its not one thing, its another. Now you're exaggerating some of the prices, and including the price of the PS4 in there just to make it sound worse.

You're going to be so incredibly wrong.
 

SighFight

Member
I was afraid that they would integrate it with Move and Eye.

That means €400(?) for the Morpheus, and 80+120 for the eye plus double move, is €600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.

The exciting games will be the VR ones. Try a good working demo once and you will have no doubt anymore. And you don't need 2 moves. The DS4 will be good enough for most games I suspect.
 

spekkeh

Banned
I see them subsidizing this product if it gains enough developer traction. Think a starter bundle that includes the camera move stick and headset.
That would probably be a smart move, though the PS4 is already trouncing the competition, so I'm not sure why they'd want to make a loss on it. Long term planning?
 
I was afraid that they would integrate it with Move and Eye.

That means €400(?) for the Morpheus, and 80+120 for the eye plus double move, is €600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.

I can always rely on you Spekkeh, to spew some negativity about VR. Cheers!
 

Seanspeed

Banned
From the Edge article


http://www.edge-online.com/news/pot...its-virtual-reality-headset-project-morpheus/

Maybe OculusVR should have focussed on using the DevKit availability to create a development environment for VR which was licensed to other hardware producers. This would minimize the risk of beeing first in the market but unable to compete with big hardware companies like Sony.
I wonder if VR development is just so primitive, its just not wise to lay down 'environments' like this at this stage? I'm no developer so this may not make any sense.
 

Oersted

Member
Your fault. The Oculus has been plastered over both mainstream and hardcore media since E3 2012. Their "promotion" has been spotless, from their point of view.

Oculus Rift plastered over mainstream media? Wut? Mainstream barely knows that VR exists and they know jackshit about Occulus. VR is a total niche, mainstream doesn't care.
 

spekkeh

Banned
The exciting games will be the VR ones. Try a good working demo once and you will have no doubt anymore. And you don't need 2 moves. The DS4 will be good enough for most games I suspect.

That's why I put it in between " ". The exciting games are now also in the indie scene, but that's what we enthusiasts think, not the general public. The big pubs still have a stranglehold on the industry.
 

Seanspeed

Banned
I just came here to post this. I think you are absolutely correct.
Reserved? No, developers are already using all the RAM there.

It may have been a reason for them bumping it up to 8GB in the first place, though.

Oculus Rift plastered over mainstream media? Wut? Mainstream barely knows that VR exists and they know jackshit about Occulus. VR is a total niche, mainstream doesn't care.
It may not have been 'plastered' over mainstream media, but any game enthusiast would have had to try *very hard* to have ignored Oculus Rift up to this point.
 

StuBurns

Banned
Reserved? No, developers are already using all the RAM there.

It may have been a reason for them bumping it up to 8GB in the first place, though.
No, devs have access to 5GB.

As for the price debate. People have no idea what VR even is. It's been this concept in sci-fi for fifty years, but the vast majority of people have no idea what it means in a practical sense. People are going to lose their shit.
 

geordiemp

Member
Oculus Rift plastered over mainstream media? Wut? Mainstream barely knows that VR exists and they know jackshit about Occulus. VR is a total niche, mainstream doesn't care.

Thank you. Anyway, being a console only gamer, I am super pumped and would pre-order Morpheus in a heartbeat.

Please announce a price at E3 sony for xmas 2014...Even if we only have a couple of games it will sell
 

spekkeh

Banned
By the way, was that Mark Healey (of MM) in one of the early prototype photos? Looked a little like him!

Media Molecule doing something with Sony's VR is one of the most exciting ideas in the history of exciting ideas.

Given that the 'game' they were showing off at the reveal was controlled with the Move, could they have been in this from the start?
 

spwolf

Member
i dont think development is going to be a problem at all.

it seems that all of the major 3rd party vendors will support both, so when you use engine and libraries from Epic, Crytek, Havok, Unity etc, they will all automatically support both.

This is a big deal for everyone and it is great for Oculus folks as well. People dont have to see it as a threat at all, so there is no need for any kind of meltdowns.
 

stevil

Junior Member
As many people here are so quick to point out there's nothing (on the market now) too underpowered for VR, you just have to accept compromises and also highly stylized visuals I guess. Regardless, in 3-5 years the differences between the PS4 and XBO will probably seem increasingly insignificant in regards to this tech.

That's true and they could fit it with dedicated graphics processor
 
No, devs have access to 5GB.

As for the price debate. People have no idea what VR even is. It's been this concept in sci-fi for fifty years, but the vast majority of people have no idea what it means in a practical sense. People are going to lose their shit.

Ditto. From what I understand, once you try it you don't want to go back. V.R's potential isn't a joke.
 

SighFight

Member
i dont think development is going to be a problem at all.

it seems that all of the major 3rd party vendors will support both, so when you use engine and libraries from Epic, Crytek, Havok, Unity etc, they will all automatically support both.

This is a big deal for everyone and it is great for Oculus folks as well. People dont have to see it as a threat at all, so there is no need for any kind of meltdowns.

Yes they will support both but my wallet already tries to escape my pocket with me thinking about getting both the Oculus AND the Sony VR
 

Quasar

Member
Ditto. From what I understand, once you try it you don't want to go back. V.R's potential isn't a joke.

Of course that was my reaction to both 3D (with Avatar) and HFR (with The Hobbit). The former got mostly killed due to misuse by Hollywood, whilst the latter hasn't been picked up as far as I know.
 

PorllM

Banned
This could be incredible, and I have high, high hopes for it right now.

But I just hope it doesn't turn into what Playstation Move was last gen.

They copied it from Wii because it was the "next big thing" then wasted resources and time making terrible games for it instead of "normal" games.

When XB1 was so kinect based I was excited to see Sony going so "classic" with the PS4.

Meh, as long as they keep the traditional style first party games coming too I'm sure it'll be awesome.
 

SHADES

Member
I was afraid that they would integrate it with Move and Eye.

That means €400(?) for the Morpheus, and 80+120 for the eye plus double move, is €600, on top of the 400 for the PS4. That's not exactly consumer level price and going to end up even more niche than Move was. AAA devs are not going to support it much, because they're about targeting the largest possible demographic, and when all the "exciting" games happen outside of the VR, even less people will be inclined to put in so much money. Long story short, same 'fad' as motion gaming.

I highly doubt that Sony would price this higher than the PS4 as to many consumers it would price them out of the market, I do however see this as being a similar scenario to project natal in terms of pricing considering all the extras needed(move/camera).

£200 max or no dice & considering OR DK1 was what??? $300 last time I checked that £200 estimate falls inline with the current Oculus pricing.

Remember that if people wanted to spend upwards of £800 (PS4/VR/MOVE/CAMERA) as an entry to VR then they'd very much consider going down the building a PC route & going with Oculus, Sony has to be aware of this already.
 
This is the "Kinect/Move" for the hard core audience. The buzz is huge and exciting but the same thing applies - Sony needs to rely on developers to support the device. Without support it's dead. So they have the right strategy by announcing at GDC and while it's still in the prototype phase because they gain huge momentum going forward for their existing accessories on the promise of a bright future.

They really need to manage to captive the casual audience NOT the hard core. The hard core are already on-board and willing to post images of "Shut up and take my money!" on a completely limited showing. Hard core gamers aren't necessarily the ones who made Kinect, The Wii and to a lesser extent Move as successful as they were. We scoffed and laughed at their implementation and they went on to be successful devices due to the mainstream adoption. Sony's priority should be to let the games take care of themselves - which is the impossible part. Not many developers have gone out of their way to support the existing accessories and it shows. As someone who purchased Move based on similar hype I've come to realize these devices are a gamble to buy because you're often left out with limited ability to use your technology when companies begin to realize how different and difficult the development environment becomes when you have to support a potentially niche audience.

Their strategy should be almost Nintendo-like in their pursuit of casual VR experiences and hope that on some prayer third parties feel the need to alter their development to focus on what I think will be another niche product. Without the games all you've got is another Move or Kinect. As much as this might piss gamers off... they clearly already "had us at hello" now let's sell this device to the largest market possible - the casuals.

Tourism, experiences, movies but not games.

I've been very open about being highly skeptical of VR and have said that at this point in my life it's pretty much not feasible for me to support or use the device so take that as you will.
 
Glad it finally out in the open, and i cant wait for some hands on impressions! I will be in the shop day one to pick one of these up.

Im just wondering though for people who have used Rift is the pixel fill rate a significant problem that ruins the experience, like ghosting on 3d for example? as this is the only thing that i am worried about as i cant stand stuff like that, crap graphics are fine but artifacts that shouldnt be their drive me mad lol.
 

EVIL

Member
I don't get the negativity either. Its not PC versus consoles.

As Sony described in their slides, "VR is not a peripheral, its a platform itself". This means that it isn't a

I think oculus described it perfectly in that they stated that they welcome another big player like Sony into the VR space, it means there is interest and drive to push the technology forward. and It looks like Sony is no dummy and did their homework, they came to the same conclusions on how to best create a compelling VR device (most likely shared ideas and tech behind closed doors)

Console VR can push the concept of VR to a broader audience, and in turn, the cutting edge of PC can push VR on the technological front. this isn't a fight, its a sparring match trying to improve both players and VR in general.

VR is here to stay and change more then gaming. Its a whole new digital media that goes beyond games, the focus is immersion.

You will have things like, virtual tourism, where you can walk around on the moon or on mars, you can walk around in all kinds of wonderful breathtaking scenery, only limited by your imagination.

Want to experience walking around in an esher painting, its possible.
Want to float in zero G trough space like in gravity, its posible
Want to watch sports like you are on the best seat in the house? its possible
Want to dive in the deepest oceans, or climb to the highest mountains, its possible
Want to experience the thrill of flying, or jump in impossible roller coasters, its possible.
Want to be confronted with your fears like arachnophobia or fear of height, its possible.

VR can change so much and not only in gaming.
 

Atrophis

Member
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